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Agent Skill · 开发

edge-to-edge(边到边)

edge-to-edge 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

edge-to-edge 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 6,266。

总安装 4,920周安装 205GitHub Stars 4,522下载 1,640核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:edge-to-edge(边到边)
来源仓库:https://github.com/android/skills
仓库路径:skills/edge-to-edge
安装命令:
npx skills add https://github.com/android/skills --skill edge-to-edge
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/android/skills --skill edge-to-edge

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

该技能用于将 Jetpack Compose Activity 改造为边到边(edge-to-edge)显示模式。适用于需要全屏沉浸式体验的 Android 应用界面适配场景。自动检测 TextField 和 FAB 组件,确保其正确延伸至屏幕边缘。

要求项目使用 SDK 35+ 并基于 Compose,低版本需先升级目标 SDK。适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/edge-to-edge

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/android/skills --skill edge-to-edge;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

edge-to-edge 怎么安装?

在终端执行 npx skills add https://github.com/android/skills --skill edge-to-edge。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

edge-to-edge 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

edge-to-edge 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

edge-to-edge 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

edge-to-edge 用的人多吗?

公开数据是累计安装 4,920 次,近一周安装 205 次,下载 1,640 次,GitHub 4,522 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

edge-to-edge 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 来源仓库有 4,522 星,维护活跃度相对可查。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
edge-to-edge

边到边 · 本页

4,9204,522权限未标注未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Prerequisites

  • Project MUST use Android Jetpack Compose.
  • Project MUST target SDK 35 or later. If the SDK is lower than 35, increase the SDK to 35.

Step 1: plan

  1. Locate and analyze all Activity classes to detect which have existing edge-to-edge support. For every Activity without edge-to-edge, plan to make each Activity edge-to-edge.
  2. In each Activity, Locate and analyze all lists and FAB components to detect which have existing edge-to-edge support. For every component without edge-to-edge support, plan to make each of these components edge-to-edge.
  3. In each Activity, scan for TextField, OutlinedTextField, or BasicTextField. If found, then you MUST verify the IME doesn't hide the input field by following the IME section of this skill.

Step 2: add edge-to-edge support

  1. Add enableEdgeToEdge before setContent in onCreate in each Activity that does not already call enableEdgeToEdge.
  2. Add android:windowSoftInputMode="adjustResize" in the AndroidManifest.xml for all Activities that use a soft keyboard.

Step 3: apply insets

  • The app MUST apply system insets, or align content to rulers, so critical UI remains tappable. Choose only one method to avoid double padding: Scaffold {innerPadding -> // innerPadding accounts for system bars and any Scaffold components LazyColumn(modifier = Modifier.fillMaxSize().consumeWindowInsets(innerPadding), contentPadding = innerPadding) {/* Content */}}

1. PREFERRED: When available, use Scaffolds and pass PaddingValues to the content lambda. 1. PREFERRED: When available, use the automatic inset handling or padding modifiers in material components. - Material 3 Components manages safe areas for its own components, including: - TopAppBar - SmallTopAppBar - CenterAlignedTopAppBar - MediumTopAppBar - LargeTopAppBar - BottomAppBar - ModalDrawerSheet - DismissibleDrawerSheet - PermanentDrawerSheet - ModalBottomSheet - NavigationBar - NavigationRail - For Material 2 Components, use the windowInsetsparameter to apply insets manually for BottomAppBar, TopAppBar and BottomNavigation. DO NOT apply padding to the parent container; instead, pass insets directly to the App Bar component. Applying padding to the parent container prevents the App Bar background from drawing into the system bar area. For example, for TopAppBar, choose only one of the following options: 1. PREFERRED: TopAppBar(windowInsets = AppBarDefaults.topAppBarWindowInsets) 2. TopAppBar(windowInsets = WindowInsets.systemBars.exclude(WindowInsets.navigationBars)) 3. TopAppBar(windowInsets = WindowInsets.systemBars.add(WindowInsets.captionBar)) 2. For components outside a Scaffold, use padding modifiers, such as Modifier.safeDrawingPadding() or Modifier.windowInsetsPadding(WindowInsets.safeDrawing). Box(modifier = Modifier.fillMaxSize().safeDrawingPadding()) {Button(onClick = {}, modifier = Modifier.align(Alignment.BottomCenter)) {Text("Login")}} 3. For deeply nested components with excessive padding, use WindowInsetsRulers (e.g. Modifier.fitInside(WindowInsetsRulers.SafeDrawing.current)). See the *IME* section for a code sample. 4. When you need an element (e.g. a custom header or decorative scrim) to equal the dimensions of a system bar, use inset size modifiers (e.g. Modifier.windowInsetsTopHeight(WindowInsets.systemBars)). See the *Lists* section for a code sample.

Adaptive Scaffolds

  • NavigationSuiteScaffold manages safe areas for its own components, like the NavigationRail or NavigationBar. However, the adaptive scaffolds (e.g. NavigationSuiteScaffold, ListDetailPaneScaffold) don't propagate PaddingValues to their inner contents. You MUST apply insets to individual screens or components (e.g., list contentPadding or FAB padding) as described in *Step 3*. DO NOT apply safeDrawingPadding or similar modifiers to the NavigationSuiteScaffold parent. This clips and prevents an edge-to-edge screen.

IME

  • For each Activity with a soft keyboard, check that android:windowSoftInputMode="adjustResize" is set in the AndroidManifest.xml. DO NOT use SOFT_INPUT_ADJUST_RESIZE because it is deprecated. Then, maintain focus on the input field. Choose one:

- 1. PREFERRED: Add Modifier.fitInside(WindowInsetsRulers.Ime.current) to the content container. This is preferred over imePadding() because it reduces jank and extra padding caused by forgetting to consume insets upstream in the hierarchy. - 1. Add imePadding to the content container. The padding modifier MUST be placed before Modifier.verticalScroll(). Do NOT use Modifier.imePadding() if the parent already accounts for the IME with contentWindowInsets (e.g. contentWindowInsets = WindowInsets.safeDrawing). Doing so will cause double padding.

IMEs with Scaffolds code patterns

RIGHT

RIGHT because contentWindowInsets contains IME insets, which are passed to the content lambda as innerPadding.

// RIGHT
Scaffold(contentWindowInsets = WindowInsets.safeDrawing) { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

RIGHT because fitInside fits the content to the IME insets regardless of contentWindowInsets.

// RIGHT
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .fitInside(WindowInsetsRulers.Ime.current)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

RIGHT because the default contentWindowInsets does not contain IME insets, and imePadding() applies IME insets:

// RIGHT
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .consumeWindowInsets(innerPadding)
            .imePadding()
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}
WRONG

WRONG because there will be excess padding when the IME opens. IME insets are applied twice, once with innerPadding, which contains IME insets from the passed contentWindowInsets values, and once with imePadding:

// WRONG
Scaffold( contentWindowInsets = WindowInsets.safeDrawing ) { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .imePadding()
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

WRONG because the IME will cover up the content. Scaffold's default contentWindowInsets does NOT contain IME insets.

// WRONG
Scaffold() { innerPadding ->
    Column(
        modifier = Modifier
            .padding(innerPadding)
            .verticalScroll(rememberScrollState())
    ) { /* Content */ }
}

IMEs without Scaffolds code patterns

RIGHT

The following code samples WILL NOT cause excessive padding.

// RIGHT
Box(
    // Insets consumed
    modifier = Modifier.safeDrawingPadding() // or imePadding(), safeContentPadding(), safeGesturesPadding()
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}

// RIGHT
Box(
    // Insets consumed
    modifier = Modifier.windowInsetsPadding(WindowInsets.safeDrawing) // or WindowInsets.ime, WindowInsets.safeContent, WindowInsets.safeGestures
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}

// RIGHT
Box(
    // Insets not consumed, but irrelevant due to fitInside
    modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
    Column(
        modifier = Modifier
            .fillMaxSize()
            .fitInside(WindowInsetsRulers.Ime.current)
    ) { /* Content */ }
}
WRONG

The following code sample WILL cause excessive padding because IME insets are applied twice:

// WRONG
Box(
    // Insets not consumed
    modifier = Modifier.padding(WindowInsets.safeDrawing.asPaddingValues()) // or WindowInsets.ime.asPaddingValues(), WindowInsets.safeContent.asPaddingValues(), WindowInsets.safeGestures.asPaddingValues()
) {
    Column(
        modifier = Modifier.imePadding()
    ) { /* Content */ }
}

Navigation Bar Contrast & System Bar Icons

  • If the Activity uses enableEdgeToEdge from WindowCompat, you MUST set isAppearanceLightNavigationBars and isAppearanceLightStatusBars to the inverse of the device theme for apps that support light and dark theme so the system bar icons are legible. It's recommended to do this in your theme file. DO NOT do this if the Activities use enableEdgeToEdge from ComponentActivity because it handles the icon colors automatically. ` // Only use if calling enableEdgeToEdge from WindowCompat. // Apply to your theme file. @Composable fun MyTheme(darkTheme: Boolean = isSystemInDarkTheme(), content: @Composable () -> Unit) {val view = LocalView.current if (!view.isInEditMode) {SideEffect {val window = (view.context as? Activity)?.window?: return@SideEffect val controller = WindowCompat.getInsetsController(window, view) // Dark icons for Light Mode (!darkTheme), Light icons for Dark Mode controller.isAppearanceLightStatusBars =!darkTheme controller.isAppearanceLightNavigationBars =!darkTheme}} MaterialTheme(content = content)} `
  • If any screen uses a Scaffold or a NavigationSuiteScaffold with a bottom bar (e.g., BottomAppBar, NavigationBar), set window.isNavigationBarContrastEnforced = false in the corresponding Activity for SDK 29+. This prevents the system from adding a translucent background to the navigation bar, verifying your bottom bar colors extend to the bottom of the screen.

Lists

  • Apply inset padding (like Scaffold's innerPadding) to the contentPadding parameter of scrollable components (e.g. LazyColumn, LazyRow). DO NOT apply it as a Modifier.padding() to the list's parent container, as this clips the content and prevents it from scrolling behind the system bars.
  • Create a translucent composable covering the system bar so that the icons are still legible.
class SystemBarProtectionSnippets : ComponentActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)

        // enableEdgeToEdge sets window.isNavigationBarContrastEnforced = true
        // which is used to add a translucent scrim to three-button navigation
        enableEdgeToEdge()

        setContent {
            MyTheme {
                // Main content
                MyContent()

                // After drawing main content, draw status bar protection
                StatusBarProtection()
            }
        }
    }
}

@Composable
private fun StatusBarProtection(
    color: Color = MaterialTheme.colorScheme.surfaceContainer,
) {
    Spacer(
        modifier = Modifier
            .fillMaxWidth()
            .height(
                with(LocalDensity.current) {
                    (WindowInsets.statusBars.getTop(this) * 1.2f).toDp()
                }
            )
            .background(
                brush = Brush.verticalGradient(
                    colors = listOf(
                        color.copy(alpha = 1f),
                        color.copy(alpha = 0.8f),
                        Color.Transparent
                    )
                )
            )
    )
}

Dialogs

If both the following conditions are true, then the Dialog is full screen and must be made edge-to-edge:

  1. The DialogProperties contains usePlatformDefaultWidth = false.
  2. The Dialog calls Modifier.fillMaxSize().

To make a full screen Dialog edge-to-edge, set decorFitsSystemWindows = false in the DialogProperties.

Dialog(
    onDismissRequest = { /* Handle dismiss */ },
    properties = DialogProperties(
        // 1. Allows the dialog to span the full width of the screen
        usePlatformDefaultWidth = false,
        // 2. Allows the dialog to draw behind status and navigation bars
        decorFitsSystemWindows = false
    )
) { /* Content */ }

Checklist

  • [] Does every Activity call enableEdgeToEdge()?
  • [] Is adjustResize set in the AndroidManifest.xml?
  • [] Does every TextField, OutlinedTextField, or BasicTextField have a parent with imePadding(), fitInside, Modifier.safeDrawingPadding(), Modifier.safeContentPadding(), Modifier.safeGesturesPadding(), or contentWindowInsets set to WindowInsets.safeDrawing or WindowInsets.ime?
  • [] Does the first and last list item draw away from the system bars by passing insets to contentPadding?
  • [] Do FABs draw above the navigation bars by either being inside a Scaffold or by applying Modifier.safeDrawingPadding()?
  • [] Does the project build? Run ./gradlew build to be sure.

平台分布

Codex

35.8%
按下载量换算587

Claude

28.9%
按下载量换算474

Cursor

17.67%
按下载量换算290

Gemini CLI

9.02%
按下载量换算148

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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