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Agent Skill · 研究检索

psychology-foundations(心理学基础)

psychology-foundations 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

psychology-foundations 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 68,166。

总安装 235周安装 10GitHub Stars 公开资料未说明下载 82核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:psychology-foundations(心理学基础)
来源仓库:https://github.com/bfmcneill/agi-marketplace
仓库路径:skills/psychology-foundations
安装命令:
npx skills add https://github.com/bfmcneill/agi-marketplace --skill psychology-foundations
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/bfmcneill/agi-marketplace --skill psychology-foundations

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

psychology-foundations 用于查找、检索和筛选相关信息,适合心理学领域的研究与资料收集。适用于基于关键词或研究主题快速定位相关文献与数据。通过 npx skills add 命令从 GitHub 仓库安装并使用。使用前需确认权限范围、维护状态及是否涉及网络请求或外部资源调用。

建议参考原始 README 了解具体搜索策略与输出格式。

来源仓库内路径:skills/psychology-foundations

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/bfmcneill/agi-marketplace --skill psychology-f…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

psychology-foundations 怎么安装?

在终端执行 npx skills add https://github.com/bfmcneill/agi-marketplace --skill psychology-foundations。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

psychology-foundations 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

psychology-foundations 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

psychology-foundations 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

psychology-foundations 用的人多吗?

公开数据是累计安装 235 次,近一周安装 10 次,下载 82 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

psychology-foundations 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
psychology-foundations

心理学基础 · 本页

235—只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Psychology Foundations

Understanding *why* patterns work lets you apply them to new situations. These are the research foundations beneath UX practice.

About This Skill

This skill contains research-backed principles only. Each concept includes:

  • The original researcher(s)
  • Year of key publication(s)
  • What the research actually showed
  • Limitations or caveats where relevant

1. Dopamine and Anticipation

Researchers: Wolfram Schultz (1990s), Robert Sapolsky Field: Neuroscience

What Research Shows

Dopamine neurons fire in response to prediction of reward, not reward itself. When a reward is expected and received, dopamine levels don't spike at reward time—they spike at the cue predicting the reward.

Schultz's experiments with monkeys showed:

  • Unexpected reward → dopamine spike at reward
  • Expected reward (after learning) → dopamine spike at predictor, not reward
  • Expected reward that doesn't come → dopamine dip (disappointment)

UX Implication

Progress indicators work because they signal approaching reward. The anticipation phase is neurologically active.

Source: Schultz, W. (1998). Predictive reward signal of dopamine neurons. *Journal of Neurophysiology*.


2. Peak-End Rule

Researchers: Daniel Kahneman, Barbara Fredrickson Field: Behavioral economics, Psychology Recognition: Nobel Prize in Economics (2002)

What Research Shows

In studies of colonoscopies and other experiences, participants rated overall experience based on:

  1. The peak moment (most intense)
  2. The end moment

Duration had little effect ("duration neglect"). A longer painful experience ending gently was rated better than a shorter one ending abruptly.

UX Implication

  • Create one memorable positive peak
  • End interactions well
  • A graceful error recovery can redeem a frustrating experience

Source: Kahneman, D. et al. (1993). When more pain is preferred to less. *Psychological Science*.


3. Loss Aversion

Researchers: Daniel Kahneman, Amos Tversky Field: Behavioral economics Recognition: Foundational to Prospect Theory (Nobel Prize 2002)

What Research Shows

Losses loom larger than gains. In experiments, losing $10 felt roughly 2x as bad as gaining $10 felt good. This asymmetry affects decision-making: people take irrational risks to avoid losses.

UX Implication

  • Data loss is disproportionately frustrating
  • Auto-save, undo, and preservation matter more than features
  • Frame choices in terms of what users might lose

Source: Kahneman, D. & Tversky, A. (1979). Prospect Theory: An Analysis of Decision under Risk. *Econometrica*.


4. Flow State

Researcher: Mihaly Csikszentmihalyi Field: Positive psychology Timeline: Research from 1970s, book *Flow* published 1990

What Research Shows

Csikszentmihalyi interviewed hundreds of experts (artists, athletes, surgeons, chess players) about their optimal experiences. Common characteristics:

ConditionDescription
Clear goalsKnow what success looks like
Immediate feedbackSee results of actions
Challenge-skill balanceTask matches ability
Sense of controlAutonomy over actions

When conditions are met, people report:

  • Deep concentration
  • Loss of self-consciousness
  • Distorted time perception
  • Intrinsic reward from the activity itself

Limitations

  • Original research was qualitative (interviews, experience sampling)
  • "Challenge-skill balance" is hard to operationalize
  • Neurophysiological validation is still emerging

Source: Csikszentmihalyi, M. (1990). *Flow: The Psychology of Optimal Experience*.


5. Cognitive Load Theory

Researcher: John Sweller Field: Educational psychology Timeline: Theory developed 1988

What Research Shows

Working memory has limited capacity. Sweller identified three types of cognitive load:

TypeDescriptionReducible?
IntrinsicComplexity inherent to the taskNo (task-dependent)
ExtraneousLoad from poor presentationYes (design target)
GermaneLoad that aids learningDesirable

Instructional design should minimize extraneous load to free capacity for intrinsic and germane processing.

UX Implication

  • Reduce visual clutter
  • Group related information
  • Use familiar patterns
  • Don't make users remember across screens

Source: Sweller, J. (1988). Cognitive load during problem solving. *Cognitive Science*.


6. Miller's Law (Working Memory Limits)

Researcher: George Miller Field: Cognitive psychology Year: 1956

What Research Shows

Miller's famous paper "The Magical Number Seven, Plus or Minus Two" found people can hold approximately 7±2 "chunks" in working memory.

Limitations

Important: Modern research suggests the number may be closer to 4±1 chunks for novel information (Cowan, 2001). Miller's "7" applies to well-practiced, chunked material.

UX Implication

  • Limit simultaneous options
  • Group items into meaningful chunks
  • Don't rely on users remembering many items

Sources:

  • Miller, G.A. (1956). The magical number seven. *Psychological Review*.
  • Cowan, N. (2001). The magical number 4 in short-term memory. *Behavioral and Brain Sciences*.

7. Serial Position Effect

Researcher: Hermann Ebbinghaus Field: Memory research Year: 1885

What Research Shows

When recalling lists, people remember:

  • First items (primacy effect) — transferred to long-term memory
  • Last items (recency effect) — still in working memory
  • Middle items are poorly recalled

UX Implication

  • Put important items first or last
  • Don't bury critical information in the middle
  • First impressions and final interactions matter most

Source: Ebbinghaus, H. (1885). *Über das Gedächtnis* (On Memory).


8. Zeigarnik Effect

Researcher: Bluma Zeigarnik Field: Gestalt psychology Year: 1927

What Research Shows

Interrupted tasks are remembered better than completed ones. The mind keeps incomplete tasks "open" in memory.

Limitations

Caution: Replication studies have been mixed. The effect appears real but smaller and more context-dependent than originally claimed.

UX Implication

  • Progress indicators leverage incompleteness
  • Unfinished onboarding motivates return
  • But: incomplete tasks also create cognitive burden

Source: Zeigarnik, B. (1927). Über das Behalten von erledigten und unerledigten Handlungen. *Psychologische Forschung*.


9. Choice Overload (Paradox of Choice)

Researchers: Sheena Iyengar, Mark Lepper Field: Decision-making psychology Year: 2000

What Research Shows

The famous "jam study": shoppers shown 24 jam varieties were less likely to purchase than those shown 6 varieties. More choice led to decision paralysis.

Limitations

Important: Meta-analyses (Scheibehenne et al., 2010) found the effect is smaller and more context-dependent than popularized. Choice overload occurs under specific conditions:

  • Unfamiliar domain
  • Difficult to compare options
  • No clear preference
  • High decision stakes

UX Implication

  • Reduce options when users lack expertise
  • Provide smart defaults
  • But: experts may want more choices

Sources:

  • Iyengar, S. & Lepper, M. (2000). When choice is demotivating. *Journal of Personality and Social Psychology*.
  • Scheibehenne, B. et al. (2010). Can there ever be too many options? *Journal of Consumer Research*.

Laws of UX (Quick Reference)

These are practitioner heuristics with varying levels of research backing:

LawPrincipleEvidence Level
Hick's LawDecision time increases with options[Research]
Fitts's LawLarger, closer targets are easier to hit[Research]
Miller's Law~7±2 items in working memory[Research] (with caveats)
Jakob's LawUsers expect familiar patterns[Expert] NNg
Aesthetic-UsabilityPretty things seem more usable[Research]
Postel's LawBe liberal in input, strict in output[Expert]

Source: Laws of UX


Key Sources

  • Schultz, W. (1998). Predictive reward signal of dopamine neurons.
  • Kahneman, D. & Tversky, A. (1979). Prospect Theory.
  • Kahneman, D. (1993). When more pain is preferred to less.
  • Csikszentmihalyi, M. (1990). *Flow: The Psychology of Optimal Experience*.
  • Sweller, J. (1988). Cognitive load during problem solving.
  • Miller, G.A. (1956). The magical number seven.
  • Cowan, N. (2001). The magical number 4 in short-term memory.
  • Ebbinghaus, H. (1885). *Über das Gedächtnis*.
  • Iyengar, S. & Lepper, M. (2000). When choice is demotivating.
  • Scheibehenne, B. et al. (2010). Can there ever be too many options?

平台分布

Codex

34.7%
按下载量换算28

Claude

31.69%
按下载量换算26

Cursor

20.16%
按下载量换算17

Gemini CLI

10.37%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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