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Agent Skill · 研究检索

wow-api-encounters(WOW API encounters 搜索)

用于辅助 API 设计、接口文档、请求响应结构和服务集成说明。它适合让 Agent 梳理 endpoint、生成 OpenAPI 草稿、检查字段命名、整理错误码或辅助前后端联调。使用时需要确认真实业务语义、鉴权方式、分页和错误处理规则;涉及生成接口文档时,应避免凭空补字段,最好从现有代码、schema 或接口样例中提取事实。

wow-api-encounters 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为需要联网;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 73,517。

总安装 27周安装 8GitHub Stars 22下载 65核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:wow-api-encounters(WOW API encounters 搜索)
来源仓库:https://github.com/jburlison/wowaddonapiagents
仓库路径:skills/wow-api-encounters
安装命令:
npx skills add https://github.com/jburlison/wowaddonapiagents --skill wow-api-encounters
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/jburlison/wowaddonapiagents --skill wow-api-encounters

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

wow-api-encounters 用于辅助 API 设计、接口文档和错误码整理,适合生成 OpenAPI 草稿或联调支持。适用于前后端协作场景,如梳理 endpoint 或验证字段命名。通过 npx skills add 命令从指定 GitHub 仓库安装并使用。使用时需确认业务语义和鉴权规则,避免凭空补字段。

建议结合现有代码或接口样例提取事实信息。

来源仓库内路径:skills/wow-api-encounters

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/jburlison/wowaddonapiagents --skill wow-api-en…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

wow-api-encounters 怎么安装?

在终端执行 npx skills add https://github.com/jburlison/wowaddonapiagents --skill wow-api-encounters。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

wow-api-encounters 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

wow-api-encounters 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

wow-api-encounters 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

wow-api-encounters 用的人多吗?

公开数据是累计安装 27 次,近一周安装 8 次,下载 65 次,GitHub 22 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

wow-api-encounters 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
wow-api-encounters

WOW API encounters 搜索 · 本页

2722需要联网未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Encounters API (Retail — Patch 12.0.0)

Comprehensive reference for encounter journal, mythic+, instances, scenarios, raid locks, and seasons.

Source: https://warcraft.wiki.gg/wiki/World_of_Warcraft_API Current as of: Patch 12.0.0 (Build 65655) — January 28, 2026 Scope: Retail only.

Scope

  • Encounter Journal — Boss database, loot tables, abilities
  • C_ChallengeMode — M+ keystones, affixes, timers
  • C_MythicPlus — Weekly M+ runs, rating, seasonal
  • ScenarioInfo — Scenarios, delves, stages
  • InstanceLeaverInfo — Deserter/leaver info
  • Raid Locks — Saved instance lockouts
  • C_SeasonInfo — Seasonal content

Encounter Journal

Instance Navigation

FunctionReturnsDescription
EJ_GetNumTiers()numTiersNumber of expansion tiers
EJ_GetTierInfo(tierIndex)name, linkTier name and link
EJ_SelectTier(tierIndex)—Select expansion tier
EJ_GetCurrentTier()tierIndexCurrent selected tier
EJ_GetInstanceByIndex(index, isRaid)instanceID, name, description, bgImage, buttonImage1, loreImage, buttonImage2, dungeonAreaMapID, link, shouldDisplayDifficultyInstance at index
EJ_GetNumInstances()—Not a function; iterate EJ_GetInstanceByIndex until nil
EJ_SelectInstance(instanceID)—Select instance
EJ_GetInstanceInfo(instanceID)name, description, bgImage,...Instance info
EJ_InstanceIsRaid()isRaidSelected is raid?

Encounter (Boss) Data

FunctionReturnsDescription
EJ_GetEncounterInfoByIndex(index)name, description, journalEncounterID, rootSectionID, link, journalInstanceID, dungeonEncounterID, instanceIDBoss at index
EJ_GetEncounterInfo(encounterID)name, description, journalEncounterID, rootSectionID, link, journalInstanceID, dungeonEncounterID, instanceIDBoss info
EJ_SelectEncounter(encounterID)—Select encounter
EJ_GetNumEncountersForLootByIndex(index)numEncountersBosses with loot
EJ_GetCreatureInfo(index, encounterID)id, name, description, displayInfo, iconImage,...Creature info

Section (Ability) Data

FunctionReturnsDescription
EJ_GetSectionInfo(sectionID)infoSection/ability info
EJ_GetNumSectionsForEncounter(encounterID)numSectionsNumber of sections

Section Info Fields

  • title — Section title
  • description — Section text
  • headerType — Header type enum
  • abilityIcon — Icon texture
  • creatureDisplayID — Display ID
  • siblingSectionID — Next sibling
  • firstChildSectionID — First child
  • filteredByDifficulty — Hidden by difficulty filter?
  • link — Journal link
  • startsOpen — Default expanded?

Loot

FunctionReturnsDescription
EJ_GetLootInfoByIndex(index)name, icon, slotFilter, armorType, itemID, link, encounterIDLoot at index
EJ_GetNumLoot()numLootNumber of loot items
EJ_SetLootFilter(classID, specID)—Filter by class/spec
EJ_GetLootFilter()classID, specIDCurrent filter
EJ_SetSlotFilter(slotFilter)—Filter by slot
EJ_GetSlotFilter()slotFilterCurrent slot filter
EJ_ResetLootFilter()—Clear all filters
EJ_IsLootListOutOfDate()isOutOfDateNeeds refresh?

Difficulty

FunctionReturnsDescription
EJ_SetDifficulty(difficultyID)—Set EJ difficulty
EJ_GetDifficulty()difficultyIDCurrent EJ difficulty
EJ_GetNumEncountersByDifficulty(difficultyID)numEncountersBosses at difficulty

Search

FunctionReturnsDescription
EJ_SetSearch(text)—Set search text
EJ_GetSearchResult(index)resultInfoSearch result
EJ_GetNumSearchResults()numResultsNum results
EJ_IsSearchFinished()isFinishedSearch done?
EJ_ClearSearch()—Clear search

C_ChallengeMode — Mythic+ Keystones

Keystone Info

FunctionReturnsDescription
C_ChallengeMode.GetActiveKeystoneInfo()activeKeystoneLevel, activeAffixIDs, wasActiveKeystoneChargedActive keystone
C_ChallengeMode.GetActiveChallengeMapID()mapIDActive M+ map
C_ChallengeMode.GetActiveKeystoneLink()linkKeystone hyperlink
C_ChallengeMode.GetSlottedKeystoneInfo()mapID, affixIDs, keystoneLevelSlotted keystone
C_ChallengeMode.HasSlottedKeystone()hasKeystoneKeystone slotted?
C_ChallengeMode.SlotKeystone()slottedSlot keystone
C_ChallengeMode.RemoveKeystone()removedRemove keystone

Map & Affix Data

FunctionReturnsDescription
C_ChallengeMode.GetMapTable()mapIDsAll M+ maps
C_ChallengeMode.GetMapUIInfo(mapID)name, id, timeLimit, texture, backgroundTextureMap info
C_ChallengeMode.GetAffixInfo(affixID)name, description, filedataidAffix info
C_ChallengeMode.GetCurrentAffixes()affixesThis week's affixes

Completion & Records

FunctionReturnsDescription
C_ChallengeMode.GetMapPlayerStats(mapID)durationSec,...Personal best
C_ChallengeMode.GetGuildLeaders()guildLeadersGuild best runs
C_ChallengeMode.GetCompletionInfo()mapID, level, time, onTime, keystoneUpgradeLevels, practiceRun, oldOverallDungeonScore, newOverallDungeonScore, IsMapRecord, IsAffixRecord, PrimaryAffix, isEligibleForScore, membersRun completion data
C_ChallengeMode.IsChallengeModeActive()isActiveIn active M+?
C_ChallengeMode.GetDeathCount()numDeaths, timeLostDeaths and penalty
C_ChallengeMode.GetActiveChallengeModeLevel()levelCurrent key level

Rewards

FunctionReturnsDescription
C_ChallengeMode.GetChallengeMapInfo(mapID, keystoneLevel)rewardInfoRewards for key level

C_MythicPlus — Seasonal M+ Data

FunctionReturnsDescription
C_MythicPlus.GetCurrentSeason()seasonIDCurrent season
C_MythicPlus.GetRunHistory(includePreviousWeeks, includeIncompleteRuns)runsRun history
C_MythicPlus.GetRewardLevelFromKeystoneLevel(keystoneLevel)rewardLevelReward item level
C_MythicPlus.GetOwnedKeystoneLevel()levelOwned key level
C_MythicPlus.GetOwnedKeystoneChallengeMapID()mapIDOwned key dungeon
C_MythicPlus.GetOwnedKeystoneMapID()mapIDOwned key map
C_MythicPlus.GetCurrentAffixes()affixIDsCurrent affixes
C_MythicPlus.GetWeeklyChestRewardLevel()rewardLevelVault reward level
C_MythicPlus.GetSeasonBestAffixScoreInfoForMap(mapID)bestScoreInfoBest scores by affix
C_MythicPlus.GetSeasonBestForMap(mapID)intimeInfo, overtimeInfoSeason best runs
C_MythicPlus.GetOverallDungeonScore()scoreOverall M+ rating
C_MythicPlus.RequestCurrentAffixes()—Request affix data
C_MythicPlus.RequestMapInfo()—Request map data
C_MythicPlus.RequestRewards()—Request reward data
C_MythicPlus.IsDungeonScorable(mapID)isScorableAwards score?

ScenarioInfo — Scenarios & Delves

FunctionReturnsDescription
C_ScenarioInfo.GetScenarioInfo()scenarioInfoCurrent scenario
C_ScenarioInfo.GetScenarioStepInfo()stepInfoCurrent step
C_ScenarioInfo.GetCriteriaInfo(criteriaIndex)criteriaInfoCriteria at index
C_ScenarioInfo.GetCriteriaInfoByStep(stepIndex, criteriaIndex)criteriaInfoStep criteria
C_ScenarioInfo.GetScenarioStepByIndex(index)stepInfoStep at index

Scenario Info Fields

  • name — Scenario name
  • currentStage — Current stage
  • numStages — Total stages
  • flags — Scenario flags
  • isComplete — Completed?
  • xp — XP reward
  • money — Gold reward
  • type — Scenario type
  • area — Area name
  • uiTextureKit — UI texture kit

Step Info Fields

  • title — Step title
  • description — Step description
  • numCriteria — Criteria count
  • isComplete — Step complete?
  • isBonusObjective — Bonus objective?
  • isFinal — Final step?
  • weightedProgress — Progress percentage

Raid Locks (Saved Instances)

FunctionReturnsDescription
GetNumSavedInstances()numInstancesSaved instance count
GetSavedInstanceInfo(index)name, id, reset, difficulty, locked, extended, instanceIDMostSig, isRaid, maxPlayers, difficultyName, numEncounters, encounterProgress, extendDisabledSaved instance info
GetSavedInstanceEncounterInfo(index, encounterIndex)bossName, fileDataID, isKilled, isIneligibleBoss kill status
SetSavedInstanceExtend(index, extend)—Extend lockout
GetNumSavedWorldBosses()countWorld boss locks
GetSavedWorldBossInfo(index)name, id, resetWorld boss info
RequestRaidInfo()—Request lock data

InstanceLeaverInfo — Deserter

FunctionReturnsDescription
C_InstanceLeaverInfo.GetLeaverInfo()leaverInfoLeaver/deserter info
C_InstanceLeaverInfo.HasLeaverPenalty()hasPenaltyHas deserter?
C_InstanceLeaverInfo.GetLeaverPenaltyTimeRemaining()secondsTime remaining

C_SeasonInfo — Seasonal Content

FunctionReturnsDescription
C_SeasonInfo.GetCurrentDisplaySeasonID()seasonIDCurrent display season
C_SeasonInfo.GetCurrentSeason()seasonIDCurrent season
C_SeasonInfo.GetSeasonInfo(seasonID)seasonInfoSeason data

Common Patterns

List Encounter Journal Bosses

-- Select an instance and list its bosses
EJ_SelectTier(EJ_GetCurrentTier())
EJ_SelectInstance(instanceID)

local index = 1
while true do
    local name, description, encounterID, rootSectionID = EJ_GetEncounterInfoByIndex(index)
    if not name then break end
    print(index, name, "- EncounterID:", encounterID)
    index = index + 1
end

Show M+ Keystone Info

local function ShowKeystoneInfo()
    local level = C_MythicPlus.GetOwnedKeystoneLevel()
    local mapID = C_MythicPlus.GetOwnedKeystoneChallengeMapID()
    if level and mapID then
        local name = C_ChallengeMode.GetMapUIInfo(mapID)
        print("Keystone:", name, "+", level)
    else
        print("No keystone")
    end

    local score = C_MythicPlus.GetOverallDungeonScore()
    print("M+ Rating:", score or 0)
end

Check Active M+ Progress

local function ShowMythicPlusProgress()
    if not C_ChallengeMode.IsChallengeModeActive() then
        print("Not in an active M+")
        return
    end

    local level = C_ChallengeMode.GetActiveChallengeModeLevel()
    local mapID = C_ChallengeMode.GetActiveChallengeMapID()
    local name = C_ChallengeMode.GetMapUIInfo(mapID)
    local deaths, timeLost = C_ChallengeMode.GetDeathCount()

    print(name, "+", level)
    print("Deaths:", deaths, "Time lost:", timeLost, "sec")
end

List Saved Instances

RequestRaidInfo()
-- Wait for UPDATE_INSTANCE_INFO event, then:
local numSaved = GetNumSavedInstances()
for i = 1, numSaved do
    local name, id, reset, difficulty, locked, extended,
          _, isRaid, maxPlayers, diffName, numEncounters, progress =
          GetSavedInstanceInfo(i)
    if locked then
        print(name, diffName, progress .. "/" .. numEncounters,
              "Reset:", SecondsToTime(reset))
    end
end

Key Events

EventPayloadDescription
EJ_LOOT_DATA_RECIEVEDitemIDLoot data loaded
EJ_DIFFICULTY_UPDATEdifficultyIDEJ difficulty changed
CHALLENGE_MODE_STARTmapIDM+ started
CHALLENGE_MODE_COMPLETEDmapIDM+ completed
CHALLENGE_MODE_RESETmapIDM+ reset
CHALLENGE_MODE_DEATH_COUNT_UPDATED—Death count changed
CHALLENGE_MODE_KEYSTONE_RECEPTABLE_OPEN—Font of Power opened
CHALLENGE_MODE_KEYSTONE_SLOTTED—Keystone slotted
MYTHIC_PLUS_CURRENT_AFFIX_UPDATE—Affixes updated
MYTHIC_PLUS_NEW_WEEKLY_RECORDmapIDNew weekly best
MYTHIC_PLUS_NEW_SEASON_RECORDmapIDNew season best
SCENARIO_UPDATE—Scenario state changed
SCENARIO_CRITERIA_UPDATE—Criteria updated
SCENARIO_COMPLETED—Scenario completed
UPDATE_INSTANCE_INFO—Saved instance data
INSTANCE_LOCK_START—Lockout acquired
INSTANCE_LOCK_STOP—Lockout released
INSTANCE_LOCK_WARNING—Lockout warning

Gotchas & Restrictions

  1. EJ data is async — Loot data loads asynchronously. Wait for EJ_LOOT_DATA_RECIEVED before reading loot.
  2. Tier selection matters — EJ functions operate on the currently selected tier. Always set tier first.
  3. M+ completion data is temporary — GetCompletionInfo() only returns data immediately after a run.
  4. Keystone slotting requires hardware event — Players must manually interact with the Font of Power.
  5. Raid lock extensions — SetSavedInstanceExtend() must be called during the lock's active period.
  6. Scenario types vary — Delves, island expeditions, and scenarios all use ScenarioInfo with different type flags.
  7. M+ rating is per-season — GetOverallDungeonScore() resets each season.
  8. RequestRaidInfo() is async — Wait for UPDATE_INSTANCE_INFO before reading saved instances.

平台分布

Codex

33.74%
按下载量换算22

Claude

32.54%
按下载量换算21

Cursor

18.96%
按下载量换算12

Gemini CLI

9.06%
按下载量换算6

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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