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Agent Skill · 研究检索

vvvv-node-libraries(vvvv 节点库)

vvvv-node-libraries 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

vvvv-node-libraries 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为操作浏览器;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 13,842。

总安装 9,056周安装 389GitHub Stars 公开资料未说明下载 3,174核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.1

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:vvvv-node-libraries(vvvv 节点库)
来源仓库:https://github.com/tebjan/vvvv-node-libraries
安装命令:
openclaw skills install vvvv-node-libraries
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install vvvv-node-libraries

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

vvvv-node-libraries 提供 C# 节点库支持,帮助构建 vvvv gamma 可视化编程环境。适用于需要扩展节点功能、注册服务或初始化项目结构的技术场景。通过 clawhub 安装并调用,需结合项目目录和 Initialization.cs 配置使用。

使用前请确认权限范围、维护状态及是否涉及文件读写或命令执行。建议查阅原始 README 以了解具体集成方式和依赖项要求。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install vvvv-node-libraries;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

vvvv-node-libraries 怎么安装?

在终端执行 openclaw skills install vvvv-node-libraries。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

vvvv-node-libraries 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

vvvv-node-libraries 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

vvvv-node-libraries 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

vvvv-node-libraries 用的人多吗?

公开数据是累计安装 9,056 次,近一周安装 389 次,下载 3,174 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

vvvv-node-libraries 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
vvvv-node-libraries

vvvv 节点库 · 本页

9,056—操作浏览器MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
vvvv-node-libraries
description
Helps set up C# library projects that provide nodes to vvvv gamma — project directory structure, Initialization.cs with AssemblyInitializer, service registration via RegisterService, IResourceProvider factories, ImportAsIs namespace/category configuration, .csproj setup, and dynamic node factories via RegisterNodeFactory. Use when creating a new vvvv library, VL package, NuGet package for vvvv, registering services or node factories, configuring ImportAsIs parameters, or setting up the project structure. Trigger when the user says 'create a package', 'make a library', 'distribute nodes', or 'publish a VL package'.
license
CC-BY-SA-4.0
compatibility
Designed for coding AI agents assisting with vvvv gamma development
metadata
author
Tebjan Halm
version
1.1

Creating vvvv gamma Node Libraries

A node library is a project that provides multiple nodes to vvvv gamma as a distributable package. This skill covers the project-level concerns: directory structure, naming conventions, category organization, service registration, and node factories.

For writing individual node classes (ProcessNode, Update, pins, change detection), see vvvv-custom-nodes. For consuming services inside node constructors (IFrameClock, Game, logging), see vvvv-custom-nodes/services.md.

Library Recognition Pattern

vvvv recognizes a directory as a library when the folder name, .vl file, and .nuspec all share the same name:

VL.MyLibrary/                       # Folder name = package name
├── VL.MyLibrary.vl                 # .vl document — MUST match folder name
├── VL.MyLibrary.nuspec             # NuGet spec — MUST match folder name
├── lib/
│   └── net8.0/                     # Compiled DLLs go here
│       └── VL.MyLibrary.dll
├── src/
│   ├── Initialization.cs           # [assembly:] attributes + AssemblyInitializer
│   ├── Nodes/
│   │   ├── MyProcessNode.cs        # [ProcessNode] classes
│   │   └── MyOperations.cs         # Static methods (stateless nodes)
│   ├── Services/
│   │   └── MyService.cs            # Per-app singletons
│   └── VL.MyLibrary.csproj
├── shaders/                         # Optional: SDSL shaders (auto-discovered)
│   └── MyEffect_TextureFX.sdsl
└── help/                            # Optional: .vl help patches
    └── HowTo Use MyNode.vl

Critical conventions:

  • Folder name, .vl file, and .nuspec must be identical (e.g., all VL.MyLibrary)
  • The .csproj must output DLLs to lib/net8.0/ relative to the package root
  • No .vl file within a package should reference a .csproj — this forces the package into editable mode
  • The library directory must be in a configured package-repository directory for vvvv to find it

.csproj Output Path

The .csproj must compile into the library's lib/net8.0/ folder:

<PropertyGroup>
  <TargetFramework>net8.0</TargetFramework>
  <OutputPath>..\..\lib\
et8.0\</OutputPath>
  <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
</PropertyGroup>

Initialization.cs — The Entry Point

Every node library needs assembly-level attributes. Combine in one file:

using VL.Core;
using VL.Core.CompilerServices;
using VL.Core.Import;

// Required: tells vvvv to scan this assembly for nodes
[assembly: ImportAsIs(Namespace = "MyCompany.MyLibrary", Category = "MyLibrary")]

// Optional: register services before any node runs
[assembly: AssemblyInitializer(typeof(MyCompany.MyLibrary.Initialization))]

namespace MyCompany.MyLibrary;

public sealed class Initialization : AssemblyInitializer<Initialization>
{
    public override void Configure(AppHost appHost)
    {
        var services = appHost.Services;

        // Register per-app singletons (created lazily on first access)
        services.RegisterService<MyService>(serviceProvider =>
        {
            return new MyService(serviceProvider);
        });
    }
}

ImportAsIs and Category Naming

ParameterPurposeExample
NamespaceC# namespace to scan for public types"VL.MyLibrary"
CategoryNode browser category for all discovered nodes"MyLibrary"

Without parameters ([assembly: ImportAsIs]), vvvv scans all namespaces and strips one namespace level to derive the category. The parameterized form gives explicit control over library organization.

Namespace → Category mapping: C# namespaces map to dot-separated node browser categories. Classes in VL.MyLibrary.Particles appear under MyLibrary.Particles in the node browser (the root namespace specified in ImportAsIs is stripped).

Per-Type Category Override

Override the category for individual types:

[assembly: ImportType(typeof(SpecialNode), Category = "MyLibrary.Advanced")]

Use this to place specific nodes into different categories than their namespace would suggest.

Service Registration Patterns

Services are registered in Configure(AppHost) and consumed by nodes via NodeContext. This section covers registration only — for consumption patterns, see vvvv-custom-nodes/services.md.

Direct Singleton (Recommended)

services.RegisterService<MyService>(serviceProvider =>
{
    // Created lazily on first GetService<MyService>() call
    return new MyService(serviceProvider);
});

IResourceProvider Pattern (For Managed Lifecycle)

When the service wraps a resource that needs explicit disposal:

services.RegisterService<IResourceProvider<MyGPUService>>(serviceProvider =>
{
    var gameProvider = serviceProvider.GetService<IResourceProvider<Game>>();
    return gameProvider.Bind(game =>
    {
        var service = MyGPUService.Create(game);
        return ResourceProvider.Return(service, disposeAction: s => s?.Dispose());
    });
});

Dynamic Node Factories

Register programmatic node generation for dynamic node sets:

public override void Configure(AppHost appHost)
{
    // Dynamic node factory from shader files or other sources
    appHost.RegisterNodeFactory("VL.MyLibrary.ShaderNodes",
        init: MyShaderNodeFactory.Init);
}

Use node factories when nodes are generated from external files (shaders, configs) rather than written as C# classes. For details, see the vvvv Node Factories docs.

Extension Methods for Service Access

Provide typed accessors for your services:

public static class MyLibraryExtensions
{
    public static MyService? GetMyService(this ServiceRegistry services)
        => services.GetService(typeof(MyService)) as MyService;

    public static MyService? GetMyService(this IServiceProvider services)
        => services.GetService(typeof(MyService)) as MyService;
}

.csproj Essentials

Full library .csproj with output to lib/net8.0/:

<Project Sdk="Microsoft.NET.Sdk">
  <PropertyGroup>
    <TargetFramework>net8.0</TargetFramework>
    <Nullable>enable</Nullable>
    <OutputPath>..\..\lib\
et8.0\</OutputPath>
    <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
  </PropertyGroup>
  <ItemGroup>
    <PackageReference Include="VL.Core" Version="2025.7.*" />
    <PackageReference Include="VL.Core.Import" Version="2025.7.*" />
    <!-- For Stride integration: -->
    <PackageReference Include="VL.Stride.Runtime" Version="2025.7.*" />
  </ItemGroup>
</Project>

Match VL package versions to your vvvv installation version. The OutputPath places compiled DLLs in the library's lib/net8.0/ folder where vvvv expects to find them.

Real-World Example: Custom Rendering Library

Library initialization with service registration and node factory:

[assembly: AssemblyInitializer(typeof(Initialization))]
[assembly: ImportAsIs(Namespace = "VL.MyRendering", Category = "MyRendering")]

public sealed class Initialization : AssemblyInitializer<Initialization>
{
    public override void Configure(AppHost appHost)
    {
        appHost.Services.RegisterService<CustomGameSystem>(sp =>
        {
            var vlGame = sp.GetService<VLGame>();
            if (vlGame == null) return null!;
            var customGame = CustomGameSystem.Create(vlGame, sp);
            vlGame.GameSystems.Add(customGame);
            return customGame;
        });

        // Dynamic node factory from shader files
        appHost.RegisterNodeFactory("VL.MyRendering.ShaderNodes",
            init: ShaderNodeFactory.Init);
    }
}

For naming conventions, pin rules, aspects, and standard types, see design-guidelines.md. For publishing NuGets, help patches, and library structure, see publishing.md. For complete real-world examples (VL.IO.MQTT, VL.Audio), see examples.md.

平台分布

OpenClaw

79.12%
按下载量换算2,511

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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