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Agent Skill · 研究检索

expand-history(扩展历史)

expand-history 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

expand-history 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 71,089。

总安装 196周安装 8GitHub Stars 公开资料未说明下载 63核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:expand-history(扩展历史)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/expand-history
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "expand-history"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "expand-history"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

expand-history 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。它支持通过关键词、任务上下文或来源仓库进行信息筛选,提升研究效率。

可通过 npx skills add hopeoverture/worldbuilding-system --skill "expand-history" 安装,建议结合原始 README 核验具体用法。安装前请确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写操作。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/expand-history

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add hopeoverture/worldbuilding-system --skill "expand-history";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

expand-history 怎么安装?

在终端执行 npx skills add hopeoverture/worldbuilding-system --skill "expand-history"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

expand-history 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

expand-history 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

expand-history 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

expand-history 用的人多吗?

公开数据是累计安装 196 次,近一周安装 8 次,下载 63 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

expand-history 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
expand-history

扩展历史 · 本页

196—调用外部服务MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Expand History

Expand this historical period or event: $ARGUMENTS

Overview

Takes an existing historical entity (Age, Event, War, Battle, Treaty, Tragedy, Dynasty) and expands it with:

  1. Detailed chronological timeline
  2. Key figures who shaped events (with NPC files)
  3. Artifacts and relics from the period
  4. Witnesses who survived (still living NPCs)
  5. Locations where events occurred
  6. Consequences that affect the present
  7. Legends and distorted accounts
  8. Lost knowledge and mysteries

Instructions

Step 1: Locate and Analyze the Historical Entity

  1. Parse $ARGUMENTS for history name or path
  2. Search in Worlds/[World]/History/
  3. Read the entity file and determine type:

- Age: An era spanning generations - Event: A specific occurrence - War: Extended conflict - Battle: Single engagement - Treaty: Agreement between powers - Tragedy: Disaster or catastrophe - Dynasty: Ruling lineage

  1. Extract existing information:

- Time period - Key participants mentioned - Locations involved - Causes and consequences - Connection to other history

  1. Determine expansion scope:
TypeTimeline DetailFiguresArtifactsLiving Witnesses
AgePhases & epochs8-123-5If recent
EventDays/weeks5-81-3If <100 years
WarCampaigns8-123-5If <100 years
BattleHours5-82-3If <100 years
TreatyNegotiations4-61-2If <100 years
TragedyPhases3-51-3If <100 years
DynastyGenerations6-102-4Current members

Step 2: Present Expansion Plan

=== HISTORY EXPANSION: [Name] ===

Type: [Age/Event/War/Battle/Treaty/Tragedy/Dynasty]
Period: [When it occurred]
Duration: [How long it lasted]

Current Information:
- Causes: [Summarized]
- Key Events: [Listed]
- Outcome: [Summarized]
- Known Figures: [X] mentioned

Proposed Expansion:

1. DETAILED TIMELINE
   - [Phase 1]: [Key events]
   - [Phase 2]: [Key events]
   - [Phase 3]: [Key events]

2. KEY FIGURES ([X] to create)
   Leaders:
   - [Figure 1]: [Role]
   - [Figure 2]: [Role]
   Heroes/Villains:
   - [Figure 3]: [Role]
   - [Figure 4]: [Role]

3. ARTIFACTS & RELICS ([X] to create)
   - [Artifact 1]: [Significance]
   - [Artifact 2]: [Significance]

4. LIVING WITNESSES ([X] if applicable)
   - [Witness 1]: [Their experience]
   - [Witness 2]: [Their experience]

5. LOCATIONS ([X] to detail)
   - [[Location 1]]: [Role in events]
   - [[Location 2]]: [Role in events]

6. CONSEQUENCES
   - Political changes still felt
   - Cultural impacts
   - Grudges and tensions
   - Lost knowledge

7. LEGENDS & MYSTERIES
   - [Distorted account 1]
   - [Unsolved mystery 1]

Proceed? (yes/customize)

Step 3: Create Detailed Timeline

Expand the historical entity with a comprehensive timeline:

For Ages (generation-spanning eras):

