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Agent Skill · 研究检索

vibecoding-pro(振动编码专业版)

vibecoding-pro 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

vibecoding-pro 是研究检索类 Agent Skill,可用宿主为 OpenClaw,通过ClawHub获取,权限为操作浏览器;许可证为 MIT-0,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 31,926。

总安装 2,616周安装 109GitHub Stars 公开资料未说明下载 872核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
MIT-0
版本
1.0.0

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:vibecoding-pro(振动编码专业版)
来源仓库:https://github.com/zmy1006-sudo/vibecoding-pro
安装命令:
openclaw skills install vibecoding-pro
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install vibecoding-pro

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

采用生成器-评估器双代理模式提升代码质量与迭代精度。适合对稳定性与可靠性要求高的企业级开发场景。自动对比基准与历史表现,持续优化输出结果。vibecoding-pro 属于研究检索类 Skill,可作为该场景下的辅助能力补充。安装命令:openclaw skills install vibecoding-pro。

建议设置人工审核环节,防止评估偏差导致错误采纳。

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 OpenClaw;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 openclaw skills install vibecoding-pro;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要操作浏览器,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

vibecoding-pro 怎么安装?

在终端执行 openclaw skills install vibecoding-pro。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

vibecoding-pro 支持哪些 AI 工具?

公开资料标注支持 OpenClaw。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

vibecoding-pro 需要什么权限?

权限级别是操作浏览器。该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

vibecoding-pro 是免费的吗?

来源标注的许可证是 MIT-0。本站不代收任何费用,也不托管安装包;能否商用、要不要署名,以许可证原文为准。

vibecoding-pro 用的人多吗?

公开数据是累计安装 2,616 次,近一周安装 109 次,下载 872 次。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

vibecoding-pro 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 专注 OpenClaw 一种宿主,触发方式和使用习惯不用来回切换。
  • 许可证明确为 MIT-0,商用和分发边界好判断。

先想清楚的地方

  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 OpenClaw,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
vibecoding-pro

振动编码专业版 · 本页

2,616—操作浏览器MIT-0有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

name
vibe-coding-pro
slug
vibe-coding-pro
version
1.0.0
description
>

VibeCoding Pro

The AI coding upgrade that actually ships working software.

VibeCoding is fun. VibeCoding Pro is *reliable*.


What VibeCoding Gets Wrong

Most AI coding workflows look like this:

You → "build a login form" → AI generates → "looks good!" → ship it
                                            ↑
                                   This is the problem.

Why it's broken: The same AI that generated the code judges whether it works. It suffers from *cognitive commitment bias* — it can't objectively evaluate what it just built because it already committed to the approach. Bugs survive. Edge cases break. UX issues ship.

The evidence: Anthropic's 2026 engineering research ran an experiment. Solo Claude agents produced 2D game makers where the core game loop was fundamentally broken — entities rendered but ignored all player input. The agent called its own output "working." Only when a separate Evaluator agent physically clicked through the game did it discover the wiring between entity definitions and game runtime was severed.


What VibeCoding Pro Gets Right

User Goal / Spec
      ↓
 ┌─────────────┐
 │  Generator  │ ← "Build X according to spec"
 │  (vibe)     │
 └──────┬──────┘
        │ artifact
        ↓
 ┌────────────────────────────────────┐
 │           Evaluator                │
 │  • Reads SPEC (NOT generator output)│
 │  • Opens URL in real browser        │
 │  • Clicks, fills, navigates         │
 │  • Scores on rubric (0-100)          │
 │  • Returns structured JSON feedback  │
 └────────────────┬───────────────────┘
                  │ score + feedback
                  ↓
         ┌────────────────┐
         │ score ≥ threshold? │
         │ YES → Done     │
         │ NO → Generator  │
         └────────┬────────┘
                  └── Loop (5-15 rounds)

The structural fix: Evaluator never reads the generator's code, reasoning, or commit messages. It only reads the SPEC and operates the deployed artifact. This eliminates anchoring bias architecturally — not through clever prompting.


When to Use VibeCoding Pro

ScenarioApply?Why
React / H5 / Web UI with real interactions✅ YesPlaywright can actually click through it
Multi-step form flows (wizard, checkout, onboarding)✅ YesEvaluator can exercise each step
API + frontend integration✅ YesEvaluator calls endpoints and checks DB state
Single utility function⚠️ OptionalMight be overkill
Pure backend logic (no UI)⚠️ Use API Evaluator templateEvaluator calls endpoints directly
Design-sensitive work (brand identity, layout)✅ YesHuman-in-the-loop variant works best

Quick Start

Step 1: Write a Spec Contract

The SPEC is the most important artifact. It's the Evaluator's only reference.

# Spec: [Feature Name] v1.0

## Goal
[One sentence: what exists when this is done?]

## Functional Requirements
- FR-001: [Specific, testable, observable]
- FR-002: [...]

## Interaction Specifications
- UI-001: [User clicks X → Y happens]
- UI-002: [Form accepts type Y, rejects type N]

## Acceptance Criteria
- AC-001: [Measurable outcome]
- AC-002: [...]

## Out of Scope
- [Explicitly NOT required]

## Test Scenarios
**Scenario 1:** Happy path — normal user completes primary action
**Scenario 2:** Edge case — empty data, error state
**Scenario 3:** Boundary — max input length, concurrent actions

Step 2: Run the Loop

  1. Generator Agent receives: SPEC + iteration history + previous Evaluator feedback
  2. Generator builds artifact and deploys
  3. Evaluator Agent receives: SPEC + deployed URL (NOT generator code)
  4. Evaluator opens browser, clicks through test scenarios, screenshots, scores
  5. Evaluator returns structured JSON with score breakdown
  6. If score ≥ threshold → done. If not → loop back to Generator.

Architecture Reference

See references/architecture.md for:

  • Four architecture variants (Sequential / Parallel / Staged / Human-in-loop)
  • GAN theory deep-dive and why it works
  • Spec Contract template (copy-paste ready)
  • History format and loop control logic
  • Anti-patterns and how to fix them

Evaluator Templates

See references/evaluator-prompts.md for:

TemplateWhen to UseEvaluator Mode
Web/H5 UIReact/Vue/H5/Web componentsPlaywright browser automation
API/BackendREST endpoints, microservicesDirect HTTP calls
Content/DocsReports, copy, documentationStructured text scoring

Each template includes:

  • System prompt (calibrated for evaluator independence)
  • User prompt with rubric
  • Required JSON output schema
  • 4 calibration examples (30/60/85/95 score ranges)

Iteration Loop Scripts

See scripts/iteration_loop.py for a complete Python implementation:

  • run_generator() — adapt to your agent (Claude API, OpenAI, subagent, etc.)
  • run_evaluator() — adapt to your QA stack (Playwright, HTTP client, etc.)
  • Full loop control: plateau detection, approach switching, escalation
  • CLI: python iteration_loop.py --spec spec.md --url http://localhost:3000 --threshold 85 --rounds 15

See scripts/calibrate_evaluator.py for evaluator calibration utility:

  • Run on 4 known examples before production
  • Auto-detects score drift and suggests rubric adjustments

Scoring Rubric

Default rubric (adjust weights by domain):

DimensionWeightMeasures
Functional completeness30%Every spec requirement works end-to-end
Interaction quality25%Click/form/nav behavior as a real user
Edge case handling20%Error states, empty data, boundary inputs
Code/design quality15%Consistency, readability, no anti-patterns
Originality/craft10%Avoids template defaults and AI slop patterns

Threshold guidelines:

Use CasePASS_THRESHOLDMAX_ROUNDS
Internal prototype7010
User-facing feature8515
Production critical9520 + human review

Why This Works (Research Background)

Source: Anthropic Engineering, "Harness Design for Long-Running Application Development" (March 2026)

Key findings:

  • Solo Claude agents on 16-feature game maker: core game loop broken, entity runtime wiring severed
  • Full harness (Generator + Evaluator): fully working, sprite animation, sound, AI-assisted level design
  • Opus 4.6 vs 4.5: improved planning reduced harness complexity needed
  • Evaluator value is *situational*: worth the cost when task exceeds what the model reliably does solo

GAN theory parallel: The Generator tries to fool the Evaluator. The Evaluator tries to catch failures the Generator misses. The adversarial tension drives quality upward. Unlike ML GANs, this uses natural language feedback — it's fully inspectable and steerable.


Common Mistakes

MistakeWhy It FailsFix
Same agent generates and evaluatesCognitive anchoring biasSeparate agents with separate prompts
Evaluator reads generator's codeJudges intent, not realityShow only deployed URL
Skipping calibrationScore inflation/driftRun 3-5 known examples first
Vague scoring ("7/10 looks fine")Unactionable feedbackRequire structured JSON per rubric
Too few roundsGenerator never convergesMinimum 10 rounds for complex UI
Never switching approachGets stuck in local minimumSwitch strategy after 3 plateauing rounds
Using for trivial tasksOverhead > valueReserve for multi-feature/full-page work

OpenClaw Integration

In OpenClaw, use the coder + tester subagents:

Generator → sessions_spawn(agentId="coder", ...)
Evaluator → sessions_spawn(agentId="tester", ...) + browser tool

The tester subagent should use the Playwright MCP tool:

  • browser_navigate → open URL
  • browser_click → interact
  • browser_fill → form input
  • browser_screenshot → capture evidence

*Built on Anthropic's 2026 engineering research. Inspired by GAN theory and adversarial validation patterns.*

平台分布

OpenClaw

97.16%
按下载量换算847

安全审计

VirusTotal

通过

ClawScan

可疑

Static analysis

通过

权限和风险

操作浏览器

该 Skill 可能涉及浏览器控制能力,使用时可能读取或操作网页内容,需要在受控环境中确认权限边界。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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