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Agent Skill · 研究检索

thinking-archetypes(思维原型)

thinking-archetypes 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

thinking-archetypes 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 57,350。

总安装 436周安装 18GitHub Stars 46下载 143核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:thinking-archetypes(思维原型)
来源仓库:https://github.com/tjboudreaux/cc-thinking-skills
仓库路径:skills/thinking-archetypes
安装命令:
npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinking-archetypes
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinking-archetypes

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索和筛选相关信息,适合基于关键词快速定位候选结果。适用于任务场景中的线索匹配和信息聚合,支持多维度条件筛选。可结合原始 README 继续核验具体实现方式,灵活适配不同检索需求。安装前建议确认权限范围和项目维护状态,避免误触发网络请求。需注意是否涉及外部 API 调用或敏感数据访问,确保合规使用。

来源仓库内路径:skills/thinking-archetypes

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinkin…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

thinking-archetypes 怎么安装?

在终端执行 npx skills add https://github.com/tjboudreaux/cc-thinking-skills --skill thinking-archetyp…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

thinking-archetypes 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

thinking-archetypes 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

thinking-archetypes 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

thinking-archetypes 用的人多吗?

公开数据是累计安装 436 次,近一周安装 18 次,下载 143 次,GitHub 46 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

thinking-archetypes 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
thinking-archetypes

思维原型 · 本页

43646只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Systems Archetypes

Overview

Systems archetypes, developed by Peter Senge in "The Fifth Discipline," are recurring patterns of behavior in organizations and systems. Like design patterns in software, once you recognize them, you see them everywhere—and more importantly, you can predict where they lead and intervene effectively.

Core Principle: Most organizational problems aren't unique. They follow predictable patterns with predictable consequences. Recognizing the pattern reveals the leverage points.

When to Use

  • The same problems keep recurring despite multiple "fixes"
  • Quick fixes seem to make things worse over time
  • Teams or departments are stuck in counterproductive cycles
  • Growth has stalled without obvious cause
  • Competition or conflict is escalating destructively
  • Shared resources are being depleted
  • Success in one area is starving others

Decision flow:

Problem keeps recurring despite fixes?  → yes → APPLY ARCHETYPES
Growth hit invisible ceiling?           → yes → APPLY ARCHETYPES
Competition escalating destructively?   → yes → APPLY ARCHETYPES
Shared resource degrading?              → yes → APPLY ARCHETYPES

The Seven Core Archetypes

1. Fixes That Fail

Pattern: A quick fix addresses symptoms but creates side effects that eventually make the original problem worse.

        Problem
           │
           ▼
     ┌─────────────┐
     │  Quick Fix  │──────────────┐
     └─────────────┘              │
           │                      │
           ▼                      │
      Symptom Relief              │
      (short-term)                │
                                  ▼
                          Unintended
                          Consequence
                                  │
                                  │ (delay)
                                  │
                                  ▼
                            Problem
                            Worsens

Recognition Signs:

  • "We fixed this last quarter, why is it back?"
  • Solution requires repeated application with increasing doses
  • New problems emerged after implementing the fix
  • The fix addresses symptoms, not root cause

Software Examples:

  • Adding more servers instead of fixing memory leak → costs spiral, leak remains
  • Hiring contractors to meet deadline → knowledge loss increases future delays
  • Skipping tests to ship faster → bugs multiply, requiring more hotfixes
  • Silencing alerts instead of investigating → system degrades until outage

Leverage Points:

  • Identify and address root cause, not symptoms
  • Ask "What side effects might this create?"
  • Build in delay to observe consequences before scaling fix
  • Make unintended consequences visible early

2. Shifting the Burden

Pattern: A symptomatic solution is used instead of a fundamental solution, reducing pressure to address the real problem and creating dependency.

                 Problem Symptom
                 ┌─────┴─────┐
                 ▼           ▼
          ┌──────────┐  ┌──────────────┐
          │Symptomatic│  │ Fundamental  │
          │ Solution  │  │  Solution    │
          └────┬─────┘  └──────┬───────┘
               │               │
               │ (quick)       │ (slow, hard)
               │               │
               ▼               ▼
          Relief +          Actual
          Dependency        Resolution
               │
               ▼
          Fundamental
          Solution Atrophies

Recognition Signs:

  • Heavy reliance on workarounds
  • "We know the real fix, but we don't have time"
  • Expertise for fundamental solution is disappearing
  • External helpers (consultants, contractors) are permanent

Software Examples:

  • Using feature flags to hide bugs → never fixing underlying issues
  • Operations team manually intervening → no investment in automation
  • Senior devs always fixing junior code → juniors never learn
  • Buying SaaS tools instead of building core capability → vendor lock-in

Leverage Points:

  • Make the fundamental solution visible and valued
  • Track and limit use of symptomatic solutions
  • Invest in building internal capability
  • Ask "What capability are we not developing by using this workaround?"