## Detailed Timeline

### Dawn of the [Age Name] (Years [X] - [Y])
**Defining Moment:** [Event that marked the beginning]

| Year | Event | Key Figures | Location | Impact |
|------|-------|-------------|----------|--------|
| [Year] | [Event] | [[Figure]] | [[Place]] | [Consequence] |
| [Year] | [Event] | [[Figure]] | [[Place]] | [Consequence] |

**Cultural Developments:**
- [Change in society, art, religion]
- [Technological advancement]

**Political Landscape:**
- [Who held power]
- [Major conflicts]

### Height of the [Age Name] (Years [X] - [Y])
[Similar structure]

### Decline of the [Age Name] (Years [X] - [Y])
[Similar structure]

### Transition to [[Next Age]]
**Defining Moment:** [Event that marked the end]
[How one age became another]

For Wars (extended conflicts):

## Detailed Timeline

### Causes & Build-up (Years [X] - [Y])
**Root Causes:**
- [Long-term cause 1]
- [Long-term cause 2]

**Immediate Triggers:**
- [Event that started hostilities]

**Declaration:**
- [When/how war was declared]
- [Initial positions of powers]

### The [First/Name] Campaign (Years [X] - [Y])
**Objective:** [What this phase aimed to achieve]
**Belligerents:**
- [[Faction A]]: [Commander], [forces]
- [[Faction B]]: [Commander], [forces]

| Date | Action | Location | Outcome |
|------|--------|----------|---------|
| [Date] | [[Battle Name]] | [[Location]] | [Victor] |
| [Date] | [Siege of [[City]]] | [[Location]] | [Result] |
| [Date] | [Diplomatic event] | [[Location]] | [Impact] |

**Turning Point:** [Key moment that shifted momentum]

### The [Second/Name] Campaign (Years [X] - [Y])
[Similar structure]

### War's End (Year [X])
**Final Engagement:** [[Battle/Event]]
**Peace Process:** [How negotiations began]
**The [[Treaty Name]]:** [Terms and signatories]

### Aftermath
**Immediate:** [Months after end]
**Long-term:** [Years after end]
**Legacy:** [What changed forever]

For Events/Battles (specific occurrences):

## Detailed Timeline

### Prelude ([Time period before])
**Setting:** [Context and conditions]
**Key Tensions:** [What was building]
**Warning Signs:** [What should have been noticed]

### Day/Phase 1: [Title]
| Time | Event | Key Actors | Consequence |
|------|-------|------------|-------------|
| [Time] | [Action] | [[Figure]] | [Result] |
| [Time] | [Action] | [[Figure]] | [Result] |

**Critical Moment:** [The pivot point of this phase]

### Day/Phase 2: [Title]
[Similar structure]

### Climax: [Title]
**The Decisive Moment:**
[Detailed description of the key event]

**Who Was There:**
- [[Figure 1]]: [Their role]
- [[Figure 2]]: [Their role]

### Immediate Aftermath
**Casualties:** [Human cost]
**Physical Impact:** [Destruction, changes]
**Initial Reactions:** [How people responded]

### Long-term Consequences
**[X] Years Later:** [State of affairs]
**[X] Decades Later:** [Lasting changes]
**In the Present:** [What remains]

Step 4: Generate Key Historical Figures

Create NPCs who shaped these events:

Categories of Figures:

  1. Leaders - Rulers, generals, high priests
  2. Heroes - Those who saved others or turned the tide
  3. Villains - Those who caused harm or betrayed
  4. Witnesses - Common people who saw events
  5. Chroniclers - Those who recorded history
  6. Victims - Those who suffered
  7. Survivors - Those who endured

For each major figure:

  1. Read appropriate character template
  2. Generate with:

- Role in the historical events - Fate (died during, survived, unknown) - Legacy (how remembered) - Connections to current entities

  1. Save to Characters folder

Historical Figure Entry Template:

### Role in [Historical Event]

**Position:** [Their role during events]
**Actions:**
- [Key action 1]
- [Key action 2]
- [Decisive moment]

**Fate:** [What happened to them]
**Legacy:** [How they're remembered]
**Monuments:** [Statues, named places, etc.]

**What History Records:**
[The official/common version]

**What Really Happened:**
[The truth, if different]

Step 5: Create Historical Artifacts

Generate items from the period:

Artifact Types:

