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app-intent-driven-development应用意图驱动开发

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

186

周安装

8

GitHub Stars

17

下载量

65
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:app-intent-driven-development(应用意图驱动开发)
来源仓库:https://github.com/mintuz/claude-plugins
仓库路径:skills/app-intent-driven-development
安装命令:
npx skills add https://github.com/mintuz/claude-plugins --skill app-intent-driven-development
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/mintuz/claude-plugins --skill app-intent-driven-development

简介

app-intent-driven-development 用于辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适合生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,并整理组件结构。
  • 需结合项目现有设计系统、路由和构建方式使用,避免生成孤立片段。
  • 涉及页面改动时应配合本地预览和构建检查确认视觉效果。
  • 当前功能聚焦于意图驱动开发,强调以 App Intent 为核心设计 UI 和自动化流程。

SKILL.md

App Intent–First Driven Development

Design features as App Intents first, then reuse those intents across Shortcuts, widgets, and SwiftUI views so automation and UI stay in lockstep.

Core Ideas

  • Entities first: model the data users act on (events, categories, records) as AppEntity so intents, widgets, and the app share one source of truth.
  • Intent-first feature: build the App Intent + entity query before UI; SwiftUI screens call those intents instead of duplicating service code.
  • Single action, single intent: keep intents focused; avoid mega-intents that are hard to compose in Shortcuts.
  • Predictable UI: supply DisplayRepresentation, typeDisplayRepresentation, and icons so Siri/Shortcuts can render rich cards without opening the app.
  • Fast queries: EntityQuery must be quick and cancellable; avoid blocking the main actor.
  • Reuse business logic: intents call the same services your views use; do not fork logic inside the intent.

Minimal Entity Blueprint

import AppIntents

struct TaskEntity: AppEntity, Identifiable {
    static let typeDisplayRepresentation = TypeDisplayRepresentation(name: "Task")
    static let defaultQuery = TaskQuery()

    let id: UUID
    let title: String
    let isComplete: Bool

    var displayRepresentation: DisplayRepresentation {
        DisplayRepresentation(
            title: title,
            subtitle: isComplete ? "Completed" : "Open",
            image: .init(systemName: isComplete ? "checkmark.circle.fill" : "circle")
        )
    }
}

struct TaskQuery: EntityQuery {
    func entities(for identifiers: [UUID]) async throws -> [TaskEntity] {
        try await TaskStore.shared.fetch(ids: identifiers) // fast path
    }

    func suggestedEntities() async throws -> [TaskEntity] {
        try await TaskStore.shared.fetchRecent()
    }
}

Key points: stable identifier, meaningful representation, and fast queries that avoid launching heavy app flows.

Intent Pattern

import AppIntents

struct CompleteTaskIntent: AppIntent {
    static let title: LocalizedStringResource = "Complete Task"
    static let description = IntentDescription("Marks a task as done and returns the updated item.")

    @Parameter(title: "Task", requestValueDialog: "Which task should I complete?")
    var task: TaskEntity

    // Used so we can call the intent from SwiftUI using .perform()
    init(task: TaskEntity) { self.task = task }

    @MainActor
    func perform() async throws -> some IntentResult & ReturnsValue<TaskEntity> {
        let updated = try await TaskStore.shared.complete(task.id)
        return .result(value: updated)
    }

    static var parameterSummary: some ParameterSummary {
        Summary("Complete \(\.$task)")
    }
}
  • Parameters: keep them few; provide requestValueDialog to make Siri prompts natural.
  • Results: return entities when possible; system surfaces render them nicely.
  • Isolation: mark with @MainActor only if you must touch UI-bound objects; otherwise keep work off the main actor.

Reusing Intents in SwiftUI

  • Prefer calling intents from UI so automation and in-app flows share one path.
  • Use AppIntentButton to invoke intents directly from views.
  • Translate entity selections into view state so widgets/Shortcuts and in-app pickers present the same objects.
import AppIntents
import SwiftUI

struct EventRow: View {
    let event: EventEntity

    var body: some View {
        HStack {
            Text(event.name)
            Spacer()
            AppIntentButton(intent: UndoLastEventOccuranceIntent(event: event)) {
                Label("Undo", systemImage: "arrow.uturn.backward")
            }
        }
    }
}
  • For more control, invoke intents imperatively with perform (e.g., to show progress or handle errors):
import AppIntents
import SwiftUI

struct EventRow: View {
    @Environment(\.intentExecutor) private var executor
    @State private var isWorking = false
    @State private var error: Error?

    let event: EventEntity

    var body: some View {
        HStack {
            Text(event.name)
            Spacer()
            Button {
                Task {
                    isWorking = true
                    defer { isWorking = false }
                    do {
                        try await executor.perform(UndoLastEventOccuranceIntent(event: event))
                    } catch {
                        self.error = error
                    }
                }
            } label: {
                if isWorking {
                    ProgressView()
                } else {
                    Label("Undo", systemImage: "arrow.uturn.backward")
                }
            }
        }
        .alert("Undo failed", isPresented: .init(
            get: { error != nil },
            set: { if !$0 { error = nil } }
        )) {
            Button("OK", role: .cancel) { error = nil }
        } message: {
            Text(error?.localizedDescription ?? "Unknown error")
        }
    }
}
  • Keep the intent signature identical between Shortcuts and SwiftUI usage.
  • Avoid reimplementing service calls in views; route through the intent to keep analytics, validation, and side effects consistent.

Development Flow

  1. Model the domain type as AppEntity with DisplayRepresentation and EntityQuery.
  2. Implement a focused AppIntent that calls shared services; avoid duplicate data access layers inside the intent.
  3. Add previews in Shortcuts or the App Intents preview panel; ensure suggested entities show immediately.
  4. Expose the same entity in widgets/Live Activities to keep automation and UI consistent.
  5. Localize strings early (LocalizedStringResource) to keep Siri responses natural in all supported languages.

Quick Checklist

  • Entity has stable id, typeDisplayRepresentation, and rich displayRepresentation.
  • Queries are fast, cancellable, and return suggestions without opening the app.
  • Intent reuses shared domain services; no duplicated business logic.
  • Parameters are minimal and well phrased with requestValueDialog.
  • Results return entities when possible for better system rendering.
  • Strings are localized; tests cover queries and perform paths.

适合场景

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02

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03

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能力概览

能力 1

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能力 2

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能力 3

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能力 4

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能力 5

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安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

26.24%
按下载量换算17

Gemini CLI

21.34%
按下载量换算14

Antigravity

17.4%
按下载量换算11

windsurf

12.67%
按下载量换算8

trae

7.61%
按下载量换算5

Codex

3.14%
按下载量换算2

安全审计

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通过

Socket

通过

Snyk

通过

权限和风险

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安装前确认

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来源信息

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