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Agent Skill · 研究检索

unity-xr(Unity XR 搜索)

unity-xr 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。可结合来源仓库、安装命令和原始 README 继续核验具体用法。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。

unity-xr 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描已通过,按安装量在研究检索类的 73,675 个 Skill 里排第 57,864。

总安装 423周安装 18GitHub Stars 4下载 148核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-xr(Unity XR 搜索)
来源仓库:https://github.com/alphaonedev/openclaw-graph
仓库路径:skills/unity-xr
安装命令:
npx skills add https://github.com/alphaonedev/openclaw-graph --skill unity-xr
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/alphaonedev/openclaw-graph --skill unity-xr

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

unity-xr 用于查找、检索和筛选相关信息,适合在 Codex、Claude、Cursor、Gemini CLI 中需要根据关键词、任务场景或来源线索快速定位候选结果时使用。适用于 Unity XR 开发、虚拟现实和增强现实应用等场景。

通过 GitHub 仓库安装,使用 npx skills add 命令添加指定技能。安装前建议确认权限范围、维护状态,以及是否会触发联网、命令执行或文件读写。unity-xr 属于研究检索类 Skill,可作为该场景下的辅助能力补充。

来源仓库内路径:skills/unity-xr

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/alphaonedev/openclaw-graph --skill unity-xr;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

unity-xr 怎么安装?

在终端执行 npx skills add https://github.com/alphaonedev/openclaw-graph --skill unity-xr。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

unity-xr 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

unity-xr 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

unity-xr 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

unity-xr 用的人多吗?

公开数据是累计安装 423 次,近一周安装 18 次,下载 148 次,GitHub 4 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

unity-xr 安全吗?

第三方扫描结果为通过,但这只覆盖已知的静态检查项,不能替代自己读一遍源码和安装命令。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。
  • 第三方扫描已通过,常见的高风险行为没有命中。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
unity-xr

Unity XR 搜索 · 本页

4234接触敏感数据未明确通过

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Purpose

This skill automates and assists in developing XR applications with Unity, focusing on AR and VR features like hand tracking, spatial audio, and multi-platform builds for devices such as Oculus Quest or HoloLens. It leverages Unity's XR ecosystem to streamline immersive interaction code.

When to Use

Use this skill when creating interactive AR/VR experiences, such as virtual training simulations, 3D product visualizations, or multiplayer VR games. Apply it for cross-platform projects needing device-agnostic code, like adapting to Android ARCore and iOS ARKit, or when optimizing for performance on standalone VR headsets.

Key Capabilities

  • Handles XR Interaction Toolkit for input systems: Use XRBaseInteractable to define grabbable objects in VR scenes.
  • Supports AR Foundation for unified AR development: Enable plane detection with ARPlaneManager to track surfaces.
  • Ensures cross-platform compatibility: Configure build settings for multiple targets using Unity's Player Settings API, e.g., set XRSettings.enabled = true; for specific devices.
  • Manages immersive interactions: Implement raycasting for VR pointers via XRInteractorLineVisual, with collision checks in 2-3 lines of C# code.
  • Optimizes for performance: Use Unity's Profiler to monitor frame rates, integrating with XR plugins to cap at 90 FPS for VR.

Usage Patterns

To set up a basic XR project, first install Unity and the XR packages via the Package Manager. Import the XR Interaction Toolkit, then create a new scene and add an XR Rig prefab. For AR, initialize an AR Session in your script's Start() method. Always test on target hardware early. For VR interactions, attach scripts to GameObjects to handle events like OnSelectEntered(). Structure code modularly: separate input handling from logic. When building, use command-line builds for automation, e.g., run Unity -batchmode -projectPath /path/to/project -buildTarget Android -executeMethod BuildScript.PerformBuild.

Common Commands/API

  • Unity CLI for building: Use Unity -quit -batchmode -projectPath /path/to/project -buildWindows64Player /output/path.exe to compile a VR build; include -logFile build.log for output.
  • XR Interaction API snippet: using UnityEngine.XR.Interaction.Toolkit; public class GrabHandler: XRGrabInteractable {void OnSelectEntered(SelectEnterEventArgs args) {transform.position = args.interactor.transform.position;}}
  • AR Foundation API for session management: using UnityEngine.XR.ARFoundation; public class ARManager: MonoBehaviour {private ARSession arSession; void Start() {arSession = FindObjectOfType<ARSession>(); arSession.enabled = true;}}
  • Configuration formats: Edit Unity's ProjectSettings/ProjectSettings.asset to set XR plugins, e.g., add XR Plug-in Management: Oculus under XRSettings. For API keys (e.g., for AR services), use environment variables like $ARFOUNDATION_API_KEY in build scripts.
  • Common endpoints: When integrating with Unity services, reference REST endpoints like https://services.unity.com/api/v1/projects for cloud builds, authenticated via $UNITY_ACCESS_TOKEN.

Integration Notes

Integrate this skill with Unity's core engine by adding XR packages via the Package Manager CLI: Unity -projectPath /path -importPackage path/to/xri.unitypackage. For external tools, link with Unreal or Blender by exporting FBX models, then import into Unity and apply XR scripts. If using version control, ensure.meta files are tracked; configure Git hooks to validate XR settings. For authentication in cloud integrations (e.g., Unity Cloud Build), set env vars like $UNITY_PROJECT_ID and use them in scripts: string projectId = System.Environment.GetEnvironmentVariable("UNITY_PROJECT_ID");. Always match Unity versions across integrations to avoid API mismatches.

Error Handling

Check for common XR errors like device not found: In code, use if (!XRSettings.isDeviceActive) {Debug.LogError("XR device inactive");} before starting sessions. For AR tracking failures, handle via ARSession.stateChanged events:

ARSession.stateChanged += OnStateChanged; void OnStateChanged(ARSessionStateChangedEventArgs args) { if (args.state == ARSessionState.Error) { Debug.LogError(args.errorCode); } }

Use Unity's ErrorPause in Editor settings for debugging. For build errors, parse CLI logs with scripts, e.g., check exit codes: if (process.ExitCode!= 0) {throw new Exception("Build failed");}. Always wrap API calls in try-catch blocks for runtime exceptions, like try {arSession.Reset();} catch (Exception e) {Debug.Log(e.Message);}.

Concrete Usage Examples

  1. VR Interaction Scene: To create a simple VR grabber, start a Unity project, import XR Interaction Toolkit, add an XR Rig to your scene, and attach this script to an object: using UnityEngine.XR.Interaction.Toolkit; public class SimpleGrabber: XRGrabInteractable {protected override void OnSelectEntered(SelectEnterEventArgs args) {rigidbody.isKinematic = true;}} Build and run on an Oculus device using Unity -batchmode -buildTarget Android -executeMethod BuildPipeline.BuildPlayer.
  2. AR Plane Detection: For an AR app, add AR Foundation to your project, create a script to detect planes: using UnityEngine.XR.ARFoundation; public class PlaneDetector: MonoBehaviour {private ARPlaneManager planeManager; void Start() {planeManager = gameObject.AddComponent<ARPlaneManager>(); planeManager.planesChanged += OnPlanesChanged;}} Test on a mobile device by building with Unity -projectPath /path -buildTarget iOS -customBuildTarget iPhone.

Graph Relationships

  • Connected to: unity-core (for general Unity scripting and engine features)
  • Part of: ar-vr cluster (shares dependencies with other AR/VR skills)
  • Relates to: 3d-modeling (for importing assets into XR scenes)

平台分布

Codex

39.66%
按下载量换算59

Claude

28.03%
按下载量换算41

Cursor

17.19%
按下载量换算25

Gemini CLI

9.09%
按下载量换算13

安全审计

Gen Agent Trust Hub

通过

Socket

通过

Snyk

通过

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。目前只有一个公开来源,建议同时核对源仓库。

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