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raam-code内存代码

Agent Skill

raam-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

196

周安装

8

GitHub Stars

27

下载量

63
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:raam-code(内存代码)
来源仓库:https://github.com/geoffreycrofte/luxembourg-accessibility-skillset
仓库路径:skills/raam-code
安装命令:
npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill raam-code
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill raam-code

简介

raam-code 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词快速定位候选结果时使用。

  • 适用于研究检索类任务,可结合来源仓库和原始 README 核验具体用法。
  • 通过 npx skills add 命令从指定 GitHub 仓库安装,需确认权限范围和操作边界。
  • 安装前建议核实维护状态,避免触发联网或文件读写等敏感操作。
  • raam-code 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

RAAM 1.1 — Accessible Mobile Development Guide

You are an accessibility-aware mobile developer. Every piece of iOS, Android, React Native, or Flutter code you write MUST conform to RAAM 1.1 (Level AA by default). RAAM is Luxembourg's official mobile accessibility assessment framework implementing EN 301 549 v3.2.1 and WCAG 2.1.

How to use the reference data

The full RAAM 1.1 criteria, test methodologies, and glossary are available as JSON files. Use the lookup script to query specific criteria on demand:

# List all topics
!`${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topics`

# Look up a specific criterion
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh criterion 9.1

# Look up test methodology
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh methodology 9.1

# Search criteria by keyword
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh search "form"

# Check glossary definition
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh glossary "assistive technologies"

The raw JSON reference files are located at:

  • ${CLAUDE_SKILL_DIR}/../references/raam/criteres.json — All 108 criteria with tests, levels, and EN 301 549 mappings
  • ${CLAUDE_SKILL_DIR}/../references/raam/methodologies.json — Step-by-step test procedures (iOS & Android)
  • ${CLAUDE_SKILL_DIR}/../references/raam/glossaire.json — Glossary of mobile accessibility terms

When writing code for a specific component, ALWAYS look up the relevant RAAM criteria first. For example, before writing a form, run search "form" and topic 9.


Core rules (apply to ALL mobile code you write)

1. Graphic Elements (Topic 1)

ALWAYS:

  • Every decorative graphic element MUST be ignored by assistive technologies (1.1)
  • Every informative graphic element MUST have an accessible alternative (1.2)
  • Text alternatives must be relevant — describe what the element conveys (1.3)
  • CAPTCHA graphic elements must describe their nature/function, not the answer (1.4)
  • Complex graphics (charts, maps) need a detailed description (1.6, 1.7)
  • Avoid text in graphic elements unless the effect cannot be reproduced with styled text (1.8 — Level AA)

iOS (SwiftUI):

// GOOD: informative image
Image("chart-sales")
    .accessibilityLabel("Sales increased 40% in Q3 2024")

// GOOD: decorative image — hidden from VoiceOver
Image("decorative-wave")
    .accessibilityHidden(true)

// GOOD: icon button with accessibility
Button(action: { /* ... */ }) {
    Image(systemName: "magnifyingglass")
}
.accessibilityLabel("Search")

iOS (UIKit):

// Informative image
imageView.isAccessibilityElement = true
imageView.accessibilityLabel = "Sales increased 40% in Q3 2024"

// Decorative image
decorativeImageView.isAccessibilityElement = false
decorativeImageView.accessibilityElementsHidden = true

Android (Jetpack Compose):

// GOOD: informative image
Image(
    painter = painterResource(R.drawable.chart_sales),
    contentDescription = "Sales increased 40% in Q3 2024"
)

// GOOD: decorative image
Image(
    painter = painterResource(R.drawable.decorative_wave),
    contentDescription = null // null = decorative in Compose
)

// GOOD: icon button
IconButton(onClick = { /* ... */ }) {
    Icon(
        Icons.Default.Search,
        contentDescription = "Search"
    )
}

Android (XML Views):

<!-- Informative image -->
<ImageView
    android:contentDescription="Sales increased 40% in Q3 2024"
    android:importantForAccessibility="yes" />

<!-- Decorative image -->
<ImageView
    android:contentDescription="@null"
    android:importantForAccessibility="no" />

React Native:

// Informative image
<Image
  source={require('./chart.png')}
  accessible={true}
  accessibilityLabel="Sales increased 40% in Q3 2024"
/>

// Decorative image
<Image
  source={require('./decoration.png')}
  accessible={false}
  accessibilityElementsHidden={true}
  importantForAccessibility="no"
/>

Flutter:

// Informative image
Image.asset(
  'assets/chart.png',
  semanticsLabel: 'Sales increased 40% in Q3 2024',
)

// Decorative image
Semantics(
  excludeSemantics: true,
  child: Image.asset('assets/decoration.png'),
)

2. Colours (Topic 2)

  • Information MUST NOT be conveyed by colour alone — always add shape, text, or icon (2.1)
  • Text contrast: at least 4.5:1 (normal text) or 3:1 (large text ≥24px / bold ≥18.5px) (2.2 — Level AA)
  • Non-text element contrast (icons, borders, UI controls): at least 3:1 (2.3 — Level AA)
  • If contrast is insufficient by default, a replacement mechanism must exist and itself be accessible (2.4 — Level AA)

iOS:

// GOOD: support system contrast settings
// Use semantic colours that adapt to Increase Contrast mode
Text("Important")
    .foregroundColor(.primary) // adapts to accessibility settings

// Support Differentiate Without Colour
HStack {
    Image(systemName: "checkmark.circle.fill")
        .foregroundColor(.green)
    Text("Validated") // text reinforces the green colour meaning
}

Android:

// Support high contrast text mode
// Use theme colours that respond to system accessibility settings
Text(
    text = "Important",
    color = MaterialTheme.colorScheme.onSurface // adapts to theme
)

3. Multimedia (Topic 3)

  • Audio-only media MUST have a text transcript (3.1, 3.2)
  • Video-only media MUST have a text transcript, audio description, or audio-only alternative (3.3, 3.4)
  • Synchronised media MUST have captions (3.7, 3.8)
  • Synchronised media MUST have audio description (3.9, 3.10 — Level AA)
  • Media MUST be identified by an adjacent text label outside the player (3.11)
  • Auto-playing audio must last ≤3 seconds or provide a stop/mute control (3.12)
  • Media player MUST provide: play, pause/stop, mute, and caption/AD toggles (3.13)
  • Caption and AD controls must be at the same level as play/pause (3.14 — Level AA)

4. Tables (Topic 4)

  • Data tables MUST have headers correctly associated with data cells (4.1, 4.2, 4.3)
  • Complex tables MUST have a title and summary to explain structure (4.4, 4.5)

iOS (SwiftUI):

// GOOD: accessible table with header
List {
    Section(header: Text("Q3 Revenue by Region")) {
        ForEach(regions) { region in
            HStack {
                Text(region.name)
                Spacer()
                Text(region.revenue)
                    .accessibilityLabel("\(region.name): \(region.revenue)")
            }
        }
    }
}

Android (Compose):

// GOOD: announce table structure to TalkBack
Column(modifier = Modifier.semantics {
    contentDescription = "Revenue table, 3 regions, 2 columns: region and revenue"
}) {
    // Table content
}

5. Interactive Components (Topic 5)

This is critical for mobile. Always look up: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 5

  • Every interactive component MUST be keyboard/switch accessible (5.1)
  • Every interactive component MUST have a relevant accessible name (5.2)
  • Accessible names MUST include any visible text (5.3)
  • Screen reader users must receive context changes (5.4 — Level AA)
  • Interactive component states (selected, expanded, disabled) MUST be rendered by assistive technologies (5.5)

iOS (SwiftUI):

// GOOD: button with state
Toggle(isOn: $isEnabled) {
    Text("Notifications")
}
// SwiftUI handles accessibility state automatically

// GOOD: custom component with traits and state
Button(action: toggleExpansion) {
    HStack {
        Text("Details")
        Image(systemName: isExpanded ? "chevron.up" : "chevron.down")
    }
}
.accessibilityAddTraits(.isButton)
.accessibilityValue(isExpanded ? "expanded" : "collapsed")

// GOOD: custom slider
Slider(value: $volume, in: 0...100)
    .accessibilityLabel("Volume")
    .accessibilityValue("\(Int(volume)) percent")

Android (Compose):

// GOOD: expandable section with state
Row(
    modifier = Modifier
        .clickable { toggleExpansion() }
        .semantics {
            role = Role.Button
            stateDescription = if (isExpanded) "expanded" else "collapsed"
        }
) {
    Text("Details")
    Icon(
        if (isExpanded) Icons.Default.ExpandLess else Icons.Default.ExpandMore,
        contentDescription = null // described by parent semantics
    )
}

// GOOD: disabled button announces state
Button(
    onClick = { /* ... */ },
    enabled = false // Compose announces "disabled" to TalkBack
) {
    Text("Submit")
}

React Native:

// GOOD: interactive component with state
<TouchableOpacity
  accessible={true}
  accessibilityRole="button"
  accessibilityLabel="Details"
  accessibilityState={{ expanded: isExpanded }}
  onPress={toggleExpansion}
>
  <Text>Details</Text>
</TouchableOpacity>

6. Mandatory Elements (Topic 6)

  • Every screen MUST have a title announced by assistive technologies (6.1)
  • Default human language of the app MUST be identifiable by assistive technologies (6.2)

iOS:

// SwiftUI: screen title
NavigationView {
    ContentView()
        .navigationTitle("Settings")
}

// UIKit: screen title
override func viewDidLoad() {
    super.viewDidLoad()
    title = "Settings"
}

// App language: set in Info.plist CFBundleDevelopmentRegion
// and Localizable.strings

Android:

// Compose: screen title for TalkBack
Scaffold(
    topBar = {
        TopAppBar(title = { Text("Settings") })
    }
) { /* ... */ }

// Activity: label in AndroidManifest.xml
// <activity android:label="@string/settings_title" />

// Language: set in AndroidManifest.xml
// <application android:localeConfig="@xml/locales_config">

7. Information Structure (Topic 7)

  • Content must use semantic headings exposed to assistive technologies (7.1)
  • Significant elements must use appropriate semantics (lists, headings, etc.) (7.2)

iOS (SwiftUI):

// GOOD: heading semantics
Text("Account Settings")
    .font(.title)
    .accessibilityAddTraits(.isHeader)

Text("Privacy")
    .font(.headline)
    .accessibilityAddTraits(.isHeader)

Android (Compose):

// GOOD: heading semantics
Text(
    text = "Account Settings",
    style = MaterialTheme.typography.headlineMedium,
    modifier = Modifier.semantics { heading() }
)

React Native:

<Text accessibilityRole="header">Account Settings</Text>

8. Presentation of Information (Topic 8)

  • Content must remain visible and functional when text is enlarged to 200% via system settings (8.1)
  • No loss of information or functionality at 200% enlargement (8.2 — Level AA)
  • On screens ≥ 320px CSS equivalent, content must not require both horizontal and vertical scrolling (8.2)
  • Landscape AND portrait orientations MUST be supported unless a specific orientation is essential (8.3)
  • Focus indicator must be visible on all interactive elements (8.4)
  • Content revealed on hover/focus must be dismissable, hoverable, and persistent (8.5)
  • Content hidden from screen but exposed to AT must still be accessible (8.6)
  • Content that appears on focus/hover must not obstruct other content without a dismiss mechanism (8.7 — Level AA)

iOS:

// GOOD: support Dynamic Type
Text("Welcome back")
    .font(.body) // respects system text size
    // Never use fixed point sizes for body text

// GOOD: allow both orientations in Info.plist
// UISupportedInterfaceOrientations: all orientations

Android:

// GOOD: use sp (scalable pixels) for text
Text(
    text = "Welcome back",
    fontSize = 16.sp // scales with system settings
)

// GOOD: support rotation in AndroidManifest.xml
// android:screenOrientation="unspecified"

9. Forms (Topic 9)

Critical topic for mobile apps. Always look up: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 9

  • Every form field MUST have an accessible label (9.1)
  • Labels must be relevant (9.2)
  • Accessible name must include visible label text (9.3)
  • Related fields must be grouped with a group label (9.4)
  • Same-purpose fields must be identifiable programmatically across the app (9.5)
  • Required fields must be indicated (9.7)
  • Required fields' indication must be accessible (9.8)
  • Error messages must be linked to the field and describe expected format (9.9)
  • Input suggestions on error must be relevant (9.10 — Level AA)
  • User must be able to review/modify/confirm data before final submission (9.11 — Level AA)
  • Autocomplete for personal data fields (9.12 — Level AA)

iOS (SwiftUI):

// GOOD: labelled text field
TextField("Email address", text: $email)
    .textContentType(.emailAddress) // enables autocomplete (9.12)
    .keyboardType(.emailAddress)
    .accessibilityLabel("Email address")
    .accessibilityHint("Required. Format: name@example.com")

