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web-realtime-socket-io网络实时套接字 io

Agent Skill

web-realtime-socket-io 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

285

周安装

12

GitHub Stars

5

下载量

1
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:web-realtime-socket-io(网络实时套接字 io)
来源仓库:https://github.com/agents-inc/skills
仓库路径:skills/web-realtime-socket-io
安装命令:
npx skills add https://github.com/agents-inc/skills --skill web-realtime-socket-io
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/agents-inc/skills --skill web-realtime-socket-io

简介

用于处理 GitHub 仓库、Issue、Pull Request 等协作信息,支持实时通信场景。

  • 适合在需要跟踪代码变更、协作讨论或同步开发进度时使用。
  • 通过 GitHub 安装,建议参考原始 README 了解集成细节。
  • 使用前应评估其对网络连接、文件操作和外部服务的依赖程度。
  • web-realtime-socket-io 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Socket.IO Real-Time Communication Patterns

Quick Guide: Use Socket.IO for real-time bidirectional communication when you need rooms, namespaces, automatic reconnection, acknowledgments, or transport fallback. Socket.IO is NOT a WebSocket implementation - it adds a protocol layer with additional features. Always define typed event interfaces, use the auth option for tokens (never query strings), and clean up listeners on unmount.

<critical_requirements>

CRITICAL: Before Using This Skill

All code must follow project conventions in CLAUDE.md (kebab-case, named exports, import ordering, import type, named constants)

(You MUST define typed interfaces for ALL Socket.IO events - ServerToClientEvents and ClientToServerEvents)

(You MUST use the auth option for authentication tokens - NEVER pass tokens in query strings)

(You MUST clean up event listeners on component unmount using socket.off())

(You MUST handle connection errors and implement proper reconnection state management)

(You MUST use named constants for all timeout values, retry limits, and intervals)

</critical_requirements>


Auto-detection: Socket.IO, socket.io-client, io(), useSocket, socket.emit, socket.on, rooms, namespaces, acknowledgments, real-time

When to use:

  • Building real-time features requiring rooms or namespaces (chat, multiplayer)
  • Need automatic reconnection with connection state recovery
  • Need acknowledgments/callbacks for message delivery confirmation
  • Building applications that must work in restrictive network environments (fallback transports)
  • Need server-side broadcasting patterns (emit to room, namespace, all clients)

Key patterns covered:

  • TypeScript event interfaces (ServerToClientEvents, ClientToServerEvents)
  • Client connection configuration and lifecycle
  • Authentication via auth option and middleware
  • Rooms and namespaces for logical grouping
  • Acknowledgments and callbacks
  • Connection state recovery (v4.6.0+)
  • React integration hooks

When NOT to use:

  • Simple WebSocket needs without rooms/namespaces (use native WebSocket)
  • Need to connect to non-Socket.IO WebSocket servers (incompatible protocols)
  • Minimal bundle size is critical (Socket.IO adds ~14.5KB gzipped overhead)

Detailed Resources:

  • examples/core.md - Socket factory, React hooks, event listeners, message queue, typing indicators, volatile events, namespace multiplexing
  • examples/authentication.md - Token auth, cookie auth, token refresh, namespace auth, auth state machine
  • examples/rooms.md - Room manager, room hooks, multi-room chat, namespace sockets, conditional namespace access
  • reference.md - Decision frameworks, client options reference, checklists

Philosophy

Socket.IO provides a layer on top of WebSocket with additional features: automatic reconnection, room-based broadcasting, acknowledgments, and transport fallback. It is NOT a WebSocket implementation - a plain WebSocket client cannot connect to a Socket.IO server and vice versa.

Key Architectural Concepts:

  1. Transport Abstraction: Socket.IO uses WebSocket when available but falls back to HTTP long-polling for restrictive networks. Default order: polling first, then upgrade to WebSocket.
  2. Rooms: Server-side grouping mechanism for targeted broadcasting. Clients don't know about rooms - they're purely a server concept for organizing sockets.
  3. Namespaces: Separate communication channels on the same connection. Used to separate concerns (e.g., /chat, /admin, /notifications). Each can have its own middleware.
  4. Connection State Recovery (v4.6.0+): Missed events can be automatically delivered after brief disconnections, reducing manual state sync. Server-configurable with 2-minute default window.

