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Agent Skill · 开发

writing-specs-and-designs(编写规格和设计)

用于辅助文档、README、Markdown、说明文和内容稿件的整理与改写。它适合让 Agent 提炼结构、补齐章节、统一术语、检查链接或把零散材料整理成可读文档。使用时应保留项目已有事实、命令和路径,不要把未确认的信息写成确定结论;涉及对外文案时,还需要控制语气,避免过度营销或夸大能力。

writing-specs-and-designs 是开发类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在开发类的 21,746 个 Skill 里排第 19,716。

总安装 259周安装 11GitHub Stars 3下载 91核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:writing-specs-and-designs(编写规格和设计)
来源仓库:https://github.com/oldwinter/skills
仓库路径:skills/writing-specs-and-designs
安装命令:
npx skills add https://github.com/oldwinter/skills --skill writing-specs-and-designs
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/oldwinter/skills --skill writing-specs-and-designs

这个 Skill 是做什么的

开发类 Skill 面向写代码、改代码和排查问题,一般会读写仓库文件,部分还会执行构建或测试命令。

用于编写技术规格和设计说明文档。适合前后端协作和系统开发参考。writing-specs-and-designs 属于开发类 Skill,可作为该场景下的辅助能力补充。使用时需确认设计稿与技术方案匹配。建议配合原型或 mockup 提升文档直观性。安装方式:通过 npx 从 GitHub 仓库添加技能。

来源仓库内路径:skills/writing-specs-and-designs

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/oldwinter/skills --skill writing-specs-and-des…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

writing-specs-and-designs 怎么安装?

在终端执行 npx skills add https://github.com/oldwinter/skills --skill writing-specs-and-designs。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

writing-specs-and-designs 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

writing-specs-and-designs 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

writing-specs-and-designs 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

writing-specs-and-designs 用的人多吗?

公开数据是累计安装 259 次,近一周安装 11 次,下载 91 次,GitHub 3 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

writing-specs-and-designs 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理开发类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

开发类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
skill-vetter

技能审查员 · OpenClaw

8,779,018986操作浏览器MIT-0通过
ontology

本体论 · OpenClaw

6,636,960576只读MIT-0通过
entra-app-registration

内部应用程序注册 · Codex、Claude

6,631,872764接触敏感数据未明确通过
entra-app-registration

内部应用程序注册 · Codex、Claude

3,757,680201接触敏感数据未明确通过
nano-banana-pro

纳米香蕉专业版 · OpenClaw

3,526,898364接触敏感数据MIT-0有提醒
writing-specs-and-designs

编写规格和设计 · 本页

2593需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Writing Specs & Designs

Category: Product Management

Source: https://refoundai.com/lenny-skills/s/writing-specs-designs


Writing Specs & Designs | Refound AI

Lenny Skills Database SKILLS PLAYBOOKS GUESTS ABOUT SKILLS PLAYBOOKS GUESTS ABOUT Product Management 7 guests | 10 insights

Writing Specs & Designs Good specs and designs bridge the gap between vision and execution. The best specs provide enough clarity that engineers know exactly what to build, while leaving room for creative problem-solving. In the AI era, the emphasis is shifting from detailed written documents to functional prototypes that show rather than tell.

Download Claude Skill

Read Guide

The Guide 5 key steps synthesized from 7 experts.

1 Draw badly on a whiteboard first Before any formal spec or high-fidelity design, sketch rough ideas on a whiteboard. Draw badly on purpose. This invites collaboration and gets you to a shared vision faster than polished wireframes. When someone says 'No, no, it doesn't work that way. Give me the pen,' you've succeeded in creating engagement.

Featured guest perspectives

"I just found if I got on the whiteboard and drew really badly... Somebody else will go, 'No, no, no, it doesn't work that way. Give me this pen,' and start doing it. And it gets you so fast to a shared vision... I know designers spend all this time making wireframes and I'm like, that's the lamest use of time ever."

— Christina Wodtke "In a shaping session, you can't collaborate on something so high fidelity. So we need also some ways to collaborate... like breadboarding and fat marker sketching. These are tools to help us express an idea very, very clearly in detail."

— Ryan Singer 2 Shape the spec to show the moving pieces A well-shaped spec is a low-fidelity diagram that provides technical and functional clarity without over-specifying UI details. Aim for a level of detail where the team can see the 'electricity in the walls' - they understand the technical feasibility and the core interactions. Usually this means describing 10 or fewer moving pieces.

Featured guest perspectives

"The output of the shaping session is... some kind of drawing or diagram where engineers, product, and design are all looking at that and they're saying, 'We understand that. I know exactly what to go build.'"

— Ryan Singer "I would suggest learn how to sketch, learn Balsamiq. Having that ability to think at a conceptual level about how UI and UX works is I think a critical part of being a product manager."

— Ravi Mehta 3 Prototype in code, not just mocks Static mocks and walkthroughs can only take you so far. Move to real software prototypes as quickly as possible, even if the code is messy and you'll throw it away. You need to 'live and touch and smell the software' to understand how it really feels. A mock can't tell you what an interaction actually feels like.

Featured guest perspectives

"We stopped spending so many cycles on design explorations of static mocks or walkthroughs and said, 'How quickly can we get into prototyping the path in real software, even if it's messy and you throw it away,'... You got to live and touch and smell the software. You can't just look at it."

— Noah Weiss "The thing that I learned from him the most was the power of prototyping. And that even though he was such a great product thinker, he would always say, 'I can't tell you if this is going to work. I have to feel it. I have to try it. And a mock-up doesn't tell you what it's going to feel like.'"

— Tamar Yehoshua 4 Own the pixels in zero-to-one work For new products, every tap and interaction matters enormously. Users will bounce quickly if the experience doesn't immediately provide value. The product lead must be deeply involved in the granular design details - the hierarchy, the flows, the specific copy. Products live and die in the pixels.

Featured guest perspectives

"Every tap on a mobile app is a miracle for you as a product developer because users will turn and bounce to their next app very quickly... Every tap that you get, every single one is so scarce that you should be optimizing everything."

— Nikita Bier "You should be designing the hierarchy, the pixels, the flows, everything. That's on you. And products live and die in the pixels."

— Nikita Bier 5 Create throwaway code infrastructure Build a prototyping infrastructure that's separate from production code. This lets you crank out experiments much faster because you're not worried about maintainability or edge cases. Hire 'design engineers' who focus on speed over production-grade code. The goal is learning, not shipping.

Featured guest perspectives

"If you're doing it right, it'll be faster and you need to have an engineering infrastructure that enables prototyping... you write code that is never going to make it to production so you can just crank it out much faster and then you can see what works and then you build the production code."

— Tamar Yehoshua

✗ Common Mistakes

Spending weeks on high-fidelity wireframes before getting team alignment on the core conceptWriting specs so detailed that engineers have no room for creative problem-solvingRelying on static mocks when only a real prototype can validate the interaction feels rightDelegating all design work to designers when zero-to-one products need PM involvement in pixel-level decisionsTreating 'temporary' design shortcuts casually - they often become permanent product legacies ✓ Signs You're Doing It Well

Engineers say 'I know exactly what to build' after reading your specYou move from idea to clickable prototype in days, not weeksWhiteboard sessions generate energy and collaboration rather than silent noddingStakeholders can experience the product vision rather than just read about itYour prototyping velocity is fast enough to test multiple approaches before committing

All Guest Perspectives

Deep dive into what all 7 guests shared about writing specs & designs.

Christina Wodtke 1 quote

Listen to episode →

"I just found if I got on the whiteboard and drew really badly... Somebody else will go, "No, no, no, it doesn't work that way. Give me this pen," and start doing it. And it gets you so fast to a shared vision... I know designers spend all this time making wireframes and I'm like, that's the lamest use of time ever." Tactical: Draw 'badly' on a whiteboard to invite others to participate and correct the vision.Use simple shapes (squares, circles) to represent complex systems during early design discussions.

View all skills from Christina Wodtke →

Nikita Bier 2 quotes

Listen to episode →

"Every tap on a mobile app is a miracle for you as a product developer because users will turn and bounce to their next app very quickly... Every tap that you get, every single one is so scarce that you should be optimizing everything." Tactical: Optimize every single tap in the user flow to ensure it provides immediate valueWatch users interact with their phones to understand the frequency of app-switching "You should be designing the hierarchy, the pixels, the flows, everything. That's on you. And products live and die in the pixels." Tactical: Take ownership of the information hierarchy and user flows rather than delegating them entirely to a separate design org

View all skills from Nikita Bier →

Noah Weiss 1 quote

Listen to episode →

"We stopped spending so many cycles on design explorations of static mocks or walkthroughs and said, 'How quickly can we get into prototyping the path in real software, even if it's messy and you throw it away,'... You got to live and touch and smell the software. You can't just look at it." Tactical: Move from static mocks to real software prototypes as quickly as possible.Use 'messy' throwaway code to test the 'feel' of an interaction early.

