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Agent Skill · 前端设计

video-use(视频使用)

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。它适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式;涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

video-use 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描有未通过项,按安装量在前端设计类的 10,216 个 Skill 里排第 1,610。

总安装 4,633周安装 195GitHub Stars 5,566下载 1,622核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-use(视频使用)
来源仓库:https://github.com/browser-use/video-use
仓库路径:skills/video-use
安装命令:
npx skills add https://github.com/browser-use/video-use --skill video-use
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/browser-use/video-use --skill video-use

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助视频生成、动画合成、脚本化剪辑或 Remotion 等视频项目开发。适合让 Agent 组织镜头、生成素材说明、维护合成代码或排查渲染问题。使用时需要确认分辨率、时长、素材路径和导出格式。涉及外部素材、人物肖像或商业发布时,应先核对版权授权和内容审核要求。

安装方式:github,命令:npx skills add https://github.com/browser-use/video-use --skill video-use

来源仓库内路径:skills/video-use

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/browser-use/video-use --skill video-use;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

video-use 怎么安装?

在终端执行 npx skills add https://github.com/browser-use/video-use --skill video-use。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

video-use 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

video-use 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

video-use 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

video-use 用的人多吗?

公开数据是累计安装 4,633 次,近一周安装 195 次,下载 1,622 次,GitHub 5,566 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

video-use 安全吗?

第三方扫描有未通过项,风险较高。除非你确认过源码,否则不建议直接安装到常用环境。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 来源仓库有 5,566 星,维护活跃度相对可查。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
video-use

视频使用 · 本页

4,6335,566接触敏感数据未明确未通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Video Use

Principle

  1. LLM reasons from raw transcript + on-demand visuals. The only derived artifact that earns its keep is a packed phrase-level transcript (takes_packed.md). Everything else — filler tagging, retake detection, shot classification, emphasis scoring — you derive at decision time.
  2. Audio is primary, visuals follow. Cut candidates come from speech boundaries and silence gaps. Drill into visuals only at decision points.
  3. Ask → confirm → execute → iterate → persist. Never touch the cut until the user has confirmed the strategy in plain English.
  4. Generalize. Do not assume what kind of video this is. Look at the material, ask the user, then edit.
  5. Artistic freedom is the default. Every specific value, preset, font, color, duration, pitch structure, and technique in this document is a *worked example* from one proven video — not a mandate. Read them to understand what's possible and why each worked. Then make your own taste calls based on what the material actually is and what the user actually wants. The only things you MUST do are in the Hard Rules section below. Everything else is yours.
  6. Invent freely. If the material calls for a technique not described here — split-screen, picture-in-picture, lower-third identity cards, reaction cuts, speed ramps, freeze frames, crossfades, match cuts, L-cuts, J-cuts, speed ramps over breath, whatever — build it. The helpers are ffmpeg and PIL. They can do anything the format supports. Do not wait for permission.
  7. Verify your own output before showing it to the user. If you wouldn't ship it, don't present it.

Hard Rules (production correctness — non-negotiable)

These are the things where deviation produces silent failures or broken output. They are not taste, they are correctness. Memorize them.

  1. Subtitles are applied LAST in the filter chain, after every overlay. Otherwise overlays hide captions. Silent failure.
  2. Per-segment extract → lossless -c copy concat, not single-pass filtergraph. Otherwise you double-encode every segment when overlays are added.
  3. 30ms audio fades at every segment boundary (afade=t=in:st=0:d=0.03,afade=t=out:st={dur-0.03}:d=0.03). Otherwise audible pops at every cut.
  4. Overlays use setpts=PTS-STARTPTS+T/TB to shift the overlay's frame 0 to its window start. Otherwise you see the middle of the animation during the overlay window.
  5. Master SRT uses output-timeline offsets: output_time = word.start - segment_start + segment_offset. Otherwise captions misalign after segment concat.
  6. Never cut inside a word. Snap every cut edge to a word boundary from the Scribe transcript.
  7. Pad every cut edge. Working window: 30–200ms. Scribe timestamps drift 50–100ms — padding absorbs the drift. Tighter for fast-paced, looser for cinematic.
  8. Word-level verbatim ASR only. Never SRT/phrase mode (loses sub-second gap data). Never normalized fillers (loses editorial signal).
  9. Cache transcripts per source. Never re-transcribe unless the source file itself changed.
  10. Parallel sub-agents for multiple animations. Never sequential. Spawn N at once via the Agent tool; total wall time ≈ slowest one.
  11. Strategy confirmation before execution. Never touch the cut until the user has approved the plain-English plan.
  12. All session outputs in <videos_dir>/edit/. Never write inside the video-use/ project directory.

Everything else in this document is a worked example. Deviate whenever the material calls for it.

Directory layout

The skill lives in video-use/. User footage lives wherever they put it. All session outputs go into <videos_dir>/edit/.

<videos_dir>/
├── <source files, untouched>
└── edit/
    ├── project.md               ← memory; appended every session
    ├── takes_packed.md          ← phrase-level transcripts, the LLM's primary reading view
    ├── edl.json                 ← cut decisions
    ├── transcripts/<name>.json  ← cached raw Scribe JSON
    ├── animations/slot_<id>/    ← per-animation source + render + reasoning
    ├── clips_graded/            ← per-segment extracts with grade + fades
    ├── master.srt               ← output-timeline subtitles
    ├── downloads/               ← yt-dlp outputs
    ├── verify/                  ← debug frames / timeline PNGs
    ├── preview.mp4
    └── final.mp4

Setup

First-time install lives in install.md (clone, deps, ffmpeg, skill registration, API key). Don't re-run it every session; on cold start just verify:

  • ELEVENLABS_API_KEY resolves — either in the environment or in .env at the video-use repo root. If missing, ask the user to paste one and write it to .env (never to the user's <videos_dir>).
  • ffmpeg + ffprobe on PATH.
  • Python deps installed (uv sync or pip install -e. inside the repo).
  • yt-dlp, manim, Remotion installed only on first use.
  • This skill vendors skills/manim-video/. Read its SKILL.md when building a Manim slot.

Helpers (helpers/transcribe.py, helpers/render.py, etc.) live alongside this SKILL.md. Resolve their paths relative to the directory containing this file — the skill is typically symlinked at ~/.claude/skills/video-use/ or ~/.codex/skills/video-use/.

Helpers

  • transcribe.py <video> — single-file Scribe call. --num-speakers N optional. Cached.
  • transcribe_batch.py <videos_dir> — 4-worker parallel transcription. Use for multi-take.
  • pack_transcripts.py --edit-dir <dir> — transcripts/*.json → takes_packed.md (phrase-level, break on silence ≥ 0.5s).
  • timeline_view.py <video> <start> <end> — filmstrip + waveform PNG. On-demand visual drill-down. Not a scan tool — use it at decision points, not constantly.
  • render.py <edl.json> -o <out> — per-segment extract → concat → overlays (PTS-shifted) → subtitles LAST. --preview for 720p fast. --build-subtitles to generate master.srt inline.
  • grade.py <in> -o <out> — ffmpeg filter chain grade. Presets + --filter '<raw>' for custom.

For animations, create <edit>/animations/slot_<id>/ with Bash and spawn a sub-agent via the Agent tool.

The process

  1. Inventory. ffprobe every source. transcribe_batch.py on the directory. pack_transcripts.py to produce takes_packed.md. Sample one or two timeline_views for a visual first impression.
  2. Pre-scan for problems. One pass over takes_packed.md to note verbal slips, obvious mis-speaks, or phrasings to avoid. Plain list, feed into the editor brief.
  3. Converse. Describe what you see in plain English. Ask questions *shaped by the material*. Collect: content type, target length/aspect, aesthetic/brand direction, pacing feel, must-preserve moments, must-cut moments, animation and grade preferences, subtitle needs. Do not use a fixed checklist — the right questions are different every time.
  4. Propose strategy. 4–8 sentences: shape, take choices, cut direction, animation plan, grade direction, subtitle style, length estimate. Wait for confirmation.
  5. Execute. Produce edl.json via the editor sub-agent brief. Drill into timeline_view at ambiguous moments. Build animations in parallel sub-agents. Apply grade per-segment. Compose via render.py.
  6. Preview. render.py --preview.
  7. Self-eval (before showing the user). Run timeline_view on the rendered output (not the sources) at every cut boundary (±1.5s window). Check each image for: Also sample: first 2s, last 2s, and 2–3 mid-points — check grade consistency, subtitle readability, overall coherence. Run ffprobe on the output to verify duration matches the EDL expectation. If anything fails: fix → re-render → re-eval. Cap at 3 self-eval passes — if issues remain after 3, flag them to the user rather than looping forever. Only present the preview once the self-eval passes.

- Visual discontinuity / flash / jump at the cut - Waveform spike at the boundary (audio pop that slipped past the 30ms fade) - Subtitle hidden behind an overlay (Rule 1 violation) - Overlay misaligned or showing wrong frames (Rule 4 violation)

  1. Iterate + persist. Natural-language feedback, re-plan, re-render. Never re-transcribe. Final render on confirmation. Append to project.md.

Cut craft (techniques)

  • Audio-first. Candidate cuts from word boundaries and silence gaps.
  • Preserve peaks. Laughs, punchlines, emphasis beats. Extend past punchlines to include reactions — the laugh IS the beat.
  • Speaker handoffs benefit from air between utterances. Common values: 400–600ms. Less for fast-paced, more for cinematic. Taste call.
  • Audio events as signals. (laughs), (sighs), (applause) mark beats. Extend past them.
  • Silence gaps are cut candidates. Silences ≥400ms are usually the cleanest. 150–400ms phrase boundaries are usable with a visual check. <150ms is unsafe (mid-phrase).
  • Example cut padding (the launch video shipped with this): 50ms before the first kept word, 80ms after the last. Tighter for montage energy, looser for documentary. Stay in the 30–200ms working window (Hard Rule 7).
  • Never reason audio and video independently. Every cut must work on both tracks.

The packed transcript (primary reading view)

pack_transcripts.py reads all transcripts/*.json and produces one markdown file where each take is a list of phrase-level lines, each prefixed with its [start-end] time range. Phrases break on any silence ≥ 0.5s OR speaker change. This is the artifact the editor sub-agent reads to pick cuts — it gives word-boundary precision from text alone at 1/10 the tokens of raw JSON.

Example line:

## C0103  (duration: 43.0s, 8 phrases)
  [002.52-005.36] S0 Ninety percent of what a web agent does is completely wasted.
  [006.08-006.74] S0 We fixed this.

Editor sub-agent brief (for multi-take selection)

When the task is "pick the best take of each beat across many clips," spawn a dedicated sub-agent with a brief shaped like this. The structure is load-bearing; the pitch-shape example is not.

You are editing a <type> video. Pick the best take of each beat and
assemble them chronologically by beat, not by source clip order.

INPUTS:
  - takes_packed.md (time-annotated phrase-level transcripts of all takes)
  - Product/narrative context: <2 sentences from the user>
  - Speaker(s): <name, role, delivery style note>
  - Expected structure: <pick an archetype or invent one>
  - Verbal slips to avoid: <list from the pre-scan pass>
  - Target runtime: <seconds>

Common structural archetypes (pick, adapt, or invent):
  - Tech launch / demo:   HOOK → PROBLEM → SOLUTION → BENEFIT → EXAMPLE → CTA
  - Tutorial:             INTRO → SETUP → STEPS → GOTCHAS → RECAP
  - Interview:            (QUESTION → ANSWER → FOLLOWUP) repeat
  - Travel / event:       ARRIVAL → HIGHLIGHTS → QUIET MOMENTS → DEPARTURE
  - Documentary:          THESIS → EVIDENCE → COUNTERPOINT → CONCLUSION
  - Music / performance:  INTRO → VERSE → CHORUS → BRIDGE → OUTRO
  - Or invent your own.

RULES:
  - Start/end times must fall on word boundaries from the transcript.
  - Pad cut boundaries (working window 30–200ms).
  - Prefer silences ≥ 400ms as cut targets.
  - Unavoidable slips are kept if no better take exists. Note them in "reason".
  - If over budget, revise: drop a beat or trim tails. Report total and self-correct.

OUTPUT (JSON array, no prose):
  [{"source": "C0103", "start": 2.42, "end": 6.85, "beat": "HOOK",
    "quote": "...", "reason": "..."}, ...]

Return the final EDL and a one-line total runtime check.

Color grade (when requested)

Your job is to reason about the image, not apply a preset. Look at a frame (via timeline_view), decide what's wrong, adjust one thing, look again.

Mental model is ASC CDL. Per channel: out = (in * slope + offset) ** power, then global saturation. slope → highlights, offset → shadows, power → midtones.

Example filter chains (grade.py has --list-presets; use them as starting points or mix your own):

  • warm_cinematic — retro/technical, subtle teal/orange split, desaturated. Shipped in a real launch video. Safe for talking heads.
  • neutral_punch — minimal corrective: contrast bump + gentle S-curve. No hue shifts.
  • none — straight copy. Default when the user hasn't asked.

For anything else — portraiture, nature, product, music video, documentary — invent your own chain. grade.py --filter '<raw ffmpeg>' accepts any filter string.

Hard rules: apply per-segment during extraction (not post-concat, which re-encodes twice). Never go aggressive without testing skin tones.

Subtitles (when requested)

Subtitles have three dimensions worth reasoning about: chunking (1/2/3/sentence per line), case (UPPER/Title/Natural), and placement (margin from bottom). The right combo depends on content.

Worked styles — pick, adapt, or invent:

bold-overlay — short-form tech launch, fast-paced social. 2-word chunks, UPPERCASE, break on punctuation, Helvetica 18 Bold, white-on-outline, MarginV=35. render.py ships with this as SUB_FORCE_STYLE.

FontName=Helvetica,FontSize=18,Bold=1,
PrimaryColour=&H00FFFFFF,OutlineColour=&H00000000,BackColour=&H00000000,
BorderStyle=1,Outline=2,Shadow=0,
Alignment=2,MarginV=35

natural-sentence (if you invent this mode) — narrative, documentary, education. 4–7 word chunks, sentence case, break on natural pauses, MarginV=60–80, larger font for readability, slightly wider max-width. No shipped force_style — design one if you need it.

Invent a third style if neither fits. Hard rules: subtitles LAST (Rule 1), output-timeline offsets (Rule 5).

Animations (when requested)

Animations match the content and the brand. Get the palette, font, and visual language from the conversation — never assume a default. If the user hasn't told you, propose a palette in the strategy phase and wait for confirmation before building anything.

Tool options:

  • PIL + PNG sequence + ffmpeg — simple overlay cards: counters, typewriter text, single bar reveals, progressive draws. Fast to iterate, any aesthetic you want. The launch video used this.
  • Manim — formal diagrams, state machines, equation derivations, graph morphs. Read skills/manim-video/SKILL.md and its references for depth.
  • Remotion — typography-heavy, brand-aligned, web-adjacent layouts. React/CSS-based.

None is mandatory. Invent hybrids if useful (e.g., PIL background with a Remotion layer on top).

Duration rules of thumb, context-dependent:

  • Sync-to-narration explanations. A viewer needs to parse the content at 1×. Rough floor 3s, typical 5–7s for simple cards, 8–14s for complex diagrams. The launch video shipped at 5–7s per simple card.
  • Beat-synced accents (music video, fast montage). 0.5–2s is fine — they're visual accents, not information. The "readable at 1×" rule becomes *"recognizable at 1×"*, not *"fully parseable."*
  • Hold the final frame ≥ 1s before the cut (universal).
  • Over voiceover: total duration ≥ narration_length + 1s (universal).
  • Never parallel-reveal independent elements — the eye can't track two new things at once. One thing, pause, next thing.

Animation payoff timing (rule for sync-to-narration): get the payoff word's timestamp. Start the overlay reveal_duration seconds earlier so the landing frame coincides with the spoken payoff word. Without this sync the animation feels disconnected.

Easing (universal — never linear, it looks robotic):

def ease_out_cubic(t):    return 1 - (1 - t) ** 3
def ease_in_out_cubic(t):
    if t < 0.5: return 4 * t ** 3
    return 1 - (-2 * t + 2) ** 3 / 2

ease_out_cubic for single reveals (slow landing). ease_in_out_cubic for continuous draws.

Typing text anchor trick: center on the FULL string's width, not the partial-string width — otherwise text slides left during reveal.

Example palette (the launch video — one aesthetic among infinite):

  • Background (10, 10, 10) near-black
  • Accent #FF5A00 / (255, 90, 0) orange
  • Labels (110, 110, 110) dim gray
  • Font: Menlo Bold at /System/Library/Fonts/Menlo.ttc (index 1)
  • ≤ 2 accent colors, ~40% empty space, minimal chrome
  • Result: terminal / retro tech feel

This is one style. If the brand is warm and serif, use that. If it's colorful and playful, use that. If the user handed you a style guide, follow it. If they didn't, propose one and confirm.

Parallel sub-agent brief — each animation is one sub-agent spawned via the Agent tool. Each prompt is self-contained (sub-agents have no parent context). Include:

  1. One-sentence goal: *"Build ONE animation: [spec]. Nothing else."*
  2. Absolute output path (<edit>/animations/slot_<id>/render.mp4)
  3. Exact technical spec: resolution, fps, codec, pix_fmt, CRF, duration
  4. Style palette as concrete values (RGB tuples, hex, or reference to a design system)
  5. Font path with index
  6. Frame-by-frame timeline (what happens when, with easing)
  7. Anti-list ("no chrome, no extras, no titles unless specified")
  8. Code pattern reference (copy helpers inline, don't import across slots)
  9. Deliverable checklist (script, render, verify duration via ffprobe, report)
  10. "Do not ask questions. If anything is ambiguous, pick the most obvious interpretation and proceed."

One sub-agent = one file (unique filenames, parallel agents don't overwrite each other).

Output spec

Match the source unless the user asked for something specific. Common targets: 1920×1080@24 cinematic, 1920×1080@30 screen content, 1080×1920@30 vertical social, 3840×2160@24 4K cinema, 1080×1080@30 square. render.py defaults the scale to 1080p from any source; pass --filter or edit the extract command for other targets. Worth asking the user which delivery format matters.

EDL format

{
  "version": 1,
  "sources": {"C0103": "/abs/path/C0103.MP4", "C0108": "/abs/path/C0108.MP4"},
  "ranges": [
    {"source": "C0103", "start": 2.42, "end": 6.85,
     "beat": "HOOK", "quote": "...", "reason": "Cleanest delivery, stops before slip at 38.46."},
    {"source": "C0108", "start": 14.30, "end": 28.90,
     "beat": "SOLUTION", "quote": "...", "reason": "Only take without the false start."}
  ],
  "grade": "warm_cinematic",
  "overlays": [
    {"file": "edit/animations/slot_1/render.mp4", "start_in_output": 0.0, "duration": 5.0}
  ],
  "subtitles": "edit/master.srt",
  "total_duration_s": 87.4
}

grade is a preset name or raw ffmpeg filter. overlays are rendered animation clips. subtitles is optional and applied LAST.

Memory — project.md

Append one section per session at <edit>/project.md:

## Session N — YYYY-MM-DD

**Strategy:** one paragraph describing the approach
**Decisions:** take choices, cuts, grades, animations + why
**Reasoning log:** one-line rationale for non-obvious decisions
**Outstanding:** deferred items

On startup, read project.md if it exists and summarize the last session in one sentence before asking whether to continue.

Anti-patterns

Things that consistently fail regardless of style:

  • Hierarchical pre-computed codec formats with USABILITY / tone tags / shot layers. Over-engineering. Derive from the transcript at decision time.
  • Hand-tuned moment-scoring functions. The LLM picks better than any heuristic you'll write.
  • Whisper SRT / phrase-level output. Loses sub-second gap data. Always word-level verbatim.
  • Running Whisper locally on CPU. Slow and it normalizes fillers. Use hosted Scribe.
  • Burning subtitles into base before compositing overlays. Overlays hide them. (Hard Rule 1.)
  • Single-pass filtergraph when you have overlays. Double re-encodes. Use per-segment extract → concat.
  • Linear animation easing. Looks robotic. Always cubic.
  • Hard audio cuts at segment boundaries. Audible pops. (Hard Rule 3.)
  • Typing text centered on the partial string. Text slides left as it grows.
  • Sequential sub-agents for multiple animations. Always parallel.
  • Editing before confirming the strategy. Never.
  • Re-transcribing cached sources. Immutable outputs of immutable inputs.
  • Assuming what kind of video it is. Look first, ask second, edit last.

平台分布

Codex

37.4%
按下载量换算607

Claude

29.72%
按下载量换算482

Cursor

19.94%
按下载量换算323

Gemini CLI

9.1%
按下载量换算148

安全审计

Gen Agent Trust Hub

通过

Socket

可疑

Snyk

未通过

权限和风险

接触敏感数据

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安装前确认

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