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Agent Skill · 待分类

walkthrough(walkthrough 命令行)

walkthrough 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

walkthrough 是待分类类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为权限未标注;许可证信息还不明确,暂无第三方扫描结果,按安装量在待分类类的 11,209 个 Skill 里排第 1,565。

总安装 2,917周安装 118GitHub Stars 40下载 916核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:walkthrough(walkthrough 命令行)
来源仓库:https://github.com/alexanderop/walkthrough
仓库路径:skills/walkthrough
安装命令:
npx skills add https://github.com/alexanderop/walkthrough --skill walkthrough
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alexanderop/walkthrough --skill walkthrough

这个 Skill 是做什么的

这个 Skill 的分类还没最终确定,用法以来源仓库的说明为准。

用于处理 GitHub 仓库、Issue 和 Pull Request 信息,支持项目流程梳理。适用于待分类任务,可在本地 Agent 环境中辅助协作事项跟踪。通过 npx skills add 命令从 alexanderop/walkthrough 仓库安装。建议在使用前检查是否会写入文件或调用系统命令。

适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

来源仓库内路径:skills/walkthrough

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/alexanderop/walkthrough --skill walkthrough;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    权限没有明确标注,第一次使用时只给一个无关紧要的任务,观察它到底读了哪些文件和网络。

常见问题

6 条

walkthrough 怎么安装?

在终端执行 npx skills add https://github.com/alexanderop/walkthrough --skill walkthrough。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

walkthrough 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

walkthrough 需要什么权限?

权限级别没有明确标注。第一次使用时建议只给无关紧要的任务,观察它实际读写了哪些内容。

walkthrough 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

walkthrough 用的人多吗?

公开数据是累计安装 2,917 次,近一周安装 118 次,下载 916 次,GitHub 40 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

walkthrough 安全吗?

没有查到第三方扫描结果,安全性无法从公开资料判断,安装前请自行审查源码、依赖和命令行为。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 没有第三方扫描结果,安全性只能靠自己读源码判断。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理待分类类任务、又不想每次都手写提示词的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 要求有安全扫描结论才肯安装的团队。
  • 需要厂商级技术支持和 SLA 的生产系统。

待分类类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
infsh-cli

infsh CLI · Codex、Claude

4,374,576382权限未标注未明确未收录
ai-video-generation

AI 视频生成 · Codex、Claude

4,313,376382调用外部服务未明确有提醒
lark-openapi-explorer

云雀 OpenAPI 浏览器 · Codex、Claude

2,064,1209,011需要联网未明确有提醒
lark-workflow-standup-report

Lark 工作流程站立报告 · Codex、Claude

2,041,6328,978需要联网未明确通过
use-my-browser

使用我的浏览器 · Codex、Claude

1,848,49140操作浏览器未明确未通过
walkthrough

walkthrough 命令行 · 本页

2,91740权限未标注未明确未收录

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
walkthrough
description
>
compatibility
Designed for Claude Code (or similar products). Requires a browser to open generated HTML files.
allowed-tools
Bash Read Write Glob Grep Task
metadata
author
Alexander Opalic
version
1.1

Codebase Walkthrough Generator

Generate interactive HTML files with clickable Mermaid diagrams that give new developers a quick mental model of how a feature or system works. The goal is fast onboarding — a rough map of concepts and connections, not a code reference. Each walkthrough should be readable in under 2 minutes.

CRITICAL: When this skill is triggered, you MUST generate a walkthrough-*.html file. Never respond with just text — always produce the interactive HTML output.

Always dark mode. Every walkthrough uses a pure black background (#000000), white text, and purple accents. Never generate light-mode walkthroughs. The <html> tag MUST include style="color-scheme: dark".

Workflow

Step 1: Understand the scope

Clarify what the user wants explained:

  • A specific feature flow (e.g., "how does canvas drawing work")
  • A data flow (e.g., "how does state flow from composable to component")
  • An architectural overview (e.g., "how are features organized")
  • A request lifecycle (e.g., "what happens when a user clicks draw")
  • A database schema (e.g., "explain the tables and relationships")
  • A data model (e.g., "how is user data structured")

If the prompt is $walkthrough with no topic, generate an overview walkthrough of the entire project — show the main modules, how they connect, and the overall architecture.

Frame the walkthrough as a mental model for someone new. Think: "What are the 5-12 key concepts, and how do they connect?"

If the request is vague (and not a bare $walkthrough), ask one clarifying question. Otherwise proceed.

Step 2: Explore the codebase with parallel subagents

Always read real source files before generating. Never fabricate code paths.

Use the Task tool to delegate exploration to subagents. This keeps the main context clean for HTML generation and parallelizes the research phase.

2a. Identify areas to explore

Do a quick Glob/Grep yourself (1-2 calls max) to identify the relevant directories and file groups. Then split the exploration into 2-4 independent research tasks.

2b. Launch parallel Explore subagents

Use Task with subagent_type: "Explore" to launch multiple agents in a single message (parallel). Each agent should investigate one area and report back the purpose and connections of each piece — not code dumps.

Give each subagent a focused prompt that asks it to return a structured report with:

  • What the piece does (purpose) and why it exists (role in the system)
  • How it connects to other pieces (imports, calls, data flow)
  • A suggested node ID (camelCase) and plain-English label (e.g., "Drawing Interaction", not "useDrawingInteraction()")
  • The primary file path(s)
  • A code snippet (required, 1-5 lines)

Tell each subagent to format its report as a list of nodes like this:

NODE: drawingInteraction
  label: Drawing Interaction
  file: app/features/tools/useDrawingInteraction.ts
  purpose: Converts pointer events into shape data. This is the bridge between raw mouse input and the element model.
  connects_to: canvasRenderer (feeds shape data), toolState (reads active tool)
  key_snippet:
    const element = createElement(tool, startPoint, currentPoint)
    lang: typescript

Every node MUST include a code snippet. Pick the single most useful piece — a key function call, type definition, config line, or core algorithm (1-5 lines). This gives developers a concrete anchor alongside the conceptual description.

Example: splitting a "drawing tool" walkthrough into subagents:

Subagent 1: "Explore user input handling"
→ Read tool selection, pointer event handling
→ Report: purpose of each piece, how they connect

Subagent 2: "Explore rendering pipeline"
→ Read canvas rendering, scene management
→ Report: what renders elements, how it gets triggered

Subagent 3: "Explore element model and state"
→ Read element types, state management
→ Report: how elements are stored, what shape they have

Do NOT read the files yourself — let the subagents do it. Your job is to orchestrate and then synthesize their results into the HTML.

2c. Synthesize subagent results (no more file reads)

Once all subagents return, you have everything needed. Do NOT read any more files or launch more subagents. Go directly to Steps 3-4.

Combine subagent findings into:

  1. Node list — ID, plain-English label, primary file(s), 1-2 sentence description, code snippet + lang
  2. Edge list — which nodes connect, with plain verb labels ("triggers", "feeds into", "produces")
  3. Subgraph groupings — 2-4 groups with approachable labels ("User Input", "Processing", "Output")

Keep to 5-12 nodes total (minimum 5 is strict — never generate fewer). Each node represents a *concept*, not a function. Group related functions into a single node. If you have more than 12 nodes, merge related ones. If subagent results give you fewer than 5, expand related concepts or split a broad node into finer-grained ones until you reach at least 5.

If a subagent's report is missing info for a node, drop that node rather than reading files yourself — but ensure you still meet the 5-node minimum.

Step 3: Choose the diagram type

Pick the Mermaid diagram type based on the topic:

TopicDiagram TypeMermaid Syntax
Feature flows, request lifecycles, architectureFlowchartgraph TD / graph LR
Database schemas, table relationships, data modelsER DiagramerDiagram
Mixed (API flow + DB schema)Both — render two diagrams side by side or stackedFlowchart + ER

Diagram sizing: Keep to 5-12 nodes grouped into 2-4 subgraphs. This keeps the diagram scannable at a glance.

Flowchart (graph TD / graph LR)

Direction: Use graph TD (top-down) for hierarchical flows, graph LR (left-right) for sequential pipelines.

Node types (styled by category):

TypeStyleUse for
componentPurple-500Vue components, pages
composablePurple-600Composables, hooks
utilityPurple-700Utils, helpers, pure functions
externalGray-600Libraries, browser APIs, external services
eventPurple-200Events, user actions, triggers
dataPurple-600Stores, state, data structures

Subgraphs: Group related nodes into 2-4 subgraphs with approachable mental-model labels (e.g., "User Input", "Core Logic", "Visual Output") — not technical layer names.

Node IDs: Use descriptive camelCase IDs that map to the detail data (e.g., drawingInteraction, canvasRenderer).

Node labels in Mermaid: Use plain-English labels — "Drawing Interaction", "Canvas Rendering" — not function names or file names.

Edges: Label with plain verbs — "triggers", "feeds into", "reads", "produces", "watches". Not API method names.

ER Diagram (erDiagram)

Use for database-related walkthroughs: schema design, table relationships, migrations, data models.

