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world-labs-studio世界实验室工作室

Agent Skill

world-labs-studio 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

233

周安装

10

GitHub Stars

2

下载量

82
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:world-labs-studio(世界实验室工作室)
来源仓库:https://github.com/cloudai-x/world-labs-skills
仓库路径:skills/world-labs-studio
安装命令:
npx skills add https://github.com/cloudai-x/world-labs-skills --skill world-labs-studio
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/cloudai-x/world-labs-skills --skill world-labs-studio

简介

world-labs-studio 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在开发协作场景中使用。

  • 它主要服务于 GitHub 生态的信息整理和状态跟踪。
  • 通过 npx skills add 命令安装,具体用法需结合原始文档确认。
  • 安装前建议核实权限和维护状态。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

World Labs Studio

Studio is where you compose, animate, and enhance your generated worlds. Connect multiple worlds, create camera paths, and export final videos.

Accessing Studio

  1. Go to https://marble.worldlabs.ai
  2. Open a generated world
  3. Click Continue Creating (paintbrush icon) to access Studio tools
  4. Or access from your worlds tab

Documentation: https://docs.worldlabs.ai/marble/create/studio-tools/

Three Core Features

FeaturePurpose
ComposeConnect and arrange multiple worlds
RecordCreate camera animations with keyframes
ExpandExtend worlds beyond original boundaries

Compose Mode

Overview

Compose allows you to:

  • Connect multiple generated worlds into larger environments
  • Position, rotate, and scale worlds
  • Remove splat artifacts at boundaries
  • Create seamless transitions

Interface

┌─────────────────────────────────────────┐
│  [World 1]  ←→  [World 2]  ←→  [World 3]│
│     ↕                             ↕     │
│  [World 4]                   [World 5]  │
└─────────────────────────────────────────┘
         Compose Canvas View

Adding and Positioning Worlds

  1. Add Scene: Click to browse your worlds
  2. Choose World: Select from saved worlds or community
  3. Position: World appears with positioning handles
  4. Repeat: Add more worlds to build larger environment

Controls Panel

PropertyDescription
PositionAdjust X, Y, Z coordinates
RotationOrient worlds to align correctly
ScaleResize worlds proportionally
Move SpeedNavigation speed (default: 3)
FOVField of view (default: 92)
GridToggle grid visibility for alignment
BoundingShow world boundary corners

Splat Removal

Clean Gaussian splat artifacts at world edges:

  1. Select Splat Eraser tool
  2. Choose brush shape (circle/square)
  3. Adjust brush size
  4. Paint over artifacts
  5. Preview result in real-time

Splat Count: Monitor usage against your account limit (e.g., 500,000 / 2,000,000)

Fine-Tuning Connections

  1. Check overlapping areas where worlds meet
  2. Align ground levels—ensure floor heights match
  3. Match lighting for natural blending
  4. Test transitions by navigating between worlds
  5. Use consistent background color across scenes

Record Mode

Overview

Create cinematic camera animations:

  • Define camera path with keyframes
  • Control timing and easing
  • Add AI enhancement pass
  • Export high-quality video

Keyframe System

KeyAction
FAdd keyframe at current position
UUpdate current keyframe
DeleteRemove selected keyframe
SpacePlay/pause animation

Creating Camera Paths

Step 1: Position camera

Navigate to starting view using:
- WASD: Move
- Mouse: Look
- Q/E: Up/Down
- Shift: Sprint

Step 2: Add keyframe

Press F to create keyframe at current position

Step 3: Move to next position

Navigate to next camera position

Step 4: Repeat

Continue adding keyframes along desired path

Timeline Interface

0s      2s      4s      6s      8s      10s
├───●───┼───●───┼───────┼───●───┼───●───┤
    KF1     KF2             KF3     KF4

Keyframe Properties

PropertyDescription
PositionCamera XYZ location
RotationCamera orientation (pitch, yaw, roll)
FOVField of view
DurationTime to reach this keyframe
EasingInterpolation curve (linear, ease-in/out, etc.)

Easing Options

EasingEffect
LinearConstant speed
Ease-InSlow start, fast end
Ease-OutFast start, slow end
Ease-In-OutSlow start and end
BezierCustom curve control

Enhance Feature

After recording, apply AI enhancement:

  1. Temporal consistency: Smooth flickering artifacts
  2. Detail enhancement: Sharpen and improve quality
  3. Color grading: Apply cinematic color profiles
[Record] → [Preview] → [Enhance] → [Export]

Expand Mode

Overview

Extend world boundaries beyond the original generation:

  1. Navigate to world edge
  2. Look for areas where world meets unexplored space
  3. Position yourself at good viewpoint
  4. Click Expand button
  5. AI generates new content matching existing style

Accessing Expand

  • Click Continue Creating (paintbrush icon) on any generated world
  • Available in the viewer or from your worlds tab

Expand Controls

ControlAction
Click edgeSelect expansion direction
Drag boundaryDefine expansion area
GenerateCreate new world section

Expansion Scenarios

Indoor Extensions:

  • Expand bedrooms into en-suite bathrooms
  • Extend kitchens into dining areas
  • Add hallways connecting rooms
  • Create balconies from indoor spaces

Outdoor Growth:

  • Expand gardens into larger landscapes
  • Extend courtyards into street views
  • Add pathways to new zones

Best Practices

✅ Expand in directions with good context ✅ Generate small sections, check quality ✅ Consider flow and logical navigation ✅ Think about how areas connect spatially

❌ Don't expand into empty void areas ❌ Avoid expanding where geometry is ambiguous ❌ Note: Vertical expansion (up/down) not currently supported

Limitations

  • Cannot expand upward or downward (horizontal only)
  • "Not within recommended area" warning indicates expansion limit
  • Trajectories don't persist across page navigation
  • Multiple expansions require Studio Compose to stitch together

Keyboard Shortcuts

Navigation

KeyAction
WForward
SBackward
ALeft
DRight
QDown
EUp
ShiftSprint
MouseLook around
ScrollAdjust speed
[Decrease FOV
]Increase FOV
0Return to origin

Recording

KeyAction
FAdd keyframe
UUpdate keyframe
DeleteRemove keyframe
SpacePlay/Pause
[ / ]Previous/Next keyframe
HomeGo to start
EndGo to end

General

KeyAction
Ctrl+ZUndo
Ctrl+YRedo
Ctrl+SSave
EscapeCancel/Exit mode
TabToggle UI

Workflow Example

Creating a Walkthrough Video

  1. Generate worlds: Create 3 connected room worlds
  2. Compose: Connect rooms with aligned doorways
  3. Clean edges: Remove splat artifacts at transitions
  4. Plan path: Decide camera movement through spaces
  5. Record:

- Start at entrance - Add keyframes every 2-3 seconds - Include pauses at interesting features - End at final destination

  1. Preview: Check timing and smoothness
  2. Adjust: Update keyframes as needed
  3. Enhance: Apply AI enhancement pass
  4. Export: Render final video

Export Settings

SettingOptions
Resolution1080p, 2K, 4K
Frame rate24, 30, 60 fps
FormatMP4 (H.264), MOV (ProRes)
QualityDraft, Standard, High

Related Skills

  • world-labs-api - API integration
  • world-labs-chisel - Block out geometry before generation
  • world-labs-export - Export formats and integrations

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

28.11%
按下载量换算23

windsurf

22.05%
按下载量换算18

OpenCode

19.54%
按下载量换算16

Codex

12.33%
按下载量换算10

Antigravity

8.09%
按下载量换算7

Gemini CLI

3.62%
按下载量换算3

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

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