  • Weapons used in battles
  • Regalia of fallen rulers
  • Documents (treaties, orders, journals)
  • Relics (religious or magical)
  • Art depicting events
  • Personal Effects of key figures

For each artifact:

  1. Read appropriate item template
  2. Generate with:

- Historical significance - Current location (known, lost, contested) - Who seeks it - Powers or value

  1. Save to Items folder

Artifact Entry Template:

### Historical Significance

**Created:** [When and by whom]
**Role in Events:** [How it mattered]
**Last Known Location:** [[Location]] or "Unknown"
**Current Status:** [In collection/Lost/Contested/Destroyed]

**Seekers:**
- [[Entity 1]]: [Why they want it]
- [[Entity 2]]: [Why they want it]

**Legends About It:**
[What people believe about the artifact]

**Adventure Hook:**
[How PCs might become involved]

Step 6: Identify Living Witnesses

If events occurred within living memory (varies by species):

Species Lifespans for Reference:

SpeciesAverage Lifespan"Living Memory"
Human70-80 years~60 years
Dwarf350 years~300 years
Elf700+ years~600 years
Half-Elf180 years~150 years
Gnome400 years~350 years
Halfling150 years~120 years

For each witness:

  1. Calculate if they could be alive
  2. Generate as NPC (usually Background Character)
  3. Include:

- What they saw - How it affected them - What they tell others - What they hide - Where they are now

Witness Entry Template:

### Witness to [Historical Event]

**What They Witnessed:**
[Specific experiences]

**Age at Time:** [X] years old
**Current Age:** [X] years old
**Current Location:** [[Settlement]]

**How It Changed Them:**
[Psychological impact, life changes]

**Their Account:**
"[Quote - what they tell people]"

**What They Don't Tell:**
[Hidden trauma or secrets]

**Why They Matter Now:**
[Information they hold, role they could play]

Step 7: Detail Historical Locations

Expand locations where events occurred:

  1. Read existing location files if they exist
  2. Add historical sections:
### Historical Significance: [Event/Age Name]

**What Happened Here:**
[Description of events at this location]

**Physical Evidence:**
- [Ruins, monuments, scars on landscape]
- [Artifacts that might be found]

**Local Memory:**
- [How locals remember/discuss it]
- [Taboos or traditions related to it]

**Haunted/Magical Effects:**
[If applicable - echoes of violence, sacred ground, etc.]
  1. Create new locations if events happened somewhere undetailed

Step 8: Map Present-Day Consequences

Document how history affects the current world:

## Living Consequences

### Political Impact
**Power Shifts:**
- [[Government A]] rose because of [event]
- [[Government B]] fell because of [event]
- Current borders reflect [consequence]

**Ongoing Tensions:**
- [[Faction A]] vs [[Faction B]]: [Grudge from events]
- [[Region]] still resents [[Region]] for [reason]

### Social Impact
**Changed Customs:**
- [Practice that began because of events]
- [Taboo that emerged from events]

**Demographic Changes:**
- [Population shifts, migrations, extinctions]
- [Mixed populations from aftermath]

### Cultural Impact
**Holidays & Observances:**
- [[Festival]] commemorates [aspect of events]
- Day of Mourning for [tragedy]

**Art & Literature:**
- [Famous works about the events]
- [Banned or controversial depictions]

**Sayings & Proverbs:**
- "[Phrase]" - refers to [event aspect]

### Economic Impact
**Trade Changes:**
- [Routes that opened/closed]
- [Resources that became valuable/worthless]

**Debts & Reparations:**
- [[Entity]] still pays [[Entity]] for [reason]
- Disputed claims over [resource/territory]

### Magical/Religious Impact
**Divine Involvement:**
- [[Deity]] is credited with [intervention]
- [[Religion]] gained/lost followers because [reason]

**Magical Consequences:**
- [Cursed lands, blessed sites]
- [Magic that was lost/discovered]

Step 9: Create Legends & Distorted Accounts

History is told differently by different groups:

