Token导航 LogoToken导航

Agent Skill · 研究检索

ux-design-thinking(用户体验设计思维)

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

ux-design-thinking 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 46,179。

总安装 802周安装 17GitHub Stars 125下载 140核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:ux-design-thinking(用户体验设计思维)
来源仓库:https://github.com/asgard-ai-platform/skills
仓库路径:skills/ux-design-thinking
安装命令:
npx skills add https://github.com/asgard-ai-platform/skills --skill ux-design-thinking
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/asgard-ai-platform/skills --skill ux-design-thinking

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于辅助界面设计、视觉规范、排版、配色、布局和交互体验优化。它适合让 Agent 根据产品场景整理页面结构、生成 UI 方案、检查视觉一致性或改进组件层级。使用时需要结合现有品牌、设计系统和用户任务,不应只堆装饰元素;涉及真实页面改动时,应通过截图或浏览器预览检查文本溢出、对齐和响应式表现。

适用于研究检索类任务中的设计思维方法论支持。需结合具体问题选择合适的方法论框架。ux-design-thinking 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/ux-design-thinking

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/asgard-ai-platform/skills --skill ux-design-th…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

ux-design-thinking 怎么安装?

在终端执行 npx skills add https://github.com/asgard-ai-platform/skills --skill ux-design-thinking。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

ux-design-thinking 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

ux-design-thinking 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

ux-design-thinking 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

ux-design-thinking 用的人多吗?

公开数据是累计安装 802 次,近一周安装 17 次,下载 140 次,GitHub 125 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

ux-design-thinking 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
ux-design-thinking

用户体验设计思维 · 本页

802125只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Design Thinking

Overview

Design Thinking is a human-centered approach to innovation that integrates user needs, technological feasibility, and business viability. Its five stages are iterative, not linear — expect to loop back as understanding deepens.

Framework

IRON LAW: Empathize BEFORE Define, Define BEFORE Ideate

Jumping to solutions (Ideate) without understanding the problem (Define)
wastes effort solving the wrong problem. Defining the problem without
empathizing with users produces internally-focused problem statements.

The sequence matters: understand the human first, then frame the problem,
then generate solutions.

The Five Stages

1. Empathize — Understand the user's world

  • Observe, interview, immerse in the user's context
  • Goal: understand needs, pain points, and motivations (not just what they say, but what they do and feel)

2. Define — Frame the right problem

  • Synthesize empathy findings into a Point of View (POV) statement: [User] needs to [need] because [insight]
  • A well-defined problem is half-solved. Reframe if needed.

3. Ideate — Generate many solutions

  • Diverge: quantity over quality. Defer judgment.
  • Techniques: brainstorming, How Might We questions, SCAMPER, worst possible idea
  • Then converge: vote, cluster, select 2-3 concepts to prototype

4. Prototype — Make ideas tangible

  • Build quick, cheap, disposable prototypes to learn
  • Fidelity should match the question: paper sketches for flow, clickable mocks for interaction, code for technical feasibility
  • Goal: test assumptions, not impress stakeholders

5. Test — Learn from real users

  • Put the prototype in front of real users
  • Observe behavior, don't just ask opinions
  • What worked? What failed? What surprised you?
  • Loop back to Empathize or Define if core assumptions were wrong

Output Format

# Design Thinking Sprint: {Challenge}

## Empathize
- User: {who}
- Key insights from research: ...
- Surprises: ...

## Define
- POV: [User] needs to [need] because [insight]
- How Might We: {3-5 HMW questions}

## Ideate
- Ideas generated: {count}
- Top 3 concepts: ...

## Prototype
- Prototype type: {paper / digital / physical}
- What it tests: {specific assumption}

## Test
- User feedback: ...
- Validated: {what was confirmed}
- Invalidated: {what was wrong}
- Next iteration: {what to change}

Examples

Correct Application

Scenario: Redesigning hospital waiting room experience

  • Empathize: Observed patients for 3 days. Key insight: anxiety peaks not from wait time but from UNCERTAINTY about wait time.
  • Define: "Patients need to feel informed about their wait status because uncertainty amplifies anxiety beyond what the actual wait causes."
  • Ideate: 40+ ideas → top 3: real-time queue display, SMS position updates, estimated-time kiosk
  • Prototype: Paper prototype of SMS update flow (5 min to build)
  • Test: 8 patients tested → 6 reported feeling "much less anxious" even though actual wait didn't change ✓

Incorrect Application

  • Skipped Empathize, started with "we need a new app feature" → Solutioning without understanding the problem. Violates Iron Law.

Gotchas

  • "Fail fast" requires psychological safety: Teams won't experiment if failure is punished. Establish that prototypes are meant to fail — that's learning.
  • HMW questions set the solution space: "How might we reduce wait time?" leads to different solutions than "How might we reduce anxiety during waits?" Frame carefully.
  • Prototype ≠ MVP: A prototype tests a hypothesis cheaply. An MVP is a viable product. Don't over-build prototypes.
  • Design Thinking is not just for designers: It applies to services, processes, policies, business models — any problem involving human needs.
  • Iteration is not optional: If you run through all 5 stages once without looping back, you've done waterfall with sticky notes, not Design Thinking.

References

  • For facilitation exercises per stage, see references/dt-exercises.md

平台分布

Codex

33.76%
按下载量换算47

Claude

33.85%
按下载量换算47

Cursor

17.27%
按下载量换算24

Gemini CLI

8.84%
按下载量换算12

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

继续浏览同类 Skills