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animation-principles---novice动画原理新手

Agent Skill

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:animation-principles---novice(动画原理新手)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/animation-principles---novice
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Novice'
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill 'Animation Principles - Novice'

简介

从零开始建立动画基础认知,学习十二项核心原理的实际操作方法。

  • 适合动画初学者、教育训练及快速原型开发项目中的动作设计参考。
  • 提供可立即实践的练习案例,如弹跳球挤压拉伸比例、起跳前屈膝预期动作示范。
  • 通过 GitHub 安装获取资料,使用时需核对项目分辨率、时长及素材路径设置。
  • 建议优先掌握体积守恒原则,确保动作变形不影响物体质量感知。

SKILL.md

Building Your Animation Foundation

You know the basics. Now let's understand how to actually use these 12 principles in your work.

1. Squash and Stretch

What it does: Gives weight and flexibility to objects. Try this: Animate a bouncing ball. Squash it 20-30% on impact, stretch it slightly at peak velocity.

2. Anticipation

What it does: Prepares the viewer for action. Try this: Before a character jumps, have them bend their knees. The bigger the anticipation, the bigger the expected action.

3. Staging

What it does: Directs attention clearly. Try this: Use silhouettes to test your poses. If you can't tell what's happening in shadow, restage it.

4. Straight Ahead vs Pose to Pose

What it does: Two animation methods with different results. Try this: Use pose-to-pose for planned actions (walks, dialogue). Use straight ahead for wild, organic motion (fire, water).

5. Follow Through and Overlapping Action

What it does: Creates natural, fluid movement. Try this: After your character stops, let hair, clothes, and appendages continue moving for a few frames.

6. Slow In and Slow Out

What it does: Adds weight and smoothness. Try this: Add extra frames at the start and end of movements. Fewer frames in the middle means faster motion.

7. Arc

What it does: Makes movement feel natural. Try this: Track your character's hand through a wave. It should draw a smooth curve, not zigzag.

8. Secondary Action

What it does: Adds richness without distraction. Try this: A sad character might wipe their eye while talking. It supports the emotion without stealing focus.

9. Timing

What it does: Controls the mood and physics. Try this: Same action, different frame counts. 4 frames = snappy/light. 12 frames = heavy/deliberate.

10. Exaggeration

What it does: Pushes reality for effect. Try this: Find the real movement, then push it 20% further. Scared? Eyes wider. Angry? Lean more forward.

11. Solid Drawing

What it does: Creates believable 3D forms. Try this: Draw your character from multiple angles. Maintain consistent volume throughout.

12. Appeal

What it does: Makes characters watchable. Try this: Clear shapes, readable expressions, distinctive silhouettes. Avoid symmetry - asymmetry is more interesting.

Practice Order

Start with: Timing, Squash/Stretch, Anticipation Then add: Arcs, Follow Through, Slow In/Out Finally: Secondary Action, Staging, Appeal

适合场景

01

用户想查找某类 Agent Skill 时

02

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03

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04

需要参考平台分布和安装热度时

能力概览

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能力 4

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平台分布

Claude Code

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按下载量换算1,330

OpenCode

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Antigravity

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Codex

11.63%
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Gemini CLI

7.25%
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windsurf

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权限和风险

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来源信息

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