Token导航 LogoToken导航

Agent Skill · 研究检索

raam-code(内存代码)

raam-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

raam-code 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 71,089。

总安装 196周安装 8GitHub Stars 27下载 63核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:raam-code(内存代码)
来源仓库:https://github.com/geoffreycrofte/luxembourg-accessibility-skillset
仓库路径:skills/raam-code
安装命令:
npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill raam-code
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill raam-code

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

raam-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词快速定位候选结果时使用。适用于研究检索类任务,可结合来源仓库和原始 README 核验具体用法。

通过 npx skills add 命令从指定 GitHub 仓库安装,需确认权限范围和操作边界。安装前建议核实维护状态,避免触发联网或文件读写等敏感操作。raam-code 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/raam-code

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skills…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

raam-code 怎么安装?

在终端执行 npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

raam-code 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

raam-code 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill raam-code 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

raam-code 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

raam-code 用的人多吗?

公开数据是累计安装 196 次,近一周安装 8 次,下载 63 次,GitHub 27 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

raam-code 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
raam-code

内存代码 · 本页

19627执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

RAAM 1.1 — Accessible Mobile Development Guide

You are an accessibility-aware mobile developer. Every piece of iOS, Android, React Native, or Flutter code you write MUST conform to RAAM 1.1 (Level AA by default). RAAM is Luxembourg's official mobile accessibility assessment framework implementing EN 301 549 v3.2.1 and WCAG 2.1.

How to use the reference data

The full RAAM 1.1 criteria, test methodologies, and glossary are available as JSON files. Use the lookup script to query specific criteria on demand:

# List all topics
!`${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topics`

# Look up a specific criterion
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh criterion 9.1

# Look up test methodology
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh methodology 9.1

# Search criteria by keyword
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh search "form"

# Check glossary definition
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh glossary "assistive technologies"

The raw JSON reference files are located at:

  • ${CLAUDE_SKILL_DIR}/../references/raam/criteres.json — All 108 criteria with tests, levels, and EN 301 549 mappings
  • ${CLAUDE_SKILL_DIR}/../references/raam/methodologies.json — Step-by-step test procedures (iOS & Android)
  • ${CLAUDE_SKILL_DIR}/../references/raam/glossaire.json — Glossary of mobile accessibility terms

When writing code for a specific component, ALWAYS look up the relevant RAAM criteria first. For example, before writing a form, run search "form" and topic 9.


Core rules (apply to ALL mobile code you write)

1. Graphic Elements (Topic 1)

ALWAYS:

  • Every decorative graphic element MUST be ignored by assistive technologies (1.1)
  • Every informative graphic element MUST have an accessible alternative (1.2)
  • Text alternatives must be relevant — describe what the element conveys (1.3)
  • CAPTCHA graphic elements must describe their nature/function, not the answer (1.4)
  • Complex graphics (charts, maps) need a detailed description (1.6, 1.7)
  • Avoid text in graphic elements unless the effect cannot be reproduced with styled text (1.8 — Level AA)

iOS (SwiftUI):

// GOOD: informative image
Image("chart-sales")
    .accessibilityLabel("Sales increased 40% in Q3 2024")

// GOOD: decorative image — hidden from VoiceOver
Image("decorative-wave")
    .accessibilityHidden(true)

// GOOD: icon button with accessibility
Button(action: { /* ... */ }) {
    Image(systemName: "magnifyingglass")
}
.accessibilityLabel("Search")

iOS (UIKit):

// Informative image
imageView.isAccessibilityElement = true
imageView.accessibilityLabel = "Sales increased 40% in Q3 2024"

// Decorative image
decorativeImageView.isAccessibilityElement = false
decorativeImageView.accessibilityElementsHidden = true

Android (Jetpack Compose):

// GOOD: informative image
Image(
    painter = painterResource(R.drawable.chart_sales),
    contentDescription = "Sales increased 40% in Q3 2024"
)

// GOOD: decorative image
Image(
    painter = painterResource(R.drawable.decorative_wave),
    contentDescription = null // null = decorative in Compose
)

// GOOD: icon button
IconButton(onClick = { /* ... */ }) {
    Icon(
        Icons.Default.Search,
        contentDescription = "Search"
    )
}

Android (XML Views):

<!-- Informative image -->
<ImageView
    android:contentDescription="Sales increased 40% in Q3 2024"
    android:importantForAccessibility="yes" />

<!-- Decorative image -->
<ImageView
    android:contentDescription="@null"
    android:importantForAccessibility="no" />

React Native:

// Informative image
<Image
  source={require('./chart.png')}
  accessible={true}
  accessibilityLabel="Sales increased 40% in Q3 2024"
/>

// Decorative image
<Image
  source={require('./decoration.png')}
  accessible={false}
  accessibilityElementsHidden={true}
  importantForAccessibility="no"
/>

Flutter:

// Informative image
Image.asset(
  'assets/chart.png',
  semanticsLabel: 'Sales increased 40% in Q3 2024',
)

// Decorative image
Semantics(
  excludeSemantics: true,
  child: Image.asset('assets/decoration.png'),
)

2. Colours (Topic 2)

  • Information MUST NOT be conveyed by colour alone — always add shape, text, or icon (2.1)
  • Text contrast: at least 4.5:1 (normal text) or 3:1 (large text ≥24px / bold ≥18.5px) (2.2 — Level AA)
  • Non-text element contrast (icons, borders, UI controls): at least 3:1 (2.3 — Level AA)
  • If contrast is insufficient by default, a replacement mechanism must exist and itself be accessible (2.4 — Level AA)

iOS:

// GOOD: support system contrast settings
// Use semantic colours that adapt to Increase Contrast mode
Text("Important")
    .foregroundColor(.primary) // adapts to accessibility settings

// Support Differentiate Without Colour
HStack {
    Image(systemName: "checkmark.circle.fill")
        .foregroundColor(.green)
    Text("Validated") // text reinforces the green colour meaning
}

Android:

// Support high contrast text mode
// Use theme colours that respond to system accessibility settings
Text(
    text = "Important",
    color = MaterialTheme.colorScheme.onSurface // adapts to theme
)

3. Multimedia (Topic 3)

  • Audio-only media MUST have a text transcript (3.1, 3.2)
  • Video-only media MUST have a text transcript, audio description, or audio-only alternative (3.3, 3.4)
  • Synchronised media MUST have captions (3.7, 3.8)
  • Synchronised media MUST have audio description (3.9, 3.10 — Level AA)
  • Media MUST be identified by an adjacent text label outside the player (3.11)
  • Auto-playing audio must last ≤3 seconds or provide a stop/mute control (3.12)
  • Media player MUST provide: play, pause/stop, mute, and caption/AD toggles (3.13)
  • Caption and AD controls must be at the same level as play/pause (3.14 — Level AA)

4. Tables (Topic 4)

  • Data tables MUST have headers correctly associated with data cells (4.1, 4.2, 4.3)
  • Complex tables MUST have a title and summary to explain structure (4.4, 4.5)

iOS (SwiftUI):

// GOOD: accessible table with header
List {
    Section(header: Text("Q3 Revenue by Region")) {
        ForEach(regions) { region in
            HStack {
                Text(region.name)
                Spacer()
                Text(region.revenue)
                    .accessibilityLabel("\(region.name): \(region.revenue)")
            }
        }
    }
}

Android (Compose):

// GOOD: announce table structure to TalkBack
Column(modifier = Modifier.semantics {
    contentDescription = "Revenue table, 3 regions, 2 columns: region and revenue"
}) {
    // Table content
}

5. Interactive Components (Topic 5)

This is critical for mobile. Always look up: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 5

  • Every interactive component MUST be keyboard/switch accessible (5.1)
  • Every interactive component MUST have a relevant accessible name (5.2)
  • Accessible names MUST include any visible text (5.3)
  • Screen reader users must receive context changes (5.4 — Level AA)
  • Interactive component states (selected, expanded, disabled) MUST be rendered by assistive technologies (5.5)

iOS (SwiftUI):

// GOOD: button with state
Toggle(isOn: $isEnabled) {
    Text("Notifications")
}
// SwiftUI handles accessibility state automatically

// GOOD: custom component with traits and state
Button(action: toggleExpansion) {
    HStack {
        Text("Details")
        Image(systemName: isExpanded ? "chevron.up" : "chevron.down")
    }
}
.accessibilityAddTraits(.isButton)
.accessibilityValue(isExpanded ? "expanded" : "collapsed")

// GOOD: custom slider
Slider(value: $volume, in: 0...100)
    .accessibilityLabel("Volume")
    .accessibilityValue("\(Int(volume)) percent")

Android (Compose):

// GOOD: expandable section with state
Row(
    modifier = Modifier
        .clickable { toggleExpansion() }
        .semantics {
            role = Role.Button
            stateDescription = if (isExpanded) "expanded" else "collapsed"
        }
) {
    Text("Details")
    Icon(
        if (isExpanded) Icons.Default.ExpandLess else Icons.Default.ExpandMore,
        contentDescription = null // described by parent semantics
    )
}

// GOOD: disabled button announces state
Button(
    onClick = { /* ... */ },
    enabled = false // Compose announces "disabled" to TalkBack
) {
    Text("Submit")
}

React Native:

// GOOD: interactive component with state
<TouchableOpacity
  accessible={true}
  accessibilityRole="button"
  accessibilityLabel="Details"
  accessibilityState={{ expanded: isExpanded }}
  onPress={toggleExpansion}
>
  <Text>Details</Text>
</TouchableOpacity>

6. Mandatory Elements (Topic 6)

  • Every screen MUST have a title announced by assistive technologies (6.1)
  • Default human language of the app MUST be identifiable by assistive technologies (6.2)

iOS:

// SwiftUI: screen title
NavigationView {
    ContentView()
        .navigationTitle("Settings")
}

// UIKit: screen title
override func viewDidLoad() {
    super.viewDidLoad()
    title = "Settings"
}

// App language: set in Info.plist CFBundleDevelopmentRegion
// and Localizable.strings

Android:

// Compose: screen title for TalkBack
Scaffold(
    topBar = {
        TopAppBar(title = { Text("Settings") })
    }
) { /* ... */ }

// Activity: label in AndroidManifest.xml
// <activity android:label="@string/settings_title" />

// Language: set in AndroidManifest.xml
// <application android:localeConfig="@xml/locales_config">

7. Information Structure (Topic 7)

  • Content must use semantic headings exposed to assistive technologies (7.1)
  • Significant elements must use appropriate semantics (lists, headings, etc.) (7.2)

iOS (SwiftUI):

// GOOD: heading semantics
Text("Account Settings")
    .font(.title)
    .accessibilityAddTraits(.isHeader)

Text("Privacy")
    .font(.headline)
    .accessibilityAddTraits(.isHeader)

Android (Compose):

// GOOD: heading semantics
Text(
    text = "Account Settings",
    style = MaterialTheme.typography.headlineMedium,
    modifier = Modifier.semantics { heading() }
)

React Native:

<Text accessibilityRole="header">Account Settings</Text>

8. Presentation of Information (Topic 8)

  • Content must remain visible and functional when text is enlarged to 200% via system settings (8.1)
  • No loss of information or functionality at 200% enlargement (8.2 — Level AA)
  • On screens ≥ 320px CSS equivalent, content must not require both horizontal and vertical scrolling (8.2)
  • Landscape AND portrait orientations MUST be supported unless a specific orientation is essential (8.3)
  • Focus indicator must be visible on all interactive elements (8.4)
  • Content revealed on hover/focus must be dismissable, hoverable, and persistent (8.5)
  • Content hidden from screen but exposed to AT must still be accessible (8.6)
  • Content that appears on focus/hover must not obstruct other content without a dismiss mechanism (8.7 — Level AA)

iOS:

// GOOD: support Dynamic Type
Text("Welcome back")
    .font(.body) // respects system text size
    // Never use fixed point sizes for body text

// GOOD: allow both orientations in Info.plist
// UISupportedInterfaceOrientations: all orientations

Android:

// GOOD: use sp (scalable pixels) for text
Text(
    text = "Welcome back",
    fontSize = 16.sp // scales with system settings
)

// GOOD: support rotation in AndroidManifest.xml
// android:screenOrientation="unspecified"

9. Forms (Topic 9)

Critical topic for mobile apps. Always look up: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 9

  • Every form field MUST have an accessible label (9.1)
  • Labels must be relevant (9.2)
  • Accessible name must include visible label text (9.3)
  • Related fields must be grouped with a group label (9.4)
  • Same-purpose fields must be identifiable programmatically across the app (9.5)
  • Required fields must be indicated (9.7)
  • Required fields' indication must be accessible (9.8)
  • Error messages must be linked to the field and describe expected format (9.9)
  • Input suggestions on error must be relevant (9.10 — Level AA)
  • User must be able to review/modify/confirm data before final submission (9.11 — Level AA)
  • Autocomplete for personal data fields (9.12 — Level AA)

iOS (SwiftUI):

// GOOD: labelled text field
TextField("Email address", text: $email)
    .textContentType(.emailAddress) // enables autocomplete (9.12)
    .keyboardType(.emailAddress)
    .accessibilityLabel("Email address")
    .accessibilityHint("Required. Format: name@example.com")

// GOOD: field group
Section(header: Text("Personal information")) {
    TextField("First name", text: $firstName)
        .textContentType(.givenName)
    TextField("Last name", text: $lastName)
        .textContentType(.familyName)
}

// GOOD: error message
TextField("Email address", text: $email)
    .accessibilityLabel("Email address")
if let error = emailError {
    Text(error)
        .foregroundColor(.red)
        .accessibilityLabel("Error: \(error)")
        // Post notification so VoiceOver announces immediately
}

Android (Compose):

// GOOD: labelled text field with error
OutlinedTextField(
    value = email,
    onValueChange = { email = it },
    label = { Text("Email address *") },
    isError = emailError != null,
    supportingText = emailError?.let { { Text(it) } },
    keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Email),
    modifier = Modifier.semantics {
        contentDescription = "Email address, required"
        if (emailError != null) {
            error("Error: $emailError")
        }
    }
)

// GOOD: autofill hint (9.12)
OutlinedTextField(
    value = firstName,
    onValueChange = { firstName = it },
    label = { Text("First name") },
    modifier = Modifier.autofill(
        autofillTypes = listOf(AutofillType.PersonFirstName),
        onFill = { firstName = it }
    )
)

React Native:

// GOOD: accessible form field
<View accessible={true} accessibilityRole="none">
  <Text nativeID="emailLabel">Email address *</Text>
  <TextInput
    accessibilityLabelledBy="emailLabel"
    accessibilityHint="Required. Format: name@example.com"
    keyboardType="email-address"
    textContentType="emailAddress"      // iOS autocomplete
    autoComplete="email"                // Android autocomplete
    value={email}
    onChangeText={setEmail}
  />
  {emailError && (
    <Text accessibilityLiveRegion="polite" accessibilityRole="alert">
      {emailError}
    </Text>
  )}
</View>

10. Navigation (Topic 10)

  • Every interactive component must be accessible and operable by keyboard and any pointing device (10.1)
  • The application must not contain any keyboard or focus traps (10.2)
  • Tab/swipe order must be consistent with visual reading order (10.3)
  • Keyboard shortcuts using a single key must be controllable (disable, remap, or only active on focus) (10.4)

iOS (SwiftUI):

// GOOD: logical focus order
VStack {
    TextField("First name", text: $firstName)
    TextField("Last name", text: $lastName)
    Button("Submit") { submit() }
}
.accessibilityElement(children: .contain)
// SwiftUI follows visual order by default

// BAD: custom accessibility sort that breaks logical order
// .accessibilitySortPriority() — use only when needed

Android:

// GOOD: traversal order follows layout
Column {
    TextField(/* first name */)
    TextField(/* last name */)
    Button(onClick = { submit() }) { Text("Submit") }
}
// Compose follows composition order by default

// For XML views, use android:accessibilityTraversalBefore/After
// sparingly and only to fix non-obvious order issues

11. Consultation (Topic 11)

  • No automatic refresh without user control (11.1)
  • User must be able to control each time limit (extend, remove, or ≥20h) (11.2)
  • Moving/blinking content must have a pause/stop mechanism (11.3, 11.4)
  • No flashing content > 3 flashes per second (11.5)
  • Abrupt context changes must be triggered by user action only, or user must be able to disable them (11.6, 11.7)
  • Content viewable regardless of screen orientation (portrait/landscape) unless essential (11.8)
  • Gestures: complex gestures (multi-pointer, path-based) must have single-pointer alternatives (11.9 — Level AA)
  • Touch actions must use up-event (release), not down-event (press); or provide undo mechanism (11.10)
  • Pointer target size must be at least 24×24 CSS px (11.14 — Level AA)
  • Dragging actions must have a single-pointer alternative (11.15)
  • Motion-triggered actions (shake, tilt) must have UI alternatives and be disableable (11.16)

iOS:

// GOOD: single-pointer alternative to pinch-to-zoom
// Provide + / - buttons alongside pinch gesture
ZStack {
    MapView()
    VStack {
        Spacer()
        HStack {
            Button(action: { zoomIn() }) {
                Image(systemName: "plus.magnifyingglass")
            }
            .accessibilityLabel("Zoom in")
            .frame(minWidth: 44, minHeight: 44) // minimum touch target

            Button(action: { zoomOut() }) {
                Image(systemName: "minus.magnifyingglass")
            }
            .accessibilityLabel("Zoom out")
            .frame(minWidth: 44, minHeight: 44)
        }
    }
}

Minimum touch target sizes:

// iOS: Apple recommends 44×44 pt minimum
.frame(minWidth: 44, minHeight: 44)

// RAAM 1.1 criterion 11.14: 24×24 CSS px minimum (AA)
// Using 44pt is safer and exceeds the requirement
// Android: minimum 48dp (exceeds RAAM's 24px requirement)
Modifier.sizeIn(minWidth = 48.dp, minHeight = 48.dp)

12–15. Extended Topics (EN 301 549)

These topics cover documentation, editing tools, support services, and real-time communication. Query them individually when relevant:

bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 12  # Documentation & accessibility features
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 13  # Editing tools
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 14  # Support services
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 15  # Real-time communication

Key rules for these topics:

  • Documentation must describe accessibility features and how to use them (12.1 — Level AA)
  • Accessibility features must not be removed or deactivated (12.3)
  • Editing tools must support creation of accessible content (13.1–13.6)
  • Support services must communicate accessibility info (14.1–14.3)
  • Real-time text communication must meet EN 301 549 requirements (15.1–15.11)

Platform-specific accessibility APIs — Quick reference

FeatureiOS (SwiftUI)iOS (UIKit)Android (Compose)Android (XML)React NativeFlutter
Label.accessibilityLabel().accessibilityLabelModifier.semantics {contentDescription}contentDescriptionaccessibilityLabelSemantics(label:)
Hint.accessibilityHint().accessibilityHintModifier.semantics {stateDescription}—accessibilityHintSemantics(hint:)
Hidden.accessibilityHidden(true).isAccessibilityElement = falseModifier.semantics {invisibleToUser()}importantForAccessibility="no"accessible={false}ExcludeSemantics()
Heading.accessibilityAddTraits(.isHeader).accessibilityTraits =.headerModifier.semantics {heading()}accessibilityHeadingaccessibilityRole="header"Semantics(header: true)
Button.accessibilityAddTraits(.isButton).accessibilityTraits =.buttonModifier.semantics {role = Role.Button}role="button"accessibilityRole="button"Semantics(button: true)
Live region.accessibilityAddTraits(.updatesFrequently).accessibilityTraits =.updatesFrequentlyModifier.semantics {liveRegion = LiveRegionMode.Polite}accessibilityLiveRegion="polite"accessibilityLiveRegion="polite"Semantics(liveRegion:)

Pre-commit checklist (apply before finalizing any code)

  • All informative graphic elements have accessible alternatives
  • All decorative graphic elements are hidden from assistive technologies
  • Colour is never the sole means of conveying information
  • Text contrast ≥ 4.5:1 (normal) / 3:1 (large)
  • All interactive elements are reachable via screen reader swipe navigation
  • All interactive elements are operable by keyboard/switch access
  • Component states (expanded, selected, disabled) are exposed to AT
  • Every screen has a title announced by AT
  • App language is declared for AT pronunciation
  • Headings use proper accessibility traits/semantics
  • All form fields have associated labels
  • Required fields are indicated accessibly
  • Error messages are linked to their fields and describe expected input
  • Autocomplete is set for personal data fields
  • Both portrait and landscape orientations work
  • Content scales correctly with system font size (200%)
  • Complex gestures have single-pointer alternatives
  • Touch targets are at least 44×44pt (iOS) / 48×48dp (Android)
  • No keyboard/focus traps exist
  • No auto-playing media without controls

When in doubt

  1. Look up the specific RAAM criterion: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh criterion <topic.criterion>
  2. Check the test methodology (includes iOS AND Android steps): bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh methodology <topic.criterion>
  3. Consult the glossary: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh glossary "<term>"
  4. Use native platform components over custom ones — they have built-in accessibility
  5. Test with VoiceOver (iOS) and TalkBack (Android) mentally: would every element be announced correctly?

平台分布

Codex

35.9%
按下载量换算23

Claude

27.05%
按下载量换算17

Cursor

18.28%
按下载量换算12

Gemini CLI

8.79%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill raam-code 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills