Token导航 LogoToken导航

Agent Skill · 前端设计

fivem-development(五方发展)

fivem-development 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

fivem-development 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描有提醒项,按安装量在前端设计类的 10,216 个 Skill 里排第 2,432。

总安装 2,281周安装 97GitHub Stars 4下载 799核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:fivem-development(五方发展)
来源仓库:https://github.com/proelias7/fivem-skill
仓库路径:skills/fivem-development
安装命令:
npx skills add https://github.com/proelias7/fivem-skill --skill fivem-development
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/proelias7/fivem-skill --skill fivem-development

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

fivem-development 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息。适合在 Codex、Claude、Cursor、Gemini CLI 中围绕仓库状态、代码变更或协作事项进行整理。通过 npx skills add 命令从指定仓库安装,需确认权限与维护状态。

使用前应核实是否会触发联网、命令执行或文件读写操作。建议结合原始 README 进一步核验具体用法和功能边界。

来源仓库内路径:skills/fivem-development

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/proelias7/fivem-skill --skill fivem-developmen…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

fivem-development 怎么安装?

在终端执行 npx skills add https://github.com/proelias7/fivem-skill --skill fivem-development。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

fivem-development 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

fivem-development 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

fivem-development 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

fivem-development 用的人多吗?

公开数据是累计安装 2,281 次,近一周安装 97 次,下载 799 次,GitHub 4 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

fivem-development 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
fivem-development

五方发展 · 本页

2,2814需要联网未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

FiveM Development — vRP

Framework Architecture

vRP Creative Network is based on Lua 5.4 with communication via Proxy (server-to-server) and Tunnel (client-server).

FiveM Natives — Official Source

Official source for natives:

Support for Creative v5 and vRPEX (older variations)

Older versions maintain the same logic and best practices but change function and file names.

  • Creative v5: core in camelCase, modules/group.lua, configs in config/*.lua.
  • vRPEX: classic core (getUserId, getUserSource, getUsers, etc.) and configs in cfg/*.lua.

See the full mapping in reference.md.

Key Concepts

ConceptDescription
PassportUnique character ID (equivalent to user_id in other vRPs)
SourcePlayer connection ID on the server (changes on every reconnection)
DatatableIn-memory table with character data (inventory, position, skin, etc.)
CharactersGlobal server-side table indexed by source with character data
SourcesGlobal table Sources[Passport] = source for reverse lookup

Identification Flow

-- Server-side: get Passport from source
local Passport = vRP.Passport(source)

-- Server-side: get source from Passport
local source = vRP.Source(Passport)

-- Server-side: get character Datatable
local Datatable = vRP.Datatable(Passport)

-- Server-side: get inventory
local Inventory = vRP.Inventory(Passport)

Proxy/Tunnel System

-- In any SERVER-SIDE resource, get access to vRP:
local Proxy = module("vrp", "lib/Proxy")
vRP = Proxy.getInterface("vRP")

-- In any CLIENT-SIDE resource:
local Tunnel = module("vrp", "lib/Tunnel")
local Proxy = module("vrp", "lib/Proxy")
vRPS = Tunnel.getInterface("vRP")  -- call server functions

-- Expose your resource functions (server):
myResource = {}
Proxy.addInterface("myResource", myResource)
Tunnel.bindInterface("myResource", myResource)

Fire-and-forget Rule

Prefix Tunnel calls with _ to not wait for a response:

-- Await response (blocking)
local result = vRP.Generateitem(Passport,"water",1)

-- Fire-and-forget (non-blocking)
vRP._Generateitem(Passport,"water",1)

Main API (Server-side)

Player/Identity

FunctionParametersReturnDescription
vRP.Passport(source)sourcePassport\falseGets player Passport
vRP.Source(Passport)Passportsource\nilGets source from Passport
vRP.Datatable(Passport)Passporttable\falseCharacter in-memory data
vRP.Inventory(Passport)PassporttableCharacter inventory
vRP.Identity(Passport)Passporttable\falseCharacter data (name, name2, bank, phone, etc.)
vRP.FullName(source)sourcestring\falseCharacter full name
vRP.Players()—tableReturns Sources (Passport→source)
vRP.Kick(source, Reason)source, string—Kicks the player
vRP.Teleport(source, x, y, z)source, coords—Teleports the player
vRP.GetEntityCoords(source)sourcevector3Player coordinates
vRP.ModelPlayer(source)sourcestringPed model (mp_m/mp_f)

