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Agent Skill · 研究检索

hand-compute(手工计算)

hand-compute 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

hand-compute 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 51,212。

总安装 588周安装 25GitHub Stars 37下载 206核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:hand-compute(手工计算)
来源仓库:https://github.com/gbasin/hand-compute
仓库路径:skills/hand-compute
安装命令:
npx skills add https://github.com/gbasin/hand-compute --skill hand-compute
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/gbasin/hand-compute --skill hand-compute

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

提供手工计算方法的参考与步骤分解。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。适用于算法复杂度估算、数学推导验证等场景。强调过程透明,不替代编程实现或直接调用库函数。结果仅供教学或初步判断,正式项目应使用可靠工具。

hand-compute 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/hand-compute

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/gbasin/hand-compute --skill hand-compute;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

hand-compute 怎么安装?

在终端执行 npx skills add https://github.com/gbasin/hand-compute --skill hand-compute。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

hand-compute 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

hand-compute 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

hand-compute 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

hand-compute 用的人多吗?

公开数据是累计安装 588 次,近一周安装 25 次,下载 206 次,GitHub 37 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

hand-compute 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
hand-compute

手工计算 · 本页

58837操作浏览器未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Hand-Compute

Before electronic computers, "computer" was a job: a person who executed a procedure by hand, step by step, writing each intermediate value down. That's the move this skill asks for. When a system's behavior depends on *state evolving over time across multiple actors*, reasoning abstractly is the wrong tool. Abstract reasoning hand-waves the exact thing you need to pin down: what state each actor holds at what moment, and what transitions fire in what order. The fix is to stop reasoning and become the human computer: execute the system manually, step by step, writing down concrete state at every transition, as if you were running the program in your head.

This is slower than "reviewing the logic" but catches bugs that review never will, because the act of maintaining state across steps forces contradictions to surface. It's the same thing a senior engineer does at a whiteboard to debug a race. You're just doing it in text.

When to use this

Use it when:

  • A bug was fixed once and regressed. The mental model used for the first fix is wrong or incomplete, and more review won't find it. *(Shape 2)*
  • You're debugging anything that involves client/server sequencing, async callbacks, background refreshes, recovery paths, queues, retries, or two actors evolving state together. *(Shape 2)*
  • The user proposes a fix for a state or race bug and asks you to stress-test it, review it, or "think through the edge cases." *(Shape 2)*
  • You're scoping a new feature on top of an existing state model and don't yet know where it will fit. *(Shape 3)*
  • You're approaching an unfamiliar task (a new API, a new pipeline, an unexplored codebase behavior) and you're tempted to jump straight to code. *(Shape 1)*

Don't use it for:

  • Pure transformations with no state (renames, type fixes, formatting, config edits).
  • Tasks where the failure is obvious from a single stack trace or error message.
  • Well-understood changes where you already know what to write.

The cost of this skill is your attention and time. Don't spend it on tasks that don't need it.

The three shapes

Pick one before you begin:

SituationShape
No code yet, unfamiliar task1. New work
Code exists, bug reproduces2. Debugging
Code exists, feature is new3. Scoping

The core move, hand-compute with concrete state, is the same every time. What changes is *what* you compute and *when*. If you're not sure which shape, default to Shape 2; it's the most common entry point.

Shape 1: New work (build intuition first)

You have a task but no code and no plan.

  1. Execute the task *manually*, as the human computer. If it's a scrape, poke around the site and look at real responses. If it's a pipeline, run each stage by hand and inspect the output. If it's an unfamiliar API, call it live and look at the shape of what comes back.
  2. At each step, write down what you actually observed, what surprised you, and what you'd have gotten wrong if you'd guessed.
  3. Only after the manual execution succeeds, and you've hit the pitfalls, distill the trace into code.

Example: scraping an unfamiliar job board. Don't write the scraper. Open the site in a browser. Run a search. Watch the network tab: are results a server-rendered page, an XHR call, a GraphQL query? Click into one job. Is the description in the initial HTML, or fetched separately? Try page 50, then page 100. Does pagination cap? Hit 30 pages in a row. Does the site start soft-blocking you?