View all skills from Noah Weiss →

Ravi Mehta 1 quote

Listen to episode →

"I would suggest learn how to sketch, learn Balsamiq. Having that ability to think at a conceptual level about how UI and UX works is I think a critical part of being a product manager. And if it's a skill that you don't have today, there's great resources to be able to work on that skill." Tactical: Use low-fidelity tools like Balsamiq to quickly iterate on product concepts.Focus on the conceptual layout and user flow rather than high-fidelity visual design.

View all skills from Ravi Mehta →

Ryan Singer 2 quotes

Listen to episode →

"The output of the shaping session is... some kind of drawing or diagram where engineers, product, and design are all looking at that and they’re saying, 'We understand that. I know exactly what to go build.'" Tactical: Aim for a level of detail where the team can see the 'electricity in the walls' (technical feasibility).Ensure the spec describes the 'moving pieces' of the solution (usually 10 or fewer). "In a shaping session, you can’t collaborate on something so high fidelity. So we need also some ways to collaborate... like breadboarding and fat marker sketching. These are tools to help us express an idea very, very clearly in detail. We’re going to hit this button and from this button, go to here. This calculation runs, then we get this answer." Tactical: Use 'fat marker sketches' to prevent getting bogged down in UI details like colors or exact spacing.Focus on the 'affordances' (buttons, inputs) and the 'connections' (where they lead) to define the system.

View all skills from Ryan Singer →

Tom Conrad 1 quote

Listen to episode →

"I'm not sure what the point of this story is other than maybe it's something about, I think we all do this as designers and product people. We take these shortcuts that we think that we'll go back later and clean up. Sometimes, it's literally been 30 years that little design detail lingers three implementations later and now it's just a part of the way that these Apple products work." Tactical: Be mindful that 'temporary' UI/UX decisions may last decadesRecognize that early implementation details can define long-term user expectations

View all skills from Tom Conrad →

Tamar Yehoshua 2 quotes

Listen to episode →

"The thing that I learned from him the most was the power of prototyping. And that even though he was such a great product thinker, he would always say, 'I can't tell you if this is going to work. I have to feel it. I have to try it. And a mock-up doesn't tell you what it's going to feel like.'" Tactical: Push for prototypes that use real data to truly test the user experience. "If you're doing it right, it'll be faster and you need to have an engineering infrastructure that enables prototyping... you write code that is never going to make it to production so you can just crank it out much faster and then you can see what works and then you build the production code." Tactical: Build a layer of abstraction in your tech stack that allows for rapid UI experimentation.Hire 'design engineers' or prototypers who focus on speed over production-grade code.

View all skills from Tamar Yehoshua →

Install This Skill

Add this skill to Claude Code, Cursor, or any AI coding assistant that supports Agent Skills.

1 Download the skill

Download SKILL.md

2 Add to your project

Create a folder in your project root and add the skill file:

.claude/skills/writing-specs-designs/SKILL.md 3 Start using it

Claude will automatically detect and use the skill when relevant. You can also invoke it directly:

Help me with writing specs & designs Related Skills Other Product Management skills you might find useful. 101 guests Defining Product Vision Product vision in media should center on the core content (journalism) enhanced by a user experience... View Skill → → 91 guests Problem Definition Directly experiencing the product as a user or provider reveals fundamental flaws in problem definit... View Skill → → 75 guests Prioritizing Roadmap Growth roadmaps must be sequenced based on the underlying growth model and available resources rathe... View Skill → → 55 guests Setting OKRs & Goals Avoid 'toddler soccer' (everyone chasing the same metric) by detangling goals into specific input me... View Skill → →

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平台分布

Codex

35.43%
按下载量换算32

Claude

30.59%
按下载量换算28

Cursor

16.81%
按下载量换算15

Gemini CLI

8.78%
按下载量换算8

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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