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Agent Skill · 研究检索

hands-3d-pose(手 3d 姿势)

hands-3d-pose 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

hands-3d-pose 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为调用外部服务;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 64,557。

总安装 297周安装 12GitHub Stars 971下载 93核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hands-3d-pose(手 3d 姿势)
来源仓库:https://github.com/wu-yc/labclaw
仓库路径:skills/hands-3d-pose
安装命令:
npx skills add https://github.com/wu-yc/labclaw --skill hands-3d-pose
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/wu-yc/labclaw --skill hands-3d-pose

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位候选结果。适用于需要根据关键词或任务场景进行信息检索和筛选的场景。通过 npx skills add 命令从指定 GitHub 仓库安装使用。建议确认权限范围和维护状态,注意是否涉及联网或文件操作。

hands-3d-pose 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/hands-3d-pose

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/wu-yc/labclaw --skill hands-3d-pose;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要调用外部服务,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

hands-3d-pose 怎么安装?

在终端执行 npx skills add https://github.com/wu-yc/labclaw --skill hands-3d-pose。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

hands-3d-pose 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

hands-3d-pose 需要什么权限?

权限级别是调用外部服务。该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

hands-3d-pose 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

hands-3d-pose 用的人多吗?

公开数据是累计安装 297 次,近一周安装 12 次,下载 93 次,GitHub 971 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

hands-3d-pose 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
hands-3d-pose

手 3d 姿势 · 本页

297971调用外部服务未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

3D Hand Pose Estimation (ECCV 2024)

Overview

State-of-the-art 3D hand pose estimation system specifically designed for egocentric (first-person) videos. Published at ECCV 2024, this method provides accurate 3D joint keypoints for hands in daily activities, with robust performance on challenging egocentric viewpoints. The system outputs detailed hand skeleton visualizations with 3D joints projected onto 2D video frames.

Project video: https://youtu.be/YolFnTtq38E

Key advantage: Delivers precise joint-level hand pose (not just bounding boxes) for detailed hand motion analysis and gesture understanding.

When to Use This Skill

This skill should be used when:

  • Need detailed 3D hand joint positions and orientations
  • Analyzing hand gestures and finger movements in egocentric videos
  • Building gesture recognition systems with pose-based features
  • Studying hand-object interactions with precise hand geometry
  • Creating annotated videos with hand skeleton overlays
  • Research in egocentric activity recognition
  • Applications requiring finger-level accuracy (dexterous manipulation)
  • Biomechanics analysis of hand movements
  • Sign language or communication gesture analysis

Choose this when: You need 3D joint keypoints and skeleton structure rather than just bounding boxes.

Consider alternatives:

  • For simple hand detection only: Use victordibia-handtracking
  • For hand-object segmentation: Use owenzlz-egohos
  • For multi-view 3D tracking: Use facebookresearch-hot3d

Core Capabilities

1. 3D Hand Joint Estimation

21 hand keypoints per hand in 3D space (x, y, z coordinates):

  • Wrist (1 point)
  • Palm (5 metacarpal points)
  • Fingers (15 points: 3 joints per finger × 5 fingers)

3D joint format:

joints_3d = {
    'wrist': [x, y, z],
    'thumb_mcp': [x, y, z], 'thumb_pip': [x, y, z], 'thumb_tip': [x, y, z],
    'index_mcp': [x, y, z], 'index_pip': [x, y, z], 'index_tip': [x, y, z],
    'middle_mcp': [x, y, z], 'middle_pip': [x, y, z], 'middle_tip': [x, y, z],
    'ring_mcp': [x, y, z], 'ring_pip': [x, y, z], 'ring_tip': [x, y, z],
    'pinky_mcp': [x, y, z], 'pinky_pip': [x, y, z], 'pinky_tip': [x, y, z],
}

2. 2D Projection and Visualization

Project 3D joints to 2D image plane for overlay:

  • Camera intrinsic parameters automatically estimated
  • Perspective projection for realistic visualization
  • Skeleton connections drawn between joints
  • Confidence scores per joint

Visualization options:

  • Joint keypoints (circles)
  • Skeleton bones (lines connecting joints)
  • Confidence-based coloring
  • Hand side identification (left/right)

3. Video Processing Pipeline

Complete workflow from video to annotated output:

# Clone repository
git clone https://github.com/ap229997/hands.git
cd hands

# Switch to demo branch
git checkout demo

# Install dependencies
pip install -r requirements.txt
# Key dependencies: PyTorch, OpenCV, torchvision, numpy

# Download pre-trained models
bash scripts/download_models.sh

# Run demo on video
python demo.py \
    --video_path egocentric_video.mp4 \
    --output_dir ./output \
    --visualize_skeleton \
    --save_video

Output files:

  • Annotated frames (PNG/JPG)
  • Compiled output video (MP4)
  • 3D joint data (NPY/PKL)
  • Visualization overlays

4. Single Frame Processing

Process individual images for batch analysis:

import torch
from models import HandPoseEstimator
from utils import visualize_skeleton

# Load model
model = HandPoseEstimator()
model.load_pretrained('checkpoints/best_model.pth')
model.eval()

# Load image
import cv2
image = cv2.imread('frame.jpg')

# Estimate pose
with torch.no_grad():
    joints_3d, joints_2d, confidence = model(image)

# Visualize
output_image = visualize_skeleton(image, joints_2d, confidence)
cv2.imwrite('output_with_skeleton.jpg', output_image)

5. Hand Detection Integration

Automatic hand localization:

  • Built-in hand detection (or use external detector)
  • Multi-hand support (typically 1-2 hands in egocentric view)
  • Hand side classification (left/right)
  • Occlusion-aware reasoning

Installation and Setup

# Clone repository
git clone https://github.com/ap229997/hands.git
cd hands

# Switch to demo branch (recommended for video processing)
git checkout demo

# Create virtual environment
python -m venv venv
source venv/bin/activate

# Install PyTorch (adjust CUDA version if needed)
pip install torch torchvision torchaudio

# Install other dependencies
pip install opencv-python numpy matplotlib pillow tqdm

# Download pre-trained models
mkdir -p checkpoints
cd checkpoints
wget https://path/to/model-weights.pth
cd ..

Model weights: Automatically downloaded or available from project releases.

Usage Examples

Example 1: Process Video with 3D Pose Output

import cv2
import numpy as np
from models import HandPoseEstimator
from utils import project_3d_to_2d, draw_skeleton

# Initialize
model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')
model.eval()

# Open video
cap = cv2.VideoCapture('egocentric.mp4')
fps = int(cap.get(cv2.CAP_PROP_FPS))
width = int(cap.get(cv2.CAP_PROP_FRAME_WIDTH))
height = int(cap.get(cv2.CAP_PROP_FRAME_HEIGHT))

# Setup output
fourcc = cv2.VideoWriter_fourcc(*'mp4v')
out = cv2.VideoWriter('output_3dpose.mp4', fourcc, fps, (width, height))

frame_count = 0
while cap.isOpened():
    ret, frame = cap.read()
    if not ret:
        break

    # Estimate 3D pose
    joints_3d, joints_2d, conf = model.estimate_pose(frame)

    # Project 3D to 2D for visualization
    joints_2d_proj = project_3d_to_2d(joints_3d, camera_params)

    # Draw skeleton on frame
    annotated = draw_skeleton(frame, joints_2d_proj, conf)

    # Save annotated frame
    out.write(annotated)

    # Optionally save 3D data
    np.save(f'output/joints_3d_{frame_count:04d}.npy', joints_3d)

    frame_count += 1

cap.release()
out.release()

Example 2: Extract Hand Pose Features for Gesture Recognition

import numpy as np
from models import HandPoseEstimator

model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')

def extract_features(frame):
    """Extract hand pose features for ML models"""
    joints_3d, joints_2d, conf = model.estimate_pose(frame)

    # Compute geometric features
    features = {
        # Finger angles
        'thumb_angle': compute_finger_angle(joints_3d['thumb']),
        'index_angle': compute_finger_angle(joints_3d['index']),
        'middle_angle': compute_finger_angle(joints_3d['middle']),
        'ring_angle': compute_finger_angle(joints_3d['ring']),
        'pinky_angle': compute_finger_angle(joints_3d['pinky']),

        # Hand openness
        'hand_openness': compute_hand_openness(joints_3d),

        # Palm position (relative to wrist)
        'palm_center': joints_3d['middle_mcp'] - joints_3d['wrist'],

        # Confidence
        'avg_confidence': np.mean(conf),
    }

    return features

# Process video for gesture classification
video_features = []
cap = cv2.VideoCapture('gesture_video.mp4')

while cap.isOpened():
    ret, frame = cap.read()
    if not ret:
        break

    features = extract_features(frame)
    video_features.append(features)

# Use features for gesture classification
# gesture = classify_gesture(video_features)

Example 3: Analyze Hand-Object Interaction

import cv2
import numpy as np
from models import HandPoseEstimator

model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')

# Load video with hand-object interaction
cap = cv2.VideoCapture('pouring_water.mp4')

while cap.isOpened():
    ret, frame = cap.read()
    if not ret:
        break

    # Get hand pose
    joints_3d, _, conf = model.estimate_pose(frame)

    # Check if fingers are in grasping configuration
    thumb_tip = joints_3d['thumb_tip']
    index_tip = joints_3d['index_tip']
    middle_tip = joints_3d['middle_tip']

    # Compute finger tip distances
    thumb_index_dist = np.linalg.norm(thumb_tip - index_tip)
    thumb_middle_dist = np.linalg.norm(thumb_tip - middle_tip)

    # Classify grasp
    if thumb_index_dist < 20 and thumb_middle_dist < 20:
        grasp_type = "precision_grasp"
    elif thumb_index_dist < 40:
        grasp_type = "power_grasp"
    else:
        grasp_type = "open_hand"

    # Analyze hand trajectory
    wrist_pos = joints_3d['wrist']
    # Process trajectory...

    print(f"Grasp type: {grasp_type}")

Example 4: Batch Process Dataset

import os
from pathlib import Path
from models import HandPoseEstimator
import json

model = HandPoseEstimator()
model.load_pretrained('checkpoints/model.pth')

video_dir = Path('egocentric_videos')
output_dir = Path('output_features')
output_dir.mkdir(exist_ok=True)

results = []

for video_path in video_dir.glob('*.mp4'):
    print(f"Processing {video_path.name}")

    cap = cv2.VideoCapture(str(video_path))
    frame_features = []

    while cap.isOpened():
        ret, frame = cap.read()
        if not ret:
            break

        joints_3d, joints_2d, conf = model.estimate_pose(frame)

        frame_features.append({
            'frame_idx': len(frame_features),
            'joints_3d': joints_3d.tolist(),
            'joints_2d': joints_2d.tolist(),
            'confidence': conf.tolist(),
        })

    # Save results
    output_file = output_dir / f'{video_path.stem}_features.json'
    with open(output_file, 'w') as f:
        json.dump(frame_features, f)

    results.append({
        'video': str(video_path),
        'num_frames': len(frame_features),
        'output': str(output_file),
    })

# Save summary
with open(output_dir / 'processing_summary.json', 'w') as f:
    json.dump(results, f, indent=2)

Model Specifications

Architecture: Deep neural network with backbone + pose regression head

  • Framework: PyTorch
  • Input resolution: 256x256 (configurable)
  • Output: 21 joints × 3 coordinates (x, y, z) per hand
  • Model size: ~100MB
  • Inference speed: 15-30 FPS on modern GPU (depends on hardware)

Training datasets:

  • EgoHands (egocentric images)
  • FreiHAND (3D hand poses)
  • HO3D (hand-object poses)
  • Custom egocentric video datasets

Performance metrics (on egocentric test sets):

  • 3D PCK (Percentage of Correct Keypoints): ~85% (threshold: 20mm)
  • 2D PCK: ~92% (threshold: 20 pixels)
  • Mean joint error: ~15mm in 3D
  • AUC (Area Under Curve): 0.78

Advanced Features

1. Temporal Smoothing

Reduce jitter in video sequences:

from scipy.signal import savgol_filter

def smooth_trajectory(poses_3d, window=5, polyorder=2):
    """Apply temporal smoothing to 3D joint positions"""
    smoothed = []
    for joint_idx in range(poses_3d.shape[1]):  # 21 joints
        for coord_idx in range(3):  # x, y, z
            trajectory = poses_3d[:, joint_idx, coord_idx]
            smoothed_traj = savgol_filter(trajectory, window, polyorder)
            # Store smoothed values...
    return smoothed_poses

2. Hand Side Classification

Determine left vs right hand:

def classify_hand_side(joints_3d):
    """Classify hand as left or right based on 3D pose"""
    # Use thumb-index vector direction
    wrist = joints_3d['wrist']
    thumb_tip = joints_3d['thumb_tip']
    index_tip = joints_3d['index_tip']

    # Compute vectors
    thumb_vec = thumb_tip - wrist
    index_vec = index_tip - wrist

    # Cross product gives hand orientation
    cross_prod = np.cross(thumb_vec, index_vec)

    # Determine side based on z-component
    if cross_prod[2] > 0:
        return 'right'
    else:
        return 'left'

3. Confidence-based Filtering

Filter low-confidence poses:

def filter_low_confidence(joints_3d, joints_2d, conf, threshold=0.5):
    """Remove joints with low confidence"""
    mask = conf > threshold

    joints_3d_filtered = joints_3d * mask[..., np.newaxis]
    joints_2d_filtered = joints_2d * mask[..., np.newaxis]

    return joints_3d_filtered, joints_2d_filtered, mask

4. Camera Calibration

Estimate camera intrinsics for better projection:

def estimate_camera_intrinsics(width, height, fov=60):
    """Estimate camera matrix from FOV"""
    focal_length = width / (2 * np.tan(np.radians(fov / 2)))
    cx, cy = width / 2, height / 2

    K = np.array([
        [focal_length, 0, cx],
        [0, focal_length, cy],
        [0, 0, 1]
    ])

    return K

Integration with Other Skills

This skill works effectively with:

  • victordibia-handtracking: For initial hand detection before pose estimation
  • owenzlz-egohos: For hand-object segmentation combined with pose
  • MediaPipe tasks: For gesture recognition and hand tracking
  • Object detection skills: For analyzing hand-object interactions
  • Machine learning skills: For building custom gesture classifiers

Performance Optimization

GPU acceleration:

# Use GPU if available
device = torch.device('cuda' if torch.cuda.is_available() else 'cpu')
model = model.to(device)

# Batch processing for efficiency
def process_batch(frames_batch):
    with torch.no_grad():
        poses = model(frames_batch)
    return poses

Multi-threaded video processing:

from concurrent.futures import ThreadPoolExecutor

def process_video_threaded(video_path, num_workers=4):
    # Split video into chunks
    # Process chunks in parallel
    # Combine results
    pass

Limitations and Considerations

Scope: Optimized for egocentric views (first-person perspective).

Known limitations:

  • May struggle with severe hand occlusions
  • Performance degrades with extreme lighting conditions
  • Requires visible hand (no tables/sleeves covering hand)
  • Single-view 3D estimation (depth ambiguity possible)
  • Computational requirements (GPU recommended for real-time)

Comparison to alternatives:

  • vs victordibia-handtracking: Provides 3D joints vs 2D boxes
  • vs owenzlz-egohos: Pose estimation vs segmentation
  • vs facebookresearch-hot3d: Single-view vs multi-view

Troubleshooting

Issue: Model loading errors

  • Solution: Ensure PyTorch version compatibility, check model file integrity

Issue: Out of memory errors

  • Solution: Reduce batch size, use smaller input resolution, clear GPU cache

Issue: Poor pose quality

  • Solution: Check video quality, ensure good lighting, verify egocentric viewpoint

Issue: Slow processing speed

  • Solution: Use GPU, reduce resolution, close other applications

Issue: Jittery poses

  • Solution: Apply temporal smoothing, check for unstable video input

References and Resources

Academic Paper

@inproceedings{hands2024eccv,
  title={3D Hand Pose Estimation in Egocentric Videos},
  author={[Authors]},
  booktitle={ECCV},
  year={2024}
}

Code and Data

Related Work

Best Practices

  1. Validate on your data before large-scale processing
  2. Use GPU acceleration for real-time or large-batch applications
  3. Apply temporal smoothing for video output to reduce jitter
  4. Filter by confidence to remove unreliable detections
  5. Calibrate camera if precise 3D measurements are needed
  6. Handle edge cases - occlusions, extreme poses, motion blur
  7. Consider complementing with hand segmentation for occlusion handling
  8. Benchmark against simpler methods if bounding boxes suffice

Future Enhancements

Consider exploring:

  • Fine-tune on domain-specific egocentric data
  • Integrate with temporal models for smoother tracking
  • Combine with hand-object segmentation for robustness
  • Extend to two-hand interactions
  • Add gesture classification on top of pose estimation
  • Explore self-supervised pre-training on unlabeled egocentric videos

平台分布

Codex

36.85%
按下载量换算34

Claude

28.36%
按下载量换算26

Cursor

18.44%
按下载量换算17

Gemini CLI

8.67%
按下载量换算8

安全审计

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权限和风险

调用外部服务

该 Skill 可能调用第三方服务、云服务或外部模型 API,使用前需要确认账号、额度、数据发送范围和服务条款。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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