3. Limits to Growth

Pattern: A reinforcing loop drives growth, but eventually encounters a balancing constraint that slows or stops growth.

     ┌───────────────────────────────────┐
     │                                   │
     ▼                                   │
  Growing        ────(+)────▶        Results
  Action                                 │
                                         │
                                         │
                    ┌────────────────────┘
                    │
                    ▼
              ┌───────────┐
              │ Limiting  │
              │ Condition │
              └─────┬─────┘
                    │
                    │ (-)
                    ▼
              Slowing
              Action

Recognition Signs:

  • Growth was strong, then plateaued without obvious cause
  • More effort yields diminishing returns
  • A resource or capability is maxed out
  • Success is creating its own bottlenecks

Software Examples:

  • Team velocity drops as codebase grows (complexity limit)
  • Adding engineers doesn't speed delivery (communication overhead)
  • Feature growth slows due to technical debt (architectural limit)
  • User growth outpaces database capacity (infrastructure limit)

Leverage Points:

  • Identify the limiting factor early, before it binds
  • Invest in removing constraints BEFORE they become critical
  • Don't push harder on the reinforcing loop—address the constraint
  • Ask "What will limit our growth at 10x scale?"

4. Tragedy of the Commons

Pattern: Individuals gain by using a shared resource, but collective overuse depletes the resource for everyone.

     ┌──────────────┐       ┌──────────────┐
     │  Actor A's   │       │  Actor B's   │
     │   Activity   │       │   Activity   │
     └──────┬───────┘       └──────┬───────┘
            │                      │
            │ (individual gain)    │ (individual gain)
            │                      │
            ▼                      ▼
       ┌────────────────────────────────┐
       │       Shared Resource          │
       │    (depletes over time)        │
       └────────────────────────────────┘
                      │
                      │ (delay)
                      ▼
              Resource Degradation
              Affects All Actors

Recognition Signs:

  • Shared resources are degrading (CI/CD, staging environments, shared services)
  • Everyone optimizes locally at expense of global system
  • "Somebody else will fix it" mentality
  • No clear ownership of shared infrastructure

Software Examples:

  • Teams overload shared CI/CD → everyone's builds slow down
  • No one invests in shared libraries → they rot
  • Staging environment becomes unreliable → everyone bypasses it
  • On-call knowledge isn't documented → tribal knowledge concentrates
  • Cloud costs spike as teams spin up resources without cleanup

Leverage Points:

  • Make usage visible and attributable
  • Create feedback loops (chargebacks, quotas, dashboards)
  • Establish shared governance with clear ownership
  • Align individual incentives with collective health
  • Ask "Who is responsible for the long-term health of this?"

5. Escalation

Pattern: Two parties perceive their success as relative to each other. Each side's actions provoke response, leading to escalating competition that harms both.

     ┌─────────────┐              ┌─────────────┐
     │  Actor A    │              │  Actor B    │
     │   Action    │              │   Action    │
     └──────┬──────┘              └──────┬──────┘
            │                            │
            │     ┌───────────────┐      │
            └────▶│  Relative     │◀─────┘
                  │  Standing     │
                  └───────────────┘
                          │
                          │ (perceived threat)
            ┌─────────────┴─────────────┐
            ▼                           ▼
       A Increases                 B Increases
         Action                      Action
            │                           │
            └───────────────────────────┘
                     (cycle repeats)

Recognition Signs:

  • "They did X, so we have to do Y"
  • Arms race dynamics in spending, features, or resources
  • Each side feels defensive, not aggressive
  • Win-lose framing of what could be win-win

Software Examples:

  • Feature war with competitor → both over-invest, neither profits
  • Microservices teams duplicating functionality → bloat and inconsistency
  • Departments hoarding headcount → organizational inefficiency
  • Interview arms race → absurd technical interviews that don't predict success

Leverage Points:

  • Step back and question the "game" being played
  • Find ways to opt out or change the rules
  • Establish shared standards or agreements
  • Focus on absolute value, not relative position
  • Ask "What would happen if we stopped competing on this dimension?"

6. Success to the Successful

Pattern: If success gives access to more resources, initial advantages compound while others are starved, creating winner-take-all dynamics.

     ┌─────────────┐              ┌─────────────┐
     │  Actor A    │              │  Actor B    │
     │  (initial   │              │  (initial   │
     │   success)  │              │  struggle)  │
     └──────┬──────┘              └──────┬──────┘
            │                            │
            ▼                            ▼
      More Resources              Fewer Resources
      Allocated to A              Allocated to B
            │                            │
            ▼                            ▼
      A More Likely               B Less Likely
      to Succeed                  to Succeed
            │                            │
            └───────────────────────────┘
                   (cycle compounds)

Recognition Signs:

  • Star performers get more opportunities, others stagnate
  • Successful products get more investment, experiments are starved
  • Some teams have surplus resources while others are underwater
  • Past success is the main predictor of future investment

Software Examples:

  • Legacy monolith gets all attention → new architecture never matures
  • Star engineer gets all interesting projects → others disengage
  • Flagship product consumes resources → innovation pipeline dies
  • Cloud costs centralized → teams with budget dominate

Leverage Points:

  • Ensure fair initial resource allocation
  • Create protected space for emerging initiatives
  • Evaluate on trajectory, not just current position
  • Deliberately invest in "underdogs" with potential
  • Ask "Are we starving future successes to feed current ones?"

