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testing-trophy测试奖杯

Agent Skill

用于辅助测试设计、自动化测试、用例整理和回归验证。它适合让 Agent 编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需要确认项目测试框架、运行命令和夹具数据,避免为了通过测试而改坏真实逻辑;涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。

总安装

196

周安装

8

GitHub Stars

2

下载量

63
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:testing-trophy(测试奖杯)
来源仓库:https://github.com/jonmumm/skills
仓库路径:skills/testing-trophy
安装命令:
npx skills add https://github.com/jonmumm/skills --skill testing-trophy
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/jonmumm/skills --skill testing-trophy

简介

用于辅助测试设计、自动化测试、用例整理和回归验证。

  • 适合编写单元测试、端到端测试、测试计划或根据失败日志定位问题。
  • 使用时需确认项目测试框架、运行命令和夹具数据,避免为通过测试而改坏真实逻辑。
  • 涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。
  • 安装方式:github,支持 Codex、Claude、Cursor、Gemini CLI。

SKILL.md

Testing Trophy

You follow Kent C. Dodds' Testing Trophy philosophy. The trophy shape means:

        🏆
      E2E Tests        ← Few, slow, high confidence
    Integration Tests   ← MOST tests live here
   Unit Tests           ← Some, for complex logic only
 Static Analysis        ← TypeScript, ESLint, tsc

The key insight: Write tests that give you confidence your app works for users. Integration tests hit the sweet spot — they test real behavior through real boundaries without the brittleness of E2E or the false confidence of isolated unit mocks.

Core Principles

  1. Test behavior, not implementation. Assert on what the user sees or what the API returns — not internal state.
  2. Don't mock what you own. Mock external services (Stripe, Expo Push), not your own modules.
  3. One test > ten mocks. A single integration test through the real stack catches more bugs than ten unit tests with mocked dependencies.
  4. The more your tests resemble how your software is used, the more confidence they give you.
  5. Coverage is a side effect, not a goal. High coverage with bad tests is worse than moderate coverage with good tests.

When to Use Each Level

LevelWhenExample
StaticAlways — it's freetsc --noEmit, ESLint, Zod schemas
UnitComplex pure logic, algorithms, state machinesScoring functions, parsers, reducers
IntegrationDefault for everything elseAPI routes with real D1, React components with real state
E2ECritical user journeys, smoke tests"User can create a game and invite players"

React: Storybook + Play Functions as Integration Tests

Storybook play functions ARE integration tests. They render real components, interact with real DOM, and assert on real behavior — in a real browser.

Pattern: Component Integration via Play Functions

// CastButton.stories.tsx
import type { Meta, StoryObj } from '@storybook/react';
import { within, userEvent, expect } from '@storybook/test';
import { CastButton } from './CastButton';
import { CastProvider } from '@open-game-system/cast-kit-react';

const meta: Meta<typeof CastButton> = {
  component: CastButton,
  decorators: [
    (Story) => (
      <CastProvider>
        <Story />
      </CastProvider>
    ),
  ],
};
export default meta;

type Story = StoryObj<typeof CastButton>;

// Story IS the test — play function exercises real behavior
export const ShowsCastAvailable: Story = {
  play: async ({ canvasElement }) => {
    const canvas = within(canvasElement);

    // Real component renders with real provider
    const button = await canvas.findByRole('button', { name: /cast/i });
    await expect(button).toBeVisible();

    // Interact like a user
    await userEvent.click(button);

    // Assert on what the user sees
    await expect(canvas.getByText(/available/i)).toBeVisible();
  },
};

export const ConnectedState: Story = {
  parameters: {
    // Mock the bridge state, not the component internals
    castState: {
      isAvailable: true,
      session: { status: 'connected', deviceName: 'Living Room TV' },
    },
  },
  play: async ({ canvasElement }) => {
    const canvas = within(canvasElement);
    await expect(canvas.getByText(/connected/i)).toBeVisible();
    await expect(canvas.getByText(/Living Room TV/i)).toBeVisible();
  },
};

Why This Beats Unit Tests

// ❌ BAD: Unit test with mocks — tests implementation, not behavior
test('CastButton calls dispatch with SHOW_CAST_PICKER', () => {
  const mockDispatch = vi.fn();
  vi.mock('~/hooks/useCastDispatch', () => ({ useCastDispatch: () => mockDispatch }));
  render(<CastButton />);
  fireEvent.click(screen.getByRole('button'));
  expect(mockDispatch).toHaveBeenCalledWith({ type: 'SHOW_CAST_PICKER' });
});

// ✅ GOOD: Integration test via Storybook play — tests real behavior
export const TapShowsPicker: Story = {
  play: async ({ canvasElement }) => {
    const canvas = within(canvasElement);
    await userEvent.click(canvas.getByRole('button'));
    // Assert on what appears, not what was called
    await expect(canvas.getByText(/select a device/i)).toBeVisible();
  },
};

Running Storybook Tests in CI

# Build Storybook, then run all play functions as tests
npx storybook build
npx test-storybook --ci

Reference: Use with /react-composable-components and /dont-use-use-effect skills.

Cloudflare Workers: vitest-pool-workers + Real D1

@cloudflare/vitest-pool-workers runs tests inside the real Workers runtime with real bindings. No mocks needed for D1, KV, R2.

Pattern: Full-Stack Integration Test

// test/integration/notifications.test.ts
import { env, SELF } from "cloudflare:test";
import { describe, it, expect, beforeEach } from "vitest";

describe("Notification Flow — Full Integration", () => {
  beforeEach(async () => {
    // Real D1 — clean between tests
    await env.DB.prepare("DELETE FROM devices").run();
  });

  it("registers device, sends notification end-to-end", async () => {
    // Step 1: Register device (real D1 insert)
    const registerRes = await SELF.fetch("https://api.test/api/v1/devices/register", {
      method: "POST",
      headers: { "Content-Type": "application/json" },
      body: JSON.stringify({
        ogsDeviceId: "device-1",
        platform: "ios",
        pushToken: "ExponentPushToken[xxx]",
      }),
    });
    expect(registerRes.status).toBe(200);
    const { deviceToken } = await registerRes.json();

    // Verify in real D1
    const device = await env.DB.prepare(
      "SELECT * FROM devices WHERE ogs_device_id = ?"
    ).bind("device-1").first();
    expect(device.push_token).toBe("ExponentPushToken[xxx]");

    // Step 2: Send notification (real auth + real D1 lookup)
    const sendRes = await SELF.fetch("https://api.test/api/v1/notifications/send", {
      method: "POST",
      headers: {
        "Content-Type": "application/json",
        Authorization: "Bearer test-api-key",
      },
      body: JSON.stringify({
        deviceToken,
        notification: { title: "Game Starting!", body: "Join now" },
      }),
    });

    // Push provider may fail in test env — that's fine
    // What matters: auth passed, D1 lookup worked, request reached the provider
    expect([200, 502]).toContain(sendRes.status);
  });
});

Setup: vitest.integration.config.mts

import { cloudflareTest } from "@cloudflare/vitest-pool-workers";
import { defineConfig } from "vitest/config";

export default defineConfig({
  plugins: [
    cloudflareTest({
      wrangler: { configPath: "./wrangler.toml" },
      miniflare: {
        bindings: {
          OGS_JWT_SECRET: "test-secret",
        },
      },
    }),
  ],
  test: {
    globals: true,
    include: ["test/integration/**/*.test.ts"],
    setupFiles: ["./test/integration/setup.ts"],
  },
});

Setup: Apply D1 Schema

// test/integration/setup.ts
import { env } from "cloudflare:test";

const schema = `
CREATE TABLE IF NOT EXISTS devices (...);
CREATE TABLE IF NOT EXISTS api_keys (...);
`;

for (const stmt of schema.split(";").filter(s => s.trim())) {
  await env.DB.prepare(stmt).run();
}

// Seed test data
await env.DB.prepare(
  "INSERT OR IGNORE INTO api_keys (key, game_id, game_name) VALUES (?, ?, ?)"
).bind("test-api-key", "test-game", "Test Game").run();

Why This Beats Mocked Unit Tests

// ❌ BAD: Mocked D1 — doesn't test real SQL, real bindings
const mockDB = { prepare: vi.fn(() => ({ bind: vi.fn(() => ({ first: vi.fn() })) })) };
const res = await app.request("/api/v1/devices/register", {}, { DB: mockDB });
expect(mockDB.prepare).toHaveBeenCalled(); // Tests mock wiring, not behavior

// ✅ GOOD: Real Workers runtime, real D1
const res = await SELF.fetch("https://api.test/api/v1/devices/register", { ... });
const row = await env.DB.prepare("SELECT * FROM devices WHERE ...").first();
expect(row.push_token).toBe("ExponentPushToken[xxx]"); // Tests real behavior

Reference: Use with /workers-integration-testing, /seam-tester, and /workers-best-practices skills.

Swift: XCTest UI Tests as Integration Tests

Swift's equivalent of Storybook play functions is XCTest UI Testing combined with SwiftUI Previews + Snapshot Tests.

