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usd-editor美元编辑器

Agent Skill

usd-editor 用于查找、检索和筛选相关信息,适合在 OpenClaw 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

4,134

周安装

174

GitHub Stars

公开资料未说明

下载量

1,448
OpenClaw

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

2

许可证

MIT-0

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:usd-editor(美元编辑器)
来源仓库:https://github.com/tomkrikorian/usd-editor
安装命令:
openclaw skills install usd-editor
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 OpenClaw 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

ClawHubOpenClaw
openclaw skills install usd-editor

简介

usd-editor 提供修改 USD ASCII (.usda) 文件的指南,包括 prims、属性和变换编辑。

  • 适合在 OpenClaw 中需要编辑或审阅 .usda 文件、处理合成弧或变体时使用。
  • 通过 clawhub 安装,运行 openclaw skills install usd-editor 即可使用。
  • 使用前请确认权限范围和维护状态,注意可能涉及文件读写和图形数据处理。
  • 建议结合原始 README 核验具体用法,确保语法和操作符合 USD 规范。

SKILL.md

name
usd-editor
description
Guide for modifying USD ASCII (.usda) files, including prims, properties, composition arcs, variants, and transforms. Use when editing or reviewing .usda files by hand.

USD Editor

Description and Goals

This skill guides safe, minimal edits to USD ASCII (.usda) files and the proper use of official USD command-line tools. It focuses on preserving stage structure, using correct specifiers and property types, and avoiding composition mistakes while making targeted changes.

Goals

  • Make precise edits without disrupting existing USD composition
  • Preserve file formatting and authoring style
  • Use correct prim specifiers, property types, and relationships
  • Avoid common USD pitfalls (wrong paths, missing xformOpOrder, broken connections)
  • Guide safe manipulation and inspection of USD assets using the command-line tools

What This Skill Should Do

When asked to modify a .usda file, this skill should:

  1. Inspect the stage structure - Identify root prims, scopes, and relevant paths.
  2. Choose the correct specifier - Use over for edits to existing prims, def for new prims.
  3. Edit only what is necessary - Preserve unrelated content and formatting.
  4. Respect composition - Avoid changing subLayers, references, or variants unless asked.
  5. Validate connections and paths - Ensure SdfPath targets are valid and type-compatible.

If the change is material- or shader-related for RealityKit, prefer the shadergraph-editor skill for node-specific guidance.

Quick Start Workflow

  1. Locate the prim path you need to edit (search by prim name or SdfPath).
  2. Determine whether you should over an existing prim or def a new one.
  3. Apply the smallest possible change (attribute value, relationship target, or child prim).
  4. If adding transforms, update xformOpOrder to match your new ops.
  5. Re-check any paths or connections you touched.

Information About the Skill

Core Concepts

Stage and Layer

A USD stage is composed of one or more layers. A .usda file is a single ASCII layer that can sublayer or reference others.

Prim and Specifier

A prim is a scene graph node. Specifiers control behavior: def creates, over modifies, class defines a reusable template.

Properties

Attributes store typed data; relationships (rel) point to other prims.

Composition Arc

Mechanisms like sublayers, references, and payloads that bring other USD data into the stage.

SdfPath

A path to a prim or property, written like </Root/Child> or </Root/Mat.outputs:surface>.

List Editing

USD list ops (prepend, append, delete, add) modify lists without replacing them.

Variants

Variant sets provide alternative content branches for a prim.

Time Samples

Animated or time-varying data stored in timeSamples dictionaries.

Reference Tables

ReferenceWhen to Use
usd-syntaxWhen you need a refresher on .usda syntax, values, and path formats.
prims-propertiesWhen adding or editing prims, attributes, or relationships.
composition-variantsWhen touching sublayers, references, payloads, or variant sets.
transforms-unitsWhen editing transforms, xformOps, or stage units/up axis metadata.
time-samplesWhen modifying animated/time-sampled properties.
command-line-toolsWhen you need a quick reference for common USD command-line tools.
usdcatWhen converting, flattening, or inspecting USD files.
usdcheckerWhen validating USD or USDZ assets, including RealityKit-focused checks.
usdrecordWhen rendering images from USD files.
usdtreeWhen inspecting the prim hierarchy of a USD file.
usdzipWhen creating or inspecting USDZ packages.
usdeditWhen you need the official text-editing workflow for a USD-readable file.

Implementation Patterns

Override an Existing Prim

over "Mesh"
{
    token visibility = "invisible"
}

Add a Simple Xform with Translate

def Xform "Pivot"
{
    double3 xformOp:translate = (0.0, 0.1, 0.0)
    uniform token[] xformOpOrder = ["xformOp:translate"]
}

Bind a Material Relationship

rel material:binding = </Materials/Mat>

Pitfalls and Checks

  • Don't replace a prim with def when you only need an over.
  • Keep xformOpOrder consistent with the ops you add or remove.
  • Verify SdfPath targets exist and match the expected property type.
  • Avoid editing composition arcs unless explicitly requested.
  • Preserve existing formatting and comments to minimize diff noise.

适合场景

01

OpenClaw 用户查找和安装 Skill 时

02

用户想查找某类 Agent Skill 时

03

需要根据任务场景推荐可安装能力包时

04

需要对比不同来源的安装命令和来源信息时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

OpenClaw

93.24%
按下载量换算1,350

安全审计

VirusTotal

通过

ClawScan

通过

Static analysis

通过

权限和风险

执行命令

安装流程涉及命令执行,可能通过 openclaw skills install usd-editor 联网下载 Skill 或依赖。用户安装前应确认命令来源、仓库内容和执行环境。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。当前只有一个来源,正式发布前建议补源仓库或其他目录站核验。

来源信息

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