## Competing Narratives

### Official History
**According to [[Government/Religion]]:**
[The sanctioned version of events]

**Why This Version:**
[What it serves, what it hides]

### Folk Memory
**Common People Believe:**
[The popular version, often simplified]

**Distortions:**
- [Exaggeration 1]
- [Missing element 1]
- [Added myth element]

### [[Faction A]]'s Version
**They Claim:**
[Their biased account]

**Their Evidence:**
[What they point to]

### [[Faction B]]'s Version
**They Claim:**
[Their different account]

**Their Evidence:**
[What they point to]

### The Truth
**What Actually Happened:**
[The real account, known only to few or none]

**Who Knows:**
- [[Character]] knows because [reason]
- [[Document]] contains truth, located at [[Location]]
- No one living knows [aspect]

Step 10: Document Mysteries & Lost Knowledge

## Unsolved Mysteries

### [Mystery 1 Name]
**The Question:** [What's unknown]
**What's Known:** [Established facts]
**Theories:**
- Theory 1: [Explanation]
- Theory 2: [Explanation]
**The Truth:** [For GM's eyes - actual answer]
**Investigation Hooks:** [How PCs might investigate]

### [Mystery 2 Name]
[Similar structure]

## Lost Knowledge

### [Lost Knowledge 1]
**What Was Lost:** [Description]
**Why It Matters:** [Significance]
**Where It Might Be Found:**
- [[Location 1]]: [Likelihood]
- [[Location 2]]: [Likelihood]
**Who Seeks It:** [[Seeker]] - [their motive]

### Forgotten Truths
[Things that were once known but forgotten]
- [Truth 1]: Only [[Character type]] remembers
- [Truth 2]: Recorded in [[Book]] at [[Library]]

Step 11: Update Connected Entities

  1. Update the history file with all new sections
  2. Update or create NPC files for historical figures
  3. Update or create artifact files for relics
  4. Update location files with historical significance
  5. Update World Overview timeline
  6. Add references in government, religion, and organization files
  7. Connect to current NPCs who might know history or be descendants

Step 12: Summary Report

=== HISTORY EXPANSION COMPLETE: [Name] ===

Historical Entity Type: [Age/Event/War/etc.]
Period Covered: [Time span]

TIMELINE DETAIL:
- [X] phases/periods documented
- [Y] specific events dated
- [Z] turning points identified

KEY FIGURES CREATED/EXPANDED: [X]
Leaders:
- [[Figure 1]] - [Role, Fate]
- [[Figure 2]] - [Role, Fate]

Heroes:
- [[Figure 3]] - [Role, Fate]

Villains:
- [[Figure 4]] - [Role, Fate]

ARTIFACTS CREATED: [X]
- [[Artifact 1]] - [Location/Status]
- [[Artifact 2]] - [Location/Status]

LIVING WITNESSES: [X]
- [[Witness 1]] - [Current location]
- [[Witness 2]] - [Current location]

LOCATIONS DETAILED: [X]
- [[Location 1]] - Historical significance added
- [[Location 2]] - Created new location

PRESENT-DAY CONSEQUENCES:
- [X] political impacts documented
- [Y] cultural changes noted
- [Z] ongoing tensions mapped

MYSTERIES & LOST KNOWLEDGE:
- [X] unsolved mysteries
- [Y] items of lost knowledge

COMPETING NARRATIVES:
- [X] different versions documented

Connected Entities Updated: [X]
Files Created: [X]
Files Modified: [X]

Suggested Next Steps:
- Create adventure around [[Artifact]]
- Use [[Witness]] as quest-giver
- Explore [[Mystery]] as investigation
- Develop [[Figure]]'s descendants
- Map [[Location]] as dungeon

Quality Guidelines

  1. Cause and Effect - Events have logical causes and consequences
  2. Multiple Perspectives - History is remembered differently
  3. Living Impact - Past affects present
  4. Mystery Preservation - Not everything is known
  5. Character-Driven - People shaped events
  6. Physical Evidence - History left marks on the world
  7. Adventure Hooks - Every element can become a quest

Examples

# Expand a war
/expand-history "The War of Broken Crowns"

# Expand an age
/expand-history "The Second Age of Magic"

# Expand with path
/expand-history Worlds/Eldermyr/History/The Sundering.md

# Focus on specific aspect
/expand-history "The Great Plague" --focus witnesses

平台分布

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3.41%
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安全审计

暂无安全审计结果可展示。

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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