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dojo-world道场世界

Agent Skill

dojo-world 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

1,497

周安装

63

GitHub Stars

53

下载量

524
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:dojo-world(道场世界)
来源仓库:https://github.com/dojoengine/book
仓库路径:skills/dojo-world
安装命令:
npx skills add https://github.com/dojoengine/book --skill dojo-world
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dojoengine/book --skill dojo-world

简介

dojo-world 用于管理 Dojo 世界的权限、命名空间和访问控制策略。

  • 它支持命名空间配置、写入权限分配和所有者权限管理,确保数据安全隔离。
  • 可通过 npx skills add 命令从 GitHub 仓库安装,建议结合原始 README 核验具体用法。
  • 使用前需确认权限范围、维护状态,并注意是否会触发联网、命令执行或文件读写操作。
  • dojo-world 属于运维和基础设施类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Dojo World Management

Manage your Dojo world's permissions, namespaces, resource registration, and access control policies.

When to Use This Skill

  • "Configure world permissions"
  • "Set up namespace access"
  • "Grant writer permissions"
  • "Manage resource ownership"

What This Skill Does

Handles world management:

  • Namespace configuration
  • Writer permissions (can write data)
  • Owner permissions (can write data + manage permissions)
  • Permission hierarchy management

Quick Start

Configure permissions:

"Grant writer permission to my system"

Check permissions:

"List permissions for my world"

Permission Concepts

Permission Types

Owner Permission:

  • Write data to the resource
  • Grant and revoke permissions to others
  • Upgrade the resource
  • Set resource metadata

Writer Permission:

  • Write data to the resource
  • Cannot grant permissions to others
  • Cannot upgrade the resource

Reading is always permissionless.

Permission Hierarchy

World Owner (highest)
    └── Namespace Owner
        └── Resource Owner / Writer (lowest)
  • World Owner: Can do anything in the world
  • Namespace Owner: Can manage all resources in their namespace
  • Resource Owner: Can manage a specific resource (model/contract/event)
  • Writer: Can only write data to a resource

Configuration-Based Permissions

Set permissions during deployment in dojo_<profile>.toml:

[writers]
# Namespace-level: actions can write to all resources in my_game
"my_game" = ["my_game-actions"]
# Resource-specific: movement can only write to Position
"my_game-Position" = ["my_game-movement"]

[owners]
# Namespace ownership
"my_game" = ["my_game-admin"]

Format: "<TARGET_TAG>" = ["<GRANTEE_TAG>"]

CLI Permission Management

Grant Permissions

# Grant writer permission
sozo auth grant writer my_game-Position,my_game-actions

# Grant owner permission
sozo auth grant owner my_game,my_game-admin

Revoke Permissions

# Revoke writer permission
sozo auth revoke writer my_game-Position,my_game-actions

# Revoke owner permission
sozo auth revoke owner my_game,my_game-admin

List Permissions

# List all permissions
sozo auth list

Runtime Permission Management (Cairo)

Grant Permissions

use dojo::world::WorldStorage;

// Grant writer permission to a contract
world.grant_writer(
    selector_from_tag!("my_game-Position"),
    movement_system_address
);

// Grant owner permission
world.grant_owner(
    selector_from_tag!("my_game-GameState"),
    new_owner_address
);

Revoke Permissions

// Revoke writer permission
world.revoke_writer(
    selector_from_tag!("my_game-Position"),
    old_system_address
);

// Revoke owner permission
world.revoke_owner(
    selector_from_tag!("my_game-GameState"),
    old_owner_address
);

Check Permissions

// Check if address is owner
let is_owner = world.is_owner(resource_selector, address);

// Check if address is writer
let can_write = world.is_writer(resource_selector, address);

Permission Patterns

Principle of Least Privilege

// Good: Specific permissions for specific functions
world.grant_writer(selector_from_tag!("my_game-Position"), movement_contract);
world.grant_writer(selector_from_tag!("my_game-Health"), combat_contract);

// Bad: Overly broad permissions
world.grant_owner(selector_from_tag!("my_game"), movement_contract);

Multi-System Architecture

// Different systems handle different aspects
world.grant_writer(selector_from_tag!("my_game-Position"), movement_system);
world.grant_writer(selector_from_tag!("my_game-Health"), combat_system);
world.grant_writer(selector_from_tag!("my_game-Inventory"), inventory_system);

// Trading system needs access to Inventory too
world.grant_writer(selector_from_tag!("my_game-Inventory"), trading_system);

Namespace-Level Permissions

Grant access to all resources in a namespace:

// This system can write to ANY resource in "my_game" namespace
world.grant_writer(
    selector_from_tag!("my_game"),
    system_contract
);

Admin System

// Admin has owner permission on namespace
world.grant_owner(selector_from_tag!("my_game"), game_admin);

// Admin has owner permission on critical resources
world.grant_owner(selector_from_tag!("my_game-GameConfig"), game_admin);

Authorization in Systems

Public Functions

Anyone can call:

fn spawn(ref self: ContractState) {
    let mut world = self.world_default();
    let player = get_caller_address();

    // No permission check - anyone can spawn
    world.write_model(@Position { player, vec: Vec2 { x: 0, y: 0 } });
}

Checking Permissions

fn admin_function(ref self: ContractState) {
    let mut world = self.world_default();
    let caller = get_caller_address();

    // Check caller is owner of the namespace
    assert(
        world.is_owner(selector_from_tag!("my_game"), caller),
        'not authorized'
    );

    // Proceed with admin logic
}

Permission Events

The World contract emits events when permissions change:

#[derive(Drop, starknet::Event)]
pub struct OwnerUpdated {
    #[key]
    pub resource: felt252,
    #[key]
    pub contract: ContractAddress,
    pub value: bool,
}

#[derive(Drop, starknet::Event)]
pub struct WriterUpdated {
    #[key]
    pub resource: felt252,
    #[key]
    pub contract: ContractAddress,
    pub value: bool,
}

Common Scenarios

Initial Setup (via config)

# dojo_dev.toml
[namespace]
default = "my_game"

[writers]
# All resources in my_game can be written by actions
"my_game" = ["my_game-actions"]

[owners]
# Admin system owns the namespace
"my_game" = ["my_game-admin"]

Adding New System (runtime)

fn add_new_system(ref self: ContractState, new_system_address: ContractAddress) {
    let mut world = self.world_default();

    // Must be namespace owner to grant permissions
    world.grant_writer(
        selector_from_tag!("my_game-Position"),
        new_system_address
    );
}

Transfer Namespace Ownership

fn transfer_ownership(ref self: ContractState, new_owner: ContractAddress) {
    let mut world = self.world_default();

    // Grant owner to new address
    world.grant_owner(selector_from_tag!("my_game"), new_owner);

    // Revoke from current owner
    world.revoke_owner(selector_from_tag!("my_game"), get_caller_address());
}

Troubleshooting

"Not authorized" errors

  • Check writer permissions are granted
  • Verify the system address is correct
  • Check if permission is at namespace or resource level

"Permission denied"

  • Check you have owner permission to grant/revoke
  • Verify you're calling from the correct account

Debugging Permissions

fn debug_permissions(world: @WorldStorage, resource: felt252, address: ContractAddress) {
    let is_owner = world.is_owner(resource, address);
    let is_writer = world.is_writer(resource, address);

    // Log or print these values for debugging
}

Next Steps

After permission setup:

  1. Test all permission checks work correctly
  2. Document the permission structure
  3. Set up monitoring for permission changes
  4. Consider using a multi-sig for production owner accounts

Related Skills

  • dojo-deploy: Deploy world first
  • dojo-system: Add authorization to systems
  • dojo-config: Configure permissions in profile
  • dojo-review: Audit permission setup

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

35.9%
按下载量换算188

Claude

29.82%
按下载量换算156

Cursor

17.23%
按下载量换算90

Gemini CLI

8.48%
按下载量换算44

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 npx skills add https://github.com/dojoengine/book --skill dojo-world 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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