Token导航 LogoToken导航TokenDH.com
研究检索external-servicegithub未标认证来源可访问clear审计未展示

expand-faction扩大派系

Agent Skill

expand-faction 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

186

周安装

8

GitHub Stars

公开资料未说明

下载量

65
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:expand-faction(扩大派系)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/expand-faction
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "expand-faction"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "expand-faction"

简介

expand-faction 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 它支持通过关键词、任务上下文或来源仓库进行信息筛选,提升研究效率。
  • 可通过 npx skills add hopeoverture/worldbuilding-system --skill "expand-faction" 安装,建议结合原始 README 核验具体用法。
  • 安装前请确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Expand Faction

Expand this faction/organization: $ARGUMENTS

Overview

Takes an existing organization (Guild, Government, Military, Cult, Religious Order, Criminal Organization, Academy, or Business) and expands it with:

  1. Complete leadership hierarchy with named NPCs
  2. Rank structure and advancement paths
  3. Internal factions and politics
  4. Resources, assets, and operations
  5. Secret plots and hidden agendas
  6. Rivals, allies, and external relationships
  7. Recruitment and initiation processes

Instructions

Step 1: Locate and Analyze the Organization

  1. Parse $ARGUMENTS for organization name or path
  2. Search in Worlds/[World]/Organizations/
  3. Read the organization file and extract:

- Organization type (Guild, Military, Cult, etc.) - Purpose and goals - Current leadership mentioned - Headquarters location - Known members - Existing rivals/allies - Scope (local, regional, continental)

  1. Determine expansion scope by type:
Org TypeLeadersRanksMembersCells/Chapters
Guild3-54-510-152-4
Government5-85-715-20N/A (departments)
Military5-76-812-183-5 (units)
Cult3-54-68-122-4 (cells)
Religious Order4-65-712-153-5 (monasteries)
Criminal Org3-54-510-153-6 (crews)
Academy4-64-510-12N/A (departments)
Business3-54-58-122-4 (branches)

Step 2: Present Expansion Plan

=== FACTION EXPANSION: [Organization Name] ===

Current State:
- Type: [Guild/Military/Cult/etc.]
- Scope: [Local/Regional/Continental]
- Headquarters: [[Location]]
- Known Members: [count]
- Known Rivals: [list]

Proposed Expansion:

1. LEADERSHIP COUNCIL ([X] NPCs)
   - [Title]: [Role in organization]
   - [Title]: [Role in organization]

2. RANK STRUCTURE
   - [Rank 1]: Requirements and privileges
   - [Rank 2]: Requirements and privileges
   ...

3. INTERNAL FACTIONS ([X] groups)
   - [Faction A]: Philosophy/goal
   - [Faction B]: Philosophy/goal

4. NOTABLE MEMBERS ([X] NPCs by rank)
   - [High-ranking members]
   - [Mid-level operatives]
   - [Notable initiates]

5. RESOURCES & ASSETS
   - [Headquarters details]
   - [Secondary locations]
   - [Financial resources]
   - [Unique assets]

6. SECRET PLOTS ([X] ongoing schemes)
   - [Plot 1]
   - [Plot 2]

7. EXTERNAL RELATIONSHIPS
   - Allies: [Organizations]
   - Rivals: [Organizations]
   - Neutral contacts: [Organizations]

Proceed? (yes/customize/skip sections)

Step 3: Generate Leadership Hierarchy

Create the ruling body of the organization:

For Guilds:

  • Guildmaster (Support/Antagonist Character)
  • Vice Master or Second (Support Character)
  • Treasurer (Background Character)
  • Master of Apprentices (Background Character)
  • Notable Masters (2-3 Background Characters)

For Governments:

  • Ruler/Leader (Support/Antagonist Character)
  • Heir Apparent (Support Character)
  • Chief Advisor (Support Character)
  • Spymaster (Support/Antagonist Character)
  • Military Commander (Support Character)
  • Court Mage (if magical world)
  • High Priest (if theocratic elements)
  • Treasury Minister (Background Character)

For Military:

  • Commander/General (Support Character)
  • Second-in-Command (Support Character)
  • Intelligence Officer (Support Character)
  • Quartermaster (Background Character)
  • Unit Commanders (2-3 Support Characters)
  • Notable Veterans (Background Characters)

For Cults:

  • High Priest/Prophet (Antagonist Character)
  • Inner Circle (2-3 Support/Antagonist)
  • Enforcer/Inquisitor (Antagonist Character)
  • Recruiter/Face (Support Character)
  • Hidden Patron (if applicable)

For Religious Orders:

  • Grandmaster/High Priest (Support Character)
  • Council of Elders (2-3 Support Characters)
  • Master of Novices (Support Character)
  • Keeper of Sacred Relics (Background Character)
  • Champion/Exemplar (Support Character)

For Criminal Organizations:

  • Boss/Kingpin (Antagonist Character)
  • Underboss (Support/Antagonist Character)
  • Consigliere/Advisor (Support Character)
  • Enforcer (Antagonist Character)
  • Crew Leaders (2-3 Support Characters)
  • Fence/Money Handler (Background Character)

For Academies:

  • Headmaster/Archmage (Support Character)
  • Department Heads (2-3 Support Characters)
  • Dean of Students (Support Character)
  • Librarian/Keeper of Knowledge (Background Character)
  • Notable Professors (Background Characters)

For Businesses:

  • Owner/Patriarch (Support Character)
  • Heir/Successor (Support Character)
  • Operations Manager (Background Character)
  • Trade Master (Support Character)
  • Notable Agents (Background Characters)

For each leader:

  1. Read appropriate character template
  2. Generate with:

- Their path to power - Key relationships within organization - Personal agenda (may conflict with org goals) - At least one secret - Distinctive leadership style

  1. Save to Characters folder

Step 4: Define Rank Structure

Create a detailed hierarchy section in the organization file:

## Rank Structure

| Rank | Title | Requirements | Privileges | Count |
|------|-------|--------------|------------|-------|
| 1 | [Initiate] | [Entry requirements] | [Basic access] | ~[X] |
| 2 | [Journeyman] | [Time + tests] | [More privileges] | ~[X] |
| 3 | [Adept] | [Achievement] | [Authority level] | ~[X] |
| 4 | [Master] | [Mastery proof] | [Leadership roles] | ~[X] |
| 5 | [Elder/Council] | [Selection] | [Voting rights] | [X] |

### Advancement Rituals
- **Initiate to Journeyman:** [Description of test/ceremony]
- **Journeyman to Adept:** [Description]
- **Adept to Master:** [Description]
- **Master to Elder:** [Selection process]

### Insignia & Recognition
- **Initiate:** [Badge/mark/uniform element]
- **Journeyman:** [Badge/mark/uniform element]
- **Adept:** [Badge/mark/uniform element]
- **Master:** [Badge/mark/uniform element]
- **Elder:** [Badge/mark/uniform element]

Step 5: Create Internal Factions

Every organization has internal politics. Create 2-4 internal factions:

Faction Template:

### [Faction Name]

**Philosophy:** [Core belief or goal that differs from mainstream]
**Leader:** [[NPC Name]] - [Their position in main hierarchy]
**Members:** Approximately [X]% of organization
**Goals:**
- [Short-term goal]
- [Long-term goal]
**Methods:** [How they operate - openly, secretly, through influence]
**Rivals Within:** [[Other Faction]] - [Nature of conflict]

Common Faction Archetypes:

  1. Traditionalists - Preserve old ways, resist change
  2. Reformers - Modernize, expand scope
  3. Militants - More aggressive action
  4. Moderates - Diplomatic approach
  5. Purists - Strict adherence to original purpose
  6. Pragmatists - Ends justify means
  7. Loyalists - Support current leadership
  8. Conspirators - Seek to replace leadership

Step 6: Generate Notable Members

Create NPCs at various rank levels:

High-Ranking (3-4 NPCs):

  • Use Support Character template
  • Give significant responsibilities
  • Each has ambitions and secrets
  • Connect to internal factions

Mid-Level (4-6 NPCs):

  • Mix of Support and Background Characters
  • Specialists and department heads
  • Field operatives or representatives
  • Connect to headquarters and external contacts

Low-Ranking/Initiates (3-4 NPCs):

  • Background Characters
  • Fresh recruits with potential
  • Provide ground-level perspective
  • May be spies or plants from rivals

For each member:

  1. Generate with appropriate template
  2. Assign to a rank and internal faction
  3. Define their specialty or role
  4. Create relationships with other members
  5. Include one hook or secret

Step 7: Detail Resources & Assets

Expand the organization's resource section:

Headquarters (detailed):

### Headquarters: [[Location Name]]

**Location:** [Description of where within settlement]
**Description:** [Physical description - size, architecture, defenses]
**Key Rooms/Areas:**
- [Room 1]: [Purpose and notable contents]
- [Room 2]: [Purpose and notable contents]
- [Secret Area]: [Hidden purpose]

**Security:**
- [Guard complement]
- [Magical protections if any]
- [Secret defenses]

**Staff:** [Non-member employees]

Secondary Locations:

  • Branch offices or chapters
  • Safe houses
  • Training grounds
  • Resource extraction sites
  • Meeting locations

Financial Resources:

  • Primary income sources
  • Treasury estimate
  • Investments and assets
  • Debts or obligations

Unique Assets:

  • Magical items owned
  • Important documents or secrets
  • Unique resources (rare materials, special contacts)
  • Vehicles or transport

Step 8: Develop Secret Plots

Create 2-4 ongoing schemes:

Plot Template:

### [Codename or Description]

**Objective:** [What the organization wants to achieve]
**Mastermind:** [[NPC Name]] - [Why they're driving this]
**Stage:** [Planning/Active/Near Completion]
**Resources Committed:** [What's being used]
**Obstacles:** [What stands in the way]
**Timeline:** [When they expect completion]
**Consequences if Successful:** [World impact]
**Consequences if Discovered:** [Fallout]
**Adventure Hook:** [How PCs might encounter this]

Plot Types by Organization:

