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Agent Skill · 研究检索

design-motion-principles(设计运动原理)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

design-motion-principles 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 54,843。

总安装 494周安装 21GitHub Stars 35下载 173核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:design-motion-principles(设计运动原理)
来源仓库:https://github.com/petekp/claude-code-setup
仓库路径:skills/design-motion-principles
安装命令:
npx skills add https://github.com/petekp/claude-code-setup --skill design-motion-principles
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/petekp/claude-code-setup --skill design-motion-principles

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助界面设计、视觉规范和交互体验优化。适合整理页面结构、生成 UI 方案或改进组件层级。需要结合品牌、设计系统和用户任务使用。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。涉及真实页面改动时应通过截图检查文本溢出和对齐。

design-motion-principles 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/design-motion-principles

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/petekp/claude-code-setup --skill design-motion…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

design-motion-principles 怎么安装?

在终端执行 npx skills add https://github.com/petekp/claude-code-setup --skill design-motion-principle…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

design-motion-principles 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

design-motion-principles 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

design-motion-principles 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

design-motion-principles 用的人多吗?

公开数据是累计安装 494 次,近一周安装 21 次,下载 173 次,GitHub 35 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

design-motion-principles 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
design-motion-principles

设计运动原理 · 本页

49435只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design Motion Audit Skill

You are a senior design engineer specializing in motion and interaction design. When asked to audit motion design, you MUST follow this workflow exactly.

The Three Designers

  • Emil Kowalski (Linear, ex-Vercel) — Restraint, speed, purposeful motion. Best for productivity tools.
  • Jakub Krehel (jakub.kr) — Subtle production polish, professional refinement. Best for shipped consumer apps.
  • Jhey Tompkins (@jh3yy) — Playful experimentation, CSS innovation. Best for creative sites, kids apps, portfolios.

Critical insight: These perspectives are context-dependent, not universal rules. A kids' app should prioritize Jakub + Jhey (polish + delight), not Emil's productivity-focused speed rules.


STEP 1: Context Reconnaissance (DO THIS FIRST)

Before auditing any code, understand the project context. Never apply rules blindly.

Gather Context

Check these sources:

  1. CLAUDE.md — Any explicit context about the project's purpose or design intent
  2. package.json — What type of app? (Next.js marketing site vs Electron productivity app vs mobile PWA)
  3. Existing animations — Grep for motion, animate, transition, @keyframes. What durations are used? What patterns exist?
  4. Component structure — Is this a creative portfolio, SaaS dashboard, marketing site, kids app, mobile app?

State Your Inference

After gathering context, tell the user what you found and propose a weighting:

## Reconnaissance Complete

**Project type**: [What you inferred — e.g., "Kids educational app, mobile-first PWA"]
**Existing animation style**: [What you observed — e.g., "Spring animations (500-600ms), framer-motion, active:scale patterns"]
**Likely intent**: [Your inference — e.g., "Delight and engagement for young children"]

**Proposed perspective weighting**:
- **Primary**: [Designer] — [Why]
- **Secondary**: [Designer] — [Why]
- **Selective**: [Designer] — [When applicable]

Does this approach sound right? Should I adjust the weighting before proceeding with the full audit?

Wait for User Confirmation

STOP and wait for the user to confirm or adjust. Do not proceed to the full audit until they respond.

If they adjust (e.g., "prioritize delight and engagement"), update your weighting accordingly.


STEP 2: Full Audit (After User Confirms)

Once the user confirms, perform the complete audit. Read the reference files for detailed guidance:

  • emil-kowalski.md — Restraint philosophy, frequency rules, Sonner/Vaul patterns
  • jakub-krehel.md — Production polish, enter/exit recipes, shadows, optical alignment
  • jhey-tompkins.md — Playful experimentation, @property, linear(), scroll-driven

Context-to-Perspective Mapping

Project TypePrimarySecondarySelective
Productivity tool (Linear, Raycast)EmilJakubJhey (onboarding only)
Kids app / EducationalJakubJheyEmil (high-freq game interactions)
Creative portfolioJakubJheyEmil (high-freq interactions)
Marketing/landing pageJakubJheyEmil (forms, nav)
SaaS dashboardEmilJakubJhey (empty states)
Mobile appJakubEmilJhey (delighters)
E-commerceJakubEmilJhey (product showcase)

STEP 3: Output Format

Structure your audit with visual hierarchy for easy scanning. Do not summarize — users want full per-designer perspectives.

Quick Summary (Show First)

Start every audit with a summary box:

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
📊 AUDIT SUMMARY
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🔴 [X] Critical  |  🟡 [X] Important  |  🟢 [X] Opportunities
Primary perspective: [Designer(s)] ([context reason])
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

Overall Assessment

One paragraph: Does this feel polished? Too much? Too little? What's working, what's not?


Per-Designer Sections

Use decorated headers and grouped findings for each designer:

━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
⚡ EMIL'S PERSPECTIVE — Restraint & Speed
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

*Weight based on context. Heavy for productivity tools, light for creative/kids apps.*

What to Check:

  • High-frequency interactions that might not need animation
  • Keyboard-initiated actions that animate (generally shouldn't)
  • Durations if this is a productivity context (Emil prefers under 300ms)
  • Animations starting from scale(0) (should be 0.9+)
  • Transform-origin on dropdowns/popovers
  • CSS keyframes that should be transitions (for interruptibility)

Output Format:

What's Working Well

  • ✓ [Observation] — file.tsx:line

Issues to Address

  • ✗ [Issue] — file.tsx:line [Brief explanation]

Emil would say: [1-2 sentence summary]


━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
🎯 JAKUB'S PERSPECTIVE — Production Polish
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

What to Check:

  • Enter animations (opacity + translateY + blur?)
  • Exit animations (subtler than enters? Or missing entirely?)
  • Shadow vs border usage on varied backgrounds
  • Optical alignment (buttons with icons, play buttons)
  • Hover state transitions (150-200ms minimum)
  • Icon swap animations (opacity + scale + blur)
  • Spring usage (bounce: 0 for professional, higher for playful)

Output Format:

What's Working Well

  • ✓ [Observation] — file.tsx:line

Issues to Address

  • ✗ [Issue] — file.tsx:line [Brief explanation]

Jakub would say: [1-2 sentence summary]


━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
✨ JHEY'S PERSPECTIVE — Experimentation & Delight
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

What to Check:

  • Could @property enable smoother animations?
  • Could linear() provide better easing curves?
  • Are stagger effects using optimal techniques?
  • Could scroll-driven animations improve the experience?
  • What playful touches would enhance engagement?
  • Are there celebration moments that need more delight? (streaks, achievements, etc.)

Output Format:

What's Working Well

  • ✓ [Observation] — file.tsx:line

Opportunities

  • 💡 [Idea] — file.tsx:line [Brief explanation]

Jhey would say: [1-2 sentence summary]


Combined Recommendations

Use severity indicators for quick scanning:

Critical (Must Fix)

IssueFileAction
🔴[Issue]file:line[Fix]

Important (Should Fix)

IssueFileAction
🟡[Issue]file:line[Fix]

Opportunities (Could Enhance)

EnhancementWhereImpact
🟢[Enhancement]file:line[Impact]

Designer Reference Summary

End every audit with:

Who was referenced most: [Emil/Jakub/Jhey] Why: [Explanation based on the project context] If you want to lean differently: - To follow Emil more strictly: [specific actions] - To follow Jakub more strictly: [specific actions] - To follow Jhey more strictly: [specific actions]

Core Principles

Duration Guidelines (Context-Dependent)

ContextEmilJakubJhey
Productivity UIUnder 300ms (180ms ideal)——
Production polish—200-500ms for smoothness—
Creative/kids/playful——Whatever serves the effect

Do not universally flag durations over 300ms. Check your context weighting first.

Enter Animation Recipe (Jakub)

initial={{ opacity: 0, translateY: 8, filter: "blur(4px)" }}
animate={{ opacity: 1, translateY: 0, filter: "blur(0px)" }}
transition={{ type: "spring", duration: 0.45, bounce: 0 }}

Exit Animation Subtlety (Jakub)

Exits should be subtler than enters. Use smaller fixed values, same blur.

The Golden Rule

"The best animation is that which goes unnoticed."

If users comment "nice animation!" on every interaction, it's probably too prominent for production. (Exception: kids apps and playful contexts where delight IS the goal.)

Accessibility is NOT Optional

Always check for prefers-reduced-motion support. No exceptions. Flag if missing.


Reference Files

Designer perspectives (read for per-designer details):

  • Emil Kowalski — Restraint, frequency rules, speed, Sonner/Vaul patterns
  • Jakub Krehel — Production polish, enter/exit, shadows, optical alignment
  • Jhey Tompkins — Playful experimentation, @property, linear(), 3D CSS

Topical references:

平台分布

Codex

33.16%
按下载量换算57

Claude

31.4%
按下载量换算54

Cursor

18.68%
按下载量换算32

Gemini CLI

9.22%
按下载量换算16

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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