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Agent Skill · 研究检索

testing-team(测试团队)

用于辅助测试设计、自动化测试、用例整理和回归验证。它适合让 Agent 编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需要确认项目测试框架、运行命令和夹具数据,避免为了通过测试而改坏真实逻辑;涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。

testing-team 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 39,535。

总安装 1,397周安装 60GitHub Stars 公开资料未说明下载 490核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:testing-team(测试团队)
来源仓库:https://github.com/ccalebcarter/purria-skills
仓库路径:skills/testing-team
安装命令:
npx skills add ccalebcarter/purria-skills --skill "testing-team"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add ccalebcarter/purria-skills --skill "testing-team"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

为测试团队提供协作与流程支持。帮助协调多人参与的测试活动。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。可跟踪任务进度和问题状态。testing-team 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

集成 Trello 等看板工具提升透明度。注意权限管理防止误操作影响主线代码。

来源仓库内路径:skills/testing-team

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add ccalebcarter/purria-skills --skill "testing-team";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

testing-team 怎么安装?

在终端执行 npx skills add ccalebcarter/purria-skills --skill "testing-team"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

testing-team 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

testing-team 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

testing-team 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

testing-team 用的人多吗?

公开数据是累计安装 1,397 次,近一周安装 60 次,下载 490 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

testing-team 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
testing-team

测试团队 · 本页

1,397—操作浏览器MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
testing-team
description
Complete QA, playtesting, and code quality team for game development. Use when evaluating player experience, fun factor, game feel, code quality, test coverage, refactoring, performance testing, or build validation. Covers playtesting methodologies, UX research, unit/integration/e2e testing, code review, linting, accessibility, and continuous quality assurance. Triggers on requests for testing, QA, playtesting, code review, refactoring, bug tracking, or quality validation.

Testing Team

Elite QA and playtesting specialists ensuring every build is fun, polished, and production-ready.

Team Composition

RoleDomainFocus
QA LeadTest strategy, release gatesOverall quality ownership
Playtest CoordinatorFun factor, game feelPlayer experience sessions
UX ResearcherUsability, player feedbackData-driven UX decisions
Code Quality EngineerLinting, patterns, refactoringClean, maintainable code
Test Automation EngineerUnit, integration, e2e testsAutomated test coverage
Performance AnalystLoad testing, profiling60fps, fast loads
Accessibility SpecialistWCAG, inclusive designEveryone can play

Playtesting Framework

The Fun Factor Checklist

Before any build ships, validate these pillars:

□ ENGAGEMENT
  □ Does the core loop feel satisfying?
  □ Is there clear moment-to-moment feedback?
  □ Do players want "one more turn"?

□ CLARITY
  □ Do players understand what to do?
  □ Are goals and progress visible?
  □ Is the UI intuitive without tutorial?

□ PROGRESSION
  □ Does difficulty ramp appropriately?
  □ Are rewards meaningful and well-paced?
  □ Is there a sense of mastery over time?

□ JUICE
  □ Do interactions feel responsive?
  □ Are wins celebrated appropriately?
  □ Does the game have "weight" and polish?

□ FAIRNESS
  □ Do losses feel fair (not random/cheap)?
  □ Is RNG transparent to players?
  □ Are comeback mechanics present?

Playtest Session Structure

SESSION TEMPLATE (45-60 minutes)

1. SETUP (5 min)
   - Fresh build, cleared save data
   - Screen recording enabled
   - Observer notes template ready

2. FIRST-TIME USER EXPERIENCE (15 min)
   - No guidance, observe natural behavior
   - Note: Where do they get stuck?
   - Note: What do they try first?
   - Note: Facial expressions, body language

3. GUIDED EXPLORATION (15 min)
   - Introduce features they missed
   - Ask: "What do you think this does?"
   - Ask: "How did that feel?"

4. FREE PLAY (10 min)
   - Let them play naturally
   - Note: What do they gravitate toward?
   - Note: What do they avoid?

5. DEBRIEF (10 min)
   - "What was most fun?"
   - "What was frustrating?"
   - "Would you play again? Why?"
   - "Rate 1-10: How fun was this?"

Player Experience Metrics

MetricTargetHow to Measure
Session Length>10 minAnalytics
Return Rate>40% D1Analytics
Core Loop Completion>80%Funnel tracking
Rage Quit Rate<5%Session end analysis
Fun Rating>7/10Post-session survey
Confusion Events<3/sessionObserver notes
"Aha!" Moments>2/sessionObserver notes

Code Quality Standards

Linting & Formatting

// .eslintrc.json for the project
{
  "extends": [
    "eslint:recommended",
    "plugin:@typescript-eslint/recommended",
    "plugin:react-hooks/recommended",
    "prettier"
  ],
  "rules": {
    "@typescript-eslint/no-unused-vars": "error",
    "@typescript-eslint/explicit-function-return-type": "warn",
    "react-hooks/exhaustive-deps": "error",
    "no-console": ["warn", { "allow": ["warn", "error"] }],
    "complexity": ["warn", 10],
    "max-lines-per-function": ["warn", 50]
  }
}
// biome.json alternative
{
  "linter": {
    "rules": {
      "complexity": {
        "noExcessiveCognitiveComplexity": {
          "level": "warn",
          "options": { "maxAllowedComplexity": 15 }
        }
      },
      "correctness": {
        "useExhaustiveDependencies": "error"
      }
    }
  }
}

Code Review Checklist

## PR Review Template

### Functionality
- [ ] Code does what the PR description claims
- [ ] Edge cases are handled
- [ ] Error states are managed gracefully
- [ ] No regressions in existing features

### Code Quality
- [ ] Functions are small and focused (<50 lines)
- [ ] Names are clear and descriptive
- [ ] No magic numbers (use constants)
- [ ] Complex logic has comments explaining "why"
- [ ] No duplicate code (DRY)
- [ ] TypeScript types are specific (no `any`)

### Performance
- [ ] No unnecessary re-renders (React)
- [ ] Heavy computations are memoized
- [ ] No memory leaks (cleanup in useEffect)
- [ ] Bundle size impact is acceptable

### Testing
- [ ] New code has tests
- [ ] Tests are meaningful (not just coverage)
- [ ] Tests run fast (<100ms each)

### Game-Specific
- [ ] Game feel is preserved
- [ ] Animation timing matches design
- [ ] Sound effects trigger correctly
- [ ] Mobile/touch interactions work

Refactoring Patterns

When to Refactor:

RED FLAGS:
- Function > 50 lines
- File > 300 lines
- Cyclomatic complexity > 10
- More than 3 levels of nesting
- Repeated code blocks
- "Utils" file growing unbounded
- Props drilling > 3 levels
- useEffect with 5+ dependencies

Safe Refactoring Process:

1. Ensure tests exist (write them first if not)
2. Make ONE change at a time
3. Run tests after each change
4. Commit working states frequently
5. Review diff before finalizing

Test Automation

Test Pyramid for Games

        ╱╲
       ╱  ╲        E2E Tests (Playwright)
      ╱ 10%╲       - Full user flows
     ╱──────╲      - Critical paths only
    ╱        ╲
   ╱   20%    ╲    Integration Tests
  ╱────────────╲   - Component interactions
 ╱              ╲  - Store + UI together
╱      70%       ╲ Unit Tests (Vitest)
╲────────────────╱ - Pure functions
                   - Game logic
                   - Utilities

Unit Test Examples

// Game logic tests
import { describe, it, expect } from 'vitest';
import { calculateBet, hexDistance, spreadTrouble } from './game-engine';

describe('calculateBet', () => {
  it('returns 0 for fold', () => {
    expect(calculateBet(1000, 'fold')).toBe(0);
  });

  it('returns 10% of coins for call', () => {
    expect(calculateBet(1000, 'call')).toBe(100);
  });

  it('returns all coins for all_in', () => {
    expect(calculateBet(1000, 'all_in')).toBe(1000);
  });

  it('floors fractional amounts', () => {
    expect(calculateBet(1005, 'call')).toBe(100);
  });
});

describe('hexDistance', () => {
  it('returns 0 for same hex', () => {
    const hex = { q: 0, r: 0, s: 0 };
    expect(hexDistance(hex, hex)).toBe(0);
  });

  it('calculates adjacent hex distance as 1', () => {
    const a = { q: 0, r: 0, s: 0 };
    const b = { q: 1, r: -1, s: 0 };
    expect(hexDistance(a, b)).toBe(1);
  });
});

Component Test Examples

// Component tests with Testing Library
import { render, screen, fireEvent } from '@testing-library/react';
import { ResourceBar } from './ResourceBar';

describe('ResourceBar', () => {
  it('displays the resource value', () => {
    render(<ResourceBar value={500} label="Coins" icon="🪙" />);
    expect(screen.getByText('500')).toBeInTheDocument();
  });

  it('animates on value change', async () => {
    const { rerender } = render(<ResourceBar value={500} label="Coins" />);
    rerender(<ResourceBar value={600} label="Coins" />);
    
    // Check for delta indicator
    expect(screen.getByText('+100')).toBeInTheDocument();
  });
});

E2E Test Examples

// Playwright e2e tests
import { test, expect } from '@playwright/test';

test.describe('Game Flow', () => {
  test('complete a full day cycle', async ({ page }) => {
    await page.goto('/game');
    
    // Verify initial state
    await expect(page.getByText('Day 1')).toBeVisible();
    await expect(page.getByText('Morning')).toBeVisible();
    
    // Advance through phases
    await page.getByRole('button', { name: /advance/i }).click();
    await expect(page.getByText('Action')).toBeVisible();
    
    // Place a bet
    await page.getByTestId('water-pot').click();
    await page.getByRole('button', { name: /call/i }).click();
    
    // Continue to resolution
    await page.getByRole('button', { name: /advance/i }).click();
    await expect(page.getByText('Resolution')).toBeVisible();
    
    // Verify score changed
    const score = await page.getByTestId('score').textContent();
    expect(parseInt(score || '0')).toBeGreaterThan(0);
  });

  test('hex interaction works', async ({ page }) => {
    await page.goto('/game');
    
    // Click a hex
    await page.getByTestId('hex-0-0').click();
    
    // Verify selection
    await expect(page.getByTestId('hex-0-0')).toHaveClass(/selected/);
  });
});

Test Commands

# Run all tests
bun run test

# Watch mode
bun run test:watch

# Coverage report
bun run test:coverage

# E2E tests
bun run test:e2e

# Type checking
bun run check-types

Performance Testing

Metrics & Budgets

MetricBudgetTool
First Contentful Paint<1.5sLighthouse
Time to Interactive<3sLighthouse
Frame Rate60fps stableChrome DevTools
JS Bundle<200KB gzippedBundlesize
Memory (gameplay)<100MBChrome DevTools
Animation Jank0 dropped framesPerformance panel

Performance Checklist

## Per-Build Performance Review

### Initial Load
- [ ] Bundle size within budget
- [ ] No render-blocking resources
- [ ] Images optimized and lazy-loaded
- [ ] Fonts preloaded

### Runtime
- [ ] 60fps during gameplay
- [ ] No memory leaks (check after 10 min play)
- [ ] Animations use GPU (transform/opacity only)
- [ ] Large lists are virtualized

### Mobile
- [ ] Touch response <100ms
- [ ] No janky scrolling
- [ ] Battery usage reasonable

Build Validation Gates

Pre-Merge Checklist

# CI Pipeline Gates
quality_gates:
  - name: "Lint"
    command: "bun run lint"
    required: true
    
  - name: "Type Check"
    command: "bun run check-types"
    required: true
    
  - name: "Unit Tests"
    command: "bun run test"
    required: true
    coverage_threshold: 70%
    
  - name: "Build"
    command: "bun run build"
    required: true
    
  - name: "Bundle Size"
    max_size: "200KB"
    required: true
    
  - name: "E2E Smoke"
    command: "bun run test:e2e --grep @smoke"
    required: true

Release Readiness

## Release Checklist

### Code Quality
- [ ] All tests passing
- [ ] No TypeScript errors
- [ ] No ESLint errors
- [ ] Code coverage >70%

### Functionality
- [ ] All features work as designed
- [ ] No P0/P1 bugs open
- [ ] Regression suite passing

### Performance
- [ ] Lighthouse score >90
- [ ] 60fps confirmed
- [ ] Load time <3s

### Player Experience
- [ ] Playtest feedback addressed
- [ ] Fun rating >7/10
- [ ] No confusion points remaining

### Accessibility
- [ ] Keyboard navigation works
- [ ] Screen reader compatible
- [ ] Color contrast passes
- [ ] Reduced motion supported

Bug Tracking Template

## Bug Report

**Title:** [Brief description]

**Severity:** P0 (Blocker) | P1 (Critical) | P2 (Major) | P3 (Minor)

**Environment:**
- Build: [version/commit]
- Browser: [name + version]
- Device: [desktop/mobile + specs]

**Steps to Reproduce:**
1. 
2. 
3. 

**Expected Behavior:**
[What should happen]

**Actual Behavior:**
[What actually happens]

**Frequency:** Always | Sometimes | Rare

**Screenshots/Video:**
[Attach here]

**Additional Context:**
[Console errors, network logs, etc.]

Reference Documents

平台分布

Antigravity

26.3%
按下载量换算129

Claude Code

22.59%
按下载量换算111

Gemini CLI

15.3%
按下载量换算75

windsurf

13.65%
按下载量换算67

Codex

7.27%
按下载量换算36

OpenCode

3.63%
按下载量换算18

安全审计

暂无安全审计结果可展示。

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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