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expand-entity扩展实体

Agent Skill

expand-entity 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

198

周安装

8

GitHub Stars

公开资料未说明

下载量

62
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:expand-entity(扩展实体)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/expand-entity
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "expand-entity"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "expand-entity"

简介

expand-entity 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 它支持通过关键词、任务上下文或来源仓库进行信息筛选,提升研究效率。
  • 可通过 npx skills add hopeoverture/worldbuilding-system --skill "expand-entity" 安装,建议结合原始 README 核验具体用法。
  • 安装前请确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Expand Entity

Expand this entity: $ARGUMENTS

Overview

Takes an existing worldbuilding entity and expands it by:

  1. Adding richer detail to existing sections
  2. Creating related sub-entities (NPCs for a city, lieutenants for a villain, etc.)
  3. Generating deeper connections to other existing entities
  4. Filling in image prompts if empty

Instructions

Step 1: Locate the Entity

  1. Parse $ARGUMENTS for entity name or path
  2. If path provided, read directly
  3. If name provided, search in Worlds/ directories:

- Try exact match first - Then fuzzy match on filename and YAML name: field

  1. If not found or ambiguous, list matches and ask user to clarify

Step 2: Analyze Current State

Read the entity and assess:

  1. Section Completeness:

- Which sections are minimal (1-2 sentences)? - Which sections are empty? - Are image prompts filled?

  1. Connection Density:

- Count [[wikilinks]] in Connections section - Target: 5-8 connections minimum - Identify categories with no connections

  1. Related Entities:

- What related entities SHOULD exist but don't? - What sub-entities make sense (tavern in city, lieutenant for villain)?

  1. Cross-Reference Check:

- Do entities this one links to link back?

Step 3: Present Expansion Options

Show the user what can be expanded:

=== EXPANSION OPTIONS: [Entity Name] ===

Current State:
- Sections: X/Y filled (Z minimal)
- Connections: X wikilinks
- Image Prompts: [Filled/Empty]

Recommended Expansions:

1. DEEPEN DETAIL
   - [Section A] - Currently 2 sentences, could expand to full paragraph
   - [Section B] - Empty, needs content
   - History section needs more specific events

2. CREATE SUB-ENTITIES
   - [Tavern] - The city needs a memorable inn
   - [Shop] - A notable merchant establishment
   - [NPC] - The mentioned "captain of the guard" deserves their own file

3. ADD CONNECTIONS
   - No connection to nearby [Region X]
   - Should link to [Organization Y] mentioned in text
   - Missing reciprocal link from [Entity Z]

4. FILL IMAGE PROMPTS
   - Portrait prompt is empty
   - Scene prompt needs entity-specific details

Which would you like to do? (1-4, or 'all', or describe specific needs)

Step 4: Execute Expansion

4A: Deepen Detail

For each section to expand:

  1. Read current content
  2. Generate 2-3x more detail maintaining consistency
  3. Add specific names, numbers, sensory details
  4. Show preview before applying
  5. Use Edit tool to update section

Section Expansion Targets:

Section TypeMinimumTarget
Overview3 sentences5-7 sentences
Personality2-3 traits4-5 traits with examples
History1 event3-4 key moments
DescriptionBriefFull sensory details

4B: Create Sub-Entities

Based on entity type, offer relevant sub-entities:

For Settlements (City/Town):

  • Tavern(s) - at least 1 per settlement
  • Shop(s) - 2-3 notable merchants
  • Temple - if deities exist in world
  • Notable NPCs - leaders, quest-givers
  • District details - if city

For Characters (Antagonist/Protagonist):

  • Lieutenants/Allies - supporting characters
  • Familiar - if magic user
  • Signature Items - weapons, artifacts
  • Lair/Headquarters - if villain

For Organizations:

  • Leadership NPCs
  • Headquarters settlement details
  • Signature items/artifacts
  • Rival organizations

For Geography (Region):

  • Settlements within
  • Geographic features
  • Notable creatures
  • Adventure sites

For each sub-entity:

  1. Read appropriate template
  2. Generate content linked to parent entity
  3. Show preview, get approval
  4. Save to appropriate folder
  5. Update parent entity with link to new sub-entity

4C: Add Connections

  1. Scan World:

- Read World Overview for major entities - Scan entity's category folder - Scan related category folders

  1. Identify Logical Connections:

- Geographic proximity - Organizational membership - Historical involvement - Trade/political relationships

  1. Add Bidirectional Links:

- Update current entity's Connections section - Update each connected entity to link back

Connection Categories by Entity Type:

Entity TypeConnection Categories
CharacterAllies, Rivals, Organizations, Locations
SettlementRegion, Government, Organizations, Notable NPCs
OrganizationHeadquarters, Members, Allies, Rivals
GeographyContains, Borders, Notable Locations

4D: Fill Image Prompts

  1. Read entity content thoroughly
  2. Extract key visual details:

- Physical appearance - Setting/environment - Mood/atmosphere - Distinctive features

  1. Generate specific prompts using template format: **Prompt:** [Art style from template], [specific subject], [key details], [setting], [mood/lighting], [notable features]
  2. Update both prompt sections

Step 5: Update World Overview

If significant content was added:

  1. Read World Overview.md
  2. Check if entity is referenced in Quick Reference
  3. Add if missing and entity is significant
  4. Update relevant category sections

Step 6: Summary Report

=== EXPANSION COMPLETE: [Entity Name] ===

Changes Made:
- Expanded [X] sections with additional detail
- Created [Y] new sub-entities:
  - [[Sub-Entity 1]] (Type)
  - [[Sub-Entity 2]] (Type)
- Added [Z] new connections
- Filled [N] image prompts

Connection Density: [Before] → [After] wikilinks

New Related Entities:
- [[Entity 1]] - [brief description]
- [[Entity 2]] - [brief description]

Suggested Next Steps:
- Expand [[Related Entity]] for consistency
- Create encounter at this location
- Generate images with /generate-image

Step 7: Offer Follow-up

After expansion:

"Would you like me to: 1. Expand another entity 2. Generate an image for this entity 3. Create an encounter set here 4. Audit connections with /audit-world"

Expansion Quality Guidelines

  1. Maintain Voice: Match the existing tone and style
  2. Be Specific: Use names, numbers, concrete details
  3. Connect Everything: New content should reference existing entities
  4. Avoid Contradiction: Don't contradict established facts
  5. Add Plot Hooks: Include adventure opportunities
  6. Fill Gaps: Address any logical gaps (ruler without advisors, etc.)

Examples

# Expand a city
/expand-entity Ironhold City

# Expand by path
/expand-entity Worlds/Eldoria/Characters/Grom the Blacksmith.md

# Expand with specific focus
/expand-entity "Ironhold City" --focus npcs

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

mcpjam

30.8%
按下载量换算19

Claude Code

25.55%
按下载量换算16

windsurf

15.72%
按下载量换算10

zencoder

13.12%
按下载量换算8

crush

8.13%
按下载量换算5

cline

3.09%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

external-service

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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