Token导航 LogoToken导航TokenDH.com
开发权限需确认clawhub未标认证来源可访问clear审计通过

edge-to-edge边到边

Agent Skill

edge-to-edge 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 OpenClaw 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,893

周安装

123

GitHub Stars

公开资料未说明

下载量

1,014
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:edge-to-edge(边到边)
来源仓库:https://github.com/ntriq-gh/edge-to-edge
安装命令:
openclaw skills install edge-to-edge
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install edge-to-edge

简介

迁移 Jetpack Compose 应用以支持自适应边缘到边缘 UI,修复常见布局与沉浸模式问题。

  • 适用于 Android 应用开发者优化全屏显示与系统栏交互体验。
  • 通过 OpenClaw 安装并使用 clawhub 方式部署,需接入目标代码仓库。
  • 使用前请确认项目架构、Compose 版本及是否允许修改 XML 或 Kotlin 文件。
  • edge-to-edge 属于开发类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

name
edge-to-edge
description
Use this skill to migrate your Jetpack Compose app to add adaptive edge-to-edge
license
Complete terms in LICENSE.txt
metadata
author
Google LLC
keywords

Prerequisites

  • Project MUST use Android Jetpack Compose.
  • Project MUST target SDK 35 or later. If the SDK is lower than 35, increase the SDK to 35.

Step 1: plan

  1. Locate and analyze all Activity classes to detect which have existing edge-to-edge support. For every Activity without edge-to-edge, plan to make each Activity edge-to-edge.
  2. In each Activity, Locate and analyze all lists and FAB components to detect which have existing edge-to-edge support. For every component without edge-to-edge support, plan to make each of these components edge-to-edge.
  3. In each Activity, scan for TextField, OutlinedTextField, or BasicTextField. If found, then you MUST verify the IME doesn't hide the input field by following the IME section of this skill.

Step 2: add edge-to-edge support

  1. Add enableEdgeToEdge before setContent in onCreate in each Activity that does not already call enableEdgeToEdge.
  2. Add android:windowSoftInputMode="adjustResize" in the AndroidManifest.xml for all Activities that use a soft keyboard.

Step 3: apply insets

  • The app MUST apply system insets, or align content to rulers, so critical

UI remains tappable. Choose only one method to avoid double padding:

1. PREFERRED: When available, use Scaffolds and pass PaddingValues to the content lambda.

  Scaffold { innerPadding ->
      // innerPadding accounts for system bars and any Scaffold components
      LazyColumn(
          modifier = Modifier
              .fillMaxSize()
              .consumeWindowInsets(innerPadding),
          contentPadding = innerPadding
      ) { /* Content */ }
  }

<br />

1. PREFERRED: When available, use the automatic inset handling or padding modifiers in material components.

- Material 3 Components manages safe areas for its own components, including: - TopAppBar - SmallTopAppBar - CenterAlignedTopAppBar - MediumTopAppBar - LargeTopAppBar - BottomAppBar - ModalDrawerSheet - DismissibleDrawerSheet - PermanentDrawerSheet - ModalBottomSheet - NavigationBar - NavigationRail - For Material 2 Components, use the windowInsetsparameter to apply insets manually for BottomAppBar, TopAppBar and BottomNavigation. DO NOT apply padding to the parent container; instead, pass insets directly to the App Bar component. Applying padding to the parent container prevents the App Bar background from drawing into the system bar area. For example, for TopAppBar, choose only one of the following options: 1. PREFERRED: TopAppBar(windowInsets = AppBarDefaults.topAppBarWindowInsets) 2. TopAppBar(windowInsets = WindowInsets.systemBars.exclude(WindowInsets.navigationBars)) 3. TopAppBar(windowInsets = WindowInsets.systemBars.add(WindowInsets.captionBar)) 2. For components outside a Scaffold, use padding modifiers, such as Modifier.safeDrawingPadding() or Modifier.windowInsetsPadding(WindowInsets.safeDrawing).

     Box(
         modifier = Modifier
             .fillMaxSize()
             .safeDrawingPadding()
     ) {
         Button(
             onClick = {},
             modifier = Modifier.align(Alignment.BottomCenter)
         ) {
             Text("Login")
         }
     }

<br />

3. For deeply nested components with excessive padding, use WindowInsetsRulers (e.g. Modifier.fitInside(WindowInsetsRulers.SafeDrawing.current)). See the *IME* section for a code sample.

4. When you need an element (e.g. a custom header or decorative scrim) to equal the dimensions of a system bar, use inset size modifiers (e.g. Modifier.windowInsetsTopHeight(WindowInsets.systemBars)). See the *Lists* section for a code sample.

Adaptive Scaffolds

  • NavigationSuiteScaffold manages safe areas for its own components, like the NavigationRail or NavigationBar. However, the adaptive scaffolds (e.g. NavigationSuiteScaffold, ListDetailPaneScaffold) don't propagate PaddingValues to their inner contents. You MUST apply insets to individual screens or components (e.g., list contentPadding or FAB padding) as described in *Step 3* . DO NOT apply safeDrawingPadding or similar modifiers to the NavigationSuiteScaffold parent. This clips and prevents an edge-to-edge screen.

IME

  • For each Activity with a soft keyboard, check that android:windowSoftInputMode="adjustResize" is set in the AndroidManifest.xml. DO NOT use SOFT_INPUT_ADJUST_RESIZE because it is deprecated. Then, maintain focus on the input field. Choose one:

- 1. PREFERRED: Add Modifier.fitInside(WindowInsetsRulers.Ime.current) to the content container. This is preferred over imePadding() because it reduces jank and extra padding caused by forgetting to consume insets upstream in the hierarchy. - 2. Add imePadding to the content container. The padding modifier MUST be placed before Modifier.verticalScroll(). Do NOT use Modifier.imePadding() if the parent already accounts for the IME with contentWindowInsets (e.g. contentWindowInsets = WindowInsets.safeDrawing). Doing so will cause double padding.

IMEs with Scaffolds code patterns

RIGHT

RIGHT because contentWindowInsets contains IME insets, which are passed to the content lambda as innerPadding.

// RIGHT
Scaffold(contentWindowInsets = WindowInsets.safeDrawing) { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

<br />

* * *

RIGHT because fitInside fits the content to the IME insets regardless of contentWindowInsets.

// RIGHT
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .fitInside(WindowInsetsRulers.Ime.current)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

<br />

* * *

RIGHT because the default contentWindowInsets does not contain IME insets, and imePadding() applies IME insets:

// RIGHT
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .imePadding()
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

<br />

WRONG

WRONG because there will be excess padding when the IME opens. IME insets are applied twice, once with innerPadding, which contains IME insets from the passed contentWindowInsets values, and once with imePadding:

// WRONG
Scaffold( contentWindowInsets = WindowInsets.safeDrawing ) { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .imePadding()
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

<br />

* * *

WRONG because the IME will cover up the content. Scaffold's default contentWindowInsets does NOT contain IME insets.

// WRONG
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

<br />

IMEs without Scaffolds code patterns

RIGHT

The following code samples WILL NOT cause excessive padding.

// RIGHT
Box(
    // Insets consumed
    modifier = Modifier.safeDrawingPadding() // or imePadding(), safeContentPadding(), safeGesturesPadding()
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}

<br />

* * *

// RIGHT
Box(
    // Insets consumed
    modifier = Modifier.windowInsetsPadding(WindowInsets.safeDrawing) // or WindowInsets.ime, WindowInsets.safeContent, WindowInsets.safeGestures
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}

<br />

* * *

// RIGHT
Box(
    // Insets not consumed, but irrelevant due to fitInside
    modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
    Column(
        modifier = Modifier
            .fillMaxSize()
            .fitInside(WindowInsetsRulers.Ime.current)
    ) { /* Content */ }
}

<br />

WRONG

The following code sample WILL cause excessive padding because IME insets are applied twice:

// WRONG
Box(
    // Insets not consumed
    modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}

<br />

Navigation Bar Contrast \& System Bar Icons

  • If the Activity uses enableEdgeToEdge from WindowCompat, you MUST set

isAppearanceLightNavigationBars and isAppearanceLightStatusBars to the inverse of the device theme for apps that support light and dark theme so the system bar icons are legible. It's recommended to do this in your theme file. DO NOT do this if the Activities use enableEdgeToEdge from ComponentActivity because it handles the icon colors automatically.

  // Only use if calling `enableEdgeToEdge` from `WindowCompat`.
  // Apply to your theme file.
  @Composable
  fun MyTheme(
      darkTheme: Boolean = isSystemInDarkTheme(),
      content: @Composable () -> Unit
  ) {
      val view = LocalView.current
      if (!view.isInEditMode) {
          SideEffect {
              val window = (view.context as? Activity)?.window ?: return@SideEffect
              val controller = WindowCompat.getInsetsController(window, view)

              // Dark icons for Light Mode (!darkTheme), Light icons for Dark Mode
              controller.isAppearanceLightStatusBars = !darkTheme
              controller.isAppearanceLightNavigationBars = !darkTheme
          }
      }

      MaterialTheme(content = content)
  }

<br />

  • If any screen uses a Scaffold or a NavigationSuiteScaffold with a bottom

bar (e.g., BottomAppBar, NavigationBar), set window.isNavigationBarContrastEnforced = false in the corresponding Activity for SDK 29+. This prevents the system from adding a translucent background to the navigation bar, verifying your bottom bar colors extend to the bottom of the screen.

Lists

  • Apply inset padding (like Scaffold's innerPadding) to the contentPadding parameter of scrollable components (e.g. LazyColumn, LazyRow). DO NOT apply it as a Modifier.padding() to the list's parent container, as this clips the content and prevents it from scrolling behind the system bars.
  • Create a translucent composable covering the system bar so that the icons are still legible.
class SystemBarProtectionSnippets : ComponentActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        // enableEdgeToEdge sets window.isNavigationBarContrastEnforced = true
        // which is used to add a translucent scrim to three-button navigation
        enableEdgeToEdge()

        setContent {
            MyTheme {
                // Main content
                MyContent()

                // After drawing main content, draw status bar protection
                StatusBarProtection()
            }
        }
    }
}

@Composable
private fun StatusBarProtection(
    color: Color = MaterialTheme.colorScheme.surfaceContainer,
) {
    Spacer(
        modifier = Modifier
            .fillMaxWidth()
            .height(
                with(LocalDensity.current) {
                    (WindowInsets.statusBars.getTop(this) * 1.2f).toDp()
                }
            )
            .background(
                brush = Brush.verticalGradient(
                    colors = listOf(
                        color.copy(alpha = 1f),
                        color.copy(alpha = 0.8f),
                        Color.Transparent
                    )
                )
            )
    )
}

<br />

Dialogs

If both the following conditions are true, then the Dialog is full screen and must be made edge-to-edge:

  1. The DialogProperties contains usePlatformDefaultWidth = false.
  2. The Dialog calls Modifier.fillMaxSize().

To make a full screen Dialog edge-to-edge, set decorFitsSystemWindows = false in the DialogProperties.

Dialog(
    onDismissRequest = { /* Handle dismiss */ },
    properties = DialogProperties(
        // 1. Allows the dialog to span the full width of the screen
        usePlatformDefaultWidth = false,
        // 2. Allows the dialog to draw behind status and navigation bars
        decorFitsSystemWindows = false
    )
) { /* Content */ }

<br />

Checklist

  • \[ \] Does every Activity call enableEdgeToEdge()?
  • \[ \] Is adjustResize set in the AndroidManifest.xml?
  • \[ \] Does every TextField, OutlinedTextField, or BasicTextField have a parent with imePadding(), fitInside, Modifier.safeDrawingPadding(), Modifier.safeContentPadding(), Modifier.safeGesturesPadding(), or contentWindowInsets set to WindowInsets.safeDrawing or WindowInsets.ime?
  • \[\] Does the first and last list item draw away from the system bars by passing insets to contentPadding?
  • \[\] Do FABs draw above the navigation bars by either being inside a Scaffold or by applying Modifier.safeDrawingPadding()?
  • \[\] Does the project build? Run ./gradlew build to be sure.

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

88.66%
按下载量换算899

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

权限需确认

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills