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Agent Skill · 前端设计

framer-motion(Framer Motion 工具)

framer-motion 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

framer-motion 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 4,588。

总安装 848周安装 35GitHub Stars 公开资料未说明下载 277核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:framer-motion(Framer Motion 工具)
来源仓库:https://github.com/schoepplake/framer-motion-skill
仓库路径:skills/framer-motion
安装命令:
npx skills add https://github.com/schoepplake/framer-motion-skill --skill framer-motion
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/schoepplake/framer-motion-skill --skill framer-motion

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

framer-motion 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理时使用。它可结合来源仓库、安装命令和原始 README 继续核验具体用法。

安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。当前顶部介绍为空,需参考原始 SKILL.md 获取详细功能说明。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/framer-motion

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/schoepplake/framer-motion-skill --skill framer…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

framer-motion 怎么安装?

在终端执行 npx skills add https://github.com/schoepplake/framer-motion-skill --skill framer-motion。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

framer-motion 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

framer-motion 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

framer-motion 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

framer-motion 用的人多吗?

公开数据是累计安装 848 次,近一周安装 35 次,下载 277 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

framer-motion 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
framer-motion

Framer Motion 工具 · 本页

848—只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Motion (Framer Motion) — Animation Skill

Production-grade animation patterns for React and Next.js. This skill helps you write correct, performant, accessible animations using the Motion library (v12+).

Imports

Motion rebranded from framer-motion to motion. Both package names work, but the import path matters:

// Client Components (standard React)
import { motion, AnimatePresence } from "motion/react"

// Next.js Server Components — use the client export
import * as motion from "motion/react-client"

// Legacy import (still works with the framer-motion package)
import { motion } from "framer-motion"

If the project already uses framer-motion as a dependency, keep using "framer-motion" imports for consistency. Don't mix import sources.

Core Concepts

motion.* Components

Every HTML/SVG element has a motion counterpart. These accept animation props:

<motion.div
  initial={{ opacity: 0, y: 20 }}
  animate={{ opacity: 1, y: 0 }}
  transition={{ duration: 0.5 }}
/>

Important: motion.* components are client components. In Next.js App Router, either mark the file "use client" or wrap them in a client component.

MotionValues — Animate Without Re-renders

useMotionValue creates values that update without triggering React re-renders. This is the key to 60fps animations:

const x = useMotionValue(0)
const opacity = useTransform(x, [-200, 0, 200], [0, 1, 0])

return <motion.div style={{ x, opacity }} drag="x" />

Rules:

  • Use useMotionValue for any value that changes every frame (scroll position, drag position, continuous animation)
  • Use useTransform to derive values from other MotionValues (no re-renders)
  • Never use useState for frame-by-frame updates — it causes re-renders on every frame

Transitions

Control how animations move between states:

// Spring (default for physical properties like x, y, scale)
transition={{ type: "spring", stiffness: 300, damping: 30 }}

// Tween (default for non-physical properties like opacity, color)
transition={{ type: "tween", duration: 0.3, ease: "easeInOut" }}

// Custom cubic bezier
transition={{ duration: 0.7, ease: [0.16, 1, 0.3, 1] }}

Common Patterns

Scroll-Triggered Fade-In

The most common animation pattern. Use whileInView — do NOT manually use IntersectionObserver:

<motion.div
  initial={{ opacity: 0, y: 24 }}
  whileInView={{ opacity: 1, y: 0 }}
  viewport={{ once: true, amount: 0.1 }}
  transition={{ duration: 0.6, ease: [0.16, 1, 0.3, 1] }}
>
  {children}
</motion.div>
  • viewport.once: true — only animate on first entry (standard for marketing pages)
  • viewport.amount — how much of the element must be visible (0.1 = 10%)
  • viewport.margin — extend the trigger area (e.g., "0px 0px 50px 0px")

Staggered Children

Animate children one after another using variants:

const container = {
  hidden: {},
  show: { transition: { staggerChildren: 0.1 } },
}

const item = {
  hidden: { opacity: 0, y: 20 },
  show: { opacity: 1, y: 0 },
}

<motion.ul variants={container} initial="hidden" whileInView="show" viewport={{ once: true }}>
  {items.map((i) => (
    <motion.li key={i} variants={item}>{i}</motion.li>
  ))}
</motion.ul>

Variants propagate — parent state changes flow to children automatically.

Exit Animations with AnimatePresence

Wrap conditionally rendered elements to animate them out before removal:

<AnimatePresence>
  {isOpen && (
    <motion.div
      key="modal"
      initial={{ opacity: 0, scale: 0.95 }}
      animate={{ opacity: 1, scale: 1 }}
      exit={{ opacity: 0, scale: 0.95 }}
      transition={{ duration: 0.2 }}
    />
  )}
</AnimatePresence>

Rules:

  • Children must have a unique key
  • exit prop defines the exit animation
  • Use mode="wait" to finish exit before entering next element
  • Use mode="popLayout" for layout-aware transitions

Scroll-Linked Animations

Tie animation directly to scroll position:

const { scrollYProgress } = useScroll()
const opacity = useTransform(scrollYProgress, [0, 0.5], [1, 0])
const scale = useTransform(scrollYProgress, [0, 1], [1, 0.8])

return <motion.div style={{ opacity, scale }} />

For element-specific scroll tracking:

const ref = useRef(null)
const { scrollYProgress } = useScroll({
  target: ref,
  offset: ["start end", "end start"], // when element enters/exits viewport
})

Smooth Spring Values

Use useSpring for buttery-smooth transitions of MotionValues:

const scrollY = useMotionValue(0)
const smoothY = useSpring(scrollY, { stiffness: 100, damping: 30 })

Continuous Animation (useAnimationFrame)

For animations that run every frame (gradient shimmer, counting, etc.):

const progress = useMotionValue(0)

useAnimationFrame((time, delta) => {
  const newValue = (time / 1000) % 100
  progress.set(newValue)
})

const backgroundPosition = useTransform(progress, (p) => `${p}% 50%`)

return <motion.span style={{ backgroundPosition }} />

Layout Animations

Animate layout changes automatically:

// Simple layout animation
<motion.div layout />

// Shared layout animation between components
<motion.div layoutId="hero-image" />

When the same layoutId exists in two different components, Motion animates between them (e.g., thumbnail to full-screen).

Gesture Animations

<motion.button
  whileHover={{ scale: 1.05 }}
  whileTap={{ scale: 0.97 }}
  whileFocus={{ outline: "2px solid #5227FF" }}
  transition={{ type: "spring", stiffness: 400, damping: 17 }}
/>

Drag

<motion.div
  drag           // enable both axes
  drag="x"       // constrain to x-axis
  dragConstraints={{ left: -100, right: 100 }}
  dragElastic={0.2}
  onDragEnd={(e, info) => {
    if (info.offset.x > 100) handleSwipeRight()
  }}
/>

Accessibility

useReducedMotion

Always respect the user's motion preferences. This is not optional — it's an accessibility requirement:

import { useReducedMotion } from "framer-motion"

function AnimatedComponent({ children }) {
  const prefersReducedMotion = useReducedMotion()

  if (prefersReducedMotion) {
    return <div>{children}</div>
  }

  return (
    <motion.div
      initial={{ opacity: 0, y: 20 }}
      whileInView={{ opacity: 1, y: 0 }}
    >
      {children}
    </motion.div>
  )
}

Pattern: Check useReducedMotion() and either skip animation entirely or reduce it to opacity-only (no movement).

Performance Rules

  1. Never animate width, height, top, left — these trigger layout recalculation. Use transform properties instead (x, y, scale, rotate).
  2. Use MotionValues for frame-by-frame updates — useState causes re-renders on every frame. MotionValues update the DOM directly.
  3. will-change: transform is added automatically by motion components — don't add it manually.
  4. layout animations are expensive — use them intentionally, not on every element.
  5. Avoid animating box-shadow — use filter: drop-shadow() or animate opacity of a pseudo-element shadow instead.
  6. Prefer opacity and transform — these are GPU-composited and run on a separate thread.
  7. Spring transitions are more natural than tween/easing for interactive elements (hover, tap, drag). Reserve tween for scroll-triggered entrances.

Common Mistakes

MistakeFix
useState for drag positionuseMotionValue
Manual IntersectionObserverwhileInView prop
setTimeout for staggervariants with staggerChildren
Missing key in AnimatePresenceAdd unique key to children
Animating in Server ComponentsAdd "use client" or use motion/react-client
Ignoring reduced motionAlways check useReducedMotion()
animate on mount without initialSet initial to define start state

Recipes

Progress Bar on Scroll

const { scrollYProgress } = useScroll()
return (
  <motion.div
    className="fixed top-0 left-0 right-0 h-1 bg-primary origin-left z-50"
    style={{ scaleX: scrollYProgress }}
  />
)

Animated Counter

const count = useMotionValue(0)
const rounded = useTransform(count, (v) => Math.round(v))

useEffect(() => {
  const controls = animate(count, target, { duration: 2 })
  return controls.stop
}, [target])

return <motion.span>{rounded}</motion.span>

Page Transition (Next.js App Router)

// template.tsx
"use client"
import { motion } from "framer-motion"

export default function Template({ children }) {
  return (
    <motion.div
      initial={{ opacity: 0 }}
      animate={{ opacity: 1 }}
      transition={{ duration: 0.3 }}
    >
      {children}
    </motion.div>
  )
}

Animated Gradient Text (Shimmer Effect)

const progress = useMotionValue(0)

useAnimationFrame((time) => {
  const duration = 8000
  const fullCycle = duration * 2
  const cycleTime = (time % fullCycle)
  if (cycleTime < duration) {
    progress.set((cycleTime / duration) * 100)
  } else {
    progress.set(100 - ((cycleTime - duration) / duration) * 100)
  }
})

const backgroundPosition = useTransform(progress, (p) => `${p}% 50%`)

return (
  <motion.span
    className="bg-clip-text text-transparent"
    style={{
      backgroundImage: "linear-gradient(to right, #5227FF, #a78bfa, #c084fc, #5227FF)",
      backgroundSize: "300% 100%",
      backgroundPosition,
    }}
  >
    {text}
  </motion.span>
)

平台分布

Codex

35.51%
按下载量换算98

Claude

27.86%
按下载量换算77

Cursor

18.89%
按下载量换算52

Gemini CLI

8.68%
按下载量换算24

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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