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app-lifecycle应用程序生命周期

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

333

周安装

14

GitHub Stars

8

下载量

116
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:app-lifecycle(应用程序生命周期)
来源仓库:https://github.com/kaakati/rails-enterprise-dev
仓库路径:skills/app-lifecycle
安装命令:
npx skills add https://github.com/kaakati/rails-enterprise-dev --skill app-lifecycle
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/kaakati/rails-enterprise-dev --skill app-lifecycle

简介

app-lifecycle 用于辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适合生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,并整理组件结构。
  • 需结合项目现有设计系统、路由和构建方式使用,避免生成孤立片段。
  • 涉及页面改动时应配合本地预览和构建检查确认视觉效果。
  • 当前功能聚焦于应用程序生命周期管理,提供 SceneDelegate、AppDelegate 等架构决策框架。

SKILL.md

App Lifecycle — Expert Decisions

Expert decision frameworks for app lifecycle choices. Claude knows scenePhase and SceneDelegate — this skill provides judgment calls for architecture decisions and background task trade-offs.


Decision Trees

Lifecycle API Selection

What's your project setup?
├─ Pure SwiftUI app (iOS 14+)
│  └─ @main App + scenePhase
│     Simplest approach, sufficient for most apps
│
├─ Need UIKit integration
│  └─ SceneDelegate + UIHostingController
│     Required for some third-party SDKs
│
├─ Need pre-launch setup
│  └─ AppDelegate + SceneDelegate
│     SDK initialization, remote notifications
│
└─ Legacy app (pre-iOS 13)
   └─ AppDelegate only
      window property on AppDelegate

The trap: Using SceneDelegate when pure SwiftUI suffices. scenePhase covers most use cases without the boilerplate.

Background Task Strategy

What work needs to happen in background?
├─ Quick save (< 5 seconds)
│  └─ UIApplication.beginBackgroundTask
│     Request extra time in sceneDidEnterBackground
│
├─ Network sync (< 30 seconds)
│  └─ BGAppRefreshTask
│     System schedules, best-effort timing
│
├─ Large download/upload
│  └─ Background URL Session
│     Continues even after app termination
│
├─ Location tracking
│  └─ Location background mode
│     Significant change or continuous
│
└─ Long processing (> 30 seconds)
   └─ BGProcessingTask
      Runs during charging, overnight

State Restoration Approach

What state needs restoration?
├─ Simple navigation state
│  └─ @SceneStorage
│     Per-scene, automatic, Codable types only
│
├─ Complex navigation + data
│  └─ @AppStorage + manual encoding
│     More control, cross-scene sharing
│
├─ UIKit-based navigation
│  └─ State restoration identifiers
│     encodeRestorableState/decodeRestorableState
│
└─ Don't need restoration
   └─ Start fresh each launch
      Some apps are better this way

Launch Optimization Priority

What's blocking your launch time?
├─ SDK initialization
│  └─ Defer non-critical SDKs
│     Analytics can wait, auth cannot
│
├─ Database loading
│  └─ Lazy loading + skeleton UI
│     Show UI immediately, load data async
│
├─ Network requests
│  └─ Cache + background refresh
│     Never block launch for network
│
└─ Asset loading
   └─ Progressive loading
      Load visible content first

NEVER Do

Launch Time

NEVER block main thread during launch:

// ❌ UI frozen until network completes
func application(_ application: UIApplication,
    didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
    let data = try! Data(contentsOf: remoteURL)  // Synchronous network!
    processData(data)
    return true
}

// ✅ Defer non-critical work
func application(_ application: UIApplication,
    didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
    setupCriticalServices()  // Auth, crash reporting

    Task.detached(priority: .background) {
        await self.setupNonCriticalServices()  // Analytics, prefetch
    }
    return true
}

NEVER initialize all SDKs synchronously:

// ❌ Each SDK adds to launch time
func application(...) -> Bool {
    AnalyticsSDK.initialize()      // 100ms
    CrashReporterSDK.initialize()  // 50ms
    FeatureFlagsSDK.initialize()   // 200ms
    SocialSDK.initialize()         // 150ms
    // Total: 500ms added to launch!
    return true
}

// ✅ Prioritize and defer
func application(...) -> Bool {
    CrashReporterSDK.initialize()  // Critical — catches launch crashes

    DispatchQueue.main.async {
        AnalyticsSDK.initialize()  // Can wait one runloop
    }

    Task.detached(priority: .utility) {
        FeatureFlagsSDK.initialize()
        SocialSDK.initialize()
    }
    return true
}

Background Tasks

NEVER assume background time is guaranteed:

// ❌ May not complete — iOS can terminate anytime
func sceneDidEnterBackground(_ scene: UIScene) {
    performLongSync()  // No protection!
}

// ✅ Request background time and handle expiration
func sceneDidEnterBackground(_ scene: UIScene) {
    var taskId: UIBackgroundTaskIdentifier = .invalid
    taskId = UIApplication.shared.beginBackgroundTask {
        // Expiration handler — save partial progress
        savePartialProgress()
        UIApplication.shared.endBackgroundTask(taskId)
    }

    Task {
        await performSync()
        UIApplication.shared.endBackgroundTask(taskId)
    }
}

NEVER forget to end background tasks:

// ❌ Leaks background task — iOS may terminate app
func saveData() {
    let taskId = UIApplication.shared.beginBackgroundTask { }
    saveToDatabase()
    // Missing: endBackgroundTask!
}

// ✅ Always end in both success and failure
func saveData() {
    var taskId: UIBackgroundTaskIdentifier = .invalid
    taskId = UIApplication.shared.beginBackgroundTask {
        UIApplication.shared.endBackgroundTask(taskId)
    }

    defer { UIApplication.shared.endBackgroundTask(taskId) }

    do {
        try saveToDatabase()
    } catch {
        Logger.app.error("Save failed: \(error)")
    }
}

State Transitions

NEVER trust applicationWillTerminate to be called:

// ❌ May never be called — iOS can kill app without notice
func applicationWillTerminate(_ application: UIApplication) {
    saveCriticalData()  // Not guaranteed to run!
}

// ✅ Save on every background transition
func sceneDidEnterBackground(_ scene: UIScene) {
    saveCriticalData()  // Called reliably
}

// Also save periodically during use
Timer.scheduledTimer(withTimeInterval: 60, repeats: true) { _ in
    saveApplicationState()
}

NEVER do heavy work in sceneWillResignActive:

// ❌ Blocks app switcher animation
func sceneWillResignActive(_ scene: UIScene) {
    generateThumbnails()  // Visible lag in app switcher
    syncToServer()        // Delays user
}

// ✅ Only pause essential operations
func sceneWillResignActive(_ scene: UIScene) {
    pauseVideoPlayback()
    pauseAnimations()
    // Heavy work goes in sceneDidEnterBackground
}

Scene Lifecycle

NEVER confuse scene disconnect with app termination:

// ❌ Wrong assumption
func sceneDidDisconnect(_ scene: UIScene) {
    // App is terminating!  <- WRONG
    cleanupEverything()
}

// ✅ Scene disconnect means scene released, not app death
func sceneDidDisconnect(_ scene: UIScene) {
    // Scene being released — save per-scene state
    // App may continue running with other scenes
    // Or system may reconnect this scene later
    saveSceneState(scene)
}

Essential Patterns

SwiftUI Lifecycle Handler

@main
struct MyApp: App {
    @Environment(\.scenePhase) private var scenePhase
    @StateObject private var appState = AppState()

    var body: some Scene {
        WindowGroup {
            ContentView()
                .environmentObject(appState)
        }
        .onChange(of: scenePhase) { oldPhase, newPhase in
            handlePhaseChange(from: oldPhase, to: newPhase)
        }
    }

    private func handlePhaseChange(from old: ScenePhase, to new: ScenePhase) {
        switch (old, new) {
        case (_, .active):
            appState.refreshDataIfStale()

        case (.active, .inactive):
            // Transitioning away — pause but don't save yet
            appState.pauseActiveOperations()

        case (_, .background):
            appState.saveState()
            scheduleBackgroundRefresh()

        default:
            break
        }
    }
}

Background Task Manager

final class BackgroundTaskManager {
    static let shared = BackgroundTaskManager()

    func registerTasks() {
        BGTaskScheduler.shared.register(
            forTaskWithIdentifier: "com.app.refresh",
            using: nil
        ) { task in
            self.handleAppRefresh(task as! BGAppRefreshTask)
        }

        BGTaskScheduler.shared.register(
            forTaskWithIdentifier: "com.app.processing",
            using: nil
        ) { task in
            self.handleProcessing(task as! BGProcessingTask)
        }
    }

    func scheduleRefresh() {
        let request = BGAppRefreshTaskRequest(identifier: "com.app.refresh")
        request.earliestBeginDate = Date(timeIntervalSinceNow: 15 * 60)

        try? BGTaskScheduler.shared.submit(request)
    }

    private func handleAppRefresh(_ task: BGAppRefreshTask) {
        scheduleRefresh()  // Schedule next refresh

        let refreshTask = Task {
            await performRefresh()
        }

        task.expirationHandler = {
            refreshTask.cancel()
        }

        Task {
            await refreshTask.value
            task.setTaskCompleted(success: true)
        }
    }
}

Launch Time Optimization

@main
class AppDelegate: UIResponder, UIApplicationDelegate {
    private var launchStartTime: CFAbsoluteTime = 0

    func application(_ application: UIApplication,
        willFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        launchStartTime = CFAbsoluteTimeGetCurrent()

        // Phase 1: Absolute minimum (crash reporting)
        CrashReporter.initialize()

        return true
    }

    func application(_ application: UIApplication,
        didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
        // Phase 2: Required for first frame
        configureAppearance()

        // Phase 3: Deferred to after first frame
        DispatchQueue.main.async {
            self.completePostLaunchSetup()
            let launchTime = CFAbsoluteTimeGetCurrent() - self.launchStartTime
            Logger.app.info("Launch completed in \(launchTime)s")
        }

        return true
    }

    private func completePostLaunchSetup() {
        // Analytics, feature flags, etc.
        Task.detached(priority: .utility) {
            Analytics.initialize()
            FeatureFlags.refresh()
        }
    }
}

Quick Reference

Lifecycle Events Order

EventWhenUse For
willFinishLaunchingBefore UICrash reporting only
didFinishLaunchingUI readyCritical setup
sceneWillEnterForegroundComing to frontUndo background changes
sceneDidBecomeActiveFully activeRefresh, restart tasks
sceneWillResignActiveLosing focusPause playback
sceneDidEnterBackgroundIn backgroundSave state, start bg task
sceneDidDisconnectScene releasedSave scene state

Background Task Limits

Task TypeTime LimitWhen Runs
beginBackgroundTask~30 secondsImmediately
BGAppRefreshTask~30 secondsSystem discretion
BGProcessingTaskMinutesCharging, overnight
Background URL SessionUnlimitedSystem managed

State Restoration Options

ApproachScopeTypesAuto-save
@SceneStoragePer-sceneCodableYes
@AppStorageApp-widePrimitivesYes
Restoration IDPer-VCCustomManual

Red Flags

SmellProblemFix
Sync network in launchBlocked UIAsync + skeleton UI
All SDKs in didFinishSlow launchPrioritize + defer
No beginBackgroundTaskWork may not completeAlways request time
Missing endBackgroundTaskLeaked taskUse defer
Heavy work in willResignActiveLaggy app switcherMove to didEnterBackground
Trust applicationWillTerminateMay not be calledSave on background
Confuse sceneDidDisconnectScene!= app terminationSave scene state only

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Antigravity

30.35%
按下载量换算35

windsurf

26.05%
按下载量换算30

Claude Code

19.32%
按下载量换算22

OpenCode

11.87%
按下载量换算14

Gemini CLI

7.7%
按下载量换算9

Codex

3.38%
按下载量换算4

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

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安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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