Syntax:

erDiagram
    USERS {
        string id PK
        string email UK
        string name
        timestamp created_at
    }
    TEAMS {
        string id PK
        string name
        string owner_id FK
    }
    TEAM_MEMBERS {
        string team_id FK
        string user_id FK
        string role
    }
    USERS ||--o{ TEAM_MEMBERS : "joins"
    TEAMS ||--o{ TEAM_MEMBERS : "has"
    USERS ||--o{ TEAMS : "owns"

Relationship cardinality:

SyntaxMeaning
`\\--o{`One to many
`\\--\\`One to one
}o--o{Many to many
`\\--o\`One to zero-or-one

Column markers: PK (primary key), FK (foreign key), UK (unique).

Click handlers on ER diagrams: Entities in ER diagrams don't natively support Mermaid click callbacks. Instead, add click listeners manually after render via querySelectorAll('.entityLabel') — see html-patterns.md for the pattern.

Step 4: Generate the HTML file

Create a single self-contained HTML file following the patterns in references/html-patterns.md.

File location: Write to the project root as walkthrough-{topic}.html (e.g., walkthrough-canvas-drawing.html). Use kebab-case for the topic slug.

Architecture: The HTML uses <script type="module"> (native ES modules) — not Babel. This means:

  • Template literals (backticks) work fine — use them freely for multi-line strings
  • Shiki is imported via ESM and highlights code at startup
  • React/ReactDOM are loaded as UMD globals, accessed as window.React / window.ReactDOM
  • No JSX — use React.createElement() for all component rendering

Required elements:

  1. Title and subtitle describing the walkthrough scope
  2. TL;DR summary — 2-3 sentences rendered above the diagram as a visible card. A new dev reads this first, then explores.
  3. Mermaid flowchart with clickable nodes (5-12 nodes)
  4. Node detail panel showing: 1-2 sentence description, file path(s), code snippet
  5. Legend showing node type color coding

Node detail data — for each node, include:

nodeId: {
  title: "Drawing Interaction",
  description: "Converts pointer events into shape data. This is the bridge between raw mouse input and the element model.",
  files: ["app/features/tools/useDrawingInteraction.ts"],
  code: `const element = createElement(tool, startPoint, currentPoint)`,
  lang: "typescript",
}

Key points:

  • description = 1-2 plain-text sentences. Answer "what is this?" and "why does it exist?" Not "how does it work internally?"
  • code = required (1-5 lines). Pick the most useful piece (see snippet guidance in Step 2b above).
  • lang = required on EVERY node — must be explicitly set (e.g., "typescript", "javascript", "vue", "json", "css"). Use "typescript" as the default. Never omit the lang field.
  • files = array of "path" or "path:lines" strings.

After writing the file, open it in the user's browser:

open walkthrough-{topic}.html    # macOS

Mermaid Conventions

Click binding

Use Mermaid's callback syntax to make nodes interactive:

click nodeId nodeClickHandler "View details"

Where nodeClickHandler is a global JS function defined in the HTML.

Subgraph naming

Use approachable mental-model labels:

subgraph user_input["User Input"]
subgraph core_logic["Core Logic"]
subgraph visual_output["Visual Output"]

Edge labels

Use plain verbs:

A -->|"triggers"| B
A -.->|"watches"| C
A ==>|"produces"| D

Use --> for direct calls, -.-> for reactive/watch relationships, ==> for events/emissions.

Quality Checklist

Before finishing, verify:

  • [ ] Diagram has 5-12 nodes (minimum 5 is strict — count them)
  • [ ] Every node label is plain English (no function signatures or file names)
  • [ ] No node description exceeds 2 sentences
  • [ ] Every node has a code snippet (1-5 lines) — no node should be without one
  • [ ] Every node has lang explicitly set (e.g., lang: "typescript") — no exceptions
  • [ ] TL;DR summary is present and ≤3 sentences
  • [ ] Every node maps to a real file in the codebase
  • [ ] Code snippets are actual code, not fabricated
  • [ ] File paths are correct and relative to project root
  • [ ] The flowchart accurately represents the real code flow
  • [ ] Clicking any node shows its detail panel
  • [ ] The diagram renders without Mermaid syntax errors
  • [ ] The HTML file opens correctly in a browser
  • [ ] Subgraph labels are approachable ("User Input") not technical ("Composable Layer")
  • [ ] Edge labels are plain verbs ("triggers") not method names ("handlePointerDown()")
  • [ ] <html> tag includes style="color-scheme: dark"
  • [ ] For flowcharts: every node has a click nodeId nodeClickHandler "View details" binding in the DIAGRAM
  • [ ] For ER diagrams: .entityLabel click handlers are attached after render (Mermaid click syntax doesn't work for ER)

References

平台分布

Codex

38.75%
按下载量换算355

Claude

28%
按下载量换算256

Cursor

19.72%
按下载量换算181

Gemini CLI

10.25%
按下载量换算94

安全审计

暂无安全审计结果可展示。

权限和风险

权限未标注

当前来源未能明确判断权限范围,默认进入异常复核队列。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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