Money

FunctionParametersReturnDescription
vRP.GetBank(source)sourcenumberBank balance
vRP.GiveBank(Passport, Amount)Passport, number—Adds money to bank
vRP.RemoveBank(Passport, Amount)Passport, number—Removes money from bank
vRP.PaymentBank(Passport, Amount)Passport, numberboolPays with bank (checks balance)
vRP.PaymentMoney(Passport, Amount)Passport, numberboolPays with cash
vRP.PaymentFull(Passport, Amount)Passport, numberboolTries cash, then bank
vRP.PaymentDirty(Passport, Amount)Passport, numberboolPays with dirty money
vRP.WithdrawCash(Passport, Amount)Passport, numberboolBank withdrawal
vRP.PaymentGems(Passport, Amount)Passport, numberboolPays with gems
vRP.GetCoins(Passport)PassportnumberGets coins
vRP.AddCoins(Passport, Amount)Passport, numberboolAdds coins
vRP.RemCoins(Passport, Amount)Passport, numberboolRemoves coins

Inventory

FunctionParametersReturnDescription
vRP.GiveItem(Passport, Item, Amount, Notify, Slot)...—Gives item (no durability)
vRP.GenerateItem(Passport, Item, Amount, Notify, Slot)...—Gives item (with durability/charges)
vRP.TakeItem(Passport, Item, Amount, Notify, Slot)...boolRemoves item (returns success)
vRP.RemoveItem(Passport, Item, Amount, Notify)...—Removes item (no return)
vRP.ItemAmount(Passport, Item)Passport, stringnumberItem amount
vRP.ConsultItem(Passport, Item, Amount)...boolChecks if has amount
vRP.InventoryWeight(Passport)PassportnumberCurrent weight
vRP.GetWeight(Passport)PassportnumberMax weight
vRP.SetWeight(Passport, Amount)Passport, number—Adds to max weight
vRP.MaxItens(Passport, Item, Amount)...boolChecks item max limit
vRP.ClearInventory(Passport)Passport—Clears inventory

Groups/Permissions

FunctionParametersReturnDescription
vRP.HasPermission(Passport, Permission, Level)...boolChecks direct permission
vRP.HasGroup(Passport, Permission, Level)...boolChecks group (includes parents)
vRP.HasService(Passport, Permission)...boolChecks if in service
vRP.SetPermission(Passport, Permission, Level, Mode)...—Sets permission
vRP.RemovePermission(Passport, Permission)...—Removes permission
vRP.ServiceToggle(Source, Passport, Permission, Silenced)...—Toggles service
vRP.NumPermission(Permission, Level)...table, numberPlayers in service
vRP.CheckGroup(Passport, Type)...boolChecks group by type
vRP.HasAction(Passport)PassportboolChecks police action
vRP.SetAction(Passport, Status)...—Sets action status

Survival

FunctionParametersDescription
vRP.UpgradeHunger(Passport, Amount)...Increases hunger
vRP.DowngradeHunger(Passport, Amount)...Decreases hunger
vRP.UpgradeThirst(Passport, Amount)...Increases thirst
vRP.DowngradeThirst(Passport, Amount)...Decreases thirst
vRP.UpgradeInfection(Passport, Amount)...Increases infection
vRP.DowngradeInfection(Passport, Amount)...Decreases infection
vRP.Revive(source, Health)...Revives player

Database

-- Register prepared query
vRP.Prepare("name/query", "SELECT * FROM table WHERE id = @id")

-- Execute query
local result = vRP.Query("name/query", { id = 123 })

Uses oxmysql internally. Parameters with @name.

