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Agent Skill · 效率

tencent-games(腾讯游戏)

tencent-games 用于补充效率相关能力,适合在 OpenClaw 中需要让 Agent 承接效率相关任务时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

tencent-games 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 13,930。

总安装 3,550周安装 145GitHub Stars 公开资料未说明下载 1,148核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.1

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:tencent-games(腾讯游戏)
来源仓库:https://github.com/hanxueyuan/tencent-games
安装命令:
openclaw skills install tencent-games
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install tencent-games

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

腾讯游戏开发和投资移动和电脑游戏,利用社交平台和数据分析实现全球顶级游戏和货币化。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install tencent-games;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

tencent-games 怎么安装?

在终端执行 openclaw skills install tencent-games。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

tencent-games 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

tencent-games 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

tencent-games 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

tencent-games 用的人多吗?

公开数据是累计安装 3,550 次,近一周安装 145 次,下载 1,148 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

tencent-games 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
tencent-games

腾讯游戏 · 本页

3,550—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

trigger
always_on

Tencent Games

Summary

The gaming division of China's tech giant Tencent, the world's largest video game company by revenue, operating as both a developer (Honor of Kings, PUBG Mobile) and investor with stakes in Epic Games, Riot Games, and Supercell.

Read When

  • Discussing the Chinese gaming market and regulatory dynamics
  • Analyzing mobile-first gaming strategies vs. console/PC ecosystems
  • Exploring the freemium/free-to-play monetization model at scale
  • Comparing gaming conglomerates (Tencent, Sony, Microsoft) and their acquisition strategies
  • Studying esports as a growth engine for game publishers

历史时间线

  • 2003 - Tencent launches QQ Game, its first gaming product, as a simple casual gaming platform integrated with its QQ messaging service
  • 2008 - Tencent secures distribution rights for CrossFire in China, which becomes the highest-grossing game in the country for years, generating billions
  • 2011 - Tencent acquires a majority stake in Riot Games (League of Legends), marking the beginning of its global gaming investment strategy
  • 2015 - TiMi Studio Group launches Honor of Kings (王者荣耀), which becomes China's dominant mobile game with 100+ million daily active users
  • 2017 - Tencent acquires 5% of Epic Games and secures exclusive China distribution rights for PUBG, launching PUBG Mobile (和平精英) as a cultural phenomenon
  • 2021 - China imposes strict gaming regulations on minors (3 hours/week maximum), forcing Tencent to restructure its domestic business and accelerate international expansion
  • 2023 - Level Infinite, Tencent's international games publishing brand, launches globally with titles like Tower of Fantasy and PUBG Mobile achieving strong overseas performance

商业模式

Tencent Games operates through a dual strategy: domestic development and international investment/portfolio management. Domestically, the company develops and operates some of China's most popular mobile games—Honor of Kings, Peacekeeper Elite (PUBG Mobile China version), and CrossFire—generating revenue primarily through in-game purchases (cosmetic items, battle passes, and virtual currency). The freemium model (free download, pay for enhancements) generates significantly higher revenue per user than traditional premium pricing. Internationally, Tencent has invested in or acquired stakes in over 160 gaming companies worldwide, including 100% ownership of Riot Games, 40% of Epic Games, majority stakes in Supercell and Grinding Gear Games, and significant investments in Ubisoft, Krafton, and FromSoftware. This portfolio approach gives Tencent revenue exposure to virtually every gaming genre and platform while minimizing regulatory concentration risk.

护城河分析

Tencent Games' moat is arguably the deepest in the global gaming industry, combining three mutually reinforcing advantages. First, its domestic distribution monopoly: games distributed through Tencent's WeChat and QQ platforms benefit from social network effects that make player acquisition costs nearly zero. Second, its global investment portfolio gives Tencent preferential access to the best game development talent worldwide—when a startup studio needs funding, Tencent's capital comes with the implicit promise of China market access. Third, Tencent's data analytics capabilities, built on processing billions of player interactions daily, provide game design insights that competitors cannot replicate. The company's ability to rapidly iterate on game mechanics, monetization models, and live-service content using real-time player data creates a feedback loop that continuously improves its products. Regulatory constraints in China represent both a risk and a moat: compliance barriers prevent new entrants, and Tencent's scale allows it to absorb regulatory costs that would crush smaller competitors.

关键数据

  • Gaming revenue of approximately ¥175-180 billion (~$25 billion) annually across domestic and international markets
  • Honor of Kings generates an estimated $1.5-2 billion annually, consistently ranking as one of the highest-grossing mobile games globally
  • Tencent holds stakes in 160+ gaming companies worldwide, including full or majority ownership of 12 studios
  • International gaming revenue growing at 20%+ annually, now representing approximately 30% of total gaming revenue
  • WeChat platform has 1.3+ billion monthly active users, providing an unmatched distribution channel for game launches in China

有趣事实

  • Tencent's investment in Epic Games (40% stake) was originally worth approximately $330 million in 2012; that stake is now valued at over $60 billion based on Epic's current valuation, representing one of the most profitable technology investments in history.
  • The original Honor of Kings was developed in just 7 months by a small team at TiMi Studio Group in Chengdu, and it was initially conceived as a female-targeted social game before the team pivoted to competitive multiplayer gameplay.
  • Tencent's Level Infinite publishing brand was created in 2021 specifically to separate the company's international gaming identity from its Chinese domestic operations, a strategic move to reduce geopolitical friction when expanding globally.

平台分布

OpenClaw

86.96%
按下载量换算998

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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