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game-design-goal-framing游戏设计目标框架

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

2,794

周安装

120

GitHub Stars

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下载量

979
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:game-design-goal-framing(游戏设计目标框架)
来源仓库:https://github.com/stanestane/game-design-goal-framing
安装命令:
openclaw skills install game-design-goal-framing
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install game-design-goal-framing

简介

game-design-goal-framing 将模糊创意转化为可执行的设计目标体系。

  • 明确成功标准与边界条件规避范围蔓延风险。game-design-goal-framing 属于效率类 Skill,可作为该场景下的辅助能力补充。
  • 输出 SMART 原则对齐的团队共识文档便于后续跟踪。
  • 作为效率工具大幅压缩需求澄清会议时间消耗。
  • 每次重大变更后都应重新审视目标框架有效性。

SKILL.md

name
game-design-goal-framing
description
Turn a vague feature idea or design direction into a clear game design goal with purpose, scope, fit, success criteria, and constraints. Use when a feature sounds promising but fuzzy, when a team cannot explain why something should exist, when success is unclear, or when a concept needs a stronger goal before ideation, evaluation, or prototyping.

Game Design Goal Framing

Define what the feature is actually for.

Use this skill to sharpen a game design idea into a clear goal statement. The aim is to prevent fuzzy concepts, circular design discussion, and features that exist without a real reason. Keep the framing practical and explicit.

Read references/family-conventions.md when you need the shared conventions for this GROW-derived skill family.

What to produce

Generate:

  1. Goal statement - what the feature is meant to achieve
  2. Purpose - why it should exist
  3. Fit - how it connects to the rest of the game
  4. Success criteria - player-facing and KPI-facing signals
  5. Constraints - quality, scope, time, and resource limits

Process

1. Clarify purpose

Ask:

  • what problem does this solve
  • what player behavior should change
  • what player need or business need it serves

2. Check game fit

Ask:

  • how it connects to existing loops and systems
  • what player expectations it should meet
  • what it must not break or dilute

3. Define success

Use a SMART-style lens:

  • Specific - clear feature vision
  • Measurable - success signals or KPIs
  • Attainable - feasible with current constraints
  • Relevant - connected to strategy and player value
  • Time-boxed - aligned to a release or milestone

4. Write the framed goal

Use a compact format such as:

Goal statement We want to [player or business outcome] by introducing or changing [feature or system], measured by [signals], within [timeframe].

Response structure

Goal Statement

  • ...

Purpose

  • ...

Fit with the Game

  • ...

Success Criteria

  • ...

Constraints

  • ...

Fast mode

  • What is this feature for?
  • How should it help the player or the game?
  • What would success look like?
  • What constraints matter most?

Working principle

A feature without a clear goal is just a vague wish wearing design clothes.

适合场景

01

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02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

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能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

88.91%
按下载量换算870

安全审计

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通过

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通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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