Token导航 LogoToken导航

Agent Skill · 研究检索

random-encounter(随机遭遇)

random-encounter 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

random-encounter 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证为 MIT,暂无第三方扫描结果,按安装量在研究检索类的 73,675 个 Skill 里排第 72,863。

总安装 186周安装 8GitHub Stars 公开资料未说明下载 65核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:random-encounter(随机遭遇)
来源仓库:https://github.com/hopeoverture/worldbuilding-system
仓库路径:skills/random-encounter
安装命令:
npx skills add hopeoverture/worldbuilding-system --skill "random-encounter"
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

AgentSkills.tonpx skills
npx skills add hopeoverture/worldbuilding-system --skill "random-encounter"

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

Random Encounter 技能生成随机事件或角色遭遇,用于游戏或故事创作。适用于 Codex、Claude、Cursor、Gemini CLI 中激发创意灵感或构建叙事背景。通过 GitHub 安装,使用 npx 命令添加 worldbuilding-system 仓库中的对应模块。

输出内容为概率性结果,每次调用可能产生不同情节分支供选择参考。random-encounter 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/random-encounter

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add hopeoverture/worldbuilding-system --skill "random-encounter";命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

random-encounter 怎么安装?

在终端执行 npx skills add hopeoverture/worldbuilding-system --skill "random-encounter"。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

random-encounter 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

random-encounter 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

random-encounter 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

random-encounter 用的人多吗?

公开数据是累计安装 186 次,近一周安装 8 次,下载 65 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

random-encounter 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 许可证明确为 MIT,商用和分发边界好判断。

先想清楚的地方

  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
random-encounter

随机遭遇 · 本页

186—调用外部服务MIT未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Random Encounter Generator

Generate encounter: $ARGUMENTS

Overview

Creates contextually appropriate random encounters by:

  1. Using existing world entities (creatures, NPCs, locations)
  2. Matching encounter difficulty to party level
  3. Generating varied encounter types (combat, social, exploration)
  4. Optionally creating encounter tables for locations

Instructions

Step 1: Parse Arguments

Extract from $ARGUMENTS:

  • Location: Where the encounter occurs (entity name, region, terrain type)
  • Party Level: Average party level (1-20) - ask if not provided
  • Encounter Type: combat, social, exploration, or random
  • World: Which world to pull entities from

If location is a world entity, read it for context. If location is a terrain type (forest, road, city), use as context.

Step 2: Gather World Context

If a specific world is identifiable:

  1. Scan Worlds/[World Name]/Creatures/ for available monsters
  2. Scan Worlds/[World Name]/Characters/ for NPCs
  3. Read location entity for specific inhabitants/dangers mentioned
  4. Note regional factions, tensions, environmental hazards

Step 3: Determine Encounter Parameters

Difficulty by Party Level
Party LevelEasy CRMedium CRHard CRDeadly CR
1-41/4-1/21-23-45+
5-81-34-67-910+
9-124-67-1011-1314+
13-167-1011-1415-1718+
17-2010-1415-1819-2122+
Encounter Types by Location
Location TypeCombat %Social %Exploration %
City/Town20%60%20%
Road/Trade Route40%40%20%
Wilderness60%15%25%
Dungeon70%10%20%
Frontier50%25%25%

Step 4: Generate Encounter

Combat Encounter Format
## Combat Encounter: [Evocative Name]

**Location:** [Specific setting within area]
**Difficulty:** [Easy/Medium/Hard/Deadly] for level [X] party

### Setup
[2-3 sentences describing the scene as players encounter it]

### Enemies
| Creature | Count | CR | Notes |
|----------|-------|----|----- |
| [[Creature 1]] | X | Y | Tactics/role |
| [[Creature 2]] | X | Y | Tactics/role |

**Total XP:** [calculated]

### Tactics
[How enemies behave - aggression, retreat conditions, special actions]

### Environment
- **Terrain:** [features that affect combat]
- **Hazards:** [environmental dangers]
- **Cover:** [defensive positions]

### Treasure
[Appropriate loot based on CR and creature type]

### Complications (Optional)
[d4 table of things that could make this more interesting]
1. [Complication 1]
2. [Complication 2]
3. [Complication 3]
4. [Complication 4]

### Aftermath
[What happens after combat - tracks to follow, clues found, etc.]
Social Encounter Format
## Social Encounter: [Evocative Name]

**Location:** [Where this occurs]
**Primary NPC:** [[NPC Name]] or [Generated NPC]

### Setup
[2-3 sentences describing the situation]

### The NPC
- **Appearance:** [Brief description]
- **Demeanor:** [How they come across]
- **Want:** [What they're trying to achieve]
- **Secret:** [What they're hiding]

### The Situation
[What's happening, what the NPC needs or offers]

### Conversation Hooks
- [Opening line or action]
- [Topic they'll bring up]
- [Question they might ask]

### Possible Outcomes
| Approach | DC | Result |
|----------|----|----- |
| Persuasion | [X] | [Outcome] |
| Intimidation | [X] | [Outcome] |
| Deception | [X] | [Outcome] |
| Insight | [X] | [What they learn] |

### Complications
[What could go wrong or make this interesting]

### Connections
[How this ties to larger world events/entities]
Exploration Encounter Format
## Exploration Encounter: [Evocative Name]

**Location:** [Specific area]
**Type:** [Discovery/Hazard/Mystery/Resource]

### Discovery
[What the party finds - describe for players]

### Investigation
| Check | DC | Reveals |
|-------|----|----- |
| Perception | [X] | [Detail] |
| Investigation | [X] | [Detail] |
| History/Arcana/Nature | [X] | [Context] |
| Survival | [X] | [Practical info] |

### Interaction Options
1. **[Option A]:** [What happens]
2. **[Option B]:** [What happens]
3. **[Option C]:** [What happens]

### Hidden Elements
[Things not immediately obvious]

### Treasure/Rewards
[What can be gained]

### Connections
[Links to world lore, plot hooks]

Step 5: Use World Entities

When possible, incorporate existing entities:

  1. Creatures: Use monsters from Creatures/ folder
  2. NPCs: Reference characters from Characters/ folder
  3. Organizations: Tie to factions from Organizations/
  4. Locations: Reference specific places from Geography/ or Settlements/
  5. Items: Include items from Items/ as treasure
  6. History: Connect to events from History/

Add [[wikilinks]] to all referenced entities.

Step 6: Offer Encounter Table

After generating one encounter, offer:

"Would you like me to create a full d6 or d12 encounter table for this location?"
Encounter Table Format
## Encounter Table: [Location Name]

**Terrain:** [Type]
**Recommended Level:** [Range]
**Check Frequency:** [How often to roll]

### d12 Encounters

| Roll | Type | Encounter | Difficulty |
|------|------|-----------|------------|
| 1 | Combat | [Brief description] | Deadly |
| 2 | Combat | [Brief description] | Hard |
| 3-4 | Combat | [Brief description] | Medium |
| 5 | Social | [Brief description] | - |
| 6 | Social | [Brief description] | - |
| 7 | Exploration | [Brief description] | - |
| 8 | Exploration | [Brief description] | - |
| 9 | Environmental | [Brief description] | Varies |
| 10 | Plot Hook | [Brief description] | - |
| 11 | Resource | [Brief description] | - |
| 12 | Special | [Unique event] | Varies |

### Encounter Details
[Expanded details for each entry]

Step 7: Offer to Save

"Would you like me to save this encounter to the world?"

If yes:

  1. Determine appropriate template (Combat, Social, Exploration, Trap)
  2. Read template from Templates/Encounters/
  3. Fill template with generated content
  4. Save to Worlds/[World Name]/Encounters/[Encounter Name].md
  5. Update location entity's Connections if applicable

Examples

# Generate for specific location
/random-encounter "The Blackwood Forest" level 5

# Combat encounter on a road
/random-encounter road combat level 3

# Social encounter in city
/random-encounter "Ironhold City" social level 8

# Let system choose type
/random-encounter wilderness level 6 random

# Create encounter table
/random-encounter "Shadowfell Border" table level 10

Integration Notes

  • Reference Connection Matrix for encounter-to-location linking
  • Use CR and XP tables from D&D 5e 2024 Rules
  • Match creature behavior to stat blocks if using world creatures
  • Consider party composition if mentioned in conversation

平台分布

mcpjam

24.37%
按下载量换算16

Claude Code

21.77%
按下载量换算14

windsurf

18.31%
按下载量换算12

zencoder

12.72%
按下载量换算8

crush

8.17%
按下载量换算5

cline

3.39%
按下载量换算2

安全审计

暂无安全审计结果可展示。

权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills