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roblox-apiroblox API 搜索

Agent Skill

用于辅助 API 设计、接口文档、请求响应结构和服务集成说明。它适合让 Agent 梳理 endpoint、生成 OpenAPI 草稿、检查字段命名、整理错误码或辅助前后端联调。使用时需要确认真实业务语义、鉴权方式、分页和错误处理规则;涉及生成接口文档时,应避免凭空补字段,最好从现有代码、schema 或接口样例中提取事实。

总安装

588

周安装

24

GitHub Stars

4

下载量

188
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:roblox-api(roblox API 搜索)
来源仓库:https://github.com/stackfox-labs/luau-skills
仓库路径:skills/roblox-api
安装命令:
npx skills add https://github.com/stackfox-labs/luau-skills --skill roblox-api
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/stackfox-labs/luau-skills --skill roblox-api

简介

roblox-api 用于辅助 API 设计和接口文档编写。

  • 适合梳理 endpoint、生成 OpenAPI 草稿或检查字段命名。
  • 支持在主流 AI 宿主中通过 GitHub 安装使用。
  • 生成接口文档时应避免凭空补字段,优先参考现有代码或样例。
  • roblox-api 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

roblox-api

When to Use

Use this skill when the task is mainly about identifying or confirming the correct Roblox engine surface:

  • Finding which class or service owns a capability.
  • Checking whether a member is a property, method, event, or callback.
  • Confirming datatype constructors, properties, methods, constants, or math behavior.
  • Choosing the correct enum family and item for a property or parameter.
  • Looking up globals such as game, workspace, script, plugin, or Enum.
  • Confirming built-in library behavior such as task, math, string, table, os, or vector.
  • Verifying exact parameter shapes, return values, and deprecation status before writing code.

Do not use this skill when the task is mainly about:

  • Overall Roblox project structure, code placement, or client-server responsibility.
  • Remote security, replication architecture, persistence design, or Open Cloud workflows.
  • Broader system design where API lookup is secondary to structural decisions.

Decision Rules

  • Use this skill if the main question is "what engine API should I call or read here?"
  • Use this skill when a known problem needs the correct class, member, datatype, enum, global, or library surface.
  • Start with the narrowest surface that matches the question:

- Class or service for engine objects and services. - Datatype for value objects such as Vector3, CFrame, RaycastParams, or TweenInfo. - Enum for preset values such as Enum.RaycastFilterType.Exclude. - Global for always-available names like game, workspace, script, or Enum. - Library for free functions under tables like task, math, table, or string.

  • If the task is really about where code belongs, which side owns state, or how systems should be arranged, hand off to roblox-core.
  • If the task centers on remotes, trust boundaries, replication correctness, or server authority, hand off to roblox-networking.
  • If the task centers on persistent storage, quotas, save design, or cross-server state, hand off to roblox-data.
  • If the task centers on Open Cloud, OAuth, or external integrations, hand off to roblox-cloud or roblox-oauth.
  • If a request mixes referential lookup with out-of-scope design, answer only the engine-reference portion and explicitly exclude the rest.

Instructions

  1. Identify the missing fact before searching:

- Which engine object or service is responsible? - Which member kind is needed? - Which datatype or enum is expected by the API? - Which global or library helper fits the job?

  1. Choose the correct reference file first:

- references/engine-overview.md for surface selection. - references/classes-reference.md for class, service, and member lookup. - references/datatypes-reference.md for value types and their usage. - references/enums-reference.md for enum families and items. - references/globals-reference.md for Luau and Roblox globals. - references/engine-library-yaml-files.md for built-in libraries. - references/datatype-yaml-files.md for interpreting datatype YAML shape and overloads.

  1. Confirm the exact API contract before coding:

- Member name. - Member kind. - Parameter order and types. - Return type. - Property type. - Enum family and item names. - Deprecation or other tags.

  1. Prefer the documented modern surface when an older global or legacy form also exists:

- Prefer task.wait() over wait(). - Prefer task.delay() over delay(). - Prefer game:GetService() for service access when clarity matters.

  1. When a datatype or library page shows overloads, read all overloads before choosing a call pattern.
  2. When a parameter or property type points to another datatype or enum, follow that dependency and confirm it separately.
  3. Keep the answer referential and implementation-facing:

- Name the correct surface. - State the relevant signature or property type. - Mention any important enum values, tags, or constraints. - Do not drift into architecture, persistence, or security-system design.

Using References

  • Open references/engine-overview.md first when the user only knows the problem and not the engine surface.
  • Open references/classes-reference.md when the question is about classes, services, or member discovery.
  • Open references/datatypes-reference.md when a value object or helper container is involved.
  • Open references/enums-reference.md when an API expects a preset constant.
  • Open references/globals-reference.md when the question involves built-in names available in scripts.
  • Open references/engine-library-yaml-files.md when the needed API lives under task, math, string, table, os, utf8, coroutine, debug, buffer, bit32, or vector.
  • Open references/datatype-yaml-files.md when constructor overloads, mutable-vs-immutable behavior, constants, or member lists need careful interpretation.

Checklist

  • The missing fact is identified as class, member, datatype, enum, global, or library lookup.
  • The chosen engine surface is the narrowest one that matches the problem.
  • Member kind, parameter order, return type, and property type are confirmed before use.
  • Required enum family and item names are spelled exactly.
  • Datatype constructors or methods match the documented overload.
  • Deprecated globals or legacy forms are not recommended unless necessary for compatibility.
  • The response stays referential and does not drift into project architecture, persistence, or cloud workflows.
  • Out-of-scope systems are handed off to the proper Roblox skill when needed.

Common Mistakes

  • Using roblox-api for project structure questions that belong to roblox-core.
  • Guessing a member name without confirming whether it is a property, method, event, or callback.
  • Passing raw numbers where an enum item is expected.
  • Treating a datatype like an Instance class, or vice versa.
  • Missing constructor overloads and choosing the wrong parameter order.
  • Recommending deprecated globals like wait() or delay() when task equivalents are the modern surface.
  • Assuming a global exists in every context, especially plugin.
  • Expanding a simple API lookup into networking, data, or cloud-system design.

Examples

Choose the right surface for a raycast

  • Class or service: Workspace (via WorldRoot behavior)
  • Method: Workspace:Raycast(origin, direction, raycastParams)
  • Datatype: RaycastParams
  • Enum: Enum.RaycastFilterType
  • Result datatype: RaycastResult

Confirm a tween API call

  • Class or service: TweenService
  • Method: TweenService:Create(instance, tweenInfo, propertyTable)
  • Datatype: TweenInfo
  • Enums often involved: Enum.EasingStyle, Enum.EasingDirection

Distinguish global, datatype, and enum usage

local Workspace = game:GetService("Workspace")

local params = RaycastParams.new()
params.FilterType = Enum.RaycastFilterType.Exclude

local cf = CFrame.lookAt(Vector3.new(0, 5, 10), Vector3.zero)
  • game is a Roblox global.
  • RaycastParams, CFrame, and Vector3 are datatypes.
  • Enum.RaycastFilterType.Exclude is an enum item.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

36.22%
按下载量换算68

Claude

28.37%
按下载量换算53

Cursor

19.15%
按下载量换算36

Gemini CLI

9.86%
按下载量换算19

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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