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Agent Skill · 研究检索

playdotfun(playdotfun 搜索)

playdotfun 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

playdotfun 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描有未通过项,按安装量在研究检索类的 73,675 个 Skill 里排第 44,337。

总安装 921周安装 38GitHub Stars 2下载 301核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:playdotfun(playdotfun 搜索)
来源仓库:https://github.com/playdotfun/skills
仓库路径:skills/playdotfun
安装命令:
npx skills add https://github.com/playdotfun/skills --skill playdotfun
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/playdotfun/skills --skill playdotfun

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

playdotfun 用于查找、检索和筛选相关信息,适合在需要快速定位关键词对应内容时使用。适用于游戏行业研究、技术方案调研或竞品情报收集等场景。通过 npx skills add 命令从 playdotfun 官方仓库安装,需确认是否涉及商业数据抓取。建议遵守平台规则,避免高频请求或用于非授权用途。

playdotfun 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/playdotfun

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/playdotfun/skills --skill playdotfun;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

playdotfun 怎么安装?

在终端执行 npx skills add https://github.com/playdotfun/skills --skill playdotfun。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

playdotfun 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

playdotfun 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

playdotfun 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

playdotfun 用的人多吗?

公开数据是累计安装 921 次,近一周安装 38 次,下载 301 次,GitHub 2 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

playdotfun 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
playdotfun

playdotfun 搜索 · 本页

9212接触敏感数据未明确未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

When to use

Use this skill whenever users need to integrate a game with Play.fun or fetch data from Play.fun. You can also use this skill to help guide users through different workflows of Play.fun.

How to use

When a user asks you to integrate a game with Play.fun, you MUST follow the integration workflow below. Do not skip steps. Create a task list to track progress through each phase.

Integration Workflow

When integrating a game (new or existing) with Play.fun, follow these phases in order. Create tasks for each step and complete them sequentially.

Phase 1: Authentication

Before any authenticated operation, verify credentials are set up.

  1. Check auth status — Run node skills/scripts/playfun-auth.js status to see if credentials exist
  2. Set up credentials if missing — Follow the Auth Setup guide. Start the callback server and instruct the user to authenticate via their browser
  3. Verify credentials work — Use the test_connection MCP tool to confirm access. Save the returned user ID — this is the API key that goes in the <meta name="x-ogp-key"> tag later

Do NOT proceed to Phase 2 until credentials are verified.

Phase 2: Build the Game
  1. Build or modify the game — Create/update the game code. Do NOT add any Play.fun SDK integration yet — get the core game working first. Use safe area insets in your layout: backgrounds and canvas should fill the full viewport (100vw × 100vh), while all game UI (HUD, buttons, controls) must use var(--ogp-safe-top-inset, 0px) and var(--ogp-safe-bottom-inset, 0px) for margin/padding. For canvas games, read the insets via JS and offset UI drawing. See Safe Area Layout
  2. Test the game works standalone — Open in browser and verify gameplay functions correctly without SDK (safe area variables fall back to 0px)
Phase 3: Register the Game on Play.fun
  1. Choose a game name and description — Ask the user or generate a fun, descriptive name
  2. Prepare a game image — Find an existing image or generate a placeholder. ⚠️ CRITICAL: You MUST follow the Image Safety Rules exactly or you will crash. The short version: (1) get/create an image file on disk, (2) run ./skills/scripts/image-to-base64.sh <image> --data-uri --file /tmp/game_image_b64.txt, (3) Read the text file with the Read tool, (4) pass the string to register_game. NEVER output base64 to stdout. NEVER read binary image files with the Read tool.
  3. Deploy the game to get a public URL — If the game needs hosting, use the GitHub Pages Deploy guide. The game URL must be publicly accessible
  4. Register the game — Use the MCP register_game tool with: name, description, gameUrl, platform, base64Image, and anti-cheat limits (see Best Practices for limit recommendations based on game type). Save the returned id (game UUID) — this is the game ID that goes in sdk.init({gameId}) later
  5. Confirm registration — Use the MCP get_my_games tool to verify the game appears in the user's game list

Do NOT proceed to Phase 4 until you have a valid gameId from registration.

Phase 4: Integrate the Play.fun SDK
  1. Choose SDK approach — Ask the user or decide based on their needs:

- Browser SDK (Reference) — For prototypes, demos, game jams. No server-side validation - Server SDK (Reference) — For production games with token rewards and anti-cheat - Hybrid (Reference) — Both Browser widget + Server validation (recommended for production)

  1. Add the SDK with real credentials — Follow the chosen SDK reference. For Browser SDK integration:

- Add meta tag: <meta name="x-ogp-key" content="your-api-key" /> — value is the creator API key (user UUID from dashboard), NOT the gameId or gameKey - Add script: <script src="https://sdk.play.fun"></script> - Use OpenGameSDK class (NOT PlayFunSDK) - Use defensive patterns: typeof guard, sdkReady flag, sdk && sdkReady checks, try/catch, score > 0 check (see Browser SDK Snippets) - Init with game ID: sdk.init({gameId: 'your-game-id'}) — this is the id field from the register_game response, NOT the API key

  1. Wire up scoring — Integrate sdk.addPoints() during gameplay and sdk.endGame() at game end (for Browser SDK) or server-side savePoints() + sdk.refreshPointsAndMultiplier() (for Hybrid)
  2. Test SDK integration — Open the game, verify the Play.fun widget appears, play a round, and confirm points are submitted
Phase 5: Deploy and Verify
  1. Re-deploy with SDK integration — Push updated code to the hosted URL
  2. Update game registration if URL changed — Use MCP update_game tool if the game URL changed
  3. Final verification — Play the game at its public URL, verify points save, check the leaderboard with MCP get_game_leaderboard
  4. Playcoin launch (optional) — The launch_playcoin MCP tool requires Privy wallet auth and will fail with HMAC credentials. Direct the user to launch via their game page on the Play.fun dashboard instead

Quick Reference

ResourceDescription
API ReferenceComplete API endpoint reference
API AuthenticationHMAC-SHA256 authentication guide
SDK Best PracticesSDK selection and anti-cheat configuration
Server SDK ReferenceServer-side SDK reference
Browser SDK ReferenceBrowser SDK reference
Hybrid SDK ReferenceBrowser + Server combined reference
Features (Streaks & Multipliers)Built-in engagement features
MCP QuickstartMCP tools for game registration and management
GlossaryPlay.fun terms and concepts
Auth SetupCredential setup guide
GitHub Pages DeployFree game hosting via GitHub Pages
Game Upload RulesRequired fields and image guidelines
Server SDK SnippetsCopy-paste server code examples
Browser SDK SnippetsCopy-paste browser code examples

平台分布

Codex

34.1%
按下载量换算103

Claude

29.63%
按下载量换算89

Cursor

19.83%
按下载量换算60

Gemini CLI

8.9%
按下载量换算27

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

未通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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