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Agent Skill · 前端设计

video-coder(视频编码器)

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

video-coder 是前端设计类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证为 MIT,第三方扫描已通过,按安装量在前端设计类的 10,216 个 Skill 里排第 6,896。

总安装 445周安装 18GitHub Stars 53下载 140核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-coder(视频编码器)
来源仓库:https://github.com/outscal/video-generator
仓库路径:skills/video-coder
安装命令:
npx skills add https://github.com/outscal/video-generator --skill video-coder
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/outscal/video-generator --skill video-coder

这个 Skill 是做什么的

前端设计类 Skill 关注页面结构、视觉规范和组件写法,输出通常是可运行的界面代码。

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段。涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

video-coder 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/video-coder

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/outscal/video-generator --skill video-coder;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

video-coder 怎么安装?

在终端执行 npx skills add https://github.com/outscal/video-generator --skill video-coder。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

video-coder 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

video-coder 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

video-coder 是免费的吗?

来源标注的许可证是 MIT。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

video-coder 用的人多吗?

公开数据是累计安装 445 次,近一周安装 18 次,下载 140 次,GitHub 53 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

video-coder 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 3 个目录同时收录,说明这个 Skill 流传比较广。
  • 许可证明确为 MIT,商用和分发边界好判断。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理前端设计类任务、又不想每次都手写提示词的人。
  • 需要许可证清楚、并且有第三方扫描结果的团队项目。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

前端设计类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
frontend-design

前端设计 · Codex、Claude

8,823,360126,072只读MIT通过
vercel-composition-patterns

Vercel 组合模式 · Codex、Claude

3,858,81625,893需要联网MIT通过
vercel-react-native-skills

Vercel React native skills 前端 · Codex、Claude

2,468,66425,878只读MIT通过
adapt

adapt 搜索 · Codex、Claude

2,027,04023,125操作浏览器未明确通过
bolder

bolder 分析 · Codex、Claude

2,004,28823,130只读未明确通过
video-coder

视频编码器 · 本页

44553只读MIT通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Video Coder

Parent div vs motion.div example:

{/* PARENT DIV: positioning, static transforms (rotation, flip), z-index */}
<div
  className="absolute top-[300px] left-[500px] -translate-x-1/2 -translate-y-1/2 z-[10]"
  style={{ transform: 'rotate(45deg) scaleX(-1)' }}
>
  {/* MOTION.DIV: animations only (opacity, scale, movement) */}
  <motion.div
    initial={{ opacity: 0, scale: 0.8 }}
    animate={{ opacity: 1, scale: 1 }}
    transition={{ duration: 0.5 }}
  >
    <svg>...</svg>
  </motion.div>
</div>
PropertyWhere to Apply
top, left, z-indexParent div (className)
rotation, flipX, flipYParent div (style.transform)
opacity, scale animationsmotion.div
x, y movement animationsmotion.div

export default Scene{N};

Where `{N}` is the scene number (e.g., `Scene0`, `Scene1`, `Scene2`)

`currentTime` is the global value of time with respect to the video start.
</export-pattern>

</required-structure>

---

<sub-components>

### Sub-Components (CRITICAL)

**All sub-components MUST use `React.memo`** and be defined at module level (outside the main Scene component).

<react-memo>
#### Why React.memo is Required
- Video components re-render 60 times per second as `currentTime` changes
- Without `React.memo`, sub-components re-render unnecessarily causing animation jitter
- Module-level definitions ensure stable references across renders
</react-memo>

<sub-component-pattern>
// CORRECT: Module-level with React.memo + wrapper div for positioning
const TreeNode = React.memo(({
  value,
  position,
  isVisible
}: {
  value: string;
  position: { x: number; y: number };
  isVisible: boolean;
}) => (
  <div
    className="absolute -translate-x-1/2 -translate-y-1/2"
    style={{ left: `${position.x}px`, top: `${position.y}px` }}
  >
    <motion.div
      animate={isVisible ? "visible" : "hidden"}>
      {value}
    </motion.div>
  </div>
));
// WRONG: Defined inside component (causes jitter)
export default function Scene0({ currentTime }: SceneProps) {
  // ❌ Never define components here
  const TreeNode = ({ value }) => <div>{value}</div>;
}
</sub-component-pattern>

<module-level-definitions>
#### What Goes at Module Level (Outside Component)
1. **Sub-components** - Always wrapped with `React.memo`
2. **Wrapper div** - For positioning and other (absolute, translate, left/top style, etc.)
3. **Animation variants** - Objects defining animation states
4. **Static data** - Positions, configurations that don't change

// Animation variants at module level const fadeVariants = { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: 0.5 } } };

// Static positions at module level const nodePositions = { node1: { x: 576, y: 540 }, node2: { x: 1344, y: 540 } };

// Sub-component at module level with React.memo + wrapper div const InfoCard = React.memo(({ title, position, isVisible }: { title: string; position: { x: number; y: number }; isVisible: boolean }) => ( <div className="absolute -translate-x-1/2 -translate-y-1/2" style={{ left: ${position.x}px, top: ${position.y}px }} > <motion.div variants={fadeVariants} animate={isVisible ? "visible" : "hidden"}> {title} </motion.div> </div> ));

import React, { useMemo } from 'react'; import { motion } from 'framer-motion';

interface SceneProps { currentTime: number; }

// Animation variants at module level const nodeVariants = { hidden: { scale: 0, opacity: 0 }, visible: { scale: 1, opacity: 1, transition: { duration: 0.4 } } };

// Static data at module level const nodePositions = { node1: { x: 576, y: 540 }, node2: { x: 1344, y: 540 } };

// Sub-component at module level with React.memo const TreeNode = React.memo(({ value, position, isVisible }: { value: string; position: { x: number; y: number }; isVisible: boolean; }) => ( <div className="absolute -translate-x-1/2 -translate-y-1/2" style={{ left: ${position.x}px, top: ${position.y}px }} > <motion.div variants={nodeVariants} initial="hidden" animate={isVisible ? "visible" : "hidden"} className="w-20 h-20 rounded-full bg-white flex items-center justify-center" > {value} </motion.div> </div> ));

// Main Scene component with React.memo const Scene0 = React.memo(function Scene0({ currentTime }: SceneProps) { // Threshold-based state updates const states = useMemo(() => ({ showNode1: currentTime >= 1000, showNode2: currentTime >= 2000, }), [Math.floor(currentTime / 42)]);

return ( <div className="relative w-full h-full bg-gray-900"> <TreeNode value="A" position={nodePositions.node1} isVisible={states.showNode1} /> <TreeNode value="B" position={nodePositions.node2} isVisible={states.showNode2} /> </div> ); });

export default Scene0;


### What They Do

Let you set **custom sizes, spacing, colors, borders, radii, typography, and positioning** instantly.

### Examples

- `w-[37px]`
- `h-[3.5rem]`
- `p-[18px]`
- `m-[2.75rem]`
- `bg-[#1a73e8]`
- `text-[22px]`
- `border-[3px]`
- `rounded-[14px]`
- `gap-[22px]`
- `top-[42px]`
- `z-[25]`

**CRITICAL**: Follow these patterns to prevent animation jittering and re-rendering issues.

React video components re-render up to 60 times per second. Unstable references cause animations to restart, creating visual jitter.

Define sub-components, animation variants, and static data **outside** the parent component for stable references.

// Animation variants at module level const nodeVariants = { hidden: { scale: 0 }, visible: { scale: 1 } };

// Static data at module level const nodePositions = { node1: { x: 576, y: 540 }, node2: { x: 740, y: 540 } };

// Sub-component at module level (see <complete-example> for full pattern) const TreeNode = React.memo(({ value, position, isVisible }) => ( <div style={{ left: ${position.x}px, top: ${position.y}px }}> <motion.div animate={isVisible ? "visible" : "hidden"}>{value}</motion.div> </div> ));


See `<complete-example>` above for the full implementation pattern. Update states every 42ms using `Math.floor(currentTime / 42)` to prevent excessive re-renders while matching 24fps video output.

// State updates inside components const states = useMemo(() => ({ showTitle: currentTime >= 1000, showGrid: currentTime >= 2000, fadeOut: currentTime >= 9000 }), [Math.floor(currentTime / 42)]);

// Computed collections inside components const visibleItems = useMemo(() => { const visible = new Set<string>(); if (currentTime >= 1000) visible.add('item1'); if (currentTime >= 2000) visible.add('item2'); return visible; }, [Math.floor(currentTime / 42)]);

// Static data created once at mount const particles = useMemo(() => Array.from({ length: 40 }, () => ({ x: Math.random() * 100, y: Math.random() * 100 })), [] // Empty deps = created once );


Pass all dependencies as explicit props for `React.memo` to work correctly.

const TreeNode = React.memo(({ value, position, showTree // Explicit prop, not derived from currentTime inside }: { value: string; position: { x: number; y: number }; showTree: boolean; }) => ( <div className="absolute -translate-x-1/2 -translate-y-1/2" style={{ left: ${position.x}px, top: ${position.y}px }} > <motion.div animate={showTree ? "visible" : "hidden"}> {value} </motion.div> </div> ));

// In parent: derive state, pass as prop <TreeNode value="50" position={{ x: 960, y: 540 }} showTree={states.showTree} />


---

FOR SHAPES/TEXT/ICONS: Position: Always refers to element's CENTER point

FOR PATHS: All coordinates are ABSOLUTE screen positions No position/size fields needed (implied by path coordinates)

ROTATION 0° = pointing up (↑) 90° = pointing right (→) 180° = pointing down (↓) 270° = pointing left (←)

Positive values = clockwise rotation Negative values = counter-clockwise (-90° same as 270°)

EXAMPLE (1920×1080 viewport) Screen center: x = 960, y = 540 Top-center: x = 960, y = 100 Bottom-left quadrant: x = 480, y = 810 Right edge center: x = 1820, y = 540 Position at any pixel value using the same pattern:

{/* Content layer - Landscape center: 540px, 960px */}

Be thorough in studying any animation pattern you're using in your scene.

| Type | Description | Use Case |
| --- | --- | --- |
| **Tween** | Duration-based, precise timing | Coordinated animations, sync with audio |
| **Spring** | Physics-based, bounce/elasticity | Interactive UI, natural motion |
| **Inertia** | Momentum-based deceleration | Drag interactions, swipe gestures |

transition={{ duration?: number, // Seconds (default: 0.3) ease?: string | array, // Easing function (default: "easeInOut") delay?: number, // Delay in seconds repeat?: number, // Number of repeats (Infinity for loop) repeatType?: "loop" | "reverse" | "mirror", times?: number[], // Keyframe timing [0, 0.5, 1] }}


| Ease | Behavior | Use Case |
| --- | --- | --- |
| `linear` | Constant speed | Mechanical motion, loading indicators |
| `easeIn` | Slow → fast | Exit animations, falling objects |
| `easeOut` | Fast → slow | Entrances, coming to rest |
| `easeInOut` | Slow → fast → slow | Default for most UI animations |
| `circIn/Out/InOut` | Sharper circular curve | Snappy, aggressive motion |
| `backIn` | Pulls back, then forward | Anticipation effects |
| `backOut` | Overshoots, then settles | Bouncy clicks, attention-grabbing |
| `backInOut` | Both effects combined | Playful, game UI |
| `anticipate` | Dramatic pullback | Hero entrances, launch effects |
| `steps(n)` | Discrete steps | Pixel art, frame-by-frame |

**Note:** Cannot mix `bounce` with `stiffness`/`damping`/`mass`.

// Snappy transition={{type: "spring", stiffness: 400, damping: 30}}

// Soft transition={{type: "spring", stiffness: 60, damping: 10}}

<motion.div drag dragConstraints={{ left: 0, right: 400 }} dragTransition={{ power?: number, // Deceleration rate (default: 0.8) timeConstant?: number, // Duration in ms (default: 700) bounceStiffness?: number, // Boundary spring (default: 500) bounceDamping?: number, // Boundary damping (default: 10) }} />


// Static orientation (asset facing a direction) - use wrapper div

// Static orientation with flip

**Animated rotation** (rotation that changes over time):

// Clockwise rotation (positive degrees) <motion.div animate={{rotate: 90}} transition={{duration: 1}} />

// Anti-clockwise rotation (negative degrees) <motion.div animate={{rotate: -90}} transition={{duration: 1}} />

// Continuous clockwise spin <motion.div animate={{rotate: 360}} transition={{duration: 2, repeat: Infinity, ease: "linear"}} />

// Continuous anti-clockwise spin <motion.div animate={{rotate: -360}} transition={{duration: 2, repeat: Infinity, ease: "linear"}} />

// Custom pivot point <motion.div style={{transformOrigin: "top left"}} animate={{rotate: 45}} />

- `rotate` - 2D rotation in degrees (positive = clockwise, negative = anti-clockwise)
- `rotateX`, `rotateY` - 2D axis rotation
- `transformOrigin` - pivot point (default: `"center"`)

For animating elements along SVG paths, see the dedicated **[path-following.md](https://github.com/outscal/video-generator/blob/HEAD/.claude/skills/video-coder/./references/path-following.md)**.

**Important:** When a path has both `path-draw` and `follow-path` animations, apply the same easing to both to keep them synchronized.

---

transition={{ x: { type: "spring", stiffness: 200 }, opacity: { duration: 0.5, ease: "easeOut" }, scale: { type: "spring", bounce: 0.6 } }}

平台分布

Claude Code

29.75%
按下载量换算42

Codex

20.99%
按下载量换算29

trae

18.78%
按下载量换算26

windsurf

11.29%
按下载量换算16

Antigravity

8.33%
按下载量换算12

github-copilot

3.58%
按下载量换算5

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

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