Connection Lifecycle:

CONNECTING -> CONNECTED <-> (events) -> DISCONNECTING -> DISCONNECTED
                 |                           |
             (error) <- reconnect <- (disconnect)

Socket.IO vs Native WebSocket:

FeatureSocket.IONative WebSocket
Transport fallbackAutomaticManual
ReconnectionBuilt-inManual
RoomsBuilt-inManual (server-side)
NamespacesBuilt-inNot available
AcknowledgmentsBuilt-inManual
ProtocolCustom (incompatible)Standard WebSocket
Bundle size~14.5KB gzippedNative (0KB)

Core Patterns

Pattern 1: TypeScript Event Interfaces

Define separate interfaces for each communication direction. Socket.IO v4 enforces these at compile time.

interface ServerToClientEvents {
  "message:received": (message: ChatMessage) => void;
  "user:joined": (user: User) => void;
  error: (error: SocketError) => void;
}

interface ClientToServerEvents {
  "message:send": (
    content: string,
    callback: (res: MessageResponse) => void,
  ) => void;
  "room:join": (roomId: string, callback: (result: JoinResult) => void) => void;
}

type TypedSocket = Socket<ServerToClientEvents, ClientToServerEvents>;

Why this matters: Without typed events, typos in event names fail silently at runtime. Typed interfaces catch "mesage" vs "message" at compile time.

See examples/core.md Example 1 for complete type definitions.


Pattern 2: Client Configuration

Token goes in auth object (never query string). Use named constants for all timing values. The timeout option controls the connection timeout (default 20000ms). For acknowledgment timeouts, use ackTimeout (v4.6.0+) or socket.timeout(ms).emitWithAck().

const RECONNECTION_DELAY_MS = 1000;
const MAX_RECONNECTION_ATTEMPTS = 10;
const CONNECTION_TIMEOUT_MS = 20000;

const socket: TypedSocket = io(url, {
  auth: { token }, // NOT in query string
  reconnectionAttempts: MAX_RECONNECTION_ATTEMPTS,
  reconnectionDelay: RECONNECTION_DELAY_MS,
  timeout: CONNECTION_TIMEOUT_MS, // Connection timeout
  transports: ["websocket", "polling"],
});

Key distinction: timeout = connection timeout. ackTimeout = per-emit acknowledgment timeout (requires retries option, v4.6.0+).

See examples/core.md Example 1 for full factory implementation.


Pattern 3: Connection Lifecycle

Socket-level events (connect, disconnect, connect_error) track the socket. Manager-level events (reconnect_attempt, reconnect, reconnect_failed) track the underlying connection. Always listen to both.

socket.on("connect", () => {
  /* connected */
});
socket.on("disconnect", (reason) => {
  // socket.active === true means it will reconnect
});
socket.on("connect_error", (error) => {
  /* handle */
});

// Manager-level: socket.io is the Manager instance
socket.io.on("reconnect_attempt", (attempt) => {
  /* show UI */
});
socket.io.on("reconnect_failed", () => {
  /* all attempts exhausted */
});

Critical: Check socket.recovered (v4.6.0+) after connect to determine if missed events were automatically delivered or if you need a full state refresh.

See examples/core.md Examples 2-3 for React hooks.


Pattern 4: Acknowledgments

Two approaches: automatic retries (v4.6.0+) or manual emitWithAck. Both confirm message delivery.

// Automatic retries (v4.6.0+)
const socket = io(url, { ackTimeout: 5000, retries: 3 });
socket.emit("message:send", content, (response) => {
  /* confirmed */
});

// Manual with emitWithAck
const response = await socket
  .timeout(5000)
  .emitWithAck("message:send", content);

Gotcha: When using automatic retries, server handlers must be idempotent since the same packet may arrive multiple times.

See examples/core.md Example 4 for the emit hook pattern.


Pattern 5: Auth Token Handling

The auth option can be an object (evaluated once) or a function (called on every connection/reconnection). Use the function form to ensure fresh tokens on reconnect.

// Static (stale on reconnect)
const socket = io(url, { auth: { token } });

// Dynamic (fresh on every connection attempt)
const socket = io(url, {
  auth: (cb) => {
    cb({ token: getToken() });
  },
});

// Or update before reconnection
socket.io.on("reconnect_attempt", () => {
  socket.auth = { token: getToken() };
});

See examples/authentication.md for full auth patterns, token refresh, and auth state machine.


Pattern 6: Rooms and Namespaces

Rooms are server-side only - clients request to join, server decides. Namespaces are protocol-level - clients connect explicitly. Multiple namespace sockets share one underlying connection via the Manager.

// Namespaces: use Manager for connection sharing
const manager = new Manager(url, { autoConnect: false });
const chatSocket = manager.socket("/chat");
const adminSocket = manager.socket("/admin", {
  auth: { token: adminToken }, // Per-namespace auth
});
manager.connect();

See examples/rooms.md for room manager, room hooks, and namespace patterns.


Pattern 7: Listener Cleanup

Every socket.on() must have a corresponding socket.off(). In React, return cleanup from useEffect. Pass the exact same function reference to off().

useEffect(() => {
  const handler = (msg: Message) => setMessages((prev) => [...prev, msg]);
  socket.on("message", handler);
  return () => {
    socket.off("message", handler);
  }; // Same reference
}, [socket]);

Why this matters: Without cleanup, handlers accumulate on re-renders causing memory leaks and duplicate processing.


<red_flags>

RED FLAGS

  • Token in query string - Visible in server logs, browser history, proxy logs. Always use auth option.
  • No event type definitions - Typos in event names fail silently. Define ServerToClientEvents/ClientToServerEvents.
  • Missing socket.off() cleanup - Memory leaks and duplicate handlers accumulate.
  • No connection error handling - Users see blank screens with no feedback on failures.
  • Using socket.id as user identifier - Changes on every reconnection. Use server-provided user ID.
  • Sending without connected check - socket.emit() on a disconnected socket fails silently. Check socket.connected or queue messages.
  • Confusing timeout with ackTimeout - timeout is connection timeout (default 20000ms). ackTimeout is acknowledgment timeout (v4.6.0+, requires retries).
  • Static auth with long sessions - Token expires, reconnection fails. Use auth as a function or update on reconnect_attempt.

Gotchas:

  • Socket.IO protocol is incompatible with plain WebSocket - they cannot interoperate
  • Default transport order is polling-first, then upgrade to WebSocket (not WebSocket-first)
  • socket.recovered only works when server has connection state recovery enabled (v4.6.0+)
  • Namespaces share one WebSocket connection - a transport failure affects all namespaces
  • Rooms are purely server-side - the client never knows which rooms it belongs to
  • volatile.emit() may silently drop messages - only use for expendable data (cursor positions)

</red_flags>


<critical_reminders>

CRITICAL REMINDERS

All code must follow project conventions in CLAUDE.md

(You MUST define typed interfaces for ALL Socket.IO events - ServerToClientEvents and ClientToServerEvents)

(You MUST use the auth option for authentication tokens - NEVER pass tokens in query strings)

(You MUST clean up event listeners on component unmount using socket.off())

(You MUST handle connection errors and implement proper reconnection state management)

(You MUST use named constants for all timeout values, retry limits, and intervals)

Failure to follow these rules will result in security vulnerabilities, memory leaks, and type-unsafe code.

</critical_reminders>

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.32%
按下载量换算0

Claude

28.06%
按下载量换算0

Cursor

18%
按下载量换算0

Gemini CLI

8.81%
按下载量换算0

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在 warning/failed 结果,不能写成本站确认安全。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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