Token导航 LogoToken导航TokenDH.com
研究检索操作浏览器github未标认证来源可访问许可证需确认审计通过

visual-feedback视觉反馈

Agent Skill

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

总安装

309

周安装

13

GitHub Stars

13

下载量

108
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:visual-feedback(视觉反馈)
来源仓库:https://github.com/dcl-regenesislabs/opendcl
仓库路径:skills/visual-feedback
安装命令:
npx skills add https://github.com/dcl-regenesislabs/opendcl --skill visual-feedback
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/dcl-regenesislabs/opendcl --skill visual-feedback

简介

visual-feedback 收集与解析用户视觉交互反馈,适合迭代界面体验与可用性改进。

  • 适用于研究检索场景,可在 opendcl 项目中辅助生成热力图或点击流分析报告。
  • 通过 npx skills add 从指定仓库安装,需确认是否接入埋点 SDK 或第三方分析平台。
  • 使用前应遵守数据隐私法规,匿名化处理敏感用户行为数据。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Visual Feedback — Seeing Your Scene

The screenshot tool lets you capture what the Decentraland preview looks like right now. The browser stays open between calls — only the first screenshot takes ~15s (launch + enter scene). After that, screenshots are instant.

Prerequisites: The preview server must be running (/preview). The tool auto-detects the preview URL.

When to Use Screenshots

  • After completing code changes — verify the final result looks correct
  • When the user asks "how does it look?" — show them and describe what you see
  • When debugging visual issues — "the tree is invisible" → screenshot to see what's actually rendering

Do NOT use screenshots to explore or navigate the scene. Make all code changes first, then take 1-2 screenshots to verify.

Basic Usage

Take a screenshot of the current view:

Use the screenshot tool with no actions to capture the current scene view.

The tool returns the image directly — you'll see it and can describe what's visible.

Movement & Camera

The scene camera always faces north in headless mode. Movement is relative to compass direction, not camera:

ActionDirectionKey
moveForwardNorth (toward top of screen)W
moveBackSouth (toward bottom)S
moveRightEast (toward right)D
moveLeftWest (toward left)A

Movement speed is ~6 meters/second. Default holdMs is 300ms (~1.8 meters).

Camera rotation

Use look actions to rotate the camera view (arrow key holds):

ActionEffect
lookLeftRotate camera left
lookRightRotate camera right
lookUpTilt camera up
lookDownTilt camera down

Default rotation hold is 300ms. Use holdMs for more or less rotation.

Interacting Before Capture

Click on objects

screenshot with actions:
1. click (x: 640, y: 400) — click center of viewport
→ captures the result (e.g., object selected, door opened)

Coordinates are in pixels (viewport is 1280×720).

Press keys

screenshot with actions:
1. key (key: "1") — toggle editor camera
2. wait (ms: 500) — let camera settle
→ captures the overhead editor view

Workflow

  1. Make all code changes (write to src/index.ts)
  2. Take one screenshot with wait: 2000 to let hot-reload settle
  3. Evaluate — describe honestly: what works, what's wrong
  4. Fix if needed — then take one more screenshot to confirm

Keep it to 1-2 screenshots per task. Each screenshot consumes significant tokens.

Scene Layout Awareness

  • Each parcel is 16×16 meters. A 1×1 scene has coordinates 0-16 in X and Z.
  • Y is up. Ground level is Y=0.
  • The avatar spawns near the south-west corner (low X, low Z).
  • Objects at the center of a 1×1 scene are at roughly (8, 0, 8).

WARNING: If you see empty/gray space, "No scene", or no content — you've walked outside the scene boundaries. STOP moving. Keep movements small (holdMs: 300).

Troubleshooting

ProblemSolution
Screenshot shows welcome screenThe scene hasn't loaded yet — increase wait time
Black/empty screenshotPreview server may have crashed — check /tasks
Objects not visibleThey may be behind the camera (south of avatar) — use moveBack or lookLeft/lookRight to find them
Scene looks different after code changeHot reload takes ~1-2s — add a wait action of 2000ms
"No preview server running"Start it with /preview first
Empty/gray space, no scene contentYou've left the scene boundaries — stop moving
Z-fighting (flickering surfaces)Two surfaces at the same position
Missing textures (pink/magenta)Texture file not found or wrong path
Objects appear wrong scaleScale values off or model exported at wrong scale
Lighting looks flatNo LightSource components in scene

What to Look For in Screenshots

When evaluating a screenshot, check these common issues:

  • Missing objects — entity exists in code but not visible. Check: wrong position (behind camera, underground, outside parcels), scale of 0, VisibilityComponent set to false
  • Z-fighting — flickering or shimmering where two surfaces overlap. Fix: offset one surface by 0.01m
  • Texture issues — pink/magenta means missing texture file, black means missing material, white means missing texture coordinates
  • Scale problems — objects too large (clipping through ceiling) or too small (invisible dots). Compare against parcel size (16m x 16m)
  • Lighting — very flat/uniform usually means no custom lights. Dark scene may need SkyboxTime adjustment
  • UI elements — check that HUD elements are positioned correctly and text is readable

Tips

  • First screenshot is slow (~15s) because it launches a browser and enters the scene. After that, screenshots are instant.
  • The browser persists across all screenshot calls in the session — no repeated logins.
  • Keep movements small — use holdMs: 300 (default) to avoid walking out of the scene.
  • Hot reload — after writing code, wait ~2s before screenshotting to let the scene update.
  • Describe honestly — if something looks wrong, say so. The user trusts your visual assessment.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Codex

33.5%
按下载量换算36

Claude

28.21%
按下载量换算30

Cursor

20.6%
按下载量换算22

Gemini CLI

10.55%
按下载量换算11

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

继续浏览同类 Skills