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valid-state-types有效的状态类型

Agent Skill

valid-state-types 用于处理 GitHub 仓库、Issue、Pull Request 和代码协作信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要围绕仓库状态、代码变更或协作事项进行整理时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

188

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2

下载量

66
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安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

unknown

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:valid-state-types(有效的状态类型)
来源仓库:https://github.com/marius-townhouse/effective-typescript-skills
仓库路径:skills/valid-state-types
安装命令:
npx skills add https://github.com/marius-townhouse/effective-typescript-skills --skill valid-state-types
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/marius-townhouse/effective-typescript-skills --skill valid-state-types

简介

valid-state-types 帮助定义和管理前端组件的有效状态类型与约束条件。

  • 适用于 React/Vue 等框架中需要严格类型检查的状态管理场景。
  • 可自动生成状态枚举、联合类型和条件判断逻辑,提升代码健壮性。
  • 使用前应确认现有状态结构,确保生成的类型与实际业务语义一致。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Prefer Types That Always Represent Valid States

Overview

Design types so that only valid states are representable.

If your types allow invalid combinations of values, you'll end up with code that's harder to write, harder to read, and more prone to bugs.

When to Use This Skill

  • Designing state types for applications
  • Creating types with related fields
  • Modeling states that have dependencies
  • Debugging impossible state errors
  • Refactoring confusing type definitions

The Iron Rule

NEVER design types that can represent invalid states.

No exceptions:

  • Not for "it's simpler this way"
  • Not for "we'll validate at runtime"
  • Not for "the extra types are too much work"

Detection: The "Invalid State" Smell

If your type allows combinations that should never happen, redesign it.

// ❌ VIOLATION: Allows invalid states
interface RequestState {
  status: 'loading' | 'success' | 'error';
  data?: string;
  error?: string;
}

// These are all valid according to the type, but nonsensical:
const bad1: RequestState = { status: 'success' };           // Where's the data?
const bad2: RequestState = { status: 'error' };             // Where's the error?
const bad3: RequestState = { status: 'loading', data: 'x' }; // Loading but has data?
const bad4: RequestState = { status: 'success', error: 'x' }; // Success with error?

The Solution: Discriminated Unions

// ✅ CORRECT: Only valid states are representable
interface RequestPending {
  status: 'pending';
}
interface RequestLoading {
  status: 'loading';
}
interface RequestSuccess {
  status: 'success';
  data: string;
}
interface RequestError {
  status: 'error';
  error: string;
}

type RequestState = RequestPending | RequestLoading | RequestSuccess | RequestError;

// Now invalid states are impossible:
const bad: RequestState = { status: 'success' };
//    ~~~ Property 'data' is missing in type '{ status: "success"; }'

Real-World Example: Page State

// ❌ BAD: Implicit relationships, invalid states possible
interface PageState {
  isLoading: boolean;
  error?: string;
  currentPage: string;
  data?: PageData;
}

// What does this mean?
const confusing: PageState = {
  isLoading: true,
  error: 'Network error',
  currentPage: '/home',
  data: someData,  // Loading but has data? Has error but also data?
};

// ✅ GOOD: Explicit states, no invalid combinations
interface PagePending { state: 'pending' }
interface PageLoading { state: 'loading'; currentPage: string }
interface PageLoaded { state: 'loaded'; currentPage: string; data: PageData }
interface PageError { state: 'error'; currentPage: string; error: string }

type PageState = PagePending | PageLoading | PageLoaded | PageError;

// Now the render function is clear:
function renderPage(state: PageState) {
  switch (state.state) {
    case 'pending':
      return renderPending();
    case 'loading':
      return renderSpinner(state.currentPage);
    case 'loaded':
      return renderData(state.data);
    case 'error':
      return renderError(state.error);
  }
}

Related Fields Should Travel Together

// ❌ BAD: Related fields can be independently undefined
interface Person {
  name: string;
  placeOfBirth?: string;  // These should either both
  dateOfBirth?: Date;     // be present or both absent
}

// This is valid but probably wrong:
const person: Person = { name: 'Alice', placeOfBirth: 'NYC' };  // No date?

// ✅ GOOD: Group related fields
interface Person {
  name: string;
  birth?: {
    place: string;
    date: Date;
  };
}

// Now they travel together:
function printBirth(person: Person) {
  if (person.birth) {
    // Both place AND date are guaranteed to exist
    console.log(`Born in ${person.birth.place} on ${person.birth.date}`);
  }
}

The Air France 447 Anti-Pattern

A tragic example of bad state design:

// ❌ DANGEROUS: Independent controls with conflicting states
interface CockpitControls {
  leftSideStick: number;   // Pilot's stick position
  rightSideStick: number;  // Copilot's stick position
}

// What if they conflict? The code has to decide somehow.
function getStickSetting(controls: CockpitControls): number {
  // Average them? Return left? Return right? No good answer!
  return (controls.leftSideStick + controls.rightSideStick) / 2;
}

// ✅ SAFE: Single source of truth
interface CockpitControls {
  stickAngle: number;  // One stick, one truth
}

Pressure Resistance Protocol

1. "More Types Is More Work"

Pressure: "Creating all these interfaces is tedious"

Response: Invalid states cause bugs. The types are the easy part.

Action: Invest the time upfront. You'll save debugging time later.

2. "We Validate At Runtime"

Pressure: "We check for invalid combinations in the code"

Response: Every consumer has to remember to validate. They won't.

Action: Make invalid states unrepresentable. Eliminate the need to validate.

3. "It's Just Internal State"

Pressure: "No external code uses this type"

Response: Internal code is still code. You'll still have bugs.

Action: Design good types everywhere.

Red Flags - STOP and Reconsider

  • Multiple boolean flags that have dependencies
  • Optional fields that should appear together
  • Status enum with optional data fields
  • Comments explaining "if X then Y must be set"
  • Validation code checking for impossible combinations
  • Switch statements with "should never happen" default cases

Common Rationalizations (All Invalid)

ExcuseReality
"It's simpler"It's simpler until you have bugs.
"We're careful"Carelessness happens. Types don't forget.
"We document it"Documentation gets stale. Types don't.
"Too many interfaces"Better than too many bugs.

Quick Reference

Bad PatternGood Pattern
Multiple related optional fieldsNested object that's optional
Status string + optional data/errorDiscriminated union
Boolean flags with dependenciesDiscriminated union
Multiple independent sources of truthSingle source of truth

Designing Valid State Types

  1. List all possible states your system can be in
  2. For each state, determine what data is required
  3. Create an interface for each state
  4. Use a discriminated union to combine them
  5. Verify: Can you construct any invalid states?
// Example: Shopping Cart
interface EmptyCart { state: 'empty' }
interface ActiveCart { state: 'active'; items: CartItem[] }
interface CheckoutCart { state: 'checkout'; items: CartItem[]; payment: PaymentInfo }
interface CompletedCart { state: 'completed'; orderId: string }

type ShoppingCart = EmptyCart | ActiveCart | CheckoutCart | CompletedCart;

The Bottom Line

If invalid states are representable, invalid states will occur.

Design types that can only represent valid states. Use discriminated unions. Group related fields. Your code will be easier to write, easier to understand, and harder to break.

Reference

Based on "Effective TypeScript" by Dan Vanderkam, Item 29: Prefer Types That Always Represent Valid States.

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平台分布

Codex

36.6%
按下载量换算24

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按下载量换算18

Cursor

19.18%
按下载量换算13

Gemini CLI

9.16%
按下载量换算6

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