Persistent Data

-- Server Data (entitydata — global data)
local data = vRP.GetSrvData("UniqueKey")
vRP.SetSrvData("UniqueKey", { field = "value" })

-- Player Data (playerdata — data per player)
local data = vRP.UserData(Passport, "key")
vRP.setUData(Passport, "key", json.encode(data))

Global Utilities

FunctionDescription
parseInt(value)Converts to integer (min. 0)
parseFormat(value)Formats number with thousand separator
splitString(str, symbol)Splits string by separator
SplitOne(name)First element of split
sanitizeString(str, chars, allow)Filters characters
CompleteTimers(seconds)Formats full time in HTML
MinimalTimers(seconds)Formats summarized time
CountTable(table)Counts items in table
async(func)Executes asynchronous function

Client-Server Communication

Notification Events

-- Server-side: simple notification
TriggerClientEvent("Notify", source, "success", "Message.", false, 5000)
-- Types: "success", "important", "negado" (denied)

-- Server-side: item notification
TriggerClientEvent("NotifyItens", source, { "+", "itemIndex", "amount", "Item Name" })
-- "+" for gain, "-" for loss

Important Events

EventSideDescription
"Connect"ServerPlayer chose character (Passport, Source)
"Disconnect"ServerPlayer disconnected (Passport, Source)
"CharacterChosen"ServerCharacter chosen (Passport, source)
"vRP:Active"ClientPlayer activated (source, Passport, Name)

Critical Performance Rules (Summary)

ALWAYS follow these rules when writing code:

  1. Tunnel vs Event: Use TriggerServerEvent/TriggerClientEvent when you do NOT need a return. Use Tunnel only when you NEED a return.
  2. Dynamic Sleep: NEVER fixed Wait(0). Adjust based on state (dist < 20 = 0, dist < 50 = 500, else = 1000+).
  3. Calls in same environment: Call functions directly. NEVER use TriggerEvent() to call on the same side.
  4. No remote calls in loops: Do not use Tunnel/Events in loops < 5 seconds. Prefer batch or delta.
  5. Small Payloads: Send only the change, not full data. Limit of ~8KB per event.
  6. Cache: Use exports.cacheaside:Get() for repeated database queries. Never query the database in a loop.
  7. SafeEvent (server): Every event that gives money/item/advantage MUST pass through exports["cerberus"]:SafeEvent(source, "eventName", {time = N}).
  8. SetCooldown (client): Repetitive actions on client (open menu, use item) must use exports["cerberus"]:SetCooldown("name", ms).
  9. Tables > if/else: For 3+ conditions, use lookup table (O(1)) instead of if/elseif chains.
  10. Protect nil: Always check variables before concatenating. Use or "" as fallback.

UI Construction (React + Vite)

Stack: React 18 + TypeScript + Vite + Tailwind CSS + Zustand.

Fundamental Rules:

  • base: "./" in vite.config.ts (MANDATORY for FiveM)
  • Use rem for ALL sizes — NEVER px for layout
  • Media queries in html font-size to scale with player resolution
  • Tailwind v4 uses OKLCH and FiveM CEF does not support it. Use Tailwind v3.4.17.
  • FORBIDDEN: backdrop-filter: blur(), filter: blur(), filter: drop-shadow() — cause FPS drop
  • FORBIDDEN: framer-motion, GSAP, react-spring — heavy animation libs
  • Use pure CSS transitions/keyframes for animations
  • Independent modules (Notify, Progress) outside VisibilityProvider
  • Main interface inside VisibilityProvider with NuiFocus
  • Global overflow: hidden and user-select: none
  • isEnvBrowser() for data mocking in dev
  • Communication: observe() to listen to NUI, Post.create() to send callbacks

For complete UI guide: ui-guide.md

Additional References

External Resources (Download)

Use these official repositories when the project mentions dependencies:

  • cacheaside (in-memory cache): git@github.com:proelias7/cacheaside.git
  • cerberus (anti-exploit + cooldowns): git@github.com:proelias7/cerberus.git

vRPex Compatibility

The vRP Creative Network has compatibility aliases with classic vRP:

vRPex (old)Creative Network (current)
getUserIdPassport
getUserSourceSource
getUserIdentityIdentity
getUserDataTableDatatable
hasGroupHasGroup
hasPermissionHasPermission
giveInventoryItemGiveItem
tryGetInventoryItemTakeItem
getInventoryItemAmountItemAmount
giveMoneyGiveBank
tryFullPaymentPaymentFull
getBankMoneyGetBank
query / executeQuery
preparePrepare

ALWAYS use the native Creative Network names (right column), not the aliases.

平台分布

Codex

37.47%
按下载量换算299

Claude

32.04%
按下载量换算256

Cursor

16.81%
按下载量换算134

Gemini CLI

9.46%
按下载量换算76

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

可疑

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills