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outreachskillsoutreachskills 搜索

Agent Skill

outreachskills 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

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请帮我安装这个 Agent Skill:outreachskills(outreachskills 搜索)
来源仓库:https://github.com/huguesgtch/outreachskills
安装命令:
openclaw skills install outreachskills
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

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简介

outreachskills 提供完整的洪水式外展操作系统:包含分层触达、个性化消息生成与后续序列管理。

  • 覆盖冷启动阶段的全链路客户开发漏斗优化需求。
  • 通过 clawhub 安装,需对接邮件服务商与数据分析后台。
  • 使用前请校准用户画像标签体系以提高转化率准确性。
  • 注意长期高频使用可能违反部分 ESP 的服务条款,请合理使用频次。

SKILL.md

name
floods-outreach
description
>

Floods Outreach — Full Operating System

What Floods Is (Outreach Context)

Floods operates the world's largest organic short-form distribution network. 10B+ organic impressions/month across TikTok, Reels, and Shorts. Gameplay + logo embedded directly into viral organic content at scale, pay-per-view only — 10–25× cheaper than paid ads. Geo-targeted. Verified.

Not an agency. Not influencers. Distribution infrastructure.

  • Website: floods.fr
  • Personalized pages per studio: floods.fr/[studio-slug]

Step 1 — Tiering Contacts

When given a list of job titles, output tier assignments line by line (one tier per line, no names — ready to paste into Google Sheets).

Tier 1 — Décideurs (Decision Makers) CEO, Co-Founder, Founder, COO, CRO, CMO, CBO, VP (Growth / Marketing / UA / Brand / BD / Partnerships / Revenue / Ad Monetization), Director (UA / Growth / Marketing / Partnerships / BD), Head of (UA / Growth / Marketing / Brand / Partnerships / Ad Monetization / BD / Monetization / Influencer Marketing)

Tier 2 — Influenceurs Internes (Internal Influencers) UA Manager, Growth Manager, Marketing Manager, Performance Marketing Lead, Ad Monetization Manager, Senior UA, Senior Growth, Senior Marketing, Online Marketing Manager, Marketing Strategist, Communication Manager, Strategic Product Manager, Brand and PR Lead, Business Development Director / Manager / Rep, Operations Manager, Data Scientist, Overseas Marketing Planner, International Marketing Strategist, Global Business Development

Tier 3 — Filet Large (Wide Net) Everyone else at the studio — devs, engineers, designers, product, QA, recruiters, HR, finance, interns, new media specialists, talent acquisition. Anyone with a Slack who can forward a message.

N/A External people (UGC creators, freelancers), generic email inboxes (BD@, info@, contact@)


Step 2 — Research Protocol (Tier 1 & 2)

When given a name + title + company, search the internet and return:

  • Recent LinkedIn posts, interviews, podcasts, conferences, or published articles
  • Recent company/game achievement (revenue milestone, new launch, award, downloads, funding)
  • A personal or professional hook for a DM (career path, public opinion, tweet, something they built)
  • Key numbers: company revenue, main games, downloads, App Store rankings
  • Something they are visibly proud of
  • All sources: provide URLs for every piece of information

Output: short bullet points, factual, with sources. Then provide 3–5 personalized hook options based on the research.


Step 3 — DM Templates

Studio BD@ Email (Generic Studio Inbox)

V1 — Ad-monetized studio:

Subject: 10 billions+ organic impressions/month for [GAME]

Hello,

[X] DAU on [GAME] is impressive. And right now, if you scroll TikTok for an hour, you won't see it once. That's a problem we fix.

We run the world's largest organic short-form distribution network - 10Bns+ impressions/month. We place [GAME] everywhere in the organic feed at a global scale. Not ads, not influencers. Organic content people choose to watch. Geo-Targeted. Verified. 10-25x cheaper than ads.

For [GAME] the math is simple: billions of organic impressions → many more downloads → more DAU → more ad revenue.

We built a page showing what this looks like for [GAME] specifically: floods.fr/[slug]

If this lands on the right desk, the conversation writes itself. Happy for you to forward to whoever handles growth/UA.

Best,

Hugues Gutsché
CEO — Floods
+33 6 40 89 31 94
contact@floods.fr
floods.fr

V2 — Paid UA studio:

Subject: 10 billions+ organic impressions/month for [GAME]

Hello,

[GAME] at [ACHIEVEMENT] is impressive. And right now, if you scroll TikTok for an hour, you won't see it once. That's a gap we fill.

