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Agent Skill · 研究检索

usability-frameworks(可用性框架)

usability-frameworks 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

usability-frameworks 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为只读;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 69,087。

总安装 220周安装 9GitHub Stars 80下载 71核验 2026-05-01

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通过对话安装

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请帮我安装这个 Agent Skill:usability-frameworks(可用性框架)
来源仓库:https://github.com/slgoodrich/agents
仓库路径:skills/usability-frameworks
安装命令:
npx skills add https://github.com/slgoodrich/agents --skill usability-frameworks
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/slgoodrich/agents --skill usability-frameworks

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

用于查找、检索和筛选可用性框架相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中快速定位候选结果。适用于需要根据关键词或任务场景从多个来源中筛选出相关框架的场景。通过 npx skills add 命令安装,需结合原始 README 核验具体用法。

安装前建议确认权限范围和维护状态,注意可能触发联网或文件读写操作。usability-frameworks 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/usability-frameworks

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/slgoodrich/agents --skill usability-frameworks;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它标注为只读,先用只读任务试一次,确认行为符合预期再扩大使用范围。

常见问题

6 条

usability-frameworks 怎么安装?

在终端执行 npx skills add https://github.com/slgoodrich/agents --skill usability-frameworks。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

usability-frameworks 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

usability-frameworks 需要什么权限?

权限级别是只读。该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

usability-frameworks 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

usability-frameworks 用的人多吗?

公开数据是累计安装 220 次,近一周安装 9 次,下载 71 次,GitHub 80 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

usability-frameworks 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。
  • 标注为只读权限,试用阶段不容易误改本地文件。

先想清楚的地方

  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。
  • 只想先试试效果、不希望它改动本地文件的人。

不太适合

  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
usability-frameworks

可用性框架 · 本页

22080只读未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Usability Frameworks

Comprehensive frameworks and methodologies for planning, conducting, and analyzing usability tests to improve user experience.

When to Use This Skill

Auto-loaded by agents:

  • research-ops - For usability testing and heuristic evaluation

Use when you need:

  • Planning usability tests
  • Conducting user testing sessions
  • Evaluating interface designs
  • Identifying usability problems
  • Testing prototypes or live products
  • Applying Nielsen's heuristics
  • Measuring usability metrics

Core Concepts

What is Usability Testing?

Usability testing is a method for evaluating a product by testing it with representative users. Users attempt to complete typical tasks while observers watch, listen, and take notes.

Purpose: Identify usability problems, discover opportunities for improvement, and learn about user behavior and preferences.

When to use:

  • Before development (testing prototypes)
  • During development (iterative testing)
  • After launch (validation and optimization)
  • Before major redesigns

The Five Usability Quality Components (Jakob Nielsen)

  1. Learnability: How easy is it for users to accomplish basic tasks the first time?
  2. Efficiency: How quickly can users perform tasks once they've learned the design?
  3. Memorability: Can users remember how to use it after time away?
  4. Errors: How many errors do users make, how severe, and how easily can they recover?
  5. Satisfaction: How pleasant is it to use the design?

Usability Testing Methodologies

1. Moderated Testing

Setup: Researcher guides participants through tasks in real-time Location: In-person or remote (video call)

Best for:

  • Early-stage prototypes needing clarification
  • Complex products requiring guidance
  • Exploring "why" behind user behavior
  • Uncovering emotional reactions

Process:

  1. Welcome and set expectations
  2. Pre-task questions (background, experience)
  3. Task scenarios with think-aloud protocol
  4. Post-task questions and discussion
  5. Wrap-up and thank you

Advantages:

  • Rich qualitative insights
  • Can probe deeper into issues
  • Observe non-verbal cues
  • Clarify misunderstandings immediately

Limitations:

  • More time-intensive (30-60 min per session)
  • Researcher bias possible
  • Smaller sample sizes
  • Scheduling logistics

2. Unmoderated Testing

Setup: Participants complete tasks independently, recorded for later review Location: Remote, on participant's own schedule

Best for:

  • Mature products with clear tasks
  • Large sample sizes needed
  • Quick turnaround required
  • Benchmarking and metrics

Process:

  1. Automated instructions and consent
  2. Participants record screen/audio while completing tasks
  3. Automated post-task surveys
  4. Researcher reviews recordings later

Advantages:

  • Faster data collection
  • Larger sample sizes
  • More natural environment
  • Lower cost per participant

Limitations:

  • Can't probe or clarify
  • May miss nuanced insights
  • Technical issues harder to resolve
  • Participants may skip think-aloud

3. Hybrid Approaches

Combination methods:

  • Moderated first impressions + unmoderated task completion
  • Unmoderated testing + follow-up interviews with interesting cases
  • Moderated pilot + unmoderated scale testing

Nielsen's 10 Usability Heuristics

Quick reference for evaluating interfaces. See references/nielsens-10-heuristics.md for detailed explanations and examples.

  1. Visibility of system status - Keep users informed
  2. Match between system and real world - Speak users' language
  3. User control and freedom - Provide escape hatches
  4. Consistency and standards - Follow platform conventions
  5. Error prevention - Prevent problems before they occur
  6. Recognition rather than recall - Minimize memory load
  7. Flexibility and efficiency of use - Accelerators for experts
  8. Aesthetic and minimalist design - Remove irrelevant information
  9. Help users recognize, diagnose, and recover from errors - Plain language error messages
  10. Help and documentation - Provide when needed

Think-Aloud Protocol

What It Is

Participants verbalize their thoughts while completing tasks, providing real-time insight into their mental model.

Types

Concurrent think-aloud: Speak while performing tasks

  • More natural thought flow
  • May affect task performance slightly

Retrospective think-aloud: Review recording and explain thinking after

  • Doesn't disrupt natural behavior
  • May forget or rationalize thoughts

Facilitating Think-Aloud

Prompts to use:

  • "What are you thinking right now?"
  • "What are you looking for?"
  • "What would you expect to happen?"
  • "Is this what you expected?"

Don't:

  • Ask leading questions
  • Provide hints or solutions
  • Interrupt natural flow too often
  • Make participants feel tested

See references/think-aloud-protocol-guide.md for detailed facilitation techniques.

Task Scenario Design

Good task scenarios are critical to meaningful usability test results.

Characteristics of Good Task Scenarios

Realistic: Based on actual user goals Specific: Clear endpoint/success criteria Self-contained: Provide all necessary context Actionable: Clear starting point Not prescriptive: Don't tell them how to do it

Example Transformation

Poor: "Click on the 'My Account' link and change your password"

  • Too prescriptive, tells them exactly where to click

Good: "You've heard about recent security breaches and want to make your account more secure. Update your account to use a stronger password."

  • Realistic motivation, clear goal, doesn't prescribe path

Task Complexity Levels

Simple tasks (1-2 steps): Establish baseline usability Medium tasks (3-5 steps): Test core workflows Complex tasks (6+ steps): Evaluate overall experience and error recovery

See assets/task-scenario-template.md for ready-to-use templates.

Severity Rating Framework

Not all usability issues are equal. Prioritize fixes based on severity.

Three-Factor Severity Rating

Frequency: How often does this issue occur?

  • High: > 50% of users encounter
  • Medium: 10-50% encounter
  • Low: < 10% encounter

Impact: When it occurs, how badly does it affect users?

  • High: Prevents task completion / causes data loss
  • Medium: Causes frustration or delays
  • Low: Minor annoyance

Persistence: Do users overcome it with experience?

  • High: Problem doesn't go away
  • Medium: Users learn to avoid/work around
  • Low: One-time problem only

Combined Severity Ratings

Critical (P0): High frequency + High impact Serious (P1): High frequency + Medium impact, OR Medium frequency + High impact Moderate (P2): High frequency + Low impact, OR Medium frequency + Medium impact, OR Low frequency + High impact Minor (P3): Everything else

See assets/severity-rating-guide.md for detailed rating criteria and examples.

Usability Metrics

Quantitative Metrics

Task Success Rate: % of participants who complete task successfully

  • Binary: Did they complete it? (yes/no)
  • Partial credit: Did they complete most of it?

Time on Task: How long to complete (for successful completions)

  • Compare to baseline or competitor benchmarks

Error Rate: Number of errors per task

  • Define what counts as an error for each task

Clicks/Taps to Task Completion: Efficiency measure

  • More relevant for well-defined tasks

Standardized Questionnaires

SUS (System Usability Scale):

  • 10 questions, 5-point Likert scale
  • Score 0-100 (industry avg ~68)
  • Quick, reliable, easy to administer
  • Good for comparing versions or benchmarking

UMUX (Usability Metric for User Experience):

  • 4 questions, lighter than SUS
  • Similar reliability
  • Faster for participants

SEQ (Single Ease Question):

  • "Overall, how difficult or easy was the task to complete?" (1-7)
  • One question per task
  • Immediate subjective difficulty rating

Other scales:

  • SUPR-Q (for websites)
  • PSSUQ (post-study)
  • NASA-TLX (cognitive load)

Qualitative Insights

Observed behaviors:

  • Hesitations and confusion
  • Error patterns
  • Unexpected paths
  • Verbal frustrations

Verbalized thoughts (think-aloud):

  • Mental model mismatches
  • Expectation violations
  • Pleasantly surprising discoveries

Sample Size Guidelines

For Qualitative Insights

Nielsen's recommendation: 5 users finds ~85% of usability problems

  • Diminishing returns after 5
  • Run 3+ small rounds instead of 1 large round
  • Iterate between rounds

Reality check:

  • 5 is a minimum, not ideal
  • Complex products may need 8-10
  • Multiple user types need 5 each

For Quantitative Metrics

Benchmarking: 20+ users per user group A/B testing: Depends on effect size and desired confidence Statistical significance: Use power analysis calculators

Planning Your Usability Test

1. Define Objectives

What decisions will this research inform?

  • Redesign priorities?
  • Feature cut decisions?
  • Success of recent changes?

2. Identify User Segments

Who needs to be tested?

  • New vs. experienced users?
  • Different roles or use cases?
  • Different devices or contexts?

3. Select Tasks

What tasks represent success?

  • Most critical user goals
  • Most frequent tasks
  • Recently changed features
  • Known problem areas

4. Choose Methodology

Moderated, unmoderated, or hybrid?

  • Consider timeline, budget, research questions

5. Create Test Script

See assets/usability-test-script-template.md for a ready-to-use structure including:

  • Welcome and consent
  • Background questions
  • Task instructions
  • Probing questions
  • Wrap-up

6. Recruit Participants

  • Define screening criteria
  • Aim for 5-10 per user segment
  • Plan for no-shows (recruit 20% extra)
  • Offer appropriate incentives

7. Conduct Pilot Test

  • Test with colleague or friend
  • Validate timing
  • Check recording setup
  • Refine unclear tasks

8. Run Sessions

  • Stay neutral and encouraging
  • Observe without interfering
  • Take detailed notes
  • Record if permitted

9. Analyze and Synthesize

  • Code issues by severity
  • Identify patterns across participants
  • Link issues to heuristics violated
  • Quantify task success and time

10. Report and Recommend

  • Prioritized issue list
  • Video clips of critical issues
  • Recommendations with rationale
  • Quick wins vs. strategic fixes

Integration with Product Development

When to Test

Discovery phase: Test competitors or analogous products Concept phase: Test paper prototypes or wireframes Design phase: Test high-fidelity mockups Development phase: Test working builds iteratively Pre-launch: Validate before release Post-launch: Identify optimization opportunities

Continuous Usability Testing

Build it into your process:

  • Weekly or bi-weekly test sessions
  • Rotating focus (new features, established flows, mobile vs. desktop)
  • Standing recruiting panel
  • Lightweight reporting to team

Ready-to-Use Templates

We provide templates to accelerate your usability testing:

In assets/:

  • usability-test-script-template.md: Complete moderator script structure
  • task-scenario-template.md: Framework for creating effective task scenarios
  • severity-rating-guide.md: Detailed criteria for rating usability issues

In references/:

  • nielsens-10-heuristics.md: Deep dive into each heuristic with examples
  • think-aloud-protocol-guide.md: Advanced facilitation techniques and troubleshooting

Common Pitfalls to Avoid

  1. Leading participants: "Was that easy?" → "How would you describe that experience?"
  2. Testing the wrong tasks: Tasks that aren't real user goals
  3. Over-explaining: Let users struggle and discover issues naturally
  4. Ignoring severity: Fixing cosmetic issues while critical issues remain
  5. Testing too late: After it's expensive to change
  6. Not iterating: One-and-done testing instead of continuous improvement
  7. Confusing usability with preference: "I like green" ≠ usability issue
  8. Sample bias: Testing only power users or only complete novices

Further Learning

Books:

  • "Rocket Surgery Made Easy" by Steve Krug
  • "Handbook of Usability Testing" by Jeffrey Rubin
  • "Moderating Usability Tests" by Joseph Dumas

Online resources:

  • Nielsen Norman Group articles
  • Usability.gov
  • Baymard Institute research

Troubleshooting

"Participants aren't finding real issues": Your tasks are too easy or too guided. Write tasks as goals ("Find a flight under $300 to Chicago"), not instructions ("Click the search button, then enter Chicago"). Let participants struggle -- that's where the insights are.

"Stakeholders dismiss usability findings": Quantify severity. Use Nielsen's severity scale (0-4) and pair each finding with task success rate data. "3 of 5 users failed to complete checkout" is harder to dismiss than "checkout is confusing."

"We only have 3 users available for testing": That's enough for a guerrilla test. Nielsen's research shows 5 users find ~85% of issues, but 3 users still find the majority. Run the test, fix the top issues, test again with 3 more.


Related Skills

  • interview-frameworks - User interview techniques for deeper qualitative research
  • synthesis-frameworks - Synthesizing usability findings into actionable insights
  • user-research-techniques - Broader research methods beyond usability testing
  • validation-frameworks - Validating solutions after usability improvements

平台分布

Codex

37.84%
按下载量换算27

Claude

27%
按下载量换算19

Cursor

17.21%
按下载量换算12

Gemini CLI

10.39%
按下载量换算7

安全审计

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权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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