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Agent Skill · 研究检索

unity-testrunner(Unity testrunner 搜索)

用于辅助测试设计、自动化测试、用例整理和回归验证。它适合让 Agent 编写单元测试、端到端测试、测试计划或根据失败日志定位问题。使用时需要确认项目测试框架、运行命令和夹具数据,避免为了通过测试而改坏真实逻辑;涉及浏览器或外部服务时,应区分本地模拟、测试环境和生产环境。

unity-testrunner 是研究检索类 Agent Skill,可用宿主为 Codex、Claude、Cursor、Gemini CLI,通过GitHub 仓库获取,权限为接触敏感数据;许可证信息还不明确,第三方扫描有提醒项,按安装量在研究检索类的 73,675 个 Skill 里排第 67,317。

总安装 247周安装 10GitHub Stars 8下载 78核验 2026-05-01

安装说明

本站只整理中文说明,不托管安装包,也不代用户安装。
GitHub
许可证
unknown

安装方式

通过对话安装

复制提示词发给支持本地命令或 Skills 的 AI 助手,先确认命令和权限,再让它执行。

请帮我安装这个 Agent Skill:unity-testrunner(Unity testrunner 搜索)
来源仓库:https://github.com/creator-hian/claude-code-plugins
仓库路径:skills/unity-testrunner
安装命令:
npx skills add https://github.com/creator-hian/claude-code-plugins --skill unity-testrunner
安装前请先检查当前环境是否支持对应 CLI,并向我确认将要执行的命令、安装目录、联网范围和文件读写权限;确认后再执行。

命令行安装

复制命令到本机终端执行。该命令会通过 npx skills 从第三方来源获取 Skill;本站只展示命令,不托管安装包,也不自动执行。

skills.shnpx skills
npx skills add https://github.com/creator-hian/claude-code-plugins --skill unity-testrunner

这个 Skill 是做什么的

研究检索类 Skill 主要解决「找资料、核对事实、把来源整理清楚」的问题,通常会让助手先检索再总结。

Unity TestRunner 搜索工具,用于查找测试执行与报告方案。适用于需要定制测试过滤器或并行执行策略的项目。支持基于关键词匹配找到适合当前工作流的 Runner 实现。

安装命令:npx skills add https://github.com/creator-hian/claude-code-plugins --skill unity-testrunner 应确认是否要求安装额外 NuGet 包或修改 Assembly-CSharp.dll

来源仓库内路径:skills/unity-testrunner

上手步骤

4 步
  1. 1

    确认自己的宿主工具

    公开资料标注支持 Codex、Claude、Cursor、Gemini CLI;先确认自己用的是其中之一,再按对应工具的 Skills 目录放置。

  2. 2

    拿到安装命令

    可以直接复制的命令是 npx skills add https://github.com/creator-hian/claude-code-plugins --skill unity…;命令里的占位符换成自己的路径或密钥再执行。

  3. 3

    安装后重启宿主

    命令执行完要完全退出宿主工具再打开,让新装的 Skill 被重新扫描到,否则列表里可能看不到。

  4. 4

    按最小权限试用

    它需要接触敏感数据,先在测试目录或测试账号里跑,确认没问题再放到正式项目。

常见问题

6 条

unity-testrunner 怎么安装?

在终端执行 npx skills add https://github.com/creator-hian/claude-code-plugins --skill unity-testrunne…。装完完全退出宿主工具再打开,让它重新扫描本地 Skill。

unity-testrunner 支持哪些 AI 工具?

公开资料标注支持 Codex、Claude、Cursor、Gemini CLI。其他工具只要能读取本地 Skill 目录,一般也能手动放进去,但要自己确认触发方式是否一致。

unity-testrunner 需要什么权限?

权限级别是接触敏感数据。该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

unity-testrunner 是免费的吗?

公开资料没有标注明确许可证,收费和商用限制都无法确认。正式使用前请到来源仓库核对授权说明。

unity-testrunner 用的人多吗?

公开数据是累计安装 247 次,近一周安装 10 次,下载 78 次,GitHub 8 星。这些数字来自第三方目录统计,只能当作热度参考,不代表质量或安全性。

unity-testrunner 安全吗?

第三方扫描有提醒项,说明存在需要人工确认的行为。安装前请打开源码看清它读了什么、联网到哪里。

值得选的地方和要先想清楚的地方

值得选的地方

  • 同时适配 4 种工具,换客户端不用重新找替代品。

先想清楚的地方

  • 需要接触敏感数据,装到常用环境前要先评估影响面。
  • 许可证没有明确标注,能不能商用、能不能再分发都不确定。
  • 第三方扫描存在提醒项或未通过项,需要人工逐条确认。
  • 第三方目录整理,版本更新和行为细节以来源仓库为准。

适不适合你

更适合

  • 已经在用 Codex,想直接扩展它能力的人。
  • 需要处理研究检索类任务、又不想每次都手写提示词的人。

不太适合

  • 环境里有大量密钥、凭证,不方便给第三方 Skill 读取的人。
  • 需要明确授权才能用到公司项目里的场景。
  • 需要厂商级技术支持和 SLA 的生产系统。

研究检索类 Skill 对比

6 个同类
Skill总安装GitHub 星权限许可证扫描
find-skills

寻找技能 · Codex、Claude

31,199,81316,486操作浏览器MIT有提醒
self-improving-agent

自我改进 Agent · OpenClaw

16,464,0023,396接触敏感数据MIT-0通过
soultrace

灵魂追踪 · Codex、Claude

7,588,94412需要联网未明确有提醒
self-improving

自我完善 · OpenClaw

6,829,2841,046需要联网MIT-0通过
microsoft-foundry

微软代工厂 · Codex、Claude

6,614,144764调用外部服务未明确有提醒
unity-testrunner

Unity testrunner 搜索 · 本页

2478接触敏感数据未明确有提醒

按安装量取同分类前几名;数字来自第三方目录统计,只作热度参考,不代表质量结论。

SKILL.md 原文

Unity TestRunner - Automated Testing for Unity

Overview

Unity Test Framework provides NUnit-based testing with CLI automation for batch execution, CI/CD pipelines, and TDD workflows.

Core Topics:

  • CLI batchmode test execution (EditMode/PlayMode)
  • NUnit assertions and test attributes
  • Test assembly configuration (asmdef)
  • Result parsing and reporting
  • CI/CD pipeline integration

Foundation Required: csharp-plugin:csharp-code-style (naming conventions, code organization)

Optional Integrations:

  • unity-vcontainer: DI-based test mocking
  • unity-unitask: Async test patterns
  • unity-async: Coroutine testing utilities

Learning Path: Test basics → CLI automation → Advanced patterns → CI/CD integration

Quick Start

Basic Test Structure

using NUnit.Framework;

[TestFixture]
public class PlayerServiceTests
{
    private PlayerService mPlayerService;

    [SetUp]
    public void SetUp()
    {
        mPlayerService = new PlayerService();
    }

    [Test]
    public void Initialize_WhenCalled_SetsHealthToMax()
    {
        // Arrange
        int expected = 100;

        // Act
        mPlayerService.Initialize();

        // Assert
        Assert.AreEqual(expected, mPlayerService.Health);
    }

    [TearDown]
    public void TearDown()
    {
        mPlayerService = null;
    }
}

CLI Execution (EditMode)

& "C:\Program Files\Unity\Hub\Editor\{VERSION}\Editor\Unity.exe" `
  -batchmode `
  -nographics `
  -projectPath "{PROJECT_PATH}" `
  -runTests `
  -testPlatform editmode `
  -testResults "{TEMP}\results.xml" `
  -logFile "{TEMP}\test.log" `
  -quit

CLI Execution (PlayMode)

& "C:\Program Files\Unity\Hub\Editor\{VERSION}\Editor\Unity.exe" `
  -batchmode `
  -projectPath "{PROJECT_PATH}" `
  -runTests `
  -testPlatform playmode `
  -testResults "{TEMP}\results.xml" `
  -logFile "{TEMP}\test.log" `
  -quit

Note: PlayMode cannot use -nographics (requires scene rendering)

When to Use

Trigger Conditions (Proactive)

  • Test code (*Tests* path.cs files) created or modified
  • TDD workflow in progress (test-first development)
  • User explicitly requests "run tests", "execute tests"
  • CI/CD pipeline configuration needed
  • Test failure debugging required

Non-Trigger Conditions

  • General.cs file modifications without test context
  • Configuration or asset file changes only
  • Build or deployment tasks without test requirements

Reference Documentation

CLI Automation

Complete CLI reference and automation:

  • Full CLI option reference table
  • Unity Hub path detection (Windows/macOS)
  • ProjectVersion.txt parsing
  • Environment variable configuration
  • CI/CD pipeline templates (GitHub Actions)
  • Timeout and log management

Test Patterns

NUnit patterns and best practices:

  • NUnit attribute reference ([Test], [SetUp], [TestCase], etc.)
  • EditMode test patterns (pure C#, ScriptableObject)
  • PlayMode test patterns (MonoBehaviour, Scene loading)
  • Async test patterns (UniTask, IEnumerator)
  • Test fixture configuration (asmdef-based)
  • Mocking strategies (interface-based)

Result Parsing

Test result processing:

  • NUnit XML result format structure
  • PowerShell XML parsing snippets
  • Result summary extraction
  • Failed test detail extraction
  • CI/CD reporting integration

Key Principles

  1. EditMode First: Use EditMode for pure logic tests (faster, no scene required)
  2. PlayMode for Integration: Reserve PlayMode for MonoBehaviour and scene tests
  3. Isolate Dependencies: Use interfaces for testable architecture
  4. Fast Feedback Loop: Filter tests during development for quick iteration
  5. Automate in CI/CD: Configure batchmode execution for continuous testing

Common Patterns

Test Filtering

# Filter by test name (semicolon-separated)
-testFilter "LoginTest;AuthTest"

# Filter by regex pattern
-testFilter ".*Service.*"

# Filter by category
-testCategory "Unit;Integration"

# Filter by assembly
-assemblyNames "Game.Domain.Tests;Game.Service.Tests"

Unity Version Detection

# Parse ProjectVersion.txt
$versionFile = Get-Content "{PROJECT_PATH}/ProjectSettings/ProjectVersion.txt"
$version = ($versionFile | Select-String "m_EditorVersion: (.+)").Matches.Groups[1].Value

# Construct Unity Editor path
$unityExe = "C:\Program Files\Unity\Hub\Editor\$version\Editor\Unity.exe"

Test Assembly Identification

Priority pattern for finding test assemblies:
1. {AssemblyName}.Tests.asmdef (same folder or Tests subfolder)
2. Tests/{AssemblyName}/*.asmdef
3. Assets/Tests/EditMode/*.asmdef (fallback)

Example:
  Changed: Assets/Scripts/Domain/LoginService.cs
    -> asmdef: Game.Domain.asmdef
    -> Tests: Game.Domain.Tests.asmdef
    -> Filter: -assemblyNames "Game.Domain.Tests"

Exit Codes

Exit CodeMeaningAction
0All tests passedDisplay summary
2Test failuresDisplay failed test details
1Other errorsCheck log file for details

Result Summary Format

Unity Test Results (EditMode)
-----------------------------------
Passed: 15
Failed: 2
Skipped: 1
Duration: 3.45s

Failed Tests:
  1. LoginServiceTests.LoginWithInvalidCredentials_ThrowsException
     -> Expected: ArgumentException
     -> Actual: No exception thrown

  2. AuthTests.TokenExpiry_ShouldInvalidateSession
     -> Assert.AreEqual failed
     -> Expected: False, Actual: True

Platform Considerations

Windows

$unityExe = "C:\Program Files\Unity\Hub\Editor\{VERSION}\Editor\Unity.exe"

macOS

unityExe="/Applications/Unity/Hub/Editor/{VERSION}/Unity.app/Contents/MacOS/Unity"

CI/CD Environment

# Use environment variable for flexibility
$unityExe = $env:UNITY_EDITOR_PATH
if (-not $unityExe) {
    # Fallback to Unity Hub path
}

Error Handling

ErrorResolution
Unity Editor path not foundSet UNITY_EDITOR_PATH environment variable
ProjectVersion.txt missingVerify Unity project root location
Test timeoutUse -playerHeartbeatTimeout option (default: 600s)
License errorVerify Unity license activation

Integration with Other Skills

  • unity-vcontainer: Configure DI mocks in test fixtures
  • unity-unitask: Write async tests with UniTask assertions
  • unity-async: Test coroutine-based logic
  • unity-performance: Profile test execution performance

平台分布

Codex

36.35%
按下载量换算28

Claude

27.14%
按下载量换算21

Cursor

18.18%
按下载量换算14

Gemini CLI

8.47%
按下载量换算7

安全审计

Gen Agent Trust Hub

可疑

Socket

通过

Snyk

可疑

权限和风险

接触敏感数据

该 Skill 可能接触密钥、Token、环境变量或敏感配置,应进入高风险复核队列,默认不自动发布。

安装前确认

本站仅展示第三方公开信息,不托管安装包,不提供自动安装或运行环境。安装前应自行审查源码、依赖和命令行为。来源安全扫描存在提醒或未通过项,安装前请自行复核。目前只有一个公开来源,建议同时核对源仓库。

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