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video-coder视频编码器

Agent Skill

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。它适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码,整理组件结构,或定位布局和性能问题。使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段;涉及页面改动时,应配合本地预览和构建检查确认视觉效果。

总安装

445

周安装

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GitHub Stars

53

下载量

140
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:video-coder(视频编码器)
来源仓库:https://github.com/outscal/video-generator
仓库路径:skills/video-coder
安装命令:
npx skills add https://github.com/outscal/video-generator --skill video-coder
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/outscal/video-generator --skill video-coder

简介

用于辅助前端页面、组件、样式和交互逻辑的开发与维护。

  • 适合让 Agent 生成或审查 React、Next.js、Vue、Tailwind、CSS 等相关代码。
  • 使用时需要结合项目现有设计系统、路由和构建方式,避免只生成孤立片段。
  • 涉及页面改动时,应配合本地预览和构建检查确认视觉效果。
  • video-coder 属于前端设计类 Skill,可作为该场景下的辅助能力补充。

SKILL.md

Video Coder

Parent div vs motion.div example:

{/* PARENT DIV: positioning, static transforms (rotation, flip), z-index */}
<div
  className="absolute top-[300px] left-[500px] -translate-x-1/2 -translate-y-1/2 z-[10]"
  style={{ transform: 'rotate(45deg) scaleX(-1)' }}
>
  {/* MOTION.DIV: animations only (opacity, scale, movement) */}
  <motion.div
    initial={{ opacity: 0, scale: 0.8 }}
    animate={{ opacity: 1, scale: 1 }}
    transition={{ duration: 0.5 }}
  >
    <svg>...</svg>
  </motion.div>
</div>
PropertyWhere to Apply
top, left, z-indexParent div (className)
rotation, flipX, flipYParent div (style.transform)
opacity, scale animationsmotion.div
x, y movement animationsmotion.div

export default Scene{N};

Where `{N}` is the scene number (e.g., `Scene0`, `Scene1`, `Scene2`)

`currentTime` is the global value of time with respect to the video start.
</export-pattern>

</required-structure>

---

<sub-components>

### Sub-Components (CRITICAL)

**All sub-components MUST use `React.memo`** and be defined at module level (outside the main Scene component).

<react-memo>
#### Why React.memo is Required
- Video components re-render 60 times per second as `currentTime` changes
- Without `React.memo`, sub-components re-render unnecessarily causing animation jitter
- Module-level definitions ensure stable references across renders
</react-memo>

<sub-component-pattern>
// CORRECT: Module-level with React.memo + wrapper div for positioning
const TreeNode = React.memo(({
  value,
  position,
  isVisible
}: {
  value: string;
  position: { x: number; y: number };
  isVisible: boolean;
}) => (
  <div
    className="absolute -translate-x-1/2 -translate-y-1/2"
    style={{ left: `${position.x}px`, top: `${position.y}px` }}
  >
    <motion.div
      animate={isVisible ? "visible" : "hidden"}>
      {value}
    </motion.div>
  </div>
));
// WRONG: Defined inside component (causes jitter)
export default function Scene0({ currentTime }: SceneProps) {
  // ❌ Never define components here
  const TreeNode = ({ value }) => <div>{value}</div>;
}
</sub-component-pattern>

<module-level-definitions>
#### What Goes at Module Level (Outside Component)
1. **Sub-components** - Always wrapped with `React.memo`
2. **Wrapper div** - For positioning and other (absolute, translate, left/top style, etc.)
3. **Animation variants** - Objects defining animation states
4. **Static data** - Positions, configurations that don't change

// Animation variants at module level const fadeVariants = { hidden: { opacity: 0 }, visible: { opacity: 1, transition: { duration: 0.5 } } };

// Static positions at module level const nodePositions = { node1: { x: 576, y: 540 }, node2: { x: 1344, y: 540 } };

// Sub-component at module level with React.memo + wrapper div const InfoCard = React.memo(({ title, position, isVisible }: { title: string; position: { x: number; y: number }; isVisible: boolean }) => ( <div className="absolute -translate-x-1/2 -translate-y-1/2" style={{ left: ${position.x}px, top: ${position.y}px }} > <motion.div variants={fadeVariants} animate={isVisible ? "visible" : "hidden"}> {title} </motion.div> </div> ));

import React, { useMemo } from 'react'; import { motion } from 'framer-motion';

interface SceneProps { currentTime: number; }

// Animation variants at module level const nodeVariants = { hidden: { scale: 0, opacity: 0 }, visible: { scale: 1, opacity: 1, transition: { duration: 0.4 } } };

// Static data at module level const nodePositions = { node1: { x: 576, y: 540 }, node2: { x: 1344, y: 540 } };

// Sub-component at module level with React.memo const TreeNode = React.memo(({ value, position, isVisible }: { value: string; position: { x: number; y: number }; isVisible: boolean; }) => ( <div className="absolute -translate-x-1/2 -translate-y-1/2" style={{ left: ${position.x}px, top: ${position.y}px }} > <motion.div variants={nodeVariants} initial="hidden" animate={isVisible ? "visible" : "hidden"} className="w-20 h-20 rounded-full bg-white flex items-center justify-center" > {value} </motion.div> </div> ));

// Main Scene component with React.memo const Scene0 = React.memo(function Scene0({ currentTime }: SceneProps) { // Threshold-based state updates const states = useMemo(() => ({ showNode1: currentTime >= 1000, showNode2: currentTime >= 2000, }), [Math.floor(currentTime / 42)]);

return ( <div className="relative w-full h-full bg-gray-900"> <TreeNode value="A" position={nodePositions.node1} isVisible={states.showNode1} /> <TreeNode value="B" position={nodePositions.node2} isVisible={states.showNode2} /> </div> ); });

export default Scene0;


### What They Do

Let you set **custom sizes, spacing, colors, borders, radii, typography, and positioning** instantly.

### Examples

- `w-[37px]`
- `h-[3.5rem]`
- `p-[18px]`
- `m-[2.75rem]`
- `bg-[#1a73e8]`
- `text-[22px]`
- `border-[3px]`
- `rounded-[14px]`
- `gap-[22px]`
- `top-[42px]`
- `z-[25]`

**CRITICAL**: Follow these patterns to prevent animation jittering and re-rendering issues.

React video components re-render up to 60 times per second. Unstable references cause animations to restart, creating visual jitter.

Define sub-components, animation variants, and static data **outside** the parent component for stable references.

// Animation variants at module level const nodeVariants = { hidden: { scale: 0 }, visible: { scale: 1 } };

// Static data at module level const nodePositions = { node1: { x: 576, y: 540 }, node2: { x: 740, y: 540 } };

// Sub-component at module level (see <complete-example> for full pattern) const TreeNode = React.memo(({ value, position, isVisible }) => ( <div style={{ left: ${position.x}px, top: ${position.y}px }}> <motion.div animate={isVisible ? "visible" : "hidden"}>{value}</motion.div> </div> ));


See `<complete-example>` above for the full implementation pattern. Update states every 42ms using `Math.floor(currentTime / 42)` to prevent excessive re-renders while matching 24fps video output.

// State updates inside components const states = useMemo(() => ({ showTitle: currentTime >= 1000, showGrid: currentTime >= 2000, fadeOut: currentTime >= 9000 }), [Math.floor(currentTime / 42)]);

// Computed collections inside components const visibleItems = useMemo(() => { const visible = new Set<string>(); if (currentTime >= 1000) visible.add('item1'); if (currentTime >= 2000) visible.add('item2'); return visible; }, [Math.floor(currentTime / 42)]);

// Static data created once at mount const particles = useMemo(() => Array.from({ length: 40 }, () => ({ x: Math.random() * 100, y: Math.random() * 100 })), [] // Empty deps = created once );


Pass all dependencies as explicit props for `React.memo` to work correctly.

const TreeNode = React.memo(({ value, position, showTree // Explicit prop, not derived from currentTime inside }: { value: string; position: { x: number; y: number }; showTree: boolean; }) => ( <div className="absolute -translate-x-1/2 -translate-y-1/2" style={{ left: ${position.x}px, top: ${position.y}px }} > <motion.div animate={showTree ? "visible" : "hidden"}> {value} </motion.div> </div> ));

// In parent: derive state, pass as prop <TreeNode value="50" position={{ x: 960, y: 540 }} showTree={states.showTree} />


---

FOR SHAPES/TEXT/ICONS: Position: Always refers to element's CENTER point

FOR PATHS: All coordinates are ABSOLUTE screen positions No position/size fields needed (implied by path coordinates)

ROTATION 0° = pointing up (↑) 90° = pointing right (→) 180° = pointing down (↓) 270° = pointing left (←)

Positive values = clockwise rotation Negative values = counter-clockwise (-90° same as 270°)

EXAMPLE (1920×1080 viewport) Screen center: x = 960, y = 540 Top-center: x = 960, y = 100 Bottom-left quadrant: x = 480, y = 810 Right edge center: x = 1820, y = 540 Position at any pixel value using the same pattern:

{/* Content layer - Landscape center: 540px, 960px */}

Be thorough in studying any animation pattern you're using in your scene.

| Type | Description | Use Case |
| --- | --- | --- |
| **Tween** | Duration-based, precise timing | Coordinated animations, sync with audio |
| **Spring** | Physics-based, bounce/elasticity | Interactive UI, natural motion |
| **Inertia** | Momentum-based deceleration | Drag interactions, swipe gestures |

transition={{ duration?: number, // Seconds (default: 0.3) ease?: string | array, // Easing function (default: "easeInOut") delay?: number, // Delay in seconds repeat?: number, // Number of repeats (Infinity for loop) repeatType?: "loop" | "reverse" | "mirror", times?: number[], // Keyframe timing [0, 0.5, 1] }}


| Ease | Behavior | Use Case |
| --- | --- | --- |
| `linear` | Constant speed | Mechanical motion, loading indicators |
| `easeIn` | Slow → fast | Exit animations, falling objects |
| `easeOut` | Fast → slow | Entrances, coming to rest |
| `easeInOut` | Slow → fast → slow | Default for most UI animations |
| `circIn/Out/InOut` | Sharper circular curve | Snappy, aggressive motion |
| `backIn` | Pulls back, then forward | Anticipation effects |
| `backOut` | Overshoots, then settles | Bouncy clicks, attention-grabbing |
| `backInOut` | Both effects combined | Playful, game UI |
| `anticipate` | Dramatic pullback | Hero entrances, launch effects |
| `steps(n)` | Discrete steps | Pixel art, frame-by-frame |

**Note:** Cannot mix `bounce` with `stiffness`/`damping`/`mass`.

// Snappy transition={{type: "spring", stiffness: 400, damping: 30}}

// Soft transition={{type: "spring", stiffness: 60, damping: 10}}

<motion.div drag dragConstraints={{ left: 0, right: 400 }} dragTransition={{ power?: number, // Deceleration rate (default: 0.8) timeConstant?: number, // Duration in ms (default: 700) bounceStiffness?: number, // Boundary spring (default: 500) bounceDamping?: number, // Boundary damping (default: 10) }} />


// Static orientation (asset facing a direction) - use wrapper div

// Static orientation with flip

**Animated rotation** (rotation that changes over time):

// Clockwise rotation (positive degrees) <motion.div animate={{rotate: 90}} transition={{duration: 1}} />

// Anti-clockwise rotation (negative degrees) <motion.div animate={{rotate: -90}} transition={{duration: 1}} />

// Continuous clockwise spin <motion.div animate={{rotate: 360}} transition={{duration: 2, repeat: Infinity, ease: "linear"}} />

// Continuous anti-clockwise spin <motion.div animate={{rotate: -360}} transition={{duration: 2, repeat: Infinity, ease: "linear"}} />

// Custom pivot point <motion.div style={{transformOrigin: "top left"}} animate={{rotate: 45}} />

- `rotate` - 2D rotation in degrees (positive = clockwise, negative = anti-clockwise)
- `rotateX`, `rotateY` - 2D axis rotation
- `transformOrigin` - pivot point (default: `"center"`)

For animating elements along SVG paths, see the dedicated **[path-following.md](https://github.com/outscal/video-generator/blob/HEAD/.claude/skills/video-coder/./references/path-following.md)**.

**Important:** When a path has both `path-draw` and `follow-path` animations, apply the same easing to both to keep them synchronized.

---

transition={{ x: { type: "spring", stiffness: 200 }, opacity: { duration: 0.5, ease: "easeOut" }, scale: { type: "spring", bounce: 0.6 } }}

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能力 4

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能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

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