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Agent Skill · 研究检索

vvvv-fundamentals(vvvv 基础知识)

vvvv-fundamentals 用于处理浏览器自动化、网页检查和页面信息提取,适合在 OpenClaw 中需要让 Agent 打开页面、读取网页或验证前端流程时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

vvvv-fundamentals 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为操作浏览器;许可证为 MIT-0,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 13,007。

总安装 9,769周安装 403GitHub Stars 公开资料未说明下载 3,192核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:vvvv-fundamentals(vvvv 基础知识)
来源仓库:https://github.com/tebjan/vvvv-fundamentals
安装命令:
openclaw skills install vvvv-fundamentals
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install vvvv-fundamentals

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

解释 vvvv gamma 核心概念如数据类型、帧执行模型与引脚连接方式。适合新手入门场景,可理解节点浏览器与实时编译机制工作原理。使用时需结合具体项目结构说明焊盘链接与二进制引用区别。通过 clawhub 安装,专为 OpenClaw 设计,需具备基础编程与图形处理认知。

注意源项目与二进制引用在热重载时有不同行为,应根据开发阶段选择合适模式。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install vvvv-fundamentals;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

vvvv-fundamentals 怎么安装?

在终端执行 openclaw skills install vvvv-fundamentals。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

vvvv-fundamentals 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

vvvv-fundamentals 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

vvvv-fundamentals 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

vvvv-fundamentals 用的人多吗?

公开数据是累计安装 9,769 次,近一周安装 403 次,下载 3,192 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

vvvv-fundamentals 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
vvvv-fundamentals

vvvv 基础知识 · 本页

9,769—操作浏览器MIT-0通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
vvvv-fundamentals
description
Explains vvvv gamma core concepts — data types, frame-based execution model, pins, pads, links, node browser, live compilation (source project vs binary reference workflows), .vl document structure, file types (.vl/.sdsl/.cs/.csproj), ecosystem overview, and AppHost runtime detection. Use when the user asks about vvvv basics, how vvvv works, the live reload model, when to patch vs code, or needs an overview of the visual programming environment.
license
CC-BY-SA-4.0
compatibility
Designed for coding AI agents assisting with vvvv gamma development
metadata
author
Tebjan Halm
version
1.0

vvvv gamma Fundamentals

What Is vvvv gamma

vvvv gamma is a visual programming environment for .NET 8. It combines node-based patching with C# code generation, targeting Stride (3D engine) and .NET APIs. Programs are built by connecting nodes with links in a visual editor.

vvvv is a live programming environment — programs run continuously while you build them. Both visual patch edits and C# code changes take effect immediately without restarting. vvvv compiles C# source files itself via Roslyn into in-memory assemblies on every save.

Document Structure

  • .vl files — vvvv gamma documents (XML-based, version controlled)
  • Each document contains Patches (visual programs) and Definitions (types, operations)
  • Documents can reference NuGet packages and other .vl files
  • The Patch Explorer shows the document's type hierarchy

Execution Model

  • Frame-based evaluation — the mainloop evaluates the entire graph every frame (~60 FPS)
  • Data flows left-to-right, top-to-bottom through links between nodes
  • Process nodes maintain state between frames (constructor → Update loop → Dispose)
  • Operation nodes are pure functions evaluated each frame
  • vvvv evaluates all connected nodes, skips disconnected subgraphs

Live Compilation Model

vvvv runs your program continuously while you edit it. There is no edit-compile-run cycle for patches and shaders. For C#, live reload depends on how the code is referenced.

Patch Changes

  • Edits to visual patches apply immediately
  • Node state (instance fields) is preserved across edits
  • New nodes and links become active on the next frame

Shader Changes

  • .sdsl shader files always live-reload when saved
  • vvvv recompiles shaders in the background and swaps them in the running program

C# — Two Workflows

C# code can be integrated via source project reference or pre-compiled binary. The choice depends on project size and development phase.

Source project reference (live reload):

When a .vl document references a .csproj source project, vvvv compiles .cs files itself via Roslyn into in-memory assemblies. No dotnet build or external toolchain is involved.

  • On .cs file save, vvvv detects the change and recompiles in the background
  • Status indicator: gray = building symbols, orange = emitting C#
  • On successful compilation, affected nodes restart their lifecycle:

1. Dispose() called on old instance 2. New constructor runs (with fresh NodeContext) 3. Update() resumes on the next frame

  • Static fields reset on reload — the entire in-memory assembly is replaced
  • On compilation error, the program continues running with the last valid code

Binary reference (no live reload):

When a .vl document references a pre-compiled DLL or NuGet package, the assembly is loaded once at startup. To pick up changes, you must rebuild the DLL externally (e.g., dotnet build) and restart vvvv. This workflow is common for larger projects and stable libraries where live reload is not needed.

Node Categories

Process Nodes

  • Have Create (constructor), Update (per-frame), and Dispose lifecycle
  • Written in C# with [ProcessNode] attribute
  • Maintain internal state between frames
  • Use change detection to avoid redundant work

Operation Nodes

  • Pure functions: same input always produces same output
  • Written as static C# methods (auto-discovered by vvvv)
  • No state between frames
  • No [ProcessNode] attribute needed

Adaptive Nodes

  • Nodes that adapt their implementation based on connected input types
  • Example: + works with int, float, Vector3, string, etc.
  • Resolved at link-time, not runtime

Pins, Pads, and Links

  • Pins — inputs and outputs on nodes and regions
  • Pads — visual nodes for reading/writing Properties inside operation patches; all pads with the same name refer to the same property
  • Links — connections between pins that define data flow and execution order
  • Spreading — when a Spread<T> connects to a single-value input, the node auto-iterates

When to Patch vs Write C#

Use PatchingUse C# Code
Prototyping, data flowCustom nodes, performance-critical code
Visual connections, UI compositionComplex algorithms
Real-time parameter tweaking.NET library interop
Dataflow routing and spreadingNative/unmanaged resource management

Channels — Reactive Data Flow

  • IChannel<T> — observable value container
  • IChannel<T>.Value — read/write the current value
  • Channel.IsValid() — check if connected
  • Channels persist state across sessions
  • Enable two-way data binding between UI and patch

For C# channel integration patterns (IChannelHub, PublicChannelHelper, [CanBePublished]), see vvvv-channels.

Key Data Types

TypeC# EquivalentUsage
Spread<T>ImmutableArray<T>vvvv's immutable collection
SpreadBuilder<T>ImmutableArray<T>.BuilderBuild spreads efficiently
Float32, Int32, etc.float, intPrimitives
Vector2/3/4Stride.Core.MathematicsSpatial math
Color4Stride.Core.MathematicsRGBA color

File Types

ExtensionPurpose
.vlvvvv gamma documents (XML-based)
.sdslStride shader files (SDSL language)
.csC# source files for custom nodes
.csproj.NET project files
.nuspecNuGet package spec

Ecosystem Overview

vvvv's functionality extends through NuGet packages that bundle .vl documents, C# nodes, and shaders.

DomainKey Packages
3D RenderingVL.Stride (Stride engine), VL.Fuse (GPU visual programming)
2D RenderingVL.Skia, ImGui, Avalonia, CEF/HTML
Hardware I/ODMX/Art-Net, ILDA lasers, depth cameras (Azure Kinect, ZED), robotics (KUKA, Spot), Ultraleap, LiDAR
NetworkingOSC, MIDI, MQTT, Redis, WebSocket, HTTP, TCP/UDP, ZeroMQ, Modbus, Ableton Link
Computer VisionOpenCV, MediaPipe, YOLO (v8–v11), ONNX Runtime
AudioNAudio, VST hosting, SuperCollider bridge
General .NETAny of 100,000+ standard NuGet packages via .csproj reference

To add a package: reference it in your .vl document's Dependencies, or add a <PackageReference> to your .csproj. See vvvv-dotnet for .csproj details.

AppHost & Runtime Detection

// Detect if running as exported .exe vs editor
bool isExported = nodeContext.AppHost.IsExported;

// Register per-app singleton services
nodeContext.AppHost.Services.RegisterService(myService);

For detailed reference, see reference.md.

平台分布

OpenClaw

82.33%
按下载量换算2,628

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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