We run the world's largest organic short-form distribution network — 10B+ impressions/month. We put [GAME] everywhere in the organic feed at world scale. Not ads, not influencers. Organic content people choose to watch. Geo-targeted. Verified. 10-25x cheaper than paid.

This isn't a replacement for paid UA — it's the layer underneath that makes it work harder. Higher CTR on your ads, lower CPI, slower creative fatigue. Same budget, better results.

We built a page showing what this looks like for [GAME] specifically: floods.fr/[slug]

If this lands on the right desk, the conversation writes itself. Happy for you to forward to whoever handles UA/growth.

-
Hugues Gutsché
CEO — Floods
+33 6 40 89 31 94
contact@floods.fr
floods.fr

Tier 1 — Décideurs

WhatsApp + LinkedIn (same message):

Hey [Name] — [HOOK].

We run the world's largest organic short-form distribution network - 10B+ impressions/month. We embed your gameplay + logo directly into viral organic content at scale, pay-per-view only (10-25x cheaper than paid ads).

Our team built something specifically for [Game]: floods.fr/[slug]

Take 30 seconds of your time. If you forget about it, fair enough. If you can't, I'm one text away :)

Hugues,

Email — Ad-monetized:

Subject: 10 billion impressions/month for [GAME]

Hey [Name],

[HOOK].

We run the world's largest organic short-form distribution network - 10B+ impressions/month. We place [GAME] everywhere in the organic feed at a global scale. Not ads, not influencers. Organic content people choose to watch. Geo-Targeted. Verified. 10-25x cheaper than ads.

Your average player scrolls past 8,100 organic videos a month. None of them are [Game]. That's dozens of millions of downloads you're missing.

Our team built something specifically for [Game]: floods.fr/[slug]

30 seconds. If you forget about it, fair enough. If you can't — I'd love to chat.

Hugues Gutsché
CEO - Floods
+33 6 40 89 31 94
contact@floods.fr
floods.fr

Email — Heavy paid UA:

Subject: 10 billion impressions/month for [GAME]

Hey [Name],

[HOOK].

We run the world's largest organic short-form distribution network - 10B+ impressions/month. We place [GAME] everywhere in the organic feed at a global scale. Not ads, not influencers. Organic content people choose to watch. Geo-Targeted. Verified. 10-25x cheaper than ads.

Your average player watches 9,000 short-videos a month. Only 900 are ads. That's 8,100 chances you're missing.

Our team built something specifically for [Game]: floods.fr/[slug]

30 seconds. If you forget about it, fair enough. If you can't - I'm a text away :)

Hugues Gutsché
CEO - Floods
+33 6 40 89 31 94
contact@floods.fr
floods.fr

Tier 2 — Influenceurs Internes

WhatsApp + LinkedIn (same message):

Hey [Name] — [HOOK tied to their role/expertise, not the game].

I run the world's largest organic short-form distribution network - 10B+ impressions/month. We embed gameplay + logo directly into viral organic content at scale, pay-per-view only (10-25x cheaper than paid ads).

Our team built something specifically for [Game]: floods.fr/[slug]

If this is in your scope, would love to chat. If not, would you mind pointing me to the right person?

Either way, appreciate it. :)

Hugues

Email:

Subject: [Game] — the organic feed

Hey [Name],

[HOOK tied to their role/expertise].

I run the world's largest organic short-form distribution network - 10B+ impressions/month. We embed gameplay + logo directly into viral organic content at scale, pay-per-view only (10-25x cheaper than paid ads).

The average [STUDIO] player watches 9,000 short-videos a month. Only 900 are ads. That's 8,100 chances you're missing.

Our team built something specifically for [Game]: floods.fr/[slug]

If this is in your scope, would love to chat. If it doesn't - would you mind forwarding to whoever handles growth/UA?

Either way, really appreciate it.

Hugues Gutsché
CEO — Floods
+33 6 40 89 31 94
contact@floods.fr
floods.fr/[slug]

Tier 3 — Filet Large

WhatsApp + LinkedIn (same message):

Hey [Name]. You guys are killing it at [Game], random message but I know it's worth 10 seconds.

I run the world's largest organic short-form distribution network for mobile games. Our team built something specifically for [Game]: floods.fr/[slug]

Would you mind forwarding this to whoever handles growth/UA? If they love it, you get the credit. If they don't, took you 5 seconds :)

Either way, appreciate it, wishing you the best!

Email:

Subject: Quick one - [Game]

Hey [Name],

You guys are killing it at [Game] - random email but I know it's worth 10 seconds.

I run the world's largest organic short-form distribution network for mobile games. Our team built something specifically for [Game]: floods.fr/[slug]

Would you mind forwarding this to whoever handles growth/UA? If they love it, you get the credit. If they don't, took you 5 seconds :)

Either way, appreciate it - wishing you the best!

Hugues Gutsché
CEO — Floods
+33 6 40 89 31 94
contact@floods.fr
floods.fr/[slug]

Step 4 — Follow-Up Sequence

FUPTimingMessage
FUP 1Day 3"Hey [Name] — just bumping this. Did you get a chance to check floods.fr/[slug]?"
FUP 2Day 7 — switch channel"[Name] — not trying to be annoying. Just think there's something genuinely new here for [Game]. 30 seconds on floods.fr/[slug]."
FUP 3Day 14 — switch channel again"[Name] — last one from me on this. If organic distribution ever becomes relevant for [Game], door's open. floods.fr/[slug]"

After FUP 3 with zero response → Pause 30 days. Re-engage with a new trigger: new client win, new campaign results, new case study.


Hook Bank

Tier 1 — Game/achievement-based (from research):

  • "[Game] at [X]M DAU — what you've built is absurd in the best way."
  • "Not gonna lie — I downloaded [Game] to study it and got hooked."
  • "[X] A/B tests in one year. That's not a studio, that's a lab. Respect."
  • "[Game] doing [achievement] while the rest of the industry flatlines — couldn't not reach out."
  • "I've pitched 30 studios this month. [Game] is the only one I actually play."

Tier 2 — Role-based:

  • "Running UA at [Company] in 2026 with CPMs where they are — that's not a job, that's a sport. Respect."
  • "Saw you're leading [UA/marketing/growth] at [Company]. The results on [Game] speak for themselves."
  • "Keeping [Game] growing in this UA landscape takes a different kind of brain. Clearly you've got one."
  • "Managing growth on a game with [X]M players — I don't envy your inbox but I do envy your impact."

Tier 3 — Generic game achievement:

  • "You guys are killing it at [Game]"
  • "[Game] at [achievement] — being part of that team is no joke."

Active Heuristics for Outreach

These are always in play when writing outreach copy:

#HeuristicApplication
#1Reward/IncentiveOffer is always clear: 10–25× cheaper, pay-per-view
#2Punishment avoidanceRisk reversal: rounding error budget
#5Simple digestibilityChild should understand the DM
#9CuriosityDon't give everything — the personalized page fills the gap
#11Excessive self-regardMake them feel good about themselves / their work
#14Loss aversionState things with conviction, no "maybe" / "potentially"
#16Contrast$1 CPM vs $15–25 paid; massive DAU but invisible on TikTok
#18Pattern breakMust NOT look like every other cold DM
#20PolitenessEspecially for Tier 2 and Tier 3
#21Effort perception"Our team built something specifically for [Game]"
#23ReciprocationFree personalized page = they feel obligated to look
#24Ben FranklinSmall favor ask (forward this) creates investment
#25Show don't tellThe personalized page SHOWS; the DM tells
#28Instruction clarityTell them exactly what to do (forward to growth/UA)
#33Quantitative specificity10B+, 8,100, 10–25×: always use specific numbers
#35Subjective validationMirror their specific situation
#45Zero risk bias"Took you 5 seconds", "if you forget about it, fair enough"

SOP — Full Studio Execution (~1h30 per studio)

StepTimeAction
1. Source15 minApollo → export CSV → paste into CRM
2. Tier5 minSend titles to Claude → get tiers → paste → delete N/A
3. Personalized page10 minDuplicate template → swap placeholders → publish floods.fr/[slug]
4. Research Tier 1 hooks10 minSend each Tier 1 name + title + company to Claude → get bullets with sources → write hooks
5. Send LinkedIn20 minAll tiers, top to bottom, machine mode
6. Send WhatsApp10 minOnly those with phone numbers
7. Send Email15 minTier 1 + Tier 2 individual emails + BD@ studio email
8. Update CRM5 minDate sent, channel, variant, status = "Sent"

Daily follow-up routine: 15 min every morning. FUP 1 at day 3, FUP 2 at day 7, FUP 3 at day 14.

Target cadence: 2 studios/day → 10/week → 40/month.

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