Token导航 LogoToken导航TokenDH.com
研究检索只读github未标认证来源可访问clear审计通过

universal-fallback通用后备

Agent Skill

universal-fallback 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

总安装

2,299

周安装

93

GitHub Stars

35

下载量

722
CodexClaudeCursorGemini CLI

安装说明

本站只整理中文说明和来源信息,不托管安装包,也不代用户安装。

GitHub

来源数

3

许可证

MIT

最后核验

2026-05-01

来源状态

来源可访问

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:universal-fallback(通用后备)
来源仓库:https://github.com/dylantarre/animation-principles
仓库路径:skills/universal-fallback
安装命令:
npx skills add https://github.com/dylantarre/animation-principles --skill universal-fallback
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。不同来源提供的安装方式可能略有差异;本站展示可直接复制的安装命令,安装前请核对来源页面。

skills.shnpx skills
npx skills add https://github.com/dylantarre/animation-principles --skill universal-fallback

简介

universal-fallback 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。

  • 适用于通用后备机制、异常处理和备用方案等场景。
  • 通过 GitHub 仓库安装,使用 npx skills add 命令添加指定技能。
  • 安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。
  • 适用宿主包括 Codex、Claude、Cursor、Gemini CLI,接入前应确认版本、权限和运行环境要求。

SKILL.md

Universal Animation Principles

Disney's 12 animation principles applied generically across any medium or context.

Quick Reference

PrincipleUniversal Application
Squash & StretchShow impact and flexibility
AnticipationPrepare before action
StagingDirect attention clearly
Straight Ahead / Pose to PoseContinuous vs keyframe approach
Follow Through / OverlappingElements complete at different rates
Slow In / Slow OutEase acceleration/deceleration
ArcNatural curved motion paths
Secondary ActionSupporting elements reinforce primary
TimingDuration affects perceived weight
ExaggerationPush for clarity and impact
Solid DrawingMaintain form and structure
AppealDesign for engagement and delight

The 12 Principles Explained

1. Squash & Stretch

Objects deform during action to show impact, weight, and flexibility. Volume remains constant—compression in one axis means expansion in another. The most important principle for showing life and physics.

Application: Anything with mass reacts to force. Soft objects deform more. Rigid objects show less but still respond. Use to show weight, speed, and material properties.

2. Anticipation

Preparation before the main action. Wind-up before pitch. Crouch before jump. Pullback before push. Prepares the audience for what's coming and makes action more readable.

Application: Major actions need setup. The bigger the action, the bigger the anticipation. Can be physical, visual, or timing-based. Skipping anticipation makes motion feel robotic.

3. Staging

Directing attention to what matters. Composition, contrast, motion, and timing work together to make intent clear. One clear idea per moment.

Application: Audiences can only focus on one thing at a time. Use all available tools (position, lighting, motion, timing) to make the important element unmistakable.

4. Straight Ahead & Pose to Pose

Two animation approaches. Straight ahead: draw frame-by-frame for fluid, spontaneous motion. Pose to pose: define key poses, then fill between for control and clarity. Most work combines both.

Application: Use straight ahead for dynamic, unpredictable motion. Use pose to pose for planned, precise sequences. Procedural/physics = straight ahead. Scripted = pose to pose.

5. Follow Through & Overlapping Action

Different parts of an object/character move at different rates and stop at different times. Nothing stops all at once. Overlapping creates natural, organic motion.

Application: Lead with the root/core, secondary elements follow. Heavier elements lag more. Lighter elements react faster. Creates complexity and believability.

6. Slow In & Slow Out

Objects accelerate and decelerate—they don't move at constant speed. More frames at start and end of motion, fewer in the middle. Creates natural, physics-based movement.

Application: Linear motion looks mechanical. Ease-in for exits, ease-out for entrances. Ease-in-out for contained motion. The curve defines the character of movement.

7. Arc

Natural motion follows curved paths, not straight lines. Joints rotate, creating inherent arcs. Thrown objects follow parabolas. Straight line motion is rare in nature.

Application: When something moves from A to B, the path between matters. Check motion paths—mechanical if straight, natural if curved. Exceptions: robots, specific mechanical effects.

8. Secondary Action

Supporting actions that reinforce the primary action without distracting from it. Facial expression supporting body language. Environmental response to character action.

Application: Primary action tells the story. Secondary actions enrich it. Secondary should never dominate. Remove secondary if it distracts from primary.

9. Timing

The number of frames/duration determines the feel of motion. Fewer frames = faster = lighter/snappier. More frames = slower = heavier/more deliberate. Timing is the foundation of personality.

Application: Experiment with timing to find the right feel. Context matters—same duration can feel fast or slow depending on expectations. Timing conveys weight, emotion, and energy.

10. Exaggeration

Push beyond reality for clarity and impact. Doesn't mean "unrealistic"—means amplifying the essence. More extreme poses, more dramatic timing, clearer staging.

Application: Reality can be subtle, unclear, boring. Animation clarifies reality by pushing what matters. Find the truth and amplify it. Different contexts allow different levels.

11. Solid Drawing

Understanding of form, weight, volume, and three-dimensional space. Objects maintain their structure during motion. Drawings have weight, balance, and depth.

Application: Things have mass and occupy space. Maintain consistency during animation. Understand the structure of what you're animating. Avoid unintentional distortion.

12. Appeal

The quality that makes audiences want to watch. Not just "cute"—can be appealing through design, personality, or movement. Characters and motion should be engaging.

Application: Design and animate for your audience. Create emotional connection. Motion should feel intentional and satisfying. Every choice should serve engagement.

Applying Principles

  1. Start with purpose: What must the audience understand/feel?
  2. Stage clearly: Direct attention to what matters
  3. Time appropriately: Duration affects everything
  4. Ease naturally: No linear motion in nature
  5. Anticipate actions: Prepare for major moments
  6. Follow through: Let motion complete naturally
  7. Add depth: Secondary action enriches primary
  8. Exaggerate clarity: Push to communicate
  9. Maintain structure: Respect form and physics
  10. Design appeal: Make it worth watching

These principles transcend medium. Master them, adapt them, apply them thoughtfully.

适合场景

01

用户想查找某类 Agent Skill 时

02

需要根据任务场景推荐可安装能力包时

03

需要对比不同来源的安装命令和来源信息时

04

需要参考平台分布和安装热度时

能力概览

能力 1

按任务关键词查找相关 Skills

能力 2

展示可复制的安装命令

能力 3

保留来源站点、仓库和原始说明,方便继续核验

能力 4

补充不同宿主或平台的使用分布数据

能力 5

展示第三方安全扫描或审计结果

安装后应在对应宿主中按原始 README 的触发条件使用;具体调用方式请以来源页面和 README 为准。

平台分布

Claude Code

27.27%
按下载量换算197

Codex

26.31%
按下载量换算190

OpenCode

18.19%
按下载量换算131

Gemini CLI

14.42%
按下载量换算104

Antigravity

8.2%
按下载量换算59

windsurf

3.36%
按下载量换算24

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

只读

该 Skill 主要提供规则、说明或参考内容,本身偏只读;真正读写文件、联网或执行命令仍取决于宿主 Agent 的任务。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。

来源信息

继续浏览同类 Skills