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spatial-thinking空间思维

Agent Skill

spatial-thinking 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,594

周安装

107

GitHub Stars

35

下载量

847
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:spatial-thinking(空间思维)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/spatial-thinking
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill spatial-thinking
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill spatial-thinking

简介

用于处理 GitHub 仓库、Issue、Pull Request 等协作信息,支持动画原理相关项目管理。

  • 适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕代码变更或协作事项进行整理时使用。
  • 通过 GitHub 安装,建议查阅来源仓库了解具体功能细节。
  • 使用前应确认权限范围、维护状态及是否涉及文件读写或网络访问。
  • spatial-thinking 属于AI 工具类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Spatial Thinking

Think like a sculptor working in time. Your characters exist in three-dimensional space, even on a 2D screen. Every frame is a frozen moment in a world with depth.

Core Mental Model

Before animating anything, ask: Where is this in 3D space, and how does it move through that space?

Animation is 4D: three spatial dimensions plus time. Characters have fronts and backs. Rooms have depth. Actions travel along vectors through real (imagined) environments.

The 12 Principles Through Dimension

Solid Drawing — The foundation of spatial thinking. Every object has volume. Turn it around in your mind. Know what the back looks like. Draw through forms, not around them.

Arcs — All movement happens in 3D space. An arm swinging traces a curve through depth, not just across the screen. Think spherical paths, not flat shapes.

Staging — Spatial composition. Where in the Z-axis is each element? Foreground, midground, background create depth. Overlap establishes position in space.

Squash & Stretch — Deformation happens in 3D. When a ball squashes, it spreads outward in all directions, not just sideways. Maintain volume in depth.

Anticipation — Movement into the screen reads differently than across it. Anticipation toward camera: foreshortening increases. Away: forms recede.

Follow Through & Overlapping Action — Trailing elements exist in 3D. Hair doesn't just swing left-right; it wraps around forms, falls with gravity, catches on shoulders.

Secondary Action — Supporting elements occupy their own spatial positions. A cape occupies the space behind a character. Spatial consistency sells reality.

Timing — Depth affects perceived timing. Objects moving toward/away from camera have different visual rhythms than horizontal movement. Foreshortening compresses distance.

Slow In & Slow Out — Acceleration reads differently in depth. Objects approaching camera grow rapidly at the end (looming effect). Factor Z-axis speed changes.

Exaggeration — Spatial exaggeration includes depth. Characters can lean impossibly far into frame. Environments can stretch beyond physical possibility while maintaining spatial logic.

Appeal — Dynamic spatial composition is appealing. Interesting angles, depth variation, and dimensional poses create visual interest.

Straight Ahead & Pose to Pose — 3D motion paths are easier to plan (pose to pose). Complex spatial action benefits from knowing key positions in space before animating between them.

Practical Application

Spatial Awareness Checklist:

  • Where is the floor? Characters need grounding.
  • Where is the light source? It defines form.
  • What overlaps what? Establish depth order.
  • What's the camera angle? Affects all foreshortening.
  • What exists off-screen? Implied space matters.

Common Spatial Errors:

  • Floating: Characters not connected to environment
  • Flattening: Losing depth in complex poses
  • Scale drift: Objects changing size unintentionally
  • Tangents: Edges aligning in ways that flatten depth
  • Perspective inconsistency: Elements not sharing the same spatial grid

When animation feels "flat":

  1. Add overlapping elements to establish depth
  2. Include Z-axis movement (toward/away from camera)
  3. Use perspective in posing (near hand bigger than far hand)
  4. Add environmental shadows grounding characters

When space feels "confusing":

  1. Simplify depth layers
  2. Establish clear foreground/background separation
  3. Use staging to clarify spatial relationships
  4. Add establishing shots before complex action

Thinking in Depth:

  • Turn poses 45 degrees in your mind
  • Imagine the camera orbiting your scene
  • Consider what's behind every surface
  • Track objects through continuous 3D paths

The Golden Rule

The screen is a window, not a canvas. You're not decorating a flat surface—you're revealing a world that extends in all directions. Every element occupies a position in that world. Honor the space.

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

25.25%
按下载量换算214

OpenCode

24.97%
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windsurf

17.74%
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Antigravity

12.38%
按下载量换算105

Codex

7.48%
按下载量换算63

Cursor

3.48%
按下载量换算29

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