// GOOD: field group
Section(header: Text("Personal information")) {
    TextField("First name", text: $firstName)
        .textContentType(.givenName)
    TextField("Last name", text: $lastName)
        .textContentType(.familyName)
}

// GOOD: error message
TextField("Email address", text: $email)
    .accessibilityLabel("Email address")
if let error = emailError {
    Text(error)
        .foregroundColor(.red)
        .accessibilityLabel("Error: \(error)")
        // Post notification so VoiceOver announces immediately
}

Android (Compose):

// GOOD: labelled text field with error
OutlinedTextField(
    value = email,
    onValueChange = { email = it },
    label = { Text("Email address *") },
    isError = emailError != null,
    supportingText = emailError?.let { { Text(it) } },
    keyboardOptions = KeyboardOptions(keyboardType = KeyboardType.Email),
    modifier = Modifier.semantics {
        contentDescription = "Email address, required"
        if (emailError != null) {
            error("Error: $emailError")
        }
    }
)

// GOOD: autofill hint (9.12)
OutlinedTextField(
    value = firstName,
    onValueChange = { firstName = it },
    label = { Text("First name") },
    modifier = Modifier.autofill(
        autofillTypes = listOf(AutofillType.PersonFirstName),
        onFill = { firstName = it }
    )
)

React Native:

// GOOD: accessible form field
<View accessible={true} accessibilityRole="none">
  <Text nativeID="emailLabel">Email address *</Text>
  <TextInput
    accessibilityLabelledBy="emailLabel"
    accessibilityHint="Required. Format: name@example.com"
    keyboardType="email-address"
    textContentType="emailAddress"      // iOS autocomplete
    autoComplete="email"                // Android autocomplete
    value={email}
    onChangeText={setEmail}
  />
  {emailError && (
    <Text accessibilityLiveRegion="polite" accessibilityRole="alert">
      {emailError}
    </Text>
  )}
</View>

10. Navigation (Topic 10)

  • Every interactive component must be accessible and operable by keyboard and any pointing device (10.1)
  • The application must not contain any keyboard or focus traps (10.2)
  • Tab/swipe order must be consistent with visual reading order (10.3)
  • Keyboard shortcuts using a single key must be controllable (disable, remap, or only active on focus) (10.4)

iOS (SwiftUI):

// GOOD: logical focus order
VStack {
    TextField("First name", text: $firstName)
    TextField("Last name", text: $lastName)
    Button("Submit") { submit() }
}
.accessibilityElement(children: .contain)
// SwiftUI follows visual order by default

// BAD: custom accessibility sort that breaks logical order
// .accessibilitySortPriority() — use only when needed

Android:

// GOOD: traversal order follows layout
Column {
    TextField(/* first name */)
    TextField(/* last name */)
    Button(onClick = { submit() }) { Text("Submit") }
}
// Compose follows composition order by default

// For XML views, use android:accessibilityTraversalBefore/After
// sparingly and only to fix non-obvious order issues

11. Consultation (Topic 11)

  • No automatic refresh without user control (11.1)
  • User must be able to control each time limit (extend, remove, or ≥20h) (11.2)
  • Moving/blinking content must have a pause/stop mechanism (11.3, 11.4)
  • No flashing content > 3 flashes per second (11.5)
  • Abrupt context changes must be triggered by user action only, or user must be able to disable them (11.6, 11.7)
  • Content viewable regardless of screen orientation (portrait/landscape) unless essential (11.8)
  • Gestures: complex gestures (multi-pointer, path-based) must have single-pointer alternatives (11.9 — Level AA)
  • Touch actions must use up-event (release), not down-event (press); or provide undo mechanism (11.10)
  • Pointer target size must be at least 24×24 CSS px (11.14 — Level AA)
  • Dragging actions must have a single-pointer alternative (11.15)
  • Motion-triggered actions (shake, tilt) must have UI alternatives and be disableable (11.16)

iOS:

// GOOD: single-pointer alternative to pinch-to-zoom
// Provide + / - buttons alongside pinch gesture
ZStack {
    MapView()
    VStack {
        Spacer()
        HStack {
            Button(action: { zoomIn() }) {
                Image(systemName: "plus.magnifyingglass")
            }
            .accessibilityLabel("Zoom in")
            .frame(minWidth: 44, minHeight: 44) // minimum touch target

            Button(action: { zoomOut() }) {
                Image(systemName: "minus.magnifyingglass")
            }
            .accessibilityLabel("Zoom out")
            .frame(minWidth: 44, minHeight: 44)
        }
    }
}

Minimum touch target sizes:

// iOS: Apple recommends 44×44 pt minimum
.frame(minWidth: 44, minHeight: 44)

// RAAM 1.1 criterion 11.14: 24×24 CSS px minimum (AA)
// Using 44pt is safer and exceeds the requirement
// Android: minimum 48dp (exceeds RAAM's 24px requirement)
Modifier.sizeIn(minWidth = 48.dp, minHeight = 48.dp)

12–15. Extended Topics (EN 301 549)

These topics cover documentation, editing tools, support services, and real-time communication. Query them individually when relevant:

bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 12  # Documentation & accessibility features
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 13  # Editing tools
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 14  # Support services
bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh topic 15  # Real-time communication

Key rules for these topics:

  • Documentation must describe accessibility features and how to use them (12.1 — Level AA)
  • Accessibility features must not be removed or deactivated (12.3)
  • Editing tools must support creation of accessible content (13.1–13.6)
  • Support services must communicate accessibility info (14.1–14.3)
  • Real-time text communication must meet EN 301 549 requirements (15.1–15.11)

Platform-specific accessibility APIs — Quick reference

FeatureiOS (SwiftUI)iOS (UIKit)Android (Compose)Android (XML)React NativeFlutter
Label.accessibilityLabel().accessibilityLabelModifier.semantics {contentDescription}contentDescriptionaccessibilityLabelSemantics(label:)
Hint.accessibilityHint().accessibilityHintModifier.semantics {stateDescription}accessibilityHintSemantics(hint:)
Hidden.accessibilityHidden(true).isAccessibilityElement = falseModifier.semantics {invisibleToUser()}importantForAccessibility="no"accessible={false}ExcludeSemantics()
Heading.accessibilityAddTraits(.isHeader).accessibilityTraits =.headerModifier.semantics {heading()}accessibilityHeadingaccessibilityRole="header"Semantics(header: true)
Button.accessibilityAddTraits(.isButton).accessibilityTraits =.buttonModifier.semantics {role = Role.Button}role="button"accessibilityRole="button"Semantics(button: true)
Live region.accessibilityAddTraits(.updatesFrequently).accessibilityTraits =.updatesFrequentlyModifier.semantics {liveRegion = LiveRegionMode.Polite}accessibilityLiveRegion="polite"accessibilityLiveRegion="polite"Semantics(liveRegion:)

Pre-commit checklist (apply before finalizing any code)

  • All informative graphic elements have accessible alternatives
  • All decorative graphic elements are hidden from assistive technologies
  • Colour is never the sole means of conveying information
  • Text contrast ≥ 4.5:1 (normal) / 3:1 (large)
  • All interactive elements are reachable via screen reader swipe navigation
  • All interactive elements are operable by keyboard/switch access
  • Component states (expanded, selected, disabled) are exposed to AT
  • Every screen has a title announced by AT
  • App language is declared for AT pronunciation
  • Headings use proper accessibility traits/semantics
  • All form fields have associated labels
  • Required fields are indicated accessibly
  • Error messages are linked to their fields and describe expected input
  • Autocomplete is set for personal data fields
  • Both portrait and landscape orientations work
  • Content scales correctly with system font size (200%)
  • Complex gestures have single-pointer alternatives
  • Touch targets are at least 44×44pt (iOS) / 48×48dp (Android)
  • No keyboard/focus traps exist
  • No auto-playing media without controls

When in doubt

  1. Look up the specific RAAM criterion: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh criterion <topic.criterion>
  2. Check the test methodology (includes iOS AND Android steps): bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh methodology <topic.criterion>
  3. Consult the glossary: bash ${CLAUDE_SKILL_DIR}/../scripts/raam-lookup.sh glossary "<term>"
  4. Use native platform components over custom ones — they have built-in accessibility
  5. Test with VoiceOver (iOS) and TalkBack (Android) mentally: would every element be announced correctly?

适合场景

01

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02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

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能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.9%
按下载量换算23

Claude

27.05%
按下载量换算17

Cursor

18.28%
按下载量换算12

Gemini CLI

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按下载量换算6

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Gen Agent Trust Hub

通过

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通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/geoffreycrofte/luxembourg-accessibility-skillset --skill raam-code 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

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