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Agent Skill · 研究检索

procedural-rhetoric(程序修辞)

procedural-rhetoric 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

procedural-rhetoric 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 63,559。

总安装 315周安装 13GitHub Stars 37下载 103核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:procedural-rhetoric(程序修辞)
来源仓库:https://github.com/simhacker/moollm
仓库路径:skills/procedural-rhetoric
安装命令:
npx skills add https://github.com/simhacker/moollm --skill procedural-rhetoric
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/simhacker/moollm --skill procedural-rhetoric

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

procedural-rhetoric 用于查找、检索和筛选相关信息。适合在 Codex、Claude、Cursor、Gemini CLI 中根据关键词快速定位内容。可用于支持程序化修辞或叙事结构相关研究。建议确认权限范围和维护状态,避免误触敏感操作。可结合原始 README 了解其检索逻辑和使用限制。

来源仓库内路径:skills/procedural-rhetoric

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/simhacker/moollm --skill procedural-rhetoric;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

procedural-rhetoric 怎么安装?

在终端执行 npx skills add https://github.com/simhacker/moollm --skill procedural-rhetoric。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

procedural-rhetoric 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

procedural-rhetoric 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

procedural-rhetoric 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

procedural-rhetoric 用的人多吗?

公开数据是累计安装 315 次,近一周安装 13 次,下载 103 次,GitHub 37 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

procedural-rhetoric 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
procedural-rhetoric

程序修辞 · 本页

31537需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Procedural Rhetoric

Rules persuade. Structure IS argument. Design consciously.


What Is Procedural Rhetoric?

Ian Bogost coined it: *"an unholy blend of Will Wright and Aristotle."*

Games and simulations persuade through processes and rules, not just words or visuals. The structure of your world embodies an ideology. When The Sims allows same-sex relationships without fanfare, the *rules themselves* make a statement — equality is the default, not a feature.

MOOLLM applies this to everything:

  • YAML schemas define what's *thinkable*
  • Advertisements define what's *possible*
  • Constraints define what's *normative*
  • Defaults define what's *assumed*

The Triumvirate

Three concepts work together:

ConceptSourcePower
PROCEDURAL-RHETORICIan BogostRules carry ideology
MASKING-EFFECTScott McCloudAbstraction enables identification
SIMULATOR-EFFECTWill WrightImagination fills gaps

Combined, they create worlds that persuade, invite projection, and spark imagination.


Designing Rhetorical Objects

Every object in MOOLLM can carry procedural rhetoric. The rhetoric block defines how it shapes the world:

object:
  name: "Community Garden"
  description: "A shared space where neighbors grow food together."

  rhetoric:
    # What worldview does this object embody?
    ideology: "Cooperation over competition. Sharing over hoarding."

    # What does it normalize?
    normalizes:
      - "Collective ownership"
      - "Generosity with surplus"
      - "Cross-generational knowledge transfer"

    # What does it make possible?
    enables:
      - "Players can give food freely"
      - "Teaching actions boost both parties"
      - "Surplus automatically shared with neighbors"

    # What does it constrain?
    constrains:
      - "Cannot fence off individual plots"
      - "Cannot sell what you grow (only gift)"

    # What are the defaults?
    defaults:
      ownership: "communal"
      surplus_action: "share"

    # Simulator effect: sparse triggers rich imagination
    evokes: |
      The smell of tomatoes warming in the sun.
      Children learning which plants are ready to pick.
      Old-timers sharing secrets about soil.

Rhetorical Advertisements

Objects advertise actions that embody values:

advertisements:
  SHARE-HARVEST:
    description: "Give your surplus to the community"
    score_boost: 20  # Encouraged by design
    rhetoric: "Generosity is the path of least resistance"

  TEACH-TECHNIQUE:
    description: "Show a neighbor how to grow tomatoes"
    effect: "Both teacher and student gain gardening skill"
    rhetoric: "Teaching multiplies rather than divides"

  HOARD:
    available: false  # Not even an option
    rhetoric: "Hoarding is literally unthinkable here"

Notice: The highest-scored action is sharing. Hoarding isn't forbidden — it's *absent*. That's procedural rhetoric: shaping what's thinkable.


World Generation with Rhetoric

When generating new rooms, objects, or NPCs, specify the rhetorical foundation:

world_generation:
  rhetoric_profile: "utopian-cooperative"

  guidelines:
    economy: "Gift economy. No currency. Abundance mindset."
    conflict: "Disagreements resolved through dialogue, not combat"
    scarcity: "Resources are shared, not hoarded"
    strangers: "Welcomed as potential friends, not threats"

  spawn_tendencies:
    community_spaces: high
    private_vaults: none
    weapons: ceremonial_only
    teaching_opportunities: abundant

Or for a different world:

world_generation:
  rhetoric_profile: "noir-cynical"

  guidelines:
    economy: "Zero-sum. Someone always loses."
    conflict: "Inevitable. Trust is earned, rarely given."
    scarcity: "Everything valuable is contested"
    strangers: "Potential threats until proven otherwise"

  spawn_tendencies:
    dark_alleys: high
    safe_spaces: rare
    hidden_agendas: common
    genuine_kindness: surprising

The rhetoric profile shapes *everything* that gets generated.


Masking Effect for Characters

Abstract characters invite projection. Design character templates that are masks players wear:

character:
  name: "The Wanderer"

  # Sparse on specifics — room for projection
  description: "A traveler from somewhere else."

  # Abstract enough to be anyone
  appearance:
    style: "weathered but resilient"
    # NO specific race, gender, age — player fills in

  masking:
    abstraction_level: high
    projection_hooks:
      - "What drove them to wander?"
      - "What are they searching for?"
      - "What did they leave behind?"

  # Rich emotional palette despite sparse details
  emotional_range:
    - "Quiet determination"
    - "Nostalgic longing"
    - "Unexpected kindness to strangers"

Simulator Effect: Less Is More

Sparse descriptions invoke richer imagination than exhaustive detail:

room:
  name: "The Forgotten Library"

  # Evocative, not exhaustive
  description: |
    Dust motes drift through slanted light.
    Somewhere, pages turn without being touched.

  # Let imagination fill the shelves
  simulator_effect:
    sparse_details:
      - "Ancient books"
      - "Shifting shadows"
      - "A familiar smell you can't place"

    # Questions > answers
    mysteries:
      - "Who reads here at night?"
      - "Why do some shelves seem to move?"
      - "What book keeps appearing in your path?"

    # DON'T specify:
    avoid_overspecifying:
      - "Exact number of books"
      - "Complete catalog of subjects"
      - "Layout dimensions"
      - "Every dust bunny location"

Rhetorical Recipes

Define rhetorical patterns as reusable recipes:

rhetorical_recipe:
  name: "Abundance Mindset"

  ingredients:
    - "Resources that regenerate"
    - "Sharing actions score higher than hoarding"
    - "Generosity rewarded with social currency"
    - "No inventory limits"

  applies_to:
    - rooms
    - objects
    - economies
    - NPCs

  usage: |
    When creating objects with this recipe:
    - Make resources renewable
    - Remove scarcity as default
    - Reward generosity in mechanics
    - Make surplus automatic to share
rhetorical_recipe:
  name: "Trust Must Be Earned"

  ingredients:
    - "NPCs start neutral or suspicious"
    - "Reputation accumulates slowly"
    - "Betrayal has lasting consequences"
    - "Trust unlocks deeper interactions"

  applies_to:
    - NPCs
    - factions
    - social systems

  usage: |
    When creating social systems with this recipe:
    - New relationships start guarded
    - Actions have memory
    - Trust is a resource that depletes and builds
    - Deep connection requires investment

Inclusive Design Through Rhetoric

The Sims pioneered inclusive procedural rhetoric:

inclusive_rhetoric:
  # Symmetric relationship rules = equality as default
  relationships:
    pattern: "Any character can form any relationship with any other"
    rhetoric: "Love is love. Family is chosen."

  # No gender-locked actions
  actions:
    pattern: "All actions available to all characters"
    rhetoric: "Capability is individual, not categorical"

  # Customization without limits
  character_creation:
    pattern: "Full spectrum of expression available"
    rhetoric: "You define yourself"

  # The absence is the statement
  absent_by_design:
    - "No 'correct' family structure"
    - "No 'normal' appearance baseline"
    - "No 'standard' lifestyle path"

Warning: Rhetoric Cuts Both Ways

Procedural rhetoric can enlighten or entrench:

# ⚠️ DANGEROUS PATTERNS
toxic_rhetoric:
  scarcity_as_default:
    pattern: "Everything is limited and contested"
    effect: "Players learn to hoard and distrust"

  zero_sum_scoring:
    pattern: "Your gain is my loss"
    effect: "Cooperation becomes irrational"

  violence_as_primary_verb:
    pattern: "Combat is the main interaction"
    effect: "Other solutions become invisible"

  stereotyped_roles:
    pattern: "NPCs locked into categorical behaviors"
    effect: "Reinforces prejudice as 'natural'"

Design consciously. Your schemas have opinions.


Dovetails With

Related Protocols

ProtocolInsight
MASKING-EFFECTAbstract characters = projection
SIMULATOR-EFFECTImagination fills gaps
GUTTER-CLOSUREAction happens BETWEEN
CULTURAL-BAGGAGELeverage existing knowledge
FLY-UNDER-RADARNormalize through defaults
SIMANTICSDistributed AI in objects
TOY-NOT-GAMESandbox over scoring
PERKY-PATShared consciousness projection

The Mantra

*"The rules ARE the rhetoric."* *"The defaults ARE the ideology."* *"The absences ARE the statement."* *"Design consciously."*

See Also

平台分布

Codex

37.1%
按下载量换算38

Claude

30.65%
按下载量换算32

Cursor

19.49%
按下载量换算20

Gemini CLI

8.4%
按下载量换算9

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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