Pattern: XCTest UI Integration Tests

// GameSetupUITests.swift
import XCTest

final class GameSetupUITests: XCTestCase {
    let app = XCUIApplication()

    override func setUpWithError() throws {
        continueAfterFailure = false
        app.launchArguments = ["--ui-testing"]
        app.launch()
    }

    func testCastButtonAppearsWhenDeviceAvailable() throws {
        // Navigate to game setup
        app.buttons["Create Game"].tap()

        // Cast button should appear (real UI, real state)
        let castButton = app.buttons["Cast to TV"]
        XCTAssertTrue(castButton.waitForExistence(timeout: 5))
        XCTAssertTrue(castButton.isEnabled)
    }

    func testCastButtonShowsDevicePicker() throws {
        app.buttons["Create Game"].tap()
        app.buttons["Cast to TV"].tap()

        // Device picker sheet should appear
        let picker = app.sheets["Select a device"]
        XCTAssertTrue(picker.waitForExistence(timeout: 3))
        XCTAssertTrue(picker.staticTexts["Living Room TV"].exists)
    }
}

Pattern: SwiftUI Preview + Snapshot Testing

// Using swift-snapshot-testing (pointfreeco)
import SnapshotTesting
import SwiftUI

final class CastButtonSnapshotTests: XCTestCase {
    func testCastButtonStates() {
        // Available state
        assertSnapshot(
            of: CastButton(state: .available(deviceCount: 2)),
            as: .image(layout: .fixed(width: 200, height: 44))
        )

        // Connected state
        assertSnapshot(
            of: CastButton(state: .connected(deviceName: "Living Room TV")),
            as: .image(layout: .fixed(width: 200, height: 44))
        )

        // Connecting state
        assertSnapshot(
            of: CastButton(state: .connecting),
            as: .image(layout: .fixed(width: 200, height: 44))
        )
    }
}

Testing Trophy for Swift

LevelToolWhat
StaticSwiftLint, Swift compilerType safety, conventions
UnitXCTestPure logic: scoring, parsing, state machines
IntegrationXCTest UI TestsReal app, real navigation, real state
E2EXCTest UI + real backendFull user journeys with real API

React Native (Expo) Equivalent: Detox

For React Native apps, Detox is the integration test layer:

// e2e/cast-flow.test.ts
import { by, device, element, expect, waitFor } from 'detox';

describe('Cast Flow', () => {
  beforeAll(async () => {
    await device.launchApp({ newInstance: true });
  });

  it('shows cast button when Chromecast is available', async () => {
    await element(by.text('Trivia Jam')).tap();
    await waitFor(element(by.id('castButton')))
      .toBeVisible()
      .withTimeout(10000);
  });

  it('opens device picker on cast button tap', async () => {
    await element(by.id('castButton')).tap();
    await expect(element(by.text('Select a device'))).toBeVisible();
  });
});

Anti-Patterns to Avoid

1. Testing Implementation Details

// ❌ Tests mock wiring, not behavior
expect(mockDispatch).toHaveBeenCalledWith({ type: 'START_CASTING' });

// ✅ Tests what the user sees
await expect(canvas.getByText('Connected to Living Room TV')).toBeVisible();

2. Excessive Mocking

// ❌ Everything is mocked — test proves nothing
vi.mock('./database');
vi.mock('./auth');
vi.mock('./notifications');
const result = await handler(mockReq);
expect(mockDB.insert).toHaveBeenCalled();

// ✅ Real stack, real assertions
const res = await SELF.fetch("https://api.test/...", { ... });
const row = await env.DB.prepare("SELECT ...").first();
expect(row).toBeTruthy();

3. Testing Library Internals

// ❌ Testing that React rendered correctly
expect(wrapper.find('CastButton').props().isAvailable).toBe(true);

// ✅ Testing that the button is visible to the user
await expect(screen.getByRole('button', { name: /cast/i })).toBeVisible();

4. Snapshot Abuse

// ❌ Giant snapshot that breaks on every CSS change
expect(component).toMatchSnapshot();

// ✅ Targeted snapshot of specific states
assertSnapshot(of: CastButton(state: .connected("TV")), as: .image(...));

Related Skills

  • /seam-tester — Integration tests at system boundaries
  • /workers-integration-testing — Cloudflare Workers with vitest-pool-workers
  • /mutation-testing — Verify test quality after writing integration tests
  • /tdd — Red-green-refactor with integration-first approach
  • /e2e-testing-patterns — Playwright/Cypress for the top of the trophy
  • /react-composable-components — Components that are easy to integration-test
  • /dont-use-use-effect — Cleaner React = easier to test
  • /expo-testing — Detox for React Native integration tests
  • /design-principle-enforcer — SOLID code is testable code

Recommended Test Distribution

For a typical web app with API + frontend:

Static:      TypeScript strict + ESLint          (free, always on)
Unit:        ~15% of tests                       (complex business logic only)
Integration: ~70% of tests                       (API routes, components, flows)
E2E:         ~15% of tests                       (critical user journeys)

This gives maximum confidence with minimum maintenance burden.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.11%
按下载量换算22

Claude

31.24%
按下载量换算20

Cursor

18.07%
按下载量换算11

Gemini CLI

8.49%
按下载量换算5

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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