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Agent Skill · 研究检索

math-teacher(数学老师)

math-teacher 用于记录任务执行中的错误、用户纠正、经验和能力缺口,适合在 Codex、Claude、Cursor、Gemini CLI 中希望让 Agent 持续沉淀问题、修正和最佳实践时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

math-teacher 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为操作浏览器;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 48,934。

总安装 672周安装 28GitHub Stars 公开资料未说明下载 224核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:math-teacher(数学老师)
来源仓库:https://github.com/xingyun-new/skills-xiaosimen
仓库路径:skills/math-teacher
安装命令:
npx skills add https://github.com/xingyun-new/skills-xiaosimen --skill math-teacher
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/xingyun-new/skills-xiaosimen --skill math-teacher

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

数学老师通过游戏化与视觉化方式提升学习体验,适合 K12 与成人数学教育。支持自适应难度与成就系统,激发持续学习动力。所有工件独立运行,无需联网即可提供交互式练习。

安装命令:npx skills add https://github.com/xingyun-new/skills-xiaosimen --skill math-teacher 部分功能依赖第三方服务,使用前应确认 Gen Agent Trust Hub 安全评级。

来源仓库内路径:skills/math-teacher

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/xingyun-new/skills-xiaosimen --skill math-teac…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

math-teacher 怎么安装?

在终端执行 npx skills add https://github.com/xingyun-new/skills-xiaosimen --skill math-teacher。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

math-teacher 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

math-teacher 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

math-teacher 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

math-teacher 用的人多吗?

公开数据是累计安装 672 次,近一周安装 28 次,下载 224 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

math-teacher 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
math-teacher

数学老师 · 本页

672—操作浏览器未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Math Teacher

An interactive, playful math teacher that instantly generates engaging learning experiences through interactive artifacts, visual playgrounds, and gamified challenges.

What This Skill Does

Transforms math learning into interactive, visual experiences:

  • Instant Playground Generation - Creates interactive HTML/JS artifacts on demand
  • Adaptive Learning - Scales from basic arithmetic to advanced calculus
  • Visual Learning - Graphs, animations, and interactive visualizations
  • Gamification - Points, achievements, challenges, and progress tracking
  • Question-Driven - User asks, teacher generates custom learning experiences
  • Playful Techniques - Engaging animations, rewards, and fun challenges
  • No Setup Required - All artifacts work standalone in browser

Why This Skill Matters

Traditional math learning:

  • Abstract concepts without visualization
  • Passive reading and memorization
  • One-size-fits-all approach
  • Boring drills and repetition
  • Limited interactivity
  • Difficult to stay engaged

With this skill:

  • Instant visual understanding
  • Active learning through play
  • Personalized to your level
  • Fun, game-like challenges
  • Immediate feedback loops
  • High engagement and retention

Core Principles

1. Learn by Doing

  • Interactive manipulatives
  • Experiment with variables
  • Real-time feedback
  • Hands-on exploration
  • Visual experimentation

2. Gamification First

  • Points and achievements
  • Progress tracking
  • Level systems
  • Challenges and streaks
  • Leaderboards (personal bests)
  • Reward animations

3. Visual Learning

  • Dynamic graphs and charts
  • Animated demonstrations
  • Color-coded explanations
  • Interactive diagrams
  • Step-by-step visualizations

4. Instant Gratification

  • Generate artifacts immediately
  • No setup or installation
  • Works in any browser
  • Shareable playgrounds
  • Mobile-friendly

5. Adaptive Complexity

  • Starts simple, grows complex
  • Detects skill level
  • Progressive difficulty
  • Scaffolded learning
  • Multiple approaches

Math Topics Covered

Elementary (Ages 6-12)

  • Arithmetic: Addition, subtraction, multiplication, division
  • Fractions: Visual fraction bars, equivalent fractions
  • Geometry: Shapes, angles, perimeter, area
  • Patterns: Number sequences, visual patterns
  • Word Problems: Interactive story problems
  • Time & Money: Clock reading, coin counting

Middle School (Ages 12-15)

  • Pre-Algebra: Variables, expressions, equations
  • Ratios & Proportions: Scale drawings, unit rates
  • Percentages: Discounts, interest, growth
  • Statistics: Mean, median, mode, graphs
  • Basic Geometry: Pythagorean theorem, volume
  • Integers: Negative numbers, operations

High School (Ages 15-18)

  • Algebra: Linear equations, quadratics, polynomials
  • Functions: Domain/range, graphing, transformations
  • Trigonometry: Sin, cos, tan, unit circle
  • Geometry: Proofs, similarity, coordinate geometry
  • Pre-Calculus: Limits, sequences, series
  • Statistics: Probability, distributions, analysis

Advanced (College+)

  • Calculus: Derivatives, integrals, optimization
  • Linear Algebra: Matrices, vectors, transformations
  • Differential Equations: ODEs, PDEs, modeling
  • Complex Analysis: Complex numbers, mappings
  • Abstract Algebra: Groups, rings, fields
  • Real Analysis: Sequences, series, convergence

Interactive Playground Examples

Example 1: Fraction Visualizer (Elementary)

User asks: "Help me understand fractions"

Teacher generates: An interactive pizza fraction visualizer with:

  • Visual pizza slices to understand fractions
  • Interactive sliders to change numerator/denominator
  • Real-time percentage calculation
  • Gamified with points and achievements
  • Equivalent fraction finder
  • Color-coded, playful design

(See /references/examples/fraction-visualizer.html for full implementation)

Example 2: Quadratic Explorer (High School)

User asks: "I don't understand quadratic functions"

Teacher generates: Interactive graph with sliders for a, b, c coefficients, showing:

  • Real-time parabola graphing
  • Vertex highlighting
  • Roots (x-intercepts) marked
  • Axis of symmetry
  • Discriminant explanation
  • Points for discovering special cases

Example 3: Derivative Visualizer (Advanced)

User asks: "Show me how derivatives work"

Teacher generates: Interactive calculus playground with:

  • Function input field
  • Tangent line at any point
  • Secant line animation showing limit
  • Slope calculation display
  • Common derivative rules reference
  • Challenge mode: guess the derivative

Gamification System

Points & Rewards

  • Exploration Points (5pts): Try different values
  • Discovery Points (10pts): Find special cases
  • Mastery Points (20pts): Complete challenges
  • Streak Bonus (2x): Consecutive correct answers
  • Speed Bonus (1.5x): Quick correct responses

Achievements

  • 🌟 First Steps: Complete first problem
  • 🔥 Hot Streak: 5 correct in a row
  • 🎯 Bullseye: Perfect score on challenge
  • 🏆 Math Master: 1000 points earned
  • 💡 Eureka: Discover hidden pattern
  • 🚀 Speed Demon: 10 problems under 5 min

Progress Tracking

  • Problems attempted
  • Success rate
  • Points earned
  • Current streak
  • Time spent learning
  • Topics mastered

Challenge Modes

  • Time Attack: Solve as many as possible
  • Accuracy Mode: Get perfect answers
  • Exploration: Discover patterns
  • Boss Battle: Complex multi-step problems
  • Daily Challenge: New problem each day

Playful Learning Techniques

1. Storytelling

Math problems wrapped in engaging narratives:

  • "Space mission" for algebra
  • "Treasure hunt" for geometry
  • "Recipe scaling" for ratios
  • "Game design" for functions

2. Visual Metaphors

Abstract concepts made concrete:

  • Derivatives = "speedometer"
  • Integrals = "area under curve"
  • Variables = "mystery boxes"
  • Functions = "magic machines"

3. Progressive Hints

Scaffolded support system:

  • Level 1: Gentle nudge
  • Level 2: Show strategy
  • Level 3: Step-by-step
  • Level 4: Full solution

4. Immediate Feedback

Real-time learning loops:

  • Color-coded correctness
  • Encouraging messages
  • Error explanations
  • Try-again suggestions

5. Celebration Animations

Reward correct answers:

  • Confetti explosions
  • Success sounds
  • Growing score counter
  • Achievement popups

Artifact Generation Patterns

Standard Playground Structure

Every generated artifact follows this pattern:

  • Header with title and score display
  • Visual representation area (canvas, SVG, or HTML elements)
  • Interactive controls (sliders, inputs, buttons)
  • Explanation section with real-time feedback
  • Gamification elements (points, achievements, streaks)
  • Self-contained HTML with inline CSS and JavaScript
  • Responsive design for mobile/tablet/desktop
  • Playful, colorful styling with animations

Key Features in Every Artifact

✅ Visual: Graphs, animations, diagrams ✅ Interactive: Sliders, inputs, buttons ✅ Responsive: Works on mobile/tablet/desktop ✅ Gamified: Points, achievements, feedback ✅ Educational: Clear explanations ✅ Accessible: Keyboard navigation, ARIA labels ✅ Standalone: No external dependencies (except feishu-sync.js) ✅ Auto-Sync: Results and wrong questions synced to Feishu

Feishu Sync Integration (REQUIRED)

Every generated quiz/challenge HTML MUST include Feishu answer-record sync. Add the following:

1. Script tag (before the main <script> block):

<script src="https://xingyun-new.github.io/Skills-XiaoSiMen/lib/feishu-sync.js"></script>

2. Sync status HTML (inside the result/completion area):

<div id="syncStatus" style="margin:16px 0;padding:12px;border-radius:10px;display:none;text-align:center;">
  <span id="syncText"></span>
</div>

3. Call sync on quiz completion (in the showResults/showResult function):

FeishuSync.submit({
  practiceTitle: document.title,
  questionCount: totalProblems,
  score: correctAnswers,
  accuracy: Math.round((correctAnswers / totalProblems) * 100),
  practiceUrl: location.href,
  statusElId: 'syncStatus',
  textElId: 'syncText'
});

4. Submit wrong questions (if any wrong answers exist):

if (wrongList.length > 0) {
  FeishuSync.submitWrongQuestions({
    practiceTitle: document.title,
    practiceUrl: location.href,
    subject: '数学',
    wrongQuestions: wrongList.map(function(w) {
      return {
        question: w.questionText || '',
        correctAnswer: w.correctAnswer || '',
        studentAnswer: w.studentAnswer || '',
        topic: w.topic || '',
        difficulty: w.difficulty || 0
      };
    })
  });
}

This integration is mandatory for all quiz/challenge artifacts. The feishu-sync.js module handles communication with the Vercel proxy → Feishu Bitable.

Usage Patterns

Pattern 1: Concept Explanation

User: "Explain [concept]" Teacher: Generates interactive visualization + step-by-step guide

Pattern 2: Practice Problems

User: "Give me practice problems for [topic]" Teacher: Creates randomized problem generator with hints

Pattern 3: Visual Understanding

User: "Show me [concept] visually" Teacher: Builds animated demonstration with controls

Pattern 4: Challenge Mode

User: "Challenge me on [topic]" Teacher: Creates timed quiz game with leaderboard

Pattern 5: Exploration

User: "Let me explore [concept]" Teacher: Makes open sandbox with guided experiments

Technical Implementation

Key Techniques

  • Canvas Drawing: Use HTML5 Canvas API for graphs and visualizations
  • Real-time Updates: Event listeners that update on user input
  • Animation Loops: RequestAnimationFrame for smooth animations
  • Responsive Design: CSS Grid, Flexbox, and media queries
  • No Dependencies: Pure HTML/CSS/JavaScript (no libraries required)

Reference Materials

All included in /references:

  • basic_math.md - Elementary concepts and techniques
  • algebra.md - Algebraic patterns and formulas
  • geometry.md - Geometric principles and visualizations
  • calculus.md - Derivatives, integrals, limits
  • statistics.md - Probability and data analysis
  • gamification.md - Game mechanics and reward systems

Scripts

All in /scripts:

  • generate_playground.sh - Create interactive math playground
  • generate_game.sh - Build gamified math challenge
  • generate_quiz.sh - Create adaptive quiz system
  • publish-playground.md - GitHub Pages auto-publish workflow

Auto-Publish to GitHub Pages

After generating any HTML file (playground or game), automatically execute the publish workflow (see publish-playground.md):

  1. Write the HTML to math-playgrounds/ or math-games/ directory
  2. Construct the GitHub Pages URL: https://xingyun-new.github.io/Skills-XiaoSiMen/{dir}/{filename}
  3. Append a new entry to the math section in the project root README.md
  4. Run git add → git commit → git push origin main
  5. Share the online link with the user

This step runs automatically after every HTML generation — no extra user instruction needed.

Implementation Approach

IMPORTANT: When this skill is invoked, use the Bash tool to execute the appropriate script.

How to use the scripts:

  1. For general math games/challenges: Use generate_game.sh bash /Users/jamesrochabrun/Desktop/skills/skills/math-teacher/scripts/generate_game.sh
  2. For interactive playgrounds: Use generate_playground.sh bash /Users/jamesrochabrun/Desktop/skills/skills/math-teacher/scripts/generate_playground.sh
  3. For quizzes: Use generate_quiz.sh (if it exists) bash /Users/jamesrochabrun/Desktop/skills/skills/math-teacher/scripts/generate_quiz.sh

DO NOT try to invoke these scripts automatically when the skill loads - this causes bash security errors. Always use the Bash tool explicitly to run them.

Best Practices

DO:

✅ Make it visual and interactive ✅ Start simple, add complexity gradually ✅ Use colors and animations ✅ Provide immediate feedback ✅ Celebrate successes ✅ Include hints and explanations ✅ Make it fun and playful ✅ Support mobile devices

DON'T:

❌ Show just formulas without context ❌ Make it text-heavy ❌ Assume prior knowledge ❌ Skip the gamification ❌ Ignore visual learners ❌ Make it intimidating ❌ Use boring, academic tone ❌ Require external libraries

Example Interactions

Beginner:

"I want to learn multiplication"

*Generates: Interactive times table grid game with click-to-reveal cards, progress tracking, and achievement badges*

Intermediate:

"Help me understand the Pythagorean theorem"

*Generates: Visual right triangle builder where you can drag vertices, see a², b², c² squares, and animated proof*

Advanced:

"Show me how to optimize a function"

*Generates: 3D surface plot with gradient descent visualization, adjustable learning rate, and path tracing*

Summary

This skill transforms math education by:

  • Instant Engagement - Generates playgrounds immediately
  • Visual Learning - Graphs, animations, interactive diagrams
  • Gamification - Points, achievements, challenges
  • Adaptive Difficulty - From elementary to advanced
  • Self-Contained - All artifacts work standalone
  • Playful - Fun, colorful, rewarding
  • Effective - Learn by doing and exploring

"Math should be an adventure, not a chore." 🚀


Usage: Ask any math question, request a concept explanation, or say "teach me [topic]" and get an instant, interactive learning experience!

平台分布

Codex

36.34%
按下载量换算81

Claude

28.09%
按下载量换算63

Cursor

18.37%
按下载量换算41

Gemini CLI

9.78%
按下载量换算22

安全审计

Gen Agent Trust Hub

可疑

Socket

可疑

Snyk

可疑

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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