Write down what you actually saw:

  • Search is GET /search?q=...&page=N
  • Results page returns HTML, but each job card embeds JSON in a <script type="application/ld+json">
  • Detail pages are separate URLs with their own JSON blobs
  • Pagination stops at page 100 even when more results exist
  • After ~30 requests without a session cookie, you get a soft-block page

*Now* write the scraper. Every observation above becomes a design decision:

  • a session cookie plus conservative pacing (soft-block threshold)
  • a JSON-LD extractor on listing pages (not an HTML parser)
  • a separate detail-page fetcher
  • a strategy for the 100-page ceiling (narrow searches, or accept that result sets are truncated and surface that to the caller)

None of that would have been in your first draft.

You're done when you stop being surprised. That's the signal the intuition is loaded.

Shape 2: Debugging an existing system

Code exists, the bug reproduces, and you probably already have a theory; resist it.

  1. Hand-compute the broken flow first. Walk through the current, broken behavior. At every step, write each actor's state as a named object (client = {...}, worker = {...}, parser = {...}, or whatever your system actually has). Take each actor's perspective in turn. Continue until an invariant breaks. *That* is the bug. Often it's not where you thought.
  2. Then propose a fix.
  3. Then hand-compute the fixed flow. Re-run the same trace with the fix applied. Check the invariant at every step, across every phase of the system, not just the one that was failing. A fix that patches phase A but breaks phase B is the most common regression source.
  4. Only then write the code.

The trap here is skipping step 1 and jumping from "I have a theory" to "let me walk through the fix." That reduces the technique to "validate my theory," which is a much weaker prompt and tends to entrench wrong mental models. If the user points you at a proposed fix and asks you to stress-test it, your first move is still step 1: hand-compute the *current broken* flow before you hand-compute the fix.

Example: an optimistic save clobbered by a stale refresh. Bug report: "I add an item and click save, and sometimes it disappears from my list a moment later."

*Narrative form.* What a model tends to produce when "walking through" the bug:

The user adds item c and clicks Save. The client optimistically updates its UI to show [a, b, c] and fires POST /save. The server receives the request, applies the mutation, and items are now [a, b, c] on both sides. Around the same time, an earlier background refresh resolves and the client applies it. The refresh should be returning the current items, so the UI stays consistent at [a, b, c].

This sounds careful, but it reaches the wrong answer. "The refresh should be returning the current items" glides over the question: *when did the refresh actually capture its snapshot?* If it was in flight before the POST, its snapshot is stale. The narrative voice lets you assume the happy answer without checking.

*Stateful form.* The same bug, hand-computed:

t=0  a background refresh GET /items fired on page load is already in flight;
     the server already read { rev: 1, items: [a, b] } for it; response in transit

     user adds item c and clicks Save
     client = { status: idle, items: [a, b], pending: false }
     server = { rev: 1, items: [a, b] }

t=1  client POST /save (optimistic: items already show [a, b, c])
     client = { status: saving, items: [a, b, c], pending: true }
     server applies mutation
     server = { rev: 2, items: [a, b, c] }

t=2  POST response reaches client
     client = { status: idle, items: [a, b, c], pending: false }
     (the save looks successful; user sees their item)

t=3  the in-flight GET response from t=0 finally arrives
     snapshot: { rev: 1, items: [a, b] }   (stale: captured before the POST)
     client applies → client.items = [a, b]
     ⚠ item c just vanished; a stale in-flight refresh clobbered the committed state

The explicit version can't skip the question the narrative version glosses: at t=3, what does the refresh's snapshot actually contain? You're forced to write its rev and items, and the stale-rev race becomes unmissable. Notice what the explicit trace reveals that the narrative version couldn't: the bug requires the stale GET to arrive *after* the POST response. Otherwise the POST's fresh state would overwrite the clobber. That ordering constraint matches the user's "sometimes it disappears a moment later" report. The ⚠ marks the moment the invariant breaks.

Now propose the fix: have the client drop refresh responses whose rev is older than its last applied state, *or* abandon in-flight refreshes when it issues an optimistic mutation. Pick one, then re-walk the same trace with the fix applied to confirm t=3 no longer clobbers, and then walk the adjacent phases (what if two optimistic mutations overlap? what if the GET arrives between t=1 and t=2?) before writing any code.

Shape 3: Scoping a new feature on an existing system

Code exists. The feature is new.

  1. Hand-compute the new user flow *end-to-end against the current state machine*. Don't design yet; just walk it.
  2. Every time you have to invent new state, bend an existing field, or hand-wave a transition, write it down. Those are your actual design decisions.
  3. Draft the architecture *from* that list, not before it.

Example: adding undo to a form that commits immediately. The current app has one path: user edits → clicks Save → POST /items → done. You're asked to add undo: "the last save can be reversed for 10 seconds." Walk it:

  1. User edits a field. *Current model: no intermediate state.*
  2. User clicks Save. *Current model: POST, clear form.* For undo, you need to keep the previous server state somewhere so you can restore it. ← invented state.
  3. A toast appears with an Undo button. No current state for this. ← invented state.
  4. User clicks Undo within 10s. POST with the previous values? But what if another user modified the item in the meantime? ← invented question, no clean answer.
  5. 10 seconds pass with no undo. Delete the stashed previous state. ← another invented state, with its own timer.
  6. User edits a *different* item before the first undo expires. Does the toast stay? Does it point to the first edit or the second? ← design question the current model can't answer.

The "← invented" entries are the design surface. The architecture drops out of them: you need a buffer holding the pre-edit state (likely client-side, so Undo is instant rather than round-tripping), a TTL for how long it stays alive, a rule for concurrent-edit conflicts, and a policy for chained actions. None of that was obvious from reading the current code. The walk surfaced it.

You're done when you can walk the new flow end-to-end without inventing anything mid-step.

How to compute well

The technique only works if the computation is *concrete*. Narrative computation (stringing plausible-sounding steps together without pinning state down) collapses back into abstract reasoning. The principles below keep you honest.

Keep state explicit at every step. At every transition, write each actor's state as a named object. The actors are whatever your system actually has: client and server, parser and lexer, training_loop and optimizer, worker and queue. Write them down, not just in your head. The act of writing forces concreteness. If you find yourself summarizing instead of stepping, slow down.

Switch perspectives deliberately. Most race bugs live in the seam between two actors. Walk the flow once as each actor in turn, not all at once. The bug often shows up only when you hold two perspectives at the same moment in time and notice they disagree.

Stay in one head. Do not fan the walk out to sub-agents. Hand-computing a state machine is cheap *because* one head holds all the state and notices the contradiction mid-step. Parallel walkers each see a slice and lose the "wait, that can't be true given what I saw three steps ago" moment. Use sub-agents to gather *context* for the walk (read these files, find the call sites, list the state fields), then do the walk itself in one place.

Pick the right level of abstraction. A bug in how two React state updates interleave in the same render won't show up if you're tracing HTTP requests. A bug in how two services coordinate won't show up if you're tracing single-function execution. Figure out where the contention likely lives, then compute at the level that makes it visible.

Ground transitions in actual code. When in doubt about what a function does at a given step, open the file and re-read it. Don't compute what you *think* the function does; compute what it *actually* does.

Failure modes

These are the ways this skill fails in practice. Notice them in yourself and correct.

FailureWhat it looks likeFix
Narrative computationProse sequences ("then this happens, then that") without explicit stateWrite state = {...} at every step, literally
Skipping the broken flowJumping straight to "let me walk through the fix"Back up, compute the broken behavior first, ignoring the fix
Sub-agent fanoutParceling the walk across parallel agentsContext-gather with agents, walk in one head
Stopping at the failing phaseWalking only the broken phase, declaring doneWalk every phase end-to-end with the fix applied
Wrong abstraction levelTracing HTTP when the bug is in React render order (or vice versa)Locate the bug's likely home, then compute at that level
Wishful code-readingDescribing what the function "should" doRe-read the actual source at every transition

When you're done

  • New work. Done when you stop being surprised. You can describe the real input/output shape without guessing, and you've hit the pitfalls yourself.
  • Debugging. Done when every phase's trace lands on legal state with the fix applied. You can explain, in concrete terms, why the old flow broke and why the new flow can't break the same way.
  • Scoping. Done when you can walk the new flow end-to-end without inventing anything mid-step.

Checklist

Before declaring the walk complete, each of these should be true:

  • I wrote each actor's state as a named object at every step, not narrative
  • I took the perspective of each actor at least once
  • I walked in one head (I didn't parcel the walk across sub-agents)
  • (Debugging) I hand-computed the broken flow *before* walking the fix
  • (Debugging) I walked every phase of the system with the fix applied, not just the failing one
  • When I hit a ⚠ moment, I stopped and explained it rather than pushing past
  • I grounded uncertain transitions by re-reading the actual source, not imagining it
  • (New work) I observed real input/output, not imagined shapes
  • (Scoping) Every "invented state" or "open question" is written down

平台分布

Codex

31.65%
按下载量换算65

Claude

30.62%
按下载量换算63

Cursor

20.4%
按下载量换算42

Gemini CLI

8.41%
按下载量换算17

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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