Token导航 LogoToken导航

Agent Skill · 效率

game-design-grow-design(游戏设计 成长设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

game-design-grow-design 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 15,353。

总安装 3,136周安装 132GitHub Stars 公开资料未说明下载 1,098核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-grow-design(游戏设计 成长设计)
来源仓库:https://github.com/stanestane/game-design-grow-design
安装命令:
openclaw skills install game-design-grow-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-design-grow-design

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

game-design-grow-design 运用 GROW 模型组织高效的设计讨论会。系统化探索替代方案并制定切实可行的行动计划。适用于跨职能协作解决复杂设计难题达成共识。game-design-grow-design 属于效率类 Skill,可作为该场景下的辅助能力补充。模板化结构降低沟通门槛促进建设性对话展开。

主持人需掌握基本引导技巧最大化模型效用发挥。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install game-design-grow-design;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

game-design-grow-design 怎么安装?

在终端执行 openclaw skills install game-design-grow-design。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

game-design-grow-design 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

game-design-grow-design 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

game-design-grow-design 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

game-design-grow-design 用的人多吗?

公开数据是累计安装 3,136 次,近一周安装 132 次,下载 1,098 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

game-design-grow-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
game-design-grow-design

游戏设计 成长设计 · 本页

3,136—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
game-design-grow-design
description
Evaluate game features, feature pitches, live-ops ideas, UX changes, economy changes, roadmap choices, retention initiatives, monetization initiatives, and ambiguous design problems using the GROW model: Goal, Reality, Options, Will. Use when a team needs structure, clearer decision-making, better option generation, explicit tradeoff analysis, or a concrete recommendation and next-step plan instead of circular discussion.

Game Design GROW Design

Use the GROW model to turn vague game design conversations into a structured decision flow:

Goal -> Reality -> Options -> Will

Use this skill when a team has ideas, concerns, and opinions, but not enough shared structure to reach a decision. Keep the framework practical, explicit, and usable by teams that need help clarifying what they want, what is true right now, what they could do, and what they should commit to next.

What to produce

Generate a structured decision pass with these outputs:

  1. Goal - a concise statement of the intended outcome and success criteria
  2. Reality - the current state, constraints, dependencies, and unknowns
  3. Options - multiple credible paths, not just one preferred answer
  4. Will - a recommendation, immediate next steps, and validation needs

Process

1. Goal

Clarify what the team is trying to achieve.

Ask:

  • What player problem does this solve?
  • What player behavior should change?
  • What business or product goal does this support?
  • How should this fit existing game loops and systems?
  • What does success look like in player terms?
  • What does success look like in KPI terms?
  • What are the quality constraints?
  • What is the release window or decision horizon?

Use a SMART-style structure:

  • Specific - clearly describe the feature intent
  • Measurable - define KPIs or evaluation signals
  • Attainable - keep the goal feasible within team and technical limits
  • Relevant - connect the idea to game strategy and product priorities
  • Time-boxed - align it to a release, milestone, or decision window

Write:

  • Goal statement
  • Success criteria
  • Key constraints

Suggested format:

Goal statement We want to [player/business outcome] by introducing or changing [feature/system], measured by [metrics/signals], within [timeframe].

2. Reality

Describe what is true right now.

Build a grounded picture of the current situation.

Ask:

  • What is the current player experience?
  • What already exists that overlaps with this idea?
  • Which systems would this touch?
  • What infrastructure, tools, or content pipelines already exist?
  • What are the open design questions?
  • What resourcing constraints exist?
  • What tech, UX, or economy limitations exist?
  • What assumptions are currently unverified?
  • Which comparable features already exist in this game or similar games?
  • What data or prior learnings matter?

Useful categories:

  • Game state - existing systems, loops, progression context
  • Player state - motivations, friction, expectations
  • Business state - targets, roadmap role, cannibalization risk
  • Production state - scope, dependencies, tech constraints
  • Evidence state - telemetry, benchmarks, prior experiments, team learnings

Write:

  • Current state
  • Constraints
  • Unknowns
  • Dependencies

Suggested format:

Reality summary Current state: ... Constraints: ... Unknowns: ... Dependencies: ...

3. Options

Generate multiple credible solution paths before recommending anything.

General rule: always produce several options, even when one path seems obvious.

Option-generation methods

Choose one or combine several:

A. Five-options approach Use when several candidate solutions already exist.

  • list at least 3-5 approaches
  • define pros and cons for each
  • compare expected impact and implementation cost
  • identify the fastest testable version

B. Obstacle approach Use when the team is blocked by one obvious problem.

  • name the roadblock clearly
  • imagine it removed
  • describe the resulting design space
  • derive workaround paths

C. Ideal-outcome approach Use when direction is unclear but the end state is clear.

  • describe the ideal player experience
  • work backwards from that state
  • identify enabling components and milestones

D. Transformative approach Use when building on existing systems is likely better than inventing from scratch.

  • identify reusable systems, UI, content pipelines, currencies, or loops
  • ask what can be tuned, recombined, or extended
  • prefer leverage over novelty where appropriate

E. Thinking outside the box Use when the problem is understood but no satisfying approach exists.

  • brainstorm without commitment
  • deliberately include non-obvious approaches
  • separate idea generation from evaluation
Evaluate each option

For each option, score:

  • Player value (1-5)
  • Business value (1-5)
  • Implementation cost (1-5)
  • Risk / uncertainty (1-5)
  • Strategic fit (1-5)

Capture the main tradeoffs, not just the scores.

Suggested format:

OptionSummaryPlayer ValueBusiness ValueCostRiskNotes
A..................
B..................

4. Will

Decide what should happen now.

Turn the discussion into a concrete action plan.

Ask:

  • Which option is recommended and why?
  • What is the smallest meaningful version?
  • What should happen now versus later?
  • What needs validation before full commitment?
  • What is the roadmap position?
  • What workstreams are required?
  • What are the next decisions, owners, or documents needed?

Possible outputs:

  • recommendation
  • MVP or prototype scope
  • backlog framing
  • roadmap sequencing
  • task breakdown
  • test plan
  • KPI follow-up plan

Write:

  • Recommendation
  • Why this option
  • Immediate next steps
  • Validation needed
  • Risks to monitor

Response structure

Use this structure unless the user asks for something else:

Goal

  • ...

Reality

  • ...

Options

  1. ...
  2. ...
  3. ...

Will

  • Recommended path: ...
  • Near-term actions: ...
  • Risks / assumptions: ...

Fast mode

Use this condensed version for rapid feature triage:

  • Goal: What outcome are we after?
  • Reality: What constraints and dependencies matter?
  • Options: What are 3 plausible solution paths?
  • Will: Which one should we do now, and what is the first concrete step?

Usage notes

This skill is especially useful for:

  • new features
  • feature revisions
  • UX or economy changes
  • roadmap choices
  • retention initiatives
  • monetization initiatives
  • live-ops content or event structures
  • ambiguous design problems that risk circular discussion

It is particularly suitable for teams that need extra structure, explicit tradeoff framing, and help converting a loose discussion into a decision path.

When relevant, combine this framework with:

  • source-material lookup from update docs
  • implementation reality from config files
  • KPI or economy analysis from spreadsheets
  • player-facing experience summaries

Working principle

Use this framework to prevent two common failure modes:

  1. jumping from vague ambition to implementation detail too early
  2. cycling between ideas without committing to a decision path

The intent is not bureaucracy for its own sake. The intent is structured design judgment that helps uncertain teams move forward.

平台分布

OpenClaw

84.48%
按下载量换算928

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills