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Agent Skill · 研究检索

draggable-dom-with-lit(带点亮的可拖动 dom)

draggable-dom-with-lit 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

draggable-dom-with-lit 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为执行命令;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 44,445。

总安装 915周安装 37GitHub Stars 40下载 287核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:draggable-dom-with-lit(带点亮的可拖动 dom)
来源仓库:https://github.com/rodydavis/skills
仓库路径:skills/draggable-dom-with-lit
安装命令:
npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

draggable-dom-with-lit 用于创建基于 Lit 框架的可拖动 DOM 组件,支持 CSS 变换和插槽布局。它适用于 Web 组件开发和交互式前端界面构建场景。需配置 Vite 和 TypeScript 环境,安装 lit 及相关依赖包。建议在线查看演示示例以理解最终效果和使用方式。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/draggable-dom-with-lit

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-li…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要执行命令,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

draggable-dom-with-lit 怎么安装?

在终端执行 npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

draggable-dom-with-lit 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

draggable-dom-with-lit 需要什么权限?

权限级别是执行命令。安装流程涉及命令执行,可能通过 npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

draggable-dom-with-lit 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

draggable-dom-with-lit 用的人多吗?

公开数据是累计安装 915 次,近一周安装 37 次,下载 287 次,GitHub 40 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

draggable-dom-with-lit 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要执行命令,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 不能接受 Skill 在你机器上执行命令的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
draggable-dom-with-lit

带点亮的可拖动 dom · 本页

91540执行命令未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Draggable DOM with Lit

In this article I will go over how to set up a Lit web component and use it to create a interactive dom with CSS transforms and slots.

TLDR The final source here and an online demo.

Prerequisites

  • Vscode
  • Node >= 16
  • Typescript

Getting Started

We can start off by navigating in terminal to the location of the project and run the following:

npm init @vitejs/app --template lit-ts

Then enter a project name lit-draggable-dom and now open the project in vscode and install the dependencies:

cd lit-draggable-dom
npm i lit
npm i -D @types/node
code .

Update the vite.config.ts with the following:

import { defineConfig } from "vite";
import { resolve } from "path";

export default defineConfig({
  base: "/lit-draggable-dom/",
  build: {
    rollupOptions: {
      input: {
        main: resolve(__dirname, "index.html"),
      },
    },
  },
});

Template

Open up the index.html and update it with the following:

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <link rel="icon" type="image/svg+xml" href="/src/favicon.svg" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>Lit Draggable DOM</title>
    <style>
      body {
        margin: 0;
        padding: 0;
        width: 100%;
        height: 100vh;
      }
    </style>
    <script type="module" src="/src/draggable-dom.ts"></script>
  </head>
  <body>
    <draggable-dom>
      <img
        src="https://lit.dev/images/logo.svg"
        alt="Lit Logo"
        width="500"
        height="333"
        style="--dx: 59.4909px; --dy: 32.8429px"
      />
      <svg width="400" height="110" style="--dx: 230.057px; --dy: 33.6257px">
        <rect
          width="400"
          height="100"
          style="fill: rgb(0, 0, 255); stroke-width: 3; stroke: rgb(0, 0, 0)"
        />
      </svg>
      <svg height="100" width="100">
        <circle
          cx="50"
          cy="50"
          r="40"
          stroke="black"
          stroke-width="3"
          fill="red"
        />
      </svg>
    </draggable-dom>
  </body>
</html>

We are setting up the lit-element to have a few slots which can be any valid HTML or SVG Elements.

It is optional to set the css custom properties --dx and --dy as this is just the initial positions on the canvas.

Web Component

Before we update our component we need to rename my-element.ts to draggable-dom.ts

Open up draggable-dom.ts and update it with the following:

import { html, css, LitElement } from "lit";
import { customElement, query } from "lit/decorators.js";

type DragType = "none" | "canvas" | "element";
type SupportedNode = HTMLElement | SVGElement;

@customElement("draggable-dom")
export class CSSCanvas extends LitElement {
  @query("main") root!: HTMLElement;
  @query("#children") container!: HTMLElement;
  @query("canvas") canvas!: HTMLCanvasElement;
  dragType: DragType = "none";
  offset: Offset = { x: 0, y: 0 };
  pointerMap: Map<number, PointerData> = new Map();

  static styles = css`
    :host {
      --offset-x: 0;
      --offset-y: 0;
      --grid-background-color: white;
      --grid-color: black;
      --grid-size: 40px;
      --grid-dot-size: 1px;
    }
    main {
      overflow: hidden;
    }
    canvas {
      background-size: var(--grid-size) var(--grid-size);
      background-image: radial-gradient(
        circle,
        var(--grid-color) var(--grid-dot-size),
        var(--grid-background-color) var(--grid-dot-size)
      );
      background-position: var(--offset-x) var(--offset-y);
      z-index: 0;
    }
    .full-size {
      width: 100%;
      height: 100%;
      position: fixed;
    }
    .child {
      --dx: 0px;
      --dy: 0px;
      position: fixed;
      flex-shrink: 1;
      z-index: var(--layer, 0);
      transform: translate(var(--dx), var(--dy));
    }
    @media (prefers-color-scheme: dark) {
      main {
        --grid-background-color: black;
        --grid-color: grey;
      }
    }
  `;

  render() {
    return html`
      <main class="full-size">
        <canvas class="full-size"></canvas>
        <div id="children" class="full-size"></div>
      </main>
    `;
  }
}

interface Offset {
  x: number;
  y: number;
}

interface PointerData {
  id: number;
  startPos: Offset;
  currentPos: Offset;
}

Here we are just setting up some boilerplate to render a main element with a canvas element as a background and the div element to contain the canvas elements.

We are also making sure to clip and only render what is visible.

The Offset and PointerData interfaces will be used for storing the location of each pointer interacting with the screen.

When the user has dark mode enabled for the system it will change the colors of the canvas grid.

Now let's add the slot children to the canvas by adding the following to the class:

async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
        if (node instanceof SVGElement || node instanceof HTMLElement) {
            const child = node as SupportedNode;
            child.classList.add("child");
            child.style.setProperty("--layer", `${i}`);
            this.container.append(child);
            child.addEventListener("pointerdown", (e: any) => {
                // Pointer Down for Child
            });
            child.addEventListener("pointermove", (e: any) => {
                // Pointer Move for Child
            });
            i++;
        }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
        // Pointer Down for Canvas
    });
    this.root.addEventListener("pointermove", (e: any) => {
        // Pointer Move for Canvas
    });
    this.root.addEventListener("pointerup", (e: any) => {
        // Pointer Up for Canvas
    });
}

The order of the slots defines what renders on top of each other. For each item in the slot it sets--layer and z-index to the current index.

Currently nothing is happening when we interact with the elements but things should be rendering.

![](/api/image-proxy?url=https%3A%2F%2Frodydavis.com%2F_%2F..%2Fapi%2Ffiles%2Fpbc_2708086759%2F4j3u44621609455%2Fdom_1_8lmqmje55f.webp%3Fthumb%3D&s=d9d30b50c0e88c43)

Now let's add the event handlers for the pointer events by appending the following to the class:

handleDown(event: PointerEvent, type: DragType) {
    if (this.dragType === "none") {
        event.preventDefault();
        this.dragType = type;
        (event.target as Element).setPointerCapture(event.pointerId);
        this.pointerMap.set(event.pointerId, {
            id: event.pointerId,
            startPos: { x: event.clientX, y: event.clientY },
            currentPos: { x: event.clientX, y: event.clientY },
        });
    }
}

handleMove(
    event: PointerEvent,
    type: DragType,
    onMove: (delta: Offset) => void
) {
    if (this.dragType === type) {
        event.preventDefault();
        const saved = this.pointerMap.get(event.pointerId)!;
        const current = { ...saved.currentPos };
        saved.currentPos = { x: event.clientX, y: event.clientY };
        const delta = {
            x: saved.currentPos.x - current.x,
            y: saved.currentPos.y - current.y,
        };
        onMove(delta);
    }
}

handleUp(event: PointerEvent) {
    this.dragType = "none";
    (event.target as Element).releasePointerCapture(event.pointerId);
}

For each event we want to check if the current event canvas or element so if we start moving an element it doesn't move the canvas and vice versa.

When we have a pointer interact with the screen we will add it to the pointer map (since it can be multi touch) and start tracking the offset.

The delta is calculated to move the elements but a global offset is used for the canvas background.

We are setting the pointer capture events so if the mouse is not perfectly on the item it won't lose tracking.

Now let's add methods for moving the canvas and elements by appending the following to the class:

moveCanvas(delta: Offset) {
    this.offset.x += delta.x;
    this.offset.y += delta.y;
    this.root.style.setProperty("--offset-x", `${this.offset.x}px`);
    this.root.style.setProperty("--offset-y", `${this.offset.y}px`);
}

moveElement(child: SupportedNode, delta: Offset) {
    const getNumber = (key: "--dx" | "--dy", fallback: number) => {
      const saved = child.style.getPropertyValue(key);
      if (saved.length > 0) {
        return parseFloat(saved.replace("px", ""));
      }
      return fallback;
    };
    const dx = getNumber("--dx", 0) + delta.x;
    const dy = getNumber("--dy", 0) + delta.y;
    child.style.transform = `translate(${dx}px, ${dy}px)`;
    child.style.setProperty("--dx", `${dx}px`);
    child.style.setProperty("--dy", `${dy}px`);
}

For the canvas it will set a global offset for the CSS background-position and update the saved offset.

For the element we want to transform by the delta so the animation is smooth thanks to hardware acceleration. After the transform it will store the offset as CSS custom properties.

Now let's add the event handlers to the canvas and elements by adjusting the following:

async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
      if (node instanceof SVGElement || node instanceof HTMLElement) {
        const child = node as SupportedNode;
        child.classList.add("child");
        child.style.setProperty("--layer", `${i}`);
        this.container.append(child);
        child.addEventListener("pointerdown", (e: any) => {
          this.handleDown(e, "element");
        });
        child.addEventListener("pointermove", (e: any) => {
          this.handleMove(e, "element", (delta) => {
            this.moveElement(child, delta);
          });
        });
        i++;
      }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
      this.handleDown(e, "canvas");
    });
    this.root.addEventListener("pointermove", (e: any) => {
      this.handleMove(e, "canvas", (delta) => {
        this.moveCanvas(delta);
        for (const node of Array.from(this.container.children)) {
          if (node instanceof SVGElement || node instanceof HTMLElement) {
            this.moveElement(node, delta);
          }
        }
      });
    });
    this.root.addEventListener("pointerup", (e: any) => {
      this.handleUp(e);
    });
}

Everything should work as expected now and the final code should look like the following:

import { html, css, LitElement } from "lit";
import { customElement, query } from "lit/decorators.js";

type DragType = "none" | "canvas" | "element";
type SupportedNode = HTMLElement | SVGElement;

@customElement("draggable-dom")
export class DraggableDOM extends LitElement {
  @query("main") root!: HTMLElement;
  @query("#children") container!: HTMLElement;
  @query("canvas") canvas!: HTMLCanvasElement;
  dragType: DragType = "none";
  offset: Offset = { x: 0, y: 0 };
  pointerMap: Map<number, PointerData> = new Map();

  static styles = css`
    :host {
      --offset-x: 0;
      --offset-y: 0;
      --grid-background-color: white;
      --grid-color: black;
      --grid-size: 40px;
      --grid-dot-size: 1px;
    }
    main {
      overflow: hidden;
    }
    canvas {
      background-size: var(--grid-size) var(--grid-size);
      background-image: radial-gradient(
        circle,
        var(--grid-color) var(--grid-dot-size),
        var(--grid-background-color) var(--grid-dot-size)
      );
      background-position: var(--offset-x) var(--offset-y);
      z-index: 0;
    }
    .full-size {
      width: 100%;
      height: 100%;
      position: fixed;
    }
    .child {
      --dx: 0px;
      --dy: 0px;
      position: fixed;
      flex-shrink: 1;
      z-index: var(--layer, 0);
      transform: translate(var(--dx), var(--dy));
    }
    @media (prefers-color-scheme: dark) {
      main {
        --grid-background-color: black;
        --grid-color: grey;
      }
    }
  `;

  render() {
    console.log("render");
    return html`
      <main class="full-size">
        <canvas class="full-size"></canvas>
        <div id="children" class="full-size"></div>
      </main>
    `;
  }

  handleDown(event: PointerEvent, type: DragType) {
    if (this.dragType === "none") {
      event.preventDefault();
      this.dragType = type;
      (event.target as Element).setPointerCapture(event.pointerId);
      this.pointerMap.set(event.pointerId, {
        id: event.pointerId,
        startPos: { x: event.clientX, y: event.clientY },
        currentPos: { x: event.clientX, y: event.clientY },
      });
    }
  }

  handleMove(
    event: PointerEvent,
    type: DragType,
    onMove: (delta: Offset) => void
  ) {
    if (this.dragType === type) {
      event.preventDefault();
      const saved = this.pointerMap.get(event.pointerId)!;
      const current = { ...saved.currentPos };
      saved.currentPos = { x: event.clientX, y: event.clientY };
      const delta = {
        x: saved.currentPos.x - current.x,
        y: saved.currentPos.y - current.y,
      };
      onMove(delta);
    }
  }

  handleUp(event: PointerEvent) {
    this.dragType = "none";
    (event.target as Element).releasePointerCapture(event.pointerId);
  }

  moveCanvas(delta: Offset) {
    this.offset.x += delta.x;
    this.offset.y += delta.y;
    this.root.style.setProperty("--offset-x", `${this.offset.x}px`);
    this.root.style.setProperty("--offset-y", `${this.offset.y}px`);
  }

  moveElement(child: SupportedNode, delta: Offset) {
    const getNumber = (key: "--dx" | "--dy", fallback: number) => {
      const saved = child.style.getPropertyValue(key);
      if (saved.length > 0) {
        return parseFloat(saved.replace("px", ""));
      }
      return fallback;
    };
    const dx = getNumber("--dx", 0) + delta.x;
    const dy = getNumber("--dy", 0) + delta.y;
    child.style.transform = `translate(${dx}px, ${dy}px)`;
    child.style.setProperty("--dx", `${dx}px`);
    child.style.setProperty("--dy", `${dy}px`);
  }

  async firstUpdated() {
    const items = Array.from(this.childNodes);
    let i = 0;
    for (const node of items) {
      if (node instanceof SVGElement || node instanceof HTMLElement) {
        const child = node as SupportedNode;
        child.classList.add("child");
        child.style.setProperty("--layer", `${i}`);
        this.container.append(child);
        child.addEventListener("pointerdown", (e: any) => {
          this.handleDown(e, "element");
        });
        child.addEventListener("pointermove", (e: any) => {
          this.handleMove(e, "element", (delta) => {
            this.moveElement(child, delta);
          });
        });
        child.setAttribute("draggable", "false");
        i++;
      }
    }
    this.requestUpdate();
    this.root.addEventListener("pointerdown", (e: any) => {
      this.handleDown(e, "canvas");
    });
    this.root.addEventListener("pointermove", (e: any) => {
      this.handleMove(e, "canvas", (delta) => {
        this.moveCanvas(delta);
        for (const node of Array.from(this.container.children)) {
          if (node instanceof SVGElement || node instanceof HTMLElement) {
            this.moveElement(node, delta);
          }
        }
      });
    });
    this.root.addEventListener("touchstart", function (e) {
      e.preventDefault();
    });
    this.root.addEventListener("pointerup", (e: any) => {
      this.handleUp(e);
    });
  }
}

interface Offset {
  x: number;
  y: number;
}

interface PointerData {
  id: number;
  startPos: Offset;
  currentPos: Offset;
}

Conclusion

If you want to learn more about building with Lit you can read the docs here. There is also an example on the Lit playground here.

The source for this example can be found here.

适合场景

01

研究助手

02

事实核查

03

知识库问答

04

带来源的搜索总结

能力概览

能力 1

组合搜索和大模型调用

能力 2

支持多来源检索和总结

能力 3

强调引用来源和事实核查

能力 4

适合研究型 Agent 流程

平台分布

Codex

33.82%
按下载量换算97

Claude

28.43%
按下载量换算82

Cursor

19.84%
按下载量换算57

Gemini CLI

9.19%
按下载量换算26

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/rodydavis/skills --skill draggable-dom-with-lit 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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