  • Guilds: Market manipulation, competitor sabotage, political influence
  • Governments: Annexation, assassination, treaty manipulation
  • Military: Coup, secret weapon, preemptive strike
  • Cults: Summoning, mass conversion, artifact retrieval
  • Religious Orders: Heretic hunting, relic recovery, crusade
  • Criminal: Heist, territory expansion, corrupting officials
  • Academy: Forbidden research, magical experiment, artifact study
  • Business: Hostile takeover, smuggling, monopoly scheme

Step 9: Map External Relationships

Create a relationship web:

## External Relationships

### Allies
| Organization | Relationship | Nature | Contact |
|--------------|--------------|--------|---------|
| [[Ally 1]] | [Strong/Moderate/Weak] | [Why allied] | [[NPC]] |
| [[Ally 2]] | [Strong/Moderate/Weak] | [Why allied] | [[NPC]] |

### Rivals
| Organization | Hostility | Cause | Contact |
|--------------|-----------|-------|---------|
| [[Rival 1]] | [Open war/Cold war/Competition] | [Origin of conflict] | [[NPC]] |
| [[Rival 2]] | [Open war/Cold war/Competition] | [Origin of conflict] | [[NPC]] |

### Neutral Contacts
| Organization | Relationship | Purpose |
|--------------|--------------|---------|
| [[Contact 1]] | [Business/Information/Other] | [What they provide] |

### Government Relations
- **Legal Status:** [Legal/Tolerated/Illegal/Secret]
- **Official Contact:** [[Government NPC]]
- **Bribes/Taxes:** [Financial arrangement]
- **Known to Authorities:** [What officials know]

Step 10: Define Recruitment & Initiation

## Membership

### Recruitment
**Who They Seek:**
- [Ideal candidate profile]
- [Required skills or backgrounds]
- [Forbidden backgrounds]

**How They Recruit:**
- [Method 1: e.g., talent scouts]
- [Method 2: e.g., family connections]
- [Method 3: e.g., desperate outcasts]

**Recruitment Locations:**
- [[Location 1]] - [Why here]
- [[Location 2]] - [Why here]

### Initiation
**Process:**
1. [Step 1: e.g., sponsor introduction]
2. [Step 2: e.g., probationary period]
3. [Step 3: e.g., loyalty test]
4. [Step 4: e.g., formal ceremony]

**The Final Test:**
[Description of the defining initiation ritual or test]

**Oaths & Obligations:**
- [Primary oath or commitment]
- [Ongoing obligations]
- [Penalty for betrayal]

### Leaving the Organization
**Voluntary Departure:** [How it's handled - possible? consequences?]
**Expulsion:** [What causes it, what happens]
**Betrayal:** [How traitors are dealt with]

Step 11: Update All Connections

  1. Update organization file with all new sections
  2. Update each new NPC with organization membership
  3. Update headquarters settlement with organization presence
  4. Update rival organizations with relationship notes
  5. Update allied organizations with relationship notes
  6. Cross-reference internal faction leaders

Step 12: Summary Report

=== FACTION EXPANSION COMPLETE: [Name] ===

New Entities Created:

LEADERSHIP ([X] NPCs):
- [[Leader 1]] - [Title]
- [[Leader 2]] - [Title]

NOTABLE MEMBERS ([X] NPCs):
High Rank:
- [[Member 1]] - [Rank, Role]
Mid Rank:
- [[Member 2]] - [Rank, Role]
Initiates:
- [[Member 3]] - [Role]

LOCATIONS:
- [[Headquarters]] - Detailed expansion
- [[Secondary 1]] - New chapter/safehouse
- [[Secondary 2]] - New location

INTERNAL STRUCTURE:
- [X] Ranks defined with advancement paths
- [X] Internal factions with leaders
- Insignia and recognition system

SECRET PLOTS:
- [Plot 1] - [Stage]
- [Plot 2] - [Stage]

RELATIONSHIPS:
- [X] Allies defined with contacts
- [X] Rivals defined with conflicts
- [X] Neutral contacts listed

Suggested Next Steps:
- Expand rival [[Organization]] for comparison
- Create encounter with [[NPC]]
- Develop [[Plot Name]] into adventure
- Generate images for leadership

Quality Guidelines

  1. Realistic Power Structure - Clear chain of command
  2. Internal Tension - Factions create drama without destroying org
  3. External Pressure - Rivals and threats create urgency
  4. Advancement Motivation - Clear benefits to rising in ranks
  5. Secrets at Every Level - Leaders and members have hidden agendas
  6. Resource Constraints - Organization has limits and needs
  7. Adventure Integration - Every element offers gameplay hooks

Examples

# Expand a thieves' guild
/expand-faction "The Shadow Hand"

# Expand with path
/expand-faction Worlds/Eldermyr/Organizations/Order of the Silver Dawn.md

# Focus on specific aspect
/expand-faction "Royal Army" --focus hierarchy

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

mcpjam

26%
按下载量换算17

Claude Code

23.24%
按下载量换算15

windsurf

17.09%
按下载量换算11

zencoder

12.4%
按下载量换算8

crush

6.82%
按下载量换算4

cline

3.09%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills