Token导航 LogoToken导航

Agent Skill · 研究检索

ue5-metasound-dsp(UE5 元音 DSP)

用于辅助音频、音乐、语音转写、语音合成或声音素材处理。它适合让 Agent 生成配乐说明、整理音频流程、调用语音工具或处理播客和视频配音素材。使用时需要确认输入音频来源、输出格式、时长和模型限制;涉及人声克隆、版权音乐或公开发布时,应先核对授权和合规边界。

ue5-metasound-dsp 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 65,351。

总安装 282周安装 12GitHub Stars 公开资料未说明下载 99核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ue5-metasound-dsp(UE5 元音 DSP)
来源仓库:https://github.com/koshimazaki/ue-audio-skills
仓库路径:skills/ue5-metasound-dsp
安装命令:
npx skills add https://github.com/koshimazaki/ue-audio-skills --skill ue5-metasound-dsp
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/koshimazaki/ue-audio-skills --skill ue5-metasound-dsp

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

ue5-metasound-dsp 用于辅助音频、音乐、语音转写、语音合成或声音素材处理。适合让 Agent 生成配乐说明、整理音频流程、调用语音工具或处理播客和视频配音素材。使用时需要确认输入音频来源、输出格式、时长和模型限制。涉及人声克隆、版权音乐或公开发布时,应先核对授权和合规边界。

当前无额外底部简介,功能以原始 SKILL.md 为准。

来源仓库内路径:skills/ue5-metasound-dsp

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/koshimazaki/ue-audio-skills --skill ue5-metaso…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

ue5-metasound-dsp 怎么安装?

在终端执行 npx skills add https://github.com/koshimazaki/ue-audio-skills --skill ue5-metasound-dsp。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ue5-metasound-dsp 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ue5-metasound-dsp 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

ue5-metasound-dsp 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

ue5-metasound-dsp 用的人多吗?

公开数据是累计安装 282 次,近一周安装 12 次,下载 99 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ue5-metasound-dsp 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ue5-metasound-dsp

UE5 元音 DSP · 本页

282—调用外部服务未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

MetaSounds DSP — Node Graphs & Signal Design

Design MetaSounds audio graphs: choose nodes, wire signal chains, configure DSP parameters, and generate Builder API command sequences.

Data Types

Audio, Trigger, Float, Int32, Bool, Time, String, WaveAsset, UObject, Enum (+ Array variants)

Type rules: Audio-rate cannot connect to Float. Use correct node variant (e.g., Multiply (Audio) vs Multiply (Float)).

Asset Types

TypeUseInterface
SourceStandalone playable assetUE.Source.OneShot or MetaSound
PatchReusable subgraph (no play)Custom
PresetParameter overrides of existing Source/PatchInherits parent

Interfaces

  • MetaSound — Standard audio output
  • UE.Source.OneShot — OnPlay trigger in, OnFinished trigger out
  • UE.Attenuation — Distance input for volume falloff
  • UE.Spatialization — Azimuth/Elevation for 3D positioning

Node Categories (144 nodes, 20 categories)

Generators

Sine, Saw, Square, Triangle, Noise, LFO, Additive Synth, SuperOscillator, WaveTable, Perlin Noise

Wave Players

Wave Player (mono), Stereo Wave Player, with loop/pitch shift/concatenation

Envelopes

AD Envelope (Audio-rate), AD Envelope (Float), ADSR Envelope, Crossfade, WaveTable Envelope

Filters

Biquad Filter, State Variable Filter, Dynamic Filter, Ladder Filter, One-Pole HPF, One-Pole LPF, Band Splitter, Bitcrusher

Delays & Time

Delay, Stereo Delay, Pitch Shift, Diffuser, Grain Delay, Flanger

Dynamics

Compressor, Limiter

Math (Audio)

Add, Subtract, Multiply, Mix — all have Primary Operand + Operand pins

Math (Float)

Add, Subtract, Multiply, Divide, Modulo, Map Range, Clamp, InterpTo, Linear To Log Frequency

Triggers

Accumulate, Any, Compare, Control, Counter, Delay, Filter, Gate, Once, OnThreshold, OnValueChange, Pipe, Repeat, Route, Sequence

Spatialization

ITD Panner, Stereo Panner, Mid-Side Encode/Decode, Doppler Pitch Shift

Music

Frequency↔MIDI, MIDI Quantizer, Scale to Note Array, BPM to Seconds, Metronome, Quartz Clock

Effects

Plate Reverb, Ring Modulator, WaveShaper, Chorus, Phaser

Utility

Crossfade, Envelope Follower, Wave Writer, Random Get, Trigger On Threshold

SIDKIT (Custom)

SID Oscillator, SID Envelope, SID Filter, SID Voice, SID Chip

Signal Flow Patterns

Basic: Generator → Envelope → Output

Sine → Multiply(Audio) × AD Envelope → Out Mono

Subtractive: Osc → Filter → Amp → Output

Saw → Biquad Filter(LP) → Multiply × ADSR → Out Mono
         ↑ Cutoff Frequency

Additive: Multiple Oscs → Mix → Output

Sine(f) + Sine(2f) + Sine(3f) → Add → Multiply × Envelope → Out

Triggered: Event → Sample Player → Processing

OnPlay → Wave Player → Biquad Filter → Compressor → Out
                         ↑ Pitch Shift for variation

Modulated: LFO → Parameter Control

LFO → Map Range(0-1 → 200-2000) → Biquad Filter Cutoff

Key Pin Names (Authoritative)

NodeInputsOutputs
Sine/Saw/Square/TriangleFrequency, Phase Offset, Glide, BiasAudio
NoiseSeedAudio
AD EnvelopeTrigger, Attack Time, Decay TimeOut Envelope
ADSR EnvelopeTrigger Attack, Trigger Release, Attack Time, Decay Time, Sustain Level, Release TimeOut Envelope
Biquad FilterIn, Cutoff Frequency, Bandwidth, Filter TypeOut
State Variable FilterIn, Cutoff Frequency, Resonance, Band Stop GainHPF, LPF, BPF, BSF
Wave PlayerPlay, Stop, Wave Asset, Start Time, Loop, Pitch ShiftOut Audio, On Finished
Multiply/Add (Audio)Primary Operand, OperandOut
Map RangeValue, In Range A, In Range B, Out Range A, Out Range B, ClampedOut
InterpToTarget, Current, Speed, Interp Delta TimeValue
ClampIn, Min, MaxValue
CompressorAudio, Ratio, Threshold dB, Attack Time, Release Time, Sidechain, Wet, KneeAudio
ITD PannerAudio, Angle, Interaural Delay, Head WidthLeft, Right
Trigger RepeatStart, Stop, PeriodRepeatOut
Trigger SequenceTrigger, ResetOut 0, Out 1,...

Full reference: scripts/ms_node_specs.json (93 nodes, 464 pins from Epic docs)

Builder API Functions (68+)

Core

CreateSourceBuilder, CreatePatchBuilder, AddNode, FindNodeInputHandle, FindNodeOutputHandle, ConnectNodes, SetNodeInputDefault, Audition, BuildToAsset

Graph I/O

AddGraphInput, AddGraphOutput, RemoveGraphInput, RemoveGraphOutput, GetGraphInputNames

Interfaces

AddInterface, RemoveInterface, IsInterfaceDeclared

Variables (UE 5.7+)

AddGraphVariable, AddVariableGetNode, AddVariableSetNode, AddVariableGetDelayedNode

Presets

ConvertToPreset, ConvertFromPreset

Live Updates

SetLiveUpdatesEnabled

Templates Available (22 JSON)

TemplateNodesPattern
gunshot7Random → WavePlayer → Filter → Envelope
footsteps8Surface switch → per-surface chains
ambient9Looped layers + random details + LFO
spatial6ITD Panner + distance processing
ui_sound5Sine + AD Envelope (procedural)
weather10State-driven + crossfade + dynamic filter
vehicle_engine14Trigger Sequence → layered Wave Players
sfx_generator257-stage synth (Gen→Spectral→Filter→Amp→FX)
preset_morph8Morph 0-1 → MapRange → filter params
macro_sequence12Graph variables → InterpTo → filter
sid_bass/lead/chip_tune5-8SID nodes for chiptune
wind/snare6-8From Epic tutorial exports

Templates at: src/ue_audio_mcp/templates/

Graph JSON Spec

{
  "type": "source",
  "interface": "MetaSound",
  "nodes": [
    {"id": "osc1", "class": "Sine", "defaults": {"Frequency": 440.0}},
    {"id": "env1", "class": "AD Envelope", "defaults": {"Attack Time": 0.01, "Decay Time": 0.5}}
  ],
  "connections": [
    {"from": "osc1:Audio", "to": "env1:In"}
  ],
  "inputs": [
    {"name": "Frequency", "type": "Float", "target": "osc1:Frequency"}
  ],
  "outputs": [
    {"name": "Out Mono", "type": "Audio", "source": "env1:Out Envelope"}
  ]
}

Validated by 7-stage validator: required fields, asset_type, interfaces, node types, pin existence, type compatibility, required inputs, interface completeness.

Design Guidelines

  1. Choose asset type: Source (playable) or Patch (reusable subgraph)
  2. Select interface: MetaSound (general), OneShot (fire-and-forget)
  3. Design signal flow: Generator → Processing → Envelope → Mixing → Output
  4. Expose parameters Blueprint needs to control as graph inputs
  5. Use SetNodeLocation() for editor layout visibility
  6. Validate with ms_validate_graph before sending to Builder API
  7. Consider AudioLink if routing to Wwise for mixing

Gotchas

  • AD Envelope (Float) for modulation chains, AD Envelope (Audio) for amplitude
  • InterpTo requires Current default value
  • Float→Audio connections are invalid — use Biquad Filter Bandwidth, not Multiply Audio
  • Dynamic Filter needs Audio-rate cutoff input; use Biquad for Float cutoff
  • Pin names from Epic docs may use shorthand — always verify against ms_node_specs.json
  • Node class names: use display names from knowledge DB, or full Namespace::Name::Variant for direct lookup

Source Files

  • Node catalogue: src/ue_audio_mcp/knowledge/metasound_nodes.py (144 nodes, 798 pins)
  • Templates: src/ue_audio_mcp/templates/ (22 JSON graphs)
  • Graph schema: src/ue_audio_mcp/knowledge/graph_schema.py
  • Builder tools: src/ue_audio_mcp/tools/metasounds.py
  • Scraped pins: scripts/ms_node_specs.json

$ARGUMENTS

平台分布

Codex

32.49%
按下载量换算32

Claude

28.31%
按下载量换算28

Cursor

19.87%
按下载量换算20

Gemini CLI

9.57%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills