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Agent Skill · 效率

whimsical-design(异想天开的设计)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

whimsical-design 是效率类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为需要联网;许可证为 MIT-0,第三方扫描已通过,按安装量在效率类的 21,003 个 Skill 里排第 10,759。

总安装 4,986周安装 212GitHub Stars 公开资料未说明下载 1,747核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:whimsical-design(异想天开的设计)
来源仓库:https://github.com/aa-on-ai/whimsical-design
安装命令:
openclaw skills install whimsical-design
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install whimsical-design

这个 Skill 是做什么的

效率类 Skill 把重复的整理、汇总、转换工作交给助手完成,减少手工复制粘贴。

whimsical-design 用于生成具有个性与动感的视觉设计方案,强调色彩、纹理与交互体验的创新表达。适合产品界面设计、品牌视觉升级及用户体验优化类任务。在 OpenClaw 中可接收需求描述,输出包含布局、配色与组件建议的设计稿。使用时需提供明确的品牌调性与用户场景,避免仅堆砌装饰元素。

涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出与响应式表现。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install whimsical-design;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要需要联网,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

whimsical-design 怎么安装?

在终端执行 openclaw skills install whimsical-design。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

whimsical-design 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

whimsical-design 需要什么权限?

权限级别是需要联网。该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

whimsical-design 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

whimsical-design 用的人多吗?

公开数据是累计安装 4,986 次,近一周安装 212 次,下载 1,747 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

whimsical-design 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理效率类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

效率类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
github

GitHub 代码协作 · OpenClaw

7,632,918545需要联网MIT-0通过
nano-pdf

Nano PDF 文档 · OpenClaw

4,249,476231需要联网MIT-0通过
auto-updater

自动更新程序 · OpenClaw

2,964,063386操作浏览器MIT-0通过
video-frames

视频帧 · OpenClaw

2,621,304112需要联网MIT-0通过
gemini

Gemini 助手 · OpenClaw

2,547,39648需要联网MIT-0有提醒
whimsical-design

异想天开的设计 · 本页

4,986—需要联网MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Whimsical Design Skill

⚠️ Creative Pack — NOT auto-apply

This skill is part of the creative pack. Do NOT apply it by default on every visual task.

Use ONLY when at least one is true:

  • user explicitly asks for personality, delight, whimsy, or brand expression
  • task is marketing, landing page, portfolio, launch, or editorial
  • the default/safe output is clearly the problem (everything looks the same)
  • multiple creative directions are being explored on purpose

Do NOT use when:

  • building utility UI, admin tools, settings pages, or internal tools
  • the product already has a clear design language you should match
  • the default aesthetic is already appropriate for the product category
  • task is primarily about structure, states, or production hardening

If in doubt, skip this skill. Core skills (design-review, ux-baseline-check, ui-polish-pass) are always safe. This one requires judgment about whether "push past safe" is actually what the product needs.

When It Applies

Design-review catches quality problems. This skill pushes toward delight. Use alongside skills/design-review/SKILL.md when the triggers above are met.

The Bar

Would someone screenshot this and send it to a friend? Would it make them smile? If no, push further.

Core Principles

1. Whimsy Over Sterile

Default away from corporate SaaS. Toward warmth, personality, surprise. Think: the feeling of opening a Playdate box, or the first time you saw a Teenage Engineering product page.

  • Pixel art, hand-drawn textures, playful illustrations
  • Warm color palettes over cold neutral grays
  • Personality in empty states, loading screens, error messages
  • Small details that reward people who look closely

2. Juice

Everything should feel alive. Static interfaces are dead interfaces.

  • Micro-interactions on hover, click, drag
  • Subtle spring animations on state changes
  • Parallax, bob, breathe — things that move even when idle
  • Sound design where appropriate (click, whoosh, chirp)
  • The difference between "functional" and "delightful" is 50ms of easing

Concrete recipes:

  • Hover on cards: scale(1.02) + subtle shadow increase + 150ms ease-out
  • Button press: scale(0.97) for 100ms, then back. feels tactile.
  • Page entrance: stagger children with 50ms delay each, fade+translateY(8px), 300ms ease-out
  • Status indicators: pulse animation on "live" items (opacity 1→0.4→1, 2s infinite)
  • Charts: animate data points in on mount, left-to-right, 400ms ease-out with 30ms stagger
  • Hover on table rows: background-color transition 150ms + slight translateX(2px) to feel "picked up"
  • Toggle switches: spring physics (slight overshoot on slide, ~200ms)
  • Empty states: gentle floating animation on the illustration (translateY ±4px, 3s ease-in-out infinite)

3. Bold Aesthetic Commitment

Before writing a single line of code, commit to a specific aesthetic direction. not "clean and modern" — that's a non-decision. pick an extreme and execute it with intention:

  • brutally minimal (nothing that doesn't earn its place)
  • maximalist chaos (dense, layered, overwhelming in the best way)
  • retro-futuristic (old tech aesthetics, modern capability)
  • organic/natural (textures, warmth, imperfection)
  • luxury/refined (thin weights, generous space, precious materials)
  • playful/toy-like (rounded, bouncy, colorful, tactile)
  • editorial/magazine (type-forward, dramatic scale, reading rhythm)
  • brutalist/raw (exposed structure, no decoration, confrontational)
  • industrial/utilitarian (functional, dense, no-nonsense)

the key is intentionality, not intensity. bold maximalism and refined minimalism both work. what doesn't work is the timid middle — the agent default of "a little of everything."

write one sentence describing your aesthetic direction before building. if you can't articulate it, you haven't committed.

4. Background Atmosphere

agents default to flat solid color backgrounds. that's the single biggest "AI built this" tell after card grids. backgrounds create mood before any content loads.

techniques:

  • noise/grain texture — background-image: url("data:image/svg+xml,...") with a subtle noise pattern at 3-5% opacity. makes flat colors feel tactile.
  • gradient mesh — 2-3 radial gradients layered at low opacity. creates depth without being gaudy.
  • subtle pattern — dots, lines, or geometric shapes at 2-4% opacity. adds texture without distraction.
  • layered transparencies — overlapping semi-transparent shapes in the background. creates depth and atmosphere.
/* noise texture overlay */
.textured {
  position: relative;
}
.textured::after {
  content: '';
  position: absolute;
  inset: 0;
  background-image: url("data:image/svg+xml,%3Csvg viewBox='0 0 256 256' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noise'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='0.9' numOctaves='4' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noise)' opacity='0.04'/%3E%3C/svg%3E");
  pointer-events: none;
  z-index: 1;
}

/* gradient mesh */
.atmospheric {
  background: 
    radial-gradient(ellipse at 20% 50%, rgba(232, 114, 58, 0.08) 0%, transparent 50%),
    radial-gradient(ellipse at 80% 20%, rgba(45, 106, 79, 0.06) 0%, transparent 50%),
    #FAFAF8;
}

don't: use these on every surface. use them on the page background and hero sections. inner components should be clean.

5. Craft Signals

The opposite of "AI generated this." Every surface should feel touched by a human.

  • Grain textures, noise overlays, subtle paper feel
  • Intentional imperfection — slightly uneven, hand-placed, organic
  • Serif accents mixed with clean sans (not all one or the other)
  • Asymmetric layouts that feel composed, not random
  • Custom illustrations over stock icons where possible
  • SVG elements that respond to cursor or scroll

6. Color With Feeling

Color should create mood, not just differentiate elements.

  • Dominant + accent, not evenly distributed — one dominant color owns the page. one sharp accent draws attention to what matters. a timid, evenly-spread palette is an agent default. commit: what's the ONE color someone remembers?
  • Studio Ghibli palettes: warm earth tones, saturated sky blues, forest greens
  • Pantone-chip energy: specific, intentional, named
  • Avoid: gray-on-white corporate void, neon-on-dark "developer tool"
  • Dark modes should feel cozy (deep indigos, warm blacks), not cold

Concrete recipes:

  • Warm light mode: background #FAFAF8 (not pure white), text #1A1A1A (not pure black), accent #E8723A (warm orange) or #2D6A4F (forest green)
  • Cozy dark mode: background #1C1917 (warm black, not zinc-900), text #E7E5E4, accent #F59E0B (amber) or #818CF8 (soft indigo)
  • Data viz palette (warm): #E8723A, #2D6A4F, #D4A373, #588157, #BC6C25 — earthy, distinct, accessible
  • Data viz palette (cool): #3B82F6, #8B5CF6, #06B6D4, #6366F1, #14B8A6 — techy but not cold
  • Status colors: success #16A34A (not neon green), warning #D97706 (not yellow), error #DC2626 (not pink), info #2563EB
  • Gradient (subtle, not gaudy): from-amber-50 to-orange-50 for warm sections, from-slate-50 to-blue-50 for cool sections — backgrounds only, never on text

7. Typography as Character

Type carries personality before anyone reads a word.

  • Mix weights dramatically (thin headlines + chunky body, or vice versa)
  • Consider display faces for headers — not just system fonts
  • Letterspacing and line-height are design decisions, not defaults
  • Monospace for data/code, but make it feel intentional (not "I forgot to style this")

References (study these)

Product / Physical

  • Teenage Engineering — products as objects of desire, every surface designed
  • Panic / Playdate — joy in every interaction, surprise and delight as core values
  • Nothing Phone — glyphs, transparency, making tech feel human

Digital

  • Perplexity marketing pages — confident whitespace, editorial feel, illustrations
  • Linear changelog — density with craft, every detail considered
  • Vercel ship pages — motion, drama, typographic confidence
  • Raycast — command palette as art form
  • Arc Browser — sidebar as expression

Visual Language

  • Old Apple ads (Think Different era) — simplicity with soul
  • Studio Ghibli color grading — warm, lived-in, natural light
  • Indie game UIs (Celeste, Hollow Knight, Slay the Spire) — personality in every pixel
  • Poolsuite / Poolsuite FM — retro-futurism, nostalgia as design language

Anti-Patterns (NEVER DO THESE)

  • Glassmorphism for its own sake (blur ≠ design)
  • Neon gradients as a substitute for personality
  • Generic card grids with drop shadows
  • Bootstrap energy (you know it when you see it)
  • "Clean and modern" as the entire design brief
  • Stock illustrations from undraw/humaaans (everyone uses these)
  • Gray-200 backgrounds with gray-300 borders everywhere
  • Tailwind defaults without customization
  • Cookie-cutter hero sections (headline + subhead + CTA + mockup)
  • Animations that don't serve meaning (spinning logos, floating shapes)

Pre-Flight Checklist (run alongside design-review)

Whimsy Check

  • [ ] The smile test — does this make you smile? Would you show someone?
  • [ ] Personality audit — remove one element. Does it still feel like "us"? If yes, you haven't gone far enough.
  • [ ] Empty state check — what happens when there's no data? Is it delightful or depressing?
  • [ ] Error state check — is the error message human? Funny? At least warm?
  • [ ] Hover state check — does hovering over things feel rewarding?

Craft Check

  • [ ] Texture — is there grain, noise, or tactile quality? Or is it flat vectors on white?
  • [ ] Typography — are font choices intentional? Is there contrast in scale/weight?
  • [ ] Color — does the palette create a mood? Could you name the vibe in one word?
  • [ ] Motion — do transitions have easing? Do elements enter and exit with intention?
  • [ ] Detail — is there at least one "easter egg" level detail someone might notice on second look?

Kill Switch

  • [ ] Not whimsy for whimsy's sake — does the personality serve the product or distract from it?
  • [ ] Readable — is body text still legible? Are CTAs still clear?
  • [ ] Accessible — does color contrast pass WCAG? Do animations respect prefers-reduced-motion?
  • [ ] Performance — are animations GPU-accelerated? Are textures optimized?

Updating This Skill

After design reviews where Aaron gives feedback on visual personality, tone, or craft:

  • What delighted him → add to Principles or References
  • What felt flat → add to Anti-Patterns
  • Specific decisions (texture style, color choice, animation timing) → project channel memory

The goal: every build should feel more "us" than the last.

平台分布

OpenClaw

90.82%
按下载量换算1,587

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

需要联网

该 Skill 可能需要联网访问来源站点、仓库或外部 API;具体网络访问范围需要结合源码和 README 复核。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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