7. Growth and Underinvestment

Pattern: Growth approaches a limit that could be addressed by investment in capacity, but the investment isn't made until performance degrades, triggering a crisis.

        Demand
           │
           │ (grows)
           ▼
     ┌───────────┐
     │  Capacity │ (fixed or slowly growing)
     └───────────┘
           │
           │ (demand > capacity)
           ▼
     Performance
     Degradation
           │
           │ (finally triggers)
           ▼
     Investment
     Decision
           │
           │ (but with delay)
           ▼
     Capacity
     Increase
     (too late, crisis already happened)

Recognition Signs:

  • "We'll invest in X when we really need it"
  • Performance degrades, then investment happens reactively
  • Chronic underinvestment in infrastructure, platform, or people
  • Standard is "good enough for now"

Software Examples:

  • Database not upgraded until it crashes under load
  • Security investment only after breach
  • Team not grown until burnout causes attrition
  • Technical debt addressed only during outages
  • Documentation written only when onboarding fails

Leverage Points:

  • Define performance standards and invest to maintain them
  • Lead indicators (not lag) should trigger investment
  • Calculate cost of delayed investment (opportunity cost, crisis cost)
  • Build investment into growth plans proactively
  • Ask "What will fail if we grow 50% without additional investment?"

Archetype Diagnosis Process

Step 1: Describe the Problem Neutrally

Document what's happening without blame:

  • What symptoms are visible?
  • Who is involved?
  • What has been tried?
  • What keeps recurring?

Step 2: Map the Feedback Loops

Draw the causal connections:

  • What causes what?
  • Where are reinforcing loops (amplifying)?
  • Where are balancing loops (limiting)?
  • Where are delays?

Step 3: Match to Archetype

Compare your map to the seven patterns:

If You See...Consider Archetype
Fix that makes problem worse over timeFixes That Fail
Workaround becoming dependencyShifting the Burden
Growth hitting invisible ceilingLimits to Growth
Shared resource degradingTragedy of the Commons
Competitive spiral harming both sidesEscalation
Winner-take-all resource dynamicsSuccess to the Successful
Reactive investment after crisisGrowth and Underinvestment

Step 4: Identify Leverage Points

Don't push on the obvious—find where small changes have large effects:

  • Where can you break a reinforcing loop?
  • Where can you remove a constraint?
  • What information is missing that would change behavior?
  • What incentives are misaligned?

Step 5: Design Intervention

Target the structure, not the symptoms:

  • What fundamental solution is being avoided?
  • What constraint needs investment?
  • What feedback loop is missing or delayed?
  • How can you make the system self-correcting?

Quick Reference Card

ArchetypePatternKey Question
Fixes That FailQuick fix creates long-term problems"What side effects will this create?"
Shifting the BurdenDependency on symptomatic solutions"What capability are we not building?"
Limits to GrowthReinforcing loop hits constraint"What will limit us at 10x?"
Tragedy of the CommonsIndividual gain depletes shared resource"Who owns the long-term health?"
EscalationCompetitive loop worsens both"Can we change the game?"
Success to the SuccessfulWinner-take-all dynamics"Are we starving future successes?"
Growth and UnderinvestmentCapacity lags demand until crisis"What fails at 50% growth?"

Verification Checklist

  • Problem described without blame
  • Feedback loops mapped (reinforcing and balancing)
  • Delays identified in the system
  • Matched to one or more archetypes
  • Leverage points identified (not just symptoms)
  • Intervention targets structure, not behavior
  • Unintended consequences of intervention considered

Key Questions

  • "What pattern is this system stuck in?"
  • "Where would a small change have a large effect?"
  • "What fundamental solution are we avoiding?"
  • "What would make this system self-correcting?"
  • "If we do nothing, where does this pattern lead?"
  • "Who benefits from the current structure persisting?"

Senge's Wisdom

"Structures of which we are unaware hold us prisoner. Once we can see them, they no longer have the same hold on us."

Recognizing the archetype is the first step to escaping it. The pattern will continue until someone sees it and changes the underlying structure—not the behaviors, but what's driving them.

平台分布

Codex

34.09%
按下载量换算49

Claude

31.34%
按下载量换算45

Cursor

18%
按下载量换算26

Gemini CLI

9.